Wintergreen is now a plugin

This commit is contained in:
2023-05-02 23:19:43 -04:00
parent 2e3af402d5
commit 9588996bd8
11 changed files with 383 additions and 105 deletions

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@@ -13,10 +13,10 @@ import "git.tebibyte.media/sashakoshka/tomo/artist/artutil"
import defaultfont "git.tebibyte.media/sashakoshka/tomo/default/font"
import "git.tebibyte.media/sashakoshka/tomo/artist/patterns"
//go:embed assets/wintergreen.png
//go:embed assets/default.png
var defaultAtlasBytes []byte
var defaultAtlas artist.Canvas
var defaultTextures [17][9]artist.Pattern
var defaultTextures [7][7]artist.Pattern
//go:embed assets/wintergreen-icons-small.png
var defaultIconsSmallAtlasBytes []byte
var defaultIconsSmall [640]binaryIcon
@@ -25,7 +25,7 @@ var defaultIconsLargeAtlasBytes []byte
var defaultIconsLarge [640]binaryIcon
func atlasCell (col, row int, border artist.Inset) {
bounds := image.Rect(0, 0, 16, 16).Add(image.Pt(col, row).Mul(16))
bounds := image.Rect(0, 0, 8, 8).Add(image.Pt(col, row).Mul(8))
defaultTextures[col][row] = patterns.Border {
Canvas: artist.Cut(defaultAtlas, bounds),
Inset: border,
@@ -87,41 +87,13 @@ func init () {
defaultAtlasImage, _, _ := image.Decode(bytes.NewReader(defaultAtlasBytes))
defaultAtlas = artist.FromImage(defaultAtlasImage)
// PatternDead
atlasCol(0, artist.Inset { })
// PatternRaised
atlasCol(1, artist.Inset { 6, 6, 6, 6 })
// PatternSunken
atlasCol(2, artist.Inset { 4, 4, 4, 4 })
// PatternPinboard
atlasCol(3, artist.Inset { 2, 2, 2, 2 })
// PatternButton
atlasCol(4, artist.Inset { 6, 6, 6, 6 })
// PatternInput
atlasCol(5, artist.Inset { 4, 4, 4, 4 })
// PatternGutter
atlasCol(6, artist.Inset { 7, 7, 7, 7 })
// PatternHandle
atlasCol(7, artist.Inset { 3, 3, 3, 3 })
// PatternLine
atlasCol(8, artist.Inset { 1, 1, 1, 1 })
// PatternMercury
atlasCol(13, artist.Inset { 2, 2, 2, 2 })
// PatternTableHead:
atlasCol(14, artist.Inset { 4, 4, 4, 4 })
// PatternTableCell:
atlasCol(15, artist.Inset { 4, 4, 4, 4 })
// PatternLamp:
atlasCol(16, artist.Inset { 4, 3, 4, 3 })
// PatternButton: basic.checkbox
atlasCol(9, artist.Inset { 3, 3, 3, 3 })
// PatternRaised: basic.listEntry
atlasCol(10, artist.Inset { 3, 3, 3, 3 })
// PatternRaised: fun.flatKey
atlasCol(11, artist.Inset { 3, 3, 5, 3 })
// PatternRaised: fun.sharpKey
atlasCol(12, artist.Inset { 3, 3, 4, 3 })
atlasCol(0, artist.I(0))
atlasCol(1, artist.I(3))
atlasCol(2, artist.I(1))
atlasCol(3, artist.I(1))
atlasCol(4, artist.I(1))
atlasCol(5, artist.I(2))
atlasCol(6, artist.I(1))
// set up small icons
defaultIconsSmallAtlasImage, _, _ := image.Decode (
@@ -217,26 +189,16 @@ func (Default) Pattern (id tomo.Pattern, state tomo.State, c tomo.Case) artist.P
case tomo.PatternRaised: return defaultTextures[1][offset]
case tomo.PatternSunken: return defaultTextures[2][offset]
case tomo.PatternPinboard: return defaultTextures[3][offset]
case tomo.PatternButton:
switch {
case c.Match("tomo", "checkbox", ""):
return defaultTextures[9][offset]
case c.Match("tomo", "piano", "flatKey"):
