Fixed the list widget
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@@ -44,19 +44,8 @@ func run () {
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basicElements.NewListEntry("Saw", func(){ waveform = 2 }),
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basicElements.NewListEntry("Supersaw", func(){ waveform = 4 }),
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)
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waveformList.OnNoEntrySelected (func(){waveformList.Select(0)})
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waveformList.Select(0)
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// waveformButton := basicElements.NewButton("Sine")
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// waveformButton.OnClick (func () {
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// waveform = (waveform + 1) % 5
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// switch waveform {
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// case 0: waveformButton.SetText("Sine")
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// case 1: waveformButton.SetText("Square")
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// case 2: waveformButton.SetText("Saw")
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// case 3: waveformButton.SetText("Triangle")
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// case 4: waveformButton.SetText("Supersaw")
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// }
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// })
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attackSlider := basicElements.NewLerpSlider(0, 3 * time.Second, adsr.Attack, true)
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decaySlider := basicElements.NewLerpSlider(0, 3 * time.Second, adsr.Decay, true)
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