We won't be needing cores either
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				@ -1,235 +0,0 @@
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package core
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import "image"
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import "image/color"
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import "git.tebibyte.media/sashakoshka/tomo"
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import "git.tebibyte.media/sashakoshka/tomo/canvas"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/shatter"
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// Core is a struct that implements some core functionality common to most
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// widgets. It is meant to be embedded directly into a struct.
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type Core struct {
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	canvas canvas.Canvas
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	bounds image.Rectangle
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	parent tomo.Parent
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	outer  tomo.Element
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	metrics struct {
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		minimumWidth  int
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		minimumHeight int
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	}
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	drawSizeChange func ()
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	onDamage       func (region image.Rectangle)
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}
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// NewCore creates a new element core and its corresponding control given the
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// element that it will be a part of. If outer is nil, this function will return
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// nil.
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func NewCore (
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	outer tomo.Element,
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	drawSizeChange func (),
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) (
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	core *Core,
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	control CoreControl,
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) {
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	if outer == nil { return }
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	core = &Core {
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		outer:          outer,
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		drawSizeChange: drawSizeChange,
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	}
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	control = CoreControl { core: core }
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	return
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}
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// Bounds fulfills the tomo.Element interface. This should not need to be
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// overridden.
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func (core *Core) Bounds () (bounds image.Rectangle) {
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	if core.canvas == nil { return }
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	return core.bounds
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}
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// MinimumSize fulfils the tomo.Element interface. This should not need to be
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// overridden.
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func (core *Core) MinimumSize () (width, height int) {
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	return core.metrics.minimumWidth, core.metrics.minimumHeight
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}
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// MinimumSize fulfils the tomo.Element interface. This should not need to be
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// overridden, unless you want to detect when the element is parented or
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// unparented.
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func (core *Core) SetParent (parent tomo.Parent) {
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	if parent != nil && core.parent != nil {
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		panic("core.SetParent: element already has a parent")
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	}
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	core.parent = parent
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}
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// DrawTo fulfills the tomo.Element interface. This should not need to be
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// overridden.
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func (core *Core) DrawTo (
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	canvas   canvas.Canvas,
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	bounds   image.Rectangle,
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	onDamage func (region image.Rectangle),
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) {
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	core.canvas   = canvas
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	core.bounds   = bounds
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	core.onDamage = onDamage
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	if core.drawSizeChange != nil && core.canvas != nil {
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		core.drawSizeChange()
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	}
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}
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// CoreControl is a struct that can exert control over a Core struct. It can be
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// used as a canvas. It must not be directly embedded into an element, but
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// instead kept as a private member. When a Core struct is created, a
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// corresponding CoreControl struct is linked to it and returned alongside it.
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type CoreControl struct {
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	core *Core
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}
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// ColorModel fulfills the draw.Image interface.
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func (control CoreControl) ColorModel () (model color.Model) {
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	return color.RGBAModel
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}
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// At fulfills the draw.Image interface.
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func (control CoreControl) At (x, y int) (pixel color.Color) {
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	if control.core.canvas == nil { return }
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	return control.core.canvas.At(x, y)
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}
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// Bounds fulfills the draw.Image interface.
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func (control CoreControl) Bounds () (bounds image.Rectangle) {
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	if control.core.canvas == nil { return }
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	return control.core.canvas.Bounds()
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}
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// Set fulfills the draw.Image interface.
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func (control CoreControl) Set (x, y int, c color.Color) () {
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	if control.core.canvas == nil { return }
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	control.core.canvas.Set(x, y, c)
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}
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// Buffer fulfