Merge pull request 'raw-buffer-api' (#1) from raw-buffer-api into main

Reviewed-on: sashakoshka/tomo#1
This commit is contained in:
Sasha Koshka 2023-01-15 02:04:35 +00:00
commit 972f4d3af7
20 changed files with 474 additions and 578 deletions

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@ -1,2 +0,0 @@
package artist

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@ -1,127 +1,30 @@
package artist
import "image"
import "image/color"
import "git.tebibyte.media/sashakoshka/tomo"
// ShadingProfile contains shading information that can be used to draw chiseled
// objects.
type ShadingProfile struct {
Highlight tomo.Image
Shadow tomo.Image
Stroke tomo.Image
Fill tomo.Image
StrokeWeight int
ShadingWeight int
// Chiseled is a pattern that has a highlight section and a shadow section.
type Chiseled struct {
Highlight Pattern
Shadow Pattern
}
// Engraved reverses the shadown and highlight colors of the ShadingProfile to
// produce a new ShadingProfile with an engraved appearance.
func (profile ShadingProfile) Engraved () (reversed ShadingProfile) {
reversed = profile
reversed.Highlight = profile.Shadow
reversed.Shadow = profile.Highlight
return
}
// ChiseledRectangle draws a rectangle with a chiseled/embossed appearance,
// according to the ShadingProfile passed to it.
func ChiseledRectangle (
destination tomo.Canvas,
profile ShadingProfile,
bounds image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
// FIXME: this breaks when the bounds are smaller than the border or
// shading weight
stroke := profile.Stroke
highlight := profile.Highlight
shadow := profile.Shadow
fill := profile.Fill
strokeWeight := profile.StrokeWeight
shadingWeight := profile.ShadingWeight
bounds = bounds.Canon()
updatedRegion = bounds
strokeWeightVector := image.Point { strokeWeight, strokeWeight }
shadingWeightVector := image.Point { shadingWeight, shadingWeight }
shadingBounds := bounds
shadingBounds.Min = shadingBounds.Min.Add(strokeWeightVector)
shadingBounds.Max = shadingBounds.Max.Sub(strokeWeightVector)
shadingBounds = shadingBounds.Canon()
fillBounds := shadingBounds
fillBounds.Min = fillBounds.Min.Add(shadingWeightVector)
fillBounds.Max = fillBounds.Max.Sub(shadingWeightVector)
fillBounds = fillBounds.Canon()
strokeImageMin := stroke.Bounds().Min
highlightImageMin := highlight.Bounds().Min
shadowImageMin := shadow.Bounds().Min
fillImageMin := fill.Bounds().Min
width := float64(bounds.Dx())
height := float64(bounds.Dy())
yy := 0
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
xx := 0
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
var pixel color.RGBA
point := image.Point { x, y }
switch {
case point.In(fillBounds):
pixel = fill.RGBAAt (
xx - strokeWeight - shadingWeight +
fillImageMin.X,
yy - strokeWeight - shadingWeight +
fillImageMin.Y)
case point.In(shadingBounds):
var highlighted bool
// FIXME: this doesn't work quite right, the
// slope of the line is somewhat off.
bottomCorner :=
float64(xx) < float64(yy) *
(width / height)
if bottomCorner {
highlighted =
float64(xx) <
height - float64(yy)
} else {
highlighted =
width - float64(xx) >
float64(yy)
}
if highlighted {
pixel = highlight.RGBAAt (
xx - strokeWeight +
highlightImageMin.X,
yy - strokeWeight +
highlightImageMin.Y)
} else {
pixel = shadow.RGBAAt (
xx - strokeWeight +
shadowImageMin.X,
yy - strokeWeight +
shadowImageMin.Y)
}
default:
pixel = stroke.RGBAAt (
xx + strokeImageMin.X,
yy + strokeImageMin.Y)
}
destination.SetRGBA(x, y, pixel)
xx ++
}
yy ++
// AtWhen satisfies the Pattern interface.
func (chiseled Chiseled) AtWhen (x, y, width, height int) (c color.RGBA) {
var highlighted bool
// FIXME: this doesn't work quite right, the
// slope of the line is somewhat off.
bottomCorner :=
float64(x) < float64(y) *
(float64(width) / float64(height))
if bottomCorner {
highlighted = float64(x) < float64(height) - float64(y)
} else {
highlighted = float64(width) - float64(x) > float64(y)
}
if highlighted {
return chiseled.Highlight.AtWhen(x, y, width, height)
} else {
return chiseled.Shadow.AtWhen(x, y, width, height)
}
return
}

