Added a selectability core to reduce complexity of selectables
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@@ -9,25 +9,29 @@ import "git.tebibyte.media/sashakoshka/tomo/elements/core"
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// Checkbox is a toggle-able checkbox with a label.
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type Checkbox struct {
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*core.Core
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*core.SelectableCore
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core core.CoreControl
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pressed bool
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checked bool
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enabled bool
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selected bool
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text string
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selectableControl core.SelectableCoreControl
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drawer artist.TextDrawer
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pressed bool
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checked bool
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text string
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onClick func ()
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onSelectionRequest func () (granted bool)
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onSelectionMotionRequest func (tomo.SelectionDirection) (granted bool)
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onToggle func ()
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}
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// NewCheckbox creates a new cbeckbox with the specified label text.
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func NewCheckbox (text string, checked bool) (element *Checkbox) {
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element = &Checkbox { enabled: true, checked: checked }
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element = &Checkbox { checked: checked }
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element.Core, element.core = core.NewCore(element)
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element.SelectableCore,
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element.selectableControl = core.NewSelectableCore (func () {
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if element.core.HasImage () {
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element.draw()
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element.core.DamageAll()
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}
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})
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element.drawer.SetFace(theme.FontFaceRegular())
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element.SetText(text)
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return
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@@ -40,6 +44,7 @@ func (element *Checkbox) Resize (width, height int) {
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}
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func (element *Checkbox) HandleMouseDown (x, y int, button tomo.Button) {
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if !element.Enabled() { return }
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element.Select()
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element.pressed = true
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if element.core.HasImage() {
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@@ -49,7 +54,7 @@ func (element *Checkbox) HandleMouseDown (x, y int, button tomo.Button) {
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}
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func (element *Checkbox) HandleMouseUp (x, y int, button tomo.Button) {
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if button != tomo.ButtonLeft { return }
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if button != tomo.ButtonLeft || !element.pressed { return }
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element.pressed = false
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within := image.Point { x, y }.
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@@ -62,8 +67,8 @@ func (element *Checkbox) HandleMouseUp (x, y int, button tomo.Button) {
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element.draw()
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element.core.DamageAll()
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}
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if within && element.onClick != nil {
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element.onClick()
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if within && element.onToggle != nil {
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element.onToggle()
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}
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}
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@@ -88,65 +93,15 @@ func (element *Checkbox) HandleKeyUp (key tomo.Key, modifiers tomo.Modifiers) {
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element.draw()
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element.core.DamageAll()
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}
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if element.onClick != nil {
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element.onClick()
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if element.onToggle != nil {
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element.onToggle()
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}
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}
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}
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// Selected returns whether or not this element is selected.
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func (element *Checkbox) Selected () (selected bool) {
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return element.selected
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}
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// Select requests that this element be selected.
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func (element *Checkbox) Select () {
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if !element.enabled { return }
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if element.onSelectionRequest != nil {
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element.onSelectionRequest()
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}
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}
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func (element *Checkbox) HandleSelection (
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direction tomo.SelectionDirection,
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) (
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accepted bool,
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) {
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direction = direction.Canon()
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if !element.enabled { return false }
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if element.selected && direction != tomo.SelectionDirectionNeutral {
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return false
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}
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element.selected = true
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if element.core.HasImage() {
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element.draw()
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element.core.DamageAll()
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}
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return true
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}
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func (element *Checkbox) HandleDeselection () {
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element.selected = false
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if element.core.HasImage() {
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element.draw()
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element.core.DamageAll()
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}
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}
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func (element *Checkbox) OnSelectionRequest (callback func () (granted bool)) {
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element.onSelectionRequest = callback
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}
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func (element *Checkbox) OnSelectionMotionRequest (
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callback func (direction tomo.SelectionDirection) (granted bool),
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) {
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element.onSelectionMotionRequest = callback
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}
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// OnClick sets the function to be called when the checkbox is toggled.
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func (element *Checkbox) OnClick (callback func ()) {
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element.onClick = callback
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// OnToggle sets the function to be called when the checkbox is toggled.
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func (element *Checkbox) OnToggle (callback func ()) {
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element.onToggle = callback
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}
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// Value reports whether or not the checkbox is currently checked.
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@@ -156,12 +111,7 @@ func (element *Checkbox) Value () (checked bool) {
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// SetEnabled sets whether this checkbox can be toggled or not.
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func (element *Checkbox) SetEnabled (enabled bool) {
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if element.enabled == enabled { return }
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element.enabled = enabled
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if element.core.HasImage () {
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element.draw()
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element.core.DamageAll()
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}
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element.selectableControl.SetEnabled(enabled)
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}
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// SetText sets the checkbox's label text.
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@@ -171,9 +121,15 @@ func (element *Checkbox) SetText (text string) {
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element.text = text
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element.drawer.SetText([]rune(text))
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textBounds := element.drawer.LayoutBounds()
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element.core.SetMinimumSize (
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textBounds.Dy() + theme.Padding() + textBounds.Dx(),
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textBounds.Dy())
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if text == "" {
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element.core.SetMinimumSize(textBounds.Dy(), textBounds.Dy())
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} else {
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element.core.SetMinimumSize (
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textBounds.Dy() + theme.Padding() + textBounds.Dx(),
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textBounds.Dy())
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}
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if element.core.HasImage () {
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element.draw()
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element.core.DamageAll()
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@@ -188,16 +144,10 @@ func (element *Checkbox) draw () {
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artist.FillRectangle (
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element.core,
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theme.ButtonPattern (
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element.enabled,
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element.Enabled(),
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element.Selected(),
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element.pressed),
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boxBounds)
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innerBounds := bounds
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innerBounds.Min.X += theme.Padding()
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innerBounds.Min.Y += theme.Padding()
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innerBounds.Max.X -= theme.Padding()
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innerBounds.Max.Y -= theme.Padding()
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textBounds := element.drawer.LayoutBounds()
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offset := image.Point {
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@@ -207,7 +157,7 @@ func (element *Checkbox) draw () {
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offset.Y -= textBounds.Min.Y
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offset.X -= textBounds.Min.X
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foreground := theme.ForegroundPattern(element.enabled)
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foreground := theme.ForegroundPattern(element.Enabled())
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element.drawer.Draw(element.core, foreground, offset)
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if element.checked {
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@@ -217,7 +167,7 @@ func (element *Checkbox) draw () {
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}
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artist.FillRectangle (
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element.core,
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theme.ForegroundPattern(element.enabled),
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theme.ForegroundPattern(element.Enabled()),
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checkBounds)
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}
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}
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