return defaultTextures[11][offset]
case c.Match("tomo", "piano", "sharpKey"):
return defaultTextures[12][offset]
default:
return defaultTextures[4][offset]
}
case tomo.PatternInput: return defaultTextures[5][offset]
case tomo.PatternGutter: return defaultTextures[6][offset]
case tomo.PatternHandle: return defaultTextures[7][offset]
case tomo.PatternLine: return defaultTextures[8][offset]
case tomo.PatternMercury: return defaultTextures[13][offset]
case tomo.PatternTableHead: return defaultTextures[14][offset]
case tomo.PatternTableCell: return defaultTextures[15][offset]
case tomo.PatternLamp: return defaultTextures[16][offset]
default: return patterns.Uhex(0xFF00FFFF)
case tomo.PatternButton: return defaultTextures[1][offset]
case tomo.PatternInput: return defaultTextures[2][offset]
case tomo.PatternGutter: return defaultTextures[2][offset]
case tomo.PatternHandle: return defaultTextures[3][offset]
case tomo.PatternLine: return defaultTextures[0][offset]
case tomo.PatternMercury: return defaultTextures[4][offset]
case tomo.PatternTableHead: return defaultTextures[5][offset]
case tomo.PatternTableCell: return defaultTextures[5][offset]
case tomo.PatternLamp: return defaultTextures[6][offset]
default: return patterns.Uhex(0xFF00FFFF)
}
}
@@ -262,56 +224,25 @@ func (Default) Color (id tomo.Color, state tomo.State, c tomo.Case) color.RGBA {
tomo.ColorBrightWhite: 0xcfd7d2FF,
tomo.ColorForeground: 0x000000FF,
tomo.ColorMidground: 0x97A09BFF,
tomo.ColorMidground: 0x656565FF,
tomo.ColorBackground: 0xAAAAAAFF,
tomo.ColorShadow: 0x445754FF,
tomo.ColorShine: 0xCFD7D2FF,
tomo.ColorAccent: 0x408090FF,
tomo.ColorShadow: 0x000000FF,
tomo.ColorShine: 0xFFFFFFFF,
tomo.ColorAccent: 0xff3300FF,
} [id])
}
// Padding returns the default padding value for the given pattern.
func (Default) Padding (id tomo.Pattern, c tomo.Case) artist.Inset {
switch id {
case tomo.PatternSunken:
if c.Match("tomo", "progressBar", "") {
return artist.I(2, 1, 1, 2)
} else if c.Match("tomo", "list", "") {
return artist.I(2)
} else if c.Match("tomo", "flowList", "") {
return artist.I(2)
} else {
return artist.I(8)
}
case tomo.PatternPinboard:
if c.Match("tomo", "piano", "") {
return artist.I(2)
} else {
return artist.I(8)
}
case tomo.PatternTableCell: return artist.I(5)
case tomo.PatternTableHead: return artist.I(5)
case tomo.PatternGutter: return artist.I(0)
case tomo.PatternLine: return artist.I(1)
case tomo.PatternMercury: return artist.I(5)
case tomo.PatternLamp: return artist.I(5, 5, 5, 6)
default: return artist.I(8)
case tomo.PatternGutter: return artist.I(0)
default: return artist.I(6)
}
}
// Margin returns the default margin value for the given pattern.
func (Default) Margin (id tomo.Pattern, c tomo.Case) image.Point {
switch id {
case tomo.PatternSunken:
if c.Match("tomo", "list", "") {
return image.Pt(-1, -1)
} else if c.Match("tomo", "flowList", "") {
return image.Pt(-1, -1)
} else {
return image.Pt(8, 8)
}
default: return image.Pt(8, 8)
}
return image.Pt(6, 6)
}
// Hints returns rendering optimization hints for a particular pattern.