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@ -3,9 +3,11 @@ package artist
import "image"
import "git.tebibyte.media/sashakoshka/tomo"
// Line draws a line from one point to another with the specified weight and
// pattern.
func Line (
destination tomo.Canvas,
source tomo.Image,
source Pattern,
weight int,
min image.Point,
max image.Point,
@ -17,6 +19,8 @@ func Line (
updatedRegion = image.Rectangle { Min: min, Max: max }.Canon()
updatedRegion.Max.X ++
updatedRegion.Max.Y ++
width := updatedRegion.Dx()
height := updatedRegion.Dy()
if abs(max.Y - min.Y) <
abs(max.X - min.X) {
@ -26,7 +30,7 @@ func Line (
min = max
max = temp
}
lineLow(destination, source, weight, min, max)
lineLow(destination, source, weight, min, max, width, height)
} else {
if max.Y < min.Y {
@ -34,18 +38,22 @@ func Line (
min = max
max = temp
}
lineHigh(destination, source, weight, min, max)
lineHigh(destination, source, weight, min, max, width, height)
}
return
}
func lineLow (
destination tomo.Canvas,
source tomo.Image,
source Pattern,
weight int,
min image.Point,
max image.Point,
width, height int,
) {
data, stride := destination.Buffer()
bounds := destination.Bounds()
deltaX := max.X - min.X
deltaY := max.Y - min.Y
yi := 1
@ -59,7 +67,8 @@ func lineLow (
y := min.Y
for x := min.X; x < max.X; x ++ {
destination.SetRGBA(x, y, source.RGBAAt(x, y))
if !(image.Point { x, y }).In(bounds) { break }
data[x + y * stride] = source.AtWhen(x, y, width, height)
if D > 0 {
y += yi
D += 2 * (deltaY - deltaX)
@ -71,11 +80,15 @@ func lineLow (
func lineHigh (
destination tomo.Canvas,
source tomo.Image,
source Pattern,
weight int,
min image.Point,
max image.Point,
width, height int,
) {
data, stride := destination.Buffer()
bounds := destination.Bounds()
deltaX := max.X - min.X
deltaY := max.Y - min.Y
xi := 1
@ -89,7 +102,8 @@ func lineHigh (
x := min.X
for y := min.Y; y < max.Y; y ++ {
destination.SetRGBA(x, y, source.RGBAAt(x, y))
if !(image.Point { x, y }).In(bounds) { break }
data[x + y * stride] = source.AtWhen(x, y, width, height)
if D > 0 {
x += xi
D += 2 * (deltaX - deltaY)

58
artist/multiborder.go Normal file
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@ -0,0 +1,58 @@
package artist
import "image"
import "image/color"
// Border represents a border that can be fed to MultiBorder.
type Border struct {
Weight int
Stroke Pattern
bounds image.Rectangle
dx, dy int
}
// MultiBorder is a pattern that allows multiple borders of different lengths to
// be inset within one another. The final border is treated as a fill color, and
// its weight does not matter.
type MultiBorder struct {
borders []Border
lastWidth, lastHeight int
maxBorder int
}
// NewMultiBorder creates a new MultiBorder pattern from the given list of
// borders.
func NewMultiBorder (borders ...Border) (multi *MultiBorder) {
return &MultiBorder { borders: borders }
}
// AtWhen satisfies the Pattern interface.
func (multi *MultiBorder) AtWhen (x, y, width, height int) (c color.RGBA) {
if multi.lastWidth != width || multi.lastHeight != height {
multi.recalculate(width, height)
}
point := image.Point { x, y }
for index := multi.maxBorder; index >= 0; index -- {
border := multi.borders[index]
if point.In(border.bounds) {
return border.Stroke.AtWhen (
point.X - border.bounds.Min.X,
point.Y - border.bounds.Min.Y,
border.dx, border.dy)
}
}
return
}
func (multi *MultiBorder) recalculate (width, height int) {
bounds := image.Rect (0, 0, width, height)
multi.maxBorder = 0
for index, border := range multi.borders {
multi.maxBorder = index
multi.borders[index].bounds = bounds
multi.borders[index].dx = bounds.Dx()
multi.borders[index].dy = bounds.Dy()
bounds = bounds.Inset(border.Weight)
if bounds.Empty() { break }
}
}

12
artist/pattern.go Normal file
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@ -0,0 +1,12 @@
package artist
import "image/color"
// Pattern is capable of generating a pattern pixel by pixel.
type Pattern interface {
// AtWhen returns the color of the pixel located at (x, y) relative to
// the origin point of the pattern (0, 0), when the pattern has the
// specified width and height. Patterns may ignore the width and height
// parameters, but it may be useful for some patterns such as gradients.
AtWhen (x, y, width, height int) (color.RGBA)
}

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@ -1,105 +1,93 @@
package artist
import "image"
import "image/color"
import "git.tebibyte.media/sashakoshka/tomo"
// Paste transfers one image onto another, offset by the specified point.
// Paste transfers one canvas onto another, offset by the specified point.
func Paste (
destination tomo.Canvas,
source tomo.Image,
source tomo.Canvas,
offset image.Point,
) (
updatedRegion image.Rectangle,
) {
sourceBounds := source.Bounds().Canon()
dstData, dstStride := destination.Buffer()
srcData, srcStride := source.Buffer()
sourceBounds :=
source.Bounds().Canon().
Intersect(destination.Bounds().Sub(offset))
if sourceBounds.Empty() { return }
updatedRegion = sourceBounds.Add(offset)
for y := sourceBounds.Min.Y; y < sourceBounds.Max.Y; y ++ {
for x := sourceBounds.Min.X; x < sourceBounds.Max.X; x ++ {
destination.SetRGBA (
x + offset.X, y + offset.Y,
source.RGBAAt(x, y))
dstData[x + offset.X + (y + offset.Y) * dstStride] =
srcData[x + y * srcStride]
}}
return
}
// Rectangle draws a rectangle with an inset border. If the border image is nil,
// no border will be drawn. Likewise, if the fill image is nil, the rectangle
// will have no fill.
func Rectangle (
// FillRectangle draws a filled rectangle with the specified pattern.
func FillRectangle (
destination tomo.Canvas,
fill tomo.Image,
stroke tomo.Image,
weight int,
source Pattern,
bounds image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
bounds = bounds.Canon()
data, stride := destination.Buffer()
bounds = bounds.Canon().Intersect(destination.Bounds()).Canon()
if bounds.Empty() { return }
updatedRegion = bounds
fillBounds := bounds
fillBounds.Min = fillBounds.Min.Add(image.Point { weight, weight })
fillBounds.Max = fillBounds.Max.Sub(image.Point { weight, weight })
fillBounds = fillBounds.Canon()
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
var pixel color.RGBA
if (image.Point { x, y }).In(fillBounds) {
pixel = fill.RGBAAt(x, y)
} else {
pixel = stroke.RGBAAt(x, y)
}
destination.SetRGBA(x, y, pixel)
width, height := bounds.Dx(), bounds.Dy()
for y := 0; y < height; y ++ {
for x := 0; x < width; x ++ {
data[x + bounds.Min.X + (y + bounds.Min.Y) * stride] =
source.AtWhen(x, y, width, height)
}}
return
}
// OffsetRectangle is the same as Rectangle, but offsets the border image to the
// top left corner of the border and the fill image to the top left corner of
// the fill.
func OffsetRectangle (
// StrokeRectangle draws the outline of a rectangle with the specified line
// weight and pattern.
func StrokeRectangle (
destination tomo.Canvas,
fill tomo.Image,
stroke tomo.Image,
source Pattern,
weight int,
bounds image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
bounds = bounds.Canon()
updatedRegion = bounds
fillBounds := bounds
fillBounds.Min = fillBounds.Min.Add(image.Point { weight, weight })
fillBounds.Max = fillBounds.Max.Sub(image.Point { weight, weight })
fillBounds = fillBounds.Canon()
strokeImageMin := stroke.Bounds().Min
fillImageMin := fill.Bounds().Min
yy := 0
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
xx := 0
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
var pixel color.RGBA
if (image.Point { x, y }).In(fillBounds) {
pixel = fill.RGBAAt (
xx - weight + fillImageMin.X,
yy - weight + fillImageMin.Y)
} else {
pixel = stroke.RGBAAt (
xx + strokeImageMin.X,
yy + strokeImageMin.Y)
}
destination.SetRGBA(x, y, pixel)
xx ++
}
yy ++
insetBounds := bounds.Inset(weight)
if insetBounds.Empty() {
FillRectangle(destination, source, bounds)
return
}
return
// top
FillRectangle (destination, source, image.Rect (
bounds.Min.X, bounds.Min.Y,
bounds.Max.X, insetBounds.Min.Y))
// bottom
FillRectangle (destination, source, image.Rect (
bounds.Min.X, insetBounds.Max.Y,
bounds.Max.X, bounds.Max.Y))
// left
FillRectangle (destination, source, image.Rect (
bounds.Min.X, insetBounds.Min.Y,
insetBounds.Min.X, insetBounds.Max.Y))
// right
FillRectangle (destination, source, image.Rect (
insetBounds.Max.X, insetBounds.Min.Y,
bounds.Max.X, insetBounds.Max.Y))
}
// TODO: FillEllipse
// TODO: StrokeEllipse

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@ -95,12 +95,20 @@ func (drawer *TextDrawer) SetAlignment (align Align) {
// Draw draws the drawer's text onto the specified canvas at the given offset.
func (drawer *TextDrawer) Draw (
destination tomo.Canvas,
source tomo.Image,
source Pattern,
offset image.Point,
) (
updatedRegion image.Rectangle,
) {
wrappedSource := WrappedPattern {
Pattern: source,
Width: 0,
Height: 0, // TODO: choose a better width and height
}
if !drawer.layoutClean { drawer.recalculate() }
// TODO: reimplement a version of draw mask that takes in a pattern and
// only draws to a tomo.Canvas.
for _, word := range drawer.layout {
for _, character := range word.text {
destinationRectangle,
@ -117,7 +125,7 @@ func (drawer *TextDrawer) Draw (
draw.DrawMask (
destination,
destinationRectangle,
source, image.Point { },
wrappedSource, image.Point { },
mask, maskPoint,
draw.Over)

43
artist/texture.go Normal file
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@ -0,0 +1,43 @@
package artist
import "image"
import "image/color"
// Texture is a struct that allows an image to be converted into a tiling
// texture pattern.
type Texture struct {
data []color.RGBA
width, height int
}
// NewTexture converts an image into a texture.
func NewTexture (source image.Image) (texture Texture) {
bounds := source.Bounds()
texture.width = bounds.Dx()
texture.height = bounds.Dy()
texture.data = make([]color.RGBA, texture.width * texture.height)
index := 0
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
r, g, b, a := source.At(x, y).RGBA()
texture.data[index] = color.RGBA {
uint8(r >> 8),
uint8(g >> 8),
uint8(b >> 8),
uint8(a >> 8),
}
index ++
}}
return
}
// AtWhen returns the color at the specified x and y coordinates, wrapped to the
// image's width. the width and height are ignored.
func (texture Texture) AtWhen (x, y, width, height int) (pixel color.RGBA) {
x %= texture.width
y %= texture.height
if x < 0 { x += texture.width }
if y < 0 { y += texture.height }
return texture.data[x + y * texture.width]
}

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@ -3,69 +3,53 @@ package artist
import "image"
import "image/color"
// Uniform is an infinite-sized Image of uniform color. It implements the
// color.Color, color.Model, and tomo.Image interfaces.
type Uniform struct {
C color.RGBA
}
// Uniform is an infinite-sized pattern of uniform color. It implements the
// Pattern, color.Color, color.Model, and image.Image interfaces.
type Uniform color.RGBA
// NewUniform returns a new Uniform image of the given color.
func NewUniform (c color.Color) (uniform *Uniform) {
uniform = &Uniform { }
func NewUniform (c color.Color) (uniform Uniform) {
r, g, b, a := c.RGBA()
uniform.C.R = uint8(r >> 8)
uniform.C.G = uint8(g >> 8)
uniform.C.B = uint8(b >> 8)
uniform.C.A = uint8(a >> 8)
uniform.R = uint8(r >> 8)
uniform.G = uint8(g >> 8)
uniform.B = uint8(b >> 8)
uniform.A = uint8(a >> 8)
return
}
func (uniform *Uniform) RGBA () (r, g, b, a uint32) {
r = uint32(uniform.C.R) << 8 | uint32(uniform.C.R)
g = uint32(uniform.C.G) << 8 | uint32(uniform.C.G)
b = uint32(uniform.C.B) << 8 | uint32(uniform.C.B)
a = uint32(uniform.C.A) << 8 | uint32(uniform.C.A)
return
// ColorModel satisfies the image.Image interface.
func (uniform Uniform) ColorModel () (model color.Model) {
return uniform
}
func (uniform *Uniform) ColorModel () (model color.Model) {
model = uniform
return
// Convert satisfies the color.Model interface.
func (uniform Uniform) Convert (in color.Color) (c color.Color) {
return color.RGBA(uniform)
}
func (uniform *Uniform) Convert (in color.Color) (out color.Color) {
out = uniform.C
return
}
func (uniform *Uniform) Bounds () (rectangle image.Rectangle) {
// Bounds satisfies the image.Image interface.
func (uniform Uniform) Bounds () (rectangle image.Rectangle) {
rectangle.Min = image.Point { -1e9, -1e9 }
rectangle.Max = image.Point { 1e9, 1e9 }
return
}
func (uniform *Uniform) At (x, y int) (c color.Color) {
c = uniform.C
return
// At satisfies the image.Image interface.
func (uniform Uniform) At (x, y int) (c color.Color) {
return color.RGBA(uniform)
}
func (uniform *Uniform) RGBAAt (x, y int) (c color.RGBA) {
c = uniform.C
return
// AtWhen satisfies the Pattern interface.
func (uniform Uniform) AtWhen (x, y, width, height int) (c color.RGBA) {
return color.RGBA(uniform)
}
func (uniform *Uniform) RGBA64At (x, y int) (c color.RGBA64) {
r := uint16(uniform.C.R) << 8 | uint16(uniform.C.R)
g := uint16(uniform.C.G) << 8 | uint16(uniform.C.G)
b := uint16(uniform.C.B) << 8 | uint16(uniform.C.B)
a := uint16(uniform.C.A) << 8 | uint16(uniform.C.A)
c = color.RGBA64 { R: r, G: g, B: b, A: a }
return
// RGBA satisfies the color.Color interface.
func (uniform Uniform) RGBA () (r, g, b, a uint32) {
return color.RGBA(uniform).RGBA()
}
// Opaque scans the entire image and reports whether it is fully opaque.
func (uniform *Uniform) Opaque () (opaque bool) {
opaque = uniform.C.A == 0xFF
return
func (uniform Uniform) Opaque () (opaque bool) {
return uniform.A == 0xFF
}

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@ -1,99 +1,27 @@
package artist
import "git.tebibyte.media/sashakoshka/tomo"
import "image"
import "image/draw"
import "image/color"
// WrappedImage wraps an image.Image and allows it to satisfy tomo.Image.
type WrappedImage struct { Underlying image.Image }
// WrappedPattern is a pattern that is able to behave like an image.Image.
type WrappedPattern struct {
Pattern
Width, Height int
}
// WrapImage wraps a generic image.Image and allows it to satisfy tomo.Image.
// Do not use this function to wrap images that already satisfy tomo.Image,
// because the resulting wrapped image will be rather slow in comparison.
func WrapImage (underlying image.Image) (wrapped tomo.Image) {
wrapped = WrappedImage { Underlying: underlying }
// At satisfies the image.Image interface.
func (pattern WrappedPattern) At (x, y int) (c color.Color) {
return pattern.Pattern.AtWhen(x, y, pattern.Width, pattern.Height)
}
// Bounds satisfies the image.Image interface.
func (pattern WrappedPattern) Bounds () (rectangle image.Rectangle) {
rectangle.Min = image.Point { -1e9, -1e9 }
rectangle.Max = image.Point { 1e9, 1e9 }
return
}
func (wrapped WrappedImage) Bounds () (bounds image.Rectangle) {
bounds = wrapped.Underlying.Bounds()
return
}
func (wrapped WrappedImage) ColorModel () (model color.Model) {
model = wrapped.Underlying.ColorModel()
return
}
func (wrapped WrappedImage) At (x, y int) (pixel color.Color) {
pixel = wrapped.Underlying.At(x, y)
return
}
func (wrapped WrappedImage) RGBAAt (x, y int) (pixel color.RGBA) {
r, g, b, a := wrapped.Underlying.At(x, y).RGBA()
pixel.R = uint8(r >> 8)
pixel.G = uint8(g >> 8)
pixel.B = uint8(b >> 8)
pixel.A = uint8(a >> 8)
return
}
// WrappedCanvas wraps a draw.Image and allows it to satisfy tomo.Canvas.
type WrappedCanvas struct { Underlying draw.Image }
// WrapCanvas wraps a generic draw.Image and allows it to satisfy tomo.Canvas.
// Do not use this function to wrap images that already satisfy tomo.Canvas,
// because the resulting wrapped image will be rather slow in comparison.
func WrapCanvas (underlying draw.Image) (wrapped tomo.Canvas) {
wrapped = WrappedCanvas { Underlying: underlying }
return
}
func (wrapped WrappedCanvas) Bounds () (bounds image.Rectangle) {
bounds = wrapped.Underlying.Bounds()
return
}
func (wrapped WrappedCanvas) ColorModel () (model color.Model) {
model = wrapped.Underlying.ColorModel()
return
}
func (wrapped WrappedCanvas) At (x, y int) (pixel color.Color) {
pixel = wrapped.Underlying.At(x, y)
return
}
func (wrapped WrappedCanvas) RGBAAt (x, y int) (pixel color.RGBA) {
r, g, b, a := wrapped.Underlying.At(x, y).RGBA()
pixel.R = uint8(r >> 8)
pixel.G = uint8(g >> 8)
pixel.B = uint8(b >> 8)
pixel.A = uint8(a >> 8)
return
}
func (wrapped WrappedCanvas) Set (x, y int, pixel color.Color) {
wrapped.Underlying.Set(x, y, pixel)
}
func (wrapped WrappedCanvas) SetRGBA (x, y int, pixel color.RGBA) {
wrapped.Underlying.Set(x, y, pixel)
}
// ToRGBA clones an existing image.Image into an image.RGBA struct, which
// directly satisfies tomo.Image. This is useful for things like icons and
// textures.
func ToRGBA (input image.Image) (output *image.RGBA) {
bounds := input.Bounds()
output = image.NewRGBA(bounds)
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
output.Set(x, y, input.At(x, y))
}}
return
// ColorModel satisfies the image.Image interface.
func (pattern WrappedPattern) ColorModel () (model color.Model) {
return color.RGBAModel
}

