Fixed the list widget

This commit is contained in:
2023-02-11 00:18:21 -05:00
parent dce0321e9b
commit 981c11bd44
3 changed files with 41 additions and 40 deletions

View File

@@ -44,19 +44,8 @@ func run () {
basicElements.NewListEntry("Saw", func(){ waveform = 2 }),
basicElements.NewListEntry("Supersaw", func(){ waveform = 4 }),
)
waveformList.OnNoEntrySelected (func(){waveformList.Select(0)})
waveformList.Select(0)
// waveformButton := basicElements.NewButton("Sine")
// waveformButton.OnClick (func () {
// waveform = (waveform + 1) % 5
// switch waveform {
// case 0: waveformButton.SetText("Sine")
// case 1: waveformButton.SetText("Square")
// case 2: waveformButton.SetText("Saw")
// case 3: waveformButton.SetText("Triangle")
// case 4: waveformButton.SetText("Supersaw")
// }
// })
attackSlider := basicElements.NewLerpSlider(0, 3 * time.Second, adsr.Attack, true)
decaySlider := basicElements.NewLerpSlider(0, 3 * time.Second, adsr.Decay, true)