View File

@ -187,8 +187,9 @@ func (window *Window) reallocateCanvas () {
}
func (window *Window) redrawChildEntirely () {
data, stride := window.child.Buffer()
window.xCanvas.For (func (x, y int) (c xgraphics.BGRA) {
rgba := window.child.RGBAAt(x, y)
rgba := data[x + y * stride]
c.R, c.G, c.B, c.A = rgba.R, rgba.G, rgba.B, rgba.A
return
})
@ -206,13 +207,14 @@ func (window *Window) resizeChildToFit () {
window.redrawChildEntirely()
}
func (window *Window) childDrawCallback (region tomo.Image) {
func (window *Window) childDrawCallback (region tomo.Canvas) {
if window.skipChildDrawCallback { return }
data, stride := region.Buffer()
bounds := region.Bounds()
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
rgba := region.RGBAAt(x, y)
rgba := data[x + y * stride]
window.xCanvas.SetBGRA (x, y, xgraphics.BGRA {
R: rgba.R,
G: rgba.G,

70
canvas.go Normal file
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@ -0,0 +1,70 @@
package tomo
import "image"
import "image/draw"
import "image/color"
// Canvas is like Image but also requires Set and SetRGBA methods. This
// interface can be easily satisfied using an image.RGBA struct.
type Canvas interface {
draw.Image
Buffer () (data []color.RGBA, stride int)
}
// BasicCanvas is a general purpose implementation of tomo.Canvas.
type BasicCanvas struct {
pix []color.RGBA
stride int
rect image.Rectangle
}
// NewBasicCanvas creates a new basic canvas with the specified width and
// height, allocating a buffer for it.
func NewBasicCanvas (width, height int) (canvas BasicCanvas) {
canvas.pix = make([]color.RGBA, height * width)
canvas.stride = width
canvas.rect = image.Rect(0, 0, width, height)
return
}
// you know what it do
func (canvas BasicCanvas) Bounds () (bounds image.Rectangle) {
return canvas.rect
}
// you know what it do
func (canvas BasicCanvas) At (x, y int) (color.Color) {
if !image.Pt(x, y).In(canvas.rect) { return nil }
return canvas.pix[x + y * canvas.stride]
}
// you know what it do
func (canvas BasicCanvas) ColorModel () (model color.Model) {
return color.RGBAModel
}
// you know what it do
func (canvas BasicCanvas) Set (x, y int, c color.Color) {
if !image.Pt(x, y).In(canvas.rect) { return }
r, g, b, a := c.RGBA()
canvas.pix[x + y * canvas.stride] = color.RGBA {
R: uint8(r >> 8),
G: uint8(g >> 8),
B: uint8(b >> 8),
A: uint8(a >> 8),
}
}
// you know what it do
func (canvas BasicCanvas) Buffer () (data []color.RGBA, stride int) {
return canvas.pix, canvas.stride
}
// Cut returns a sub-canvas of a given canvas.
func Cut (canvas Canvas, bounds image.Rectangle) (reduced BasicCanvas) {
bounds = bounds.Intersect(canvas.Bounds())
if bounds.Empty() { return }
reduced.rect = bounds
reduced.pix, reduced.stride = canvas.Buffer()
return
}

View File

@ -150,12 +150,12 @@ func (element *Button) SetText (text string) {
func (element *Button) draw () {
bounds := element.core.Bounds()
artist.ChiseledRectangle (
artist.FillRectangle (
element.core,
theme.RaisedProfile (
element.pressed,
theme.ButtonPattern (
element.enabled,
element.Selected()),
element.Selected(),
element.pressed),
bounds)
innerBounds := bounds
@ -179,10 +179,6 @@ func (element *Button) draw () {
offset = offset.Add(theme.SinkOffsetVector())
}
foreground := theme.ForegroundImage()
if !element.enabled {
foreground = theme.DisabledForegroundImage()
}
foreground := theme.ForegroundPattern(element.enabled)
element.drawer.Draw(element.core, foreground, offset)
}

View File

@ -57,7 +57,7 @@ func (element *Container) Adopt (child tomo.Element, expand bool) {
return
},
Draw: func (region tomo.Image) {
Draw: func (region tomo.Canvas) {
element.drawChildRegion(child, region)
},
})
@ -318,10 +318,9 @@ func (element *Container) recalculate () {
func (element *Container) draw () {
bounds := element.core.Bounds()
artist.Rectangle (
artist.FillRectangle (
element.core,
theme.BackgroundImage(),
nil, 0,
theme.BackgroundPattern(),
bounds)
for _, entry := range element.children {
@ -329,7 +328,7 @@ func (element *Container) draw () {
}
}
func (element *Container) drawChildRegion (child tomo.Element, region tomo.Image) {
func (element *Container) drawChildRegion (child tomo.Element, region tomo.Canvas) {
if element.warping { return }
for _, entry := range element.children {
if entry.Element == child {

View File

@ -93,15 +93,14 @@ func (element *Label) updateMinimumSize () {
func (element *Label) draw () {
bounds := element.core.Bounds()
artist.Rectangle (
artist.FillRectangle (
element.core,
theme.BackgroundImage(),
nil, 0,
theme.BackgroundPattern(),
bounds)
textBounds := element.drawer.LayoutBounds()
foreground := theme.ForegroundImage()
foreground := theme.ForegroundPattern(true)
element.drawer.Draw (element.core, foreground, image.Point {
X: 0 - textBounds.Min.X,
Y: 0 - textBounds.Min.Y,

View File

@ -7,7 +7,7 @@ import "git.tebibyte.media/sashakoshka/tomo"
// Core is a struct that implements some core functionality common to most
// widgets. It is meant to be embedded directly into a struct.
type Core struct {
canvas *image.RGBA
canvas tomo.BasicCanvas
parent tomo.Element
metrics struct {
@ -32,20 +32,19 @@ func (core Core) ColorModel () (model color.Model) {
}
func (core Core) At (x, y int) (pixel color.Color) {
if core.canvas == nil { return color.RGBA { } }
pixel = core.canvas.At(x, y)
return
}
func (core Core) RGBAAt (x, y int) (pixel color.RGBA) {
if core.canvas == nil { return color.RGBA { } }
pixel = core.canvas.RGBAAt(x, y)
return
return core.canvas.At(x, y)
}
func (core Core) Bounds () (bounds image.Rectangle) {
if core.canvas != nil { bounds = core.canvas.Bounds() }
return
return core.canvas.Bounds()
}
func (core Core) Set (x, y int, c color.Color) () {
core.canvas.Set(x, y, c)
}
func (core Core) Buffer () (data []color.RGBA, stride int) {
return core.canvas.Buffer()
}
func (core Core) Selectable () (selectable bool) {
@ -72,13 +71,12 @@ func (core Core) MinimumSize () (width, height int) {
// be used as a canvas. It must not be directly embedded into an element, but
// instead kept as a private member.
type CoreControl struct {
*image.RGBA
tomo.BasicCanvas
core *Core
}
func (control CoreControl) HasImage () (has bool) {
has = control.RGBA != nil
return
func (control CoreControl) HasImage () (empty bool) {
return !control.Bounds().Empty()
}
func (control CoreControl) Select () (granted bool) {
@ -98,7 +96,7 @@ func (control CoreControl) SetSelectable (selectable bool) {
}
func (control CoreControl) PushRegion (bounds image.Rectangle) {
control.core.hooks.RunDraw(control.SubImage(bounds).(*image.RGBA))
control.core.hooks.RunDraw(tomo.Cut(control, bounds))
}
func (control CoreControl) PushAll () {
@ -108,8 +106,8 @@ func (control CoreControl) PushAll () {
func (control *CoreControl) AllocateCanvas (width, height int) {
core := control.core
width, height, _ = control.ConstrainSize(width, height)
core.canvas = image.NewRGBA(image.Rect (0, 0, width, height))
control.RGBA = core.canvas
core.canvas = tomo.NewBasicCanvas(width, height)
control.BasicCanvas = core.canvas
}
func (control CoreControl) SetMinimumSize (width, height int) {
@ -125,19 +123,17 @@ func (control CoreControl) SetMinimumSize (width, height int) {
// if there is an image buffer, and the current size is less
// than this new minimum size, send core.parent a resize event.
if control.HasImage() {
bounds := control.Bounds()
imageWidth,
imageHeight,
constrained := control.ConstrainSize (
bounds.Dx(),
bounds.Dy())
if constrained {
core.parent.Handle (tomo.EventResize {
Width: imageWidth,
Height: imageHeight,
})
}
bounds := control.Bounds()
imageWidth,
imageHeight,
constrained := control.ConstrainSize (
bounds.Dx(),
bounds.Dy())
if constrained {
core.parent.Handle (tomo.EventResize {
Width: imageWidth,
Height: imageHeight,
})
}
}

View File

@ -44,14 +44,14 @@ func (element *AnalogClock) SetTime (newTime time.Time) {
func (element *AnalogClock) draw () {
bounds := element.core.Bounds()
artist.ChiseledRectangle (
artist.FillRectangle (
element.core,
theme.BackgroundProfile(true),
theme.SunkenPattern(),
bounds)
for hour := 0; hour < 12; hour ++ {
element.radialLine (
theme.ForegroundImage(),
theme.ForegroundPattern(true),
0.8, 0.9, float64(hour) / 6 * math.Pi)
}
@ -60,18 +60,18 @@ func (element *AnalogClock) draw () {
hour := float64(element.time.Hour()) + minute / 60
element.radialLine (
theme.ForegroundImage(),
theme.ForegroundPattern(true),
0, 0.5, (hour - 3) / 6 * math.Pi)
element.radialLine (
theme.ForegroundImage(),
theme.ForegroundPattern(true),
0, 0.7, (minute - 15) / 30 * math.Pi)
element.radialLine (
theme.AccentImage(),
theme.AccentPattern(),
0, 0.7, (second - 15) / 30 * math.Pi)
}
func (element *AnalogClock) radialLine (
source tomo.Image,
source artist.Pattern,
inner float64,
outer float64,
radian float64,

View File

@ -13,7 +13,7 @@ type Mouse struct {
*core.Core
core core.CoreControl
drawing bool
color tomo.Image
color artist.Pattern
lastMousePos image.Point
}
@ -33,13 +33,16 @@ func (element *Mouse) Handle (event tomo.Event) {
element.core.AllocateCanvas (
resizeEvent.Width,
resizeEvent.Height)
artist.Rectangle (
artist.FillRectangle (
element.core,
theme.AccentImage(),
artist.NewUniform(color.Black),
1, element.Bounds())
theme.AccentPattern(),
element.Bounds())
artist.StrokeRectangle (
element.core,
artist.NewUniform(color.Black), 1,
element.Bounds())
artist.Line (
element.core, artist.NewUniform(color.White), 1,
element.core, artist.NewUniform(color.White), 3,
image.Pt(1, 1),
image.Pt(resizeEvent.Width - 2, resizeEvent.Height - 2))
artist.Line (
@ -66,6 +69,7 @@ func (element *Mouse) Handle (event tomo.Event) {
element.lastMousePos = mousePos
case tomo.EventMouseMove:
if !element.drawing { return }
mouseMoveEvent := event.(tomo.EventMouseMove)
mousePos := image.Pt (
mouseMoveEvent.X,

View File

@ -3,186 +3,99 @@ package theme
import "image"
import "image/color"
import "golang.org/x/image/font"
import "git.tebibyte.media/sashakoshka/tomo"
import "git.tebibyte.media/sashakoshka/tomo/artist"
import "git.tebibyte.media/sashakoshka/tomo/defaultfont"
// none of these colors are final! TODO: generate these values from a theme
// file at startup.
var foregroundImage = artist.NewUniform(color.Gray16 { 0x0000})
var disabledForegroundImage = artist.NewUniform(color.Gray16 { 0x5555})
var accentImage = artist.NewUniform(color.RGBA { 0x40, 0x80, 0x90, 0xFF})
var highlightImage = artist.NewUniform(color.Gray16 { 0xEEEE })
var shadowImage = artist.NewUniform(color.Gray16 { 0x3333 })
var weakShadeImage = artist.NewUniform(color.Gray16 { 0x7777 })
var strokeImage = artist.NewUniform(color.Gray16 { 0x0000 })
var weakStrokeImage = artist.NewUniform(color.Gray16 { 0x3333 })
var insetShadowImage = artist.NewUniform(color.Gray16 { 0x7777 })
var backgroundImage = artist.NewUniform(color.Gray16 { 0xAAAA})
var backgroundProfile = artist.ShadingProfile {
Highlight: highlightImage,
Shadow: shadowImage,
Stroke: strokeImage,
Fill: backgroundImage,
StrokeWeight: 1,
ShadingWeight: 1,
}
var engravedBackgroundProfile = backgroundProfile.Engraved()
var raisedImage = artist.NewUniform(color.RGBA { 0x8D, 0x98, 0x94, 0xFF})
var raisedProfile = artist.ShadingProfile {
Highlight: highlightImage,
Shadow: shadowImage,
Stroke: strokeImage,
Fill: raisedImage,
StrokeWeight: 1,
ShadingWeight: 1,
}
var selectedRaisedProfile = artist.ShadingProfile {
Highlight: highlightImage,
Shadow: shadowImage,
Stroke: accentImage,
Fill: raisedImage,
StrokeWeight: 1,
ShadingWeight: 1,
}
var engravedRaisedProfile = artist.ShadingProfile {
Highlight: weakShadeImage,
Shadow: raisedImage,
Stroke: strokeImage,
Fill: raisedImage,
StrokeWeight: 1,
ShadingWeight: 1,
}
var selectedEngravedRaisedProfile = artist.ShadingProfile {
Highlight: insetShadowImage,
Shadow: raisedImage,
Stroke: accentImage,
Fill: raisedImage,
StrokeWeight: 1,
ShadingWeight: 1,
}
var disabledRaisedProfile = artist.ShadingProfile {
Highlight: weakShadeImage,
Shadow: weakShadeImage,
Stroke: weakStrokeImage,
Fill: backgroundImage,
StrokeWeight: 1,
ShadingWeight: 0,
func hex (color uint32) (c color.RGBA) {
c.A = uint8(color)
c.B = uint8(color >> 8)
c.G = uint8(color >> 16)
c.R = uint8(color >> 24)
return
}
var inputImage = artist.NewUniform(color.Gray16 { 0xFFFF })
var inputProfile = artist.ShadingProfile {
Highlight: insetShadowImage,
Shadow: inputImage,
Stroke: strokeImage,
Fill: inputImage,
StrokeWeight: 1,
ShadingWeight: 1,
}
var selectedInputProfile = artist.ShadingProfile {
Highlight: insetShadowImage,
Shadow: inputImage,
Stroke: accentImage,
Fill: inputImage,
StrokeWeight: 1,
ShadingWeight: 1,
}
var disabledInputProfile = artist.ShadingProfile {
Highlight: weakShadeImage,
Shadow: backgroundImage,
Stroke: accentImage,
Fill: backgroundImage,
StrokeWeight: 1,
ShadingWeight: 0,
}
var accentPattern = artist.NewUniform(hex(0x408090FF))
var backgroundPattern = artist.NewUniform(color.Gray16 { 0xAAAA })
var foregroundPattern = artist.NewUniform(color.Gray16 { 0x0000 })
var weakForegroundPattern = artist.NewUniform(color.Gray16 { 0x4444 })
var strokePattern = artist.NewUniform(color.Gray16 { 0x0000 })
// BackgroundProfile returns the shading profile to be used for backgrounds.
func BackgroundProfile (engraved bool) artist.ShadingProfile {
if engraved {
return engravedBackgroundProfile
var buttonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
Weight: 1,
Stroke: artist.Chiseled {
Highlight: artist.NewUniform(hex(0xCCD5D2FF)),
Shadow: artist.NewUniform(hex(0x4B5B59FF)),
},
},
artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
var selectedButtonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
Weight: 1,
Stroke: artist.Chiseled {
Highlight: artist.NewUniform(hex(0xCCD5D2FF)),
Shadow: artist.NewUniform(hex(0x4B5B59FF)),
},
},
artist.Border { Weight: 1, Stroke: accentPattern },
artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
var pressedButtonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
Weight: 1,
Stroke: artist.Chiseled {
Highlight: artist.NewUniform(hex(0x4B5B59FF)),
Shadow: artist.NewUniform(hex(0x8D9894FF)),
},
},
artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
var disabledButtonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: weakForegroundPattern },
artist.Border { Stroke: backgroundPattern })
var sunkenPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
Weight: 1,
Stroke: artist.Chiseled {
Highlight: artist.NewUniform(hex(0x373C3AFF)),
Shadow: artist.NewUniform(hex(0xDBDBDBFF)),
},
},
artist.Border { Stroke: backgroundPattern })
func AccentPattern () (artist.Pattern) { return accentPattern }
func BackgroundPattern () (artist.Pattern) { return backgroundPattern }
func SunkenPattern () (artist.Pattern) { return sunkenPattern}
func ForegroundPattern (enabled bool) (artist.Pattern) {
if enabled {
return foregroundPattern
} else {
return backgroundProfile
return weakForegroundPattern
}
}
// RaisedProfile returns the shading profile to be used for raised objects such
// as buttons.
func RaisedProfile (
engraved bool,
enabled bool,
selected bool,
) (
artist.ShadingProfile,
) {
func ButtonPattern (enabled, selected, pressed bool) (artist.Pattern) {
if enabled {
if engraved {
if selected {
return selectedEngravedRaisedProfile
} else {
return engravedRaisedProfile
}
if pressed {
return pressedButtonPattern
} else {
if selected {
return selectedRaisedProfile
return selectedButtonPattern
} else {
return raisedProfile
return buttonPattern
}
}
} else {
return disabledRaisedProfile
return disabledButtonPattern
}
}
// InputProfile returns the shading profile to be used for input fields.
func InputProfile (enabled bool, selected bool) artist.ShadingProfile {
if enabled {
if selected {
return selectedInputProfile
} else {
return inputProfile
}
} else {
return disabledInputProfile
}
}
// BackgroundImage returns the texture/color used for the fill of
// BackgroundProfile.
func BackgroundImage () tomo.Image {
return backgroundImage
}
// RaisedImage returns the texture/color used for the fill of RaisedProfile.
func RaisedImage () tomo.Image {
return raisedImage
}
// InputImage returns the texture/color used for the fill of InputProfile.
func InputImage () tomo.Image {
return inputImage
}
// ForegroundImage returns the texture/color text and monochromatic icons should
// be drawn with.
func ForegroundImage () tomo.Image {
return foregroundImage
}
// DisabledForegroundImage returns the texture/color text and monochromatic
// icons should be drawn with if they are disabled.
func DisabledForegroundImage () tomo.Image {
return disabledForegroundImage
}
// AccentImage returns the accent texture/color.
func AccentImage () tomo.Image {
return accentImage
}
// TODO: load fonts from an actual source instead of using basicfont
// TODO: load fonts from an actual source instead of using defaultfont
// FontFaceRegular returns the font face to be used for normal text.
func FontFaceRegular () font.Face {

29
tomo.go
View File

@ -2,25 +2,6 @@ package tomo
import "image"
import "errors"
import "image/draw"
import "image/color"
// Image represents a simple image buffer that fulfills the image.Image
// interface while also having methods that do away with the use of the
// color.Color interface to facilitate more efficient drawing. This interface
// can be easily satisfied using an image.RGBA struct.
type Image interface {
image.Image
RGBAAt (x, y int) (c color.RGBA)
}
// Canvas is like Image but also requires Set and SetRGBA methods. This
// interface can be easily satisfied using an image.RGBA struct.
type Canvas interface {
draw.Image
RGBAAt (x, y int) (c color.RGBA)
SetRGBA (x, y int, c color.RGBA)
}
// ParentHooks is a struct that contains callbacks that let child elements send
// information to their parent element without the child element knowing
@ -29,7 +10,7 @@ type Canvas interface {
type ParentHooks struct {
// Draw is called when a part of the child element's surface is updated.
// The updated region will be passed to the callback as a sub-image.
Draw func (region Image)
Draw func (region Canvas)
// MinimumSizeChange is called when the child element's minimum width
// and/or height changes. When this function is called, the element will
@ -49,7 +30,7 @@ type ParentHooks struct {
}
// RunDraw runs the Draw hook if it is not nil. If it is nil, it does nothing.
func (hooks ParentHooks) RunDraw (region Image) {
func (hooks ParentHooks) RunDraw (region Canvas) {
if hooks.Draw != nil {
hooks.Draw(region)
}
@ -82,10 +63,10 @@ func (hooks ParentHooks) RunSelectabilityChange (selectable bool) {
// Element represents a basic on-screen object.
type Element interface {
// Element must implement the Image interface. Elements should start out
// with a completely blank image buffer, and only set its size and draw
// Element must implement the Canvas interface. Elements should start
// out with a completely blank buffer, and only allocate memory and draw
// on it for the first time when sent an EventResize event.
Image
Canvas
// Handle handles an event, propagating it to children if necessary.
Handle (event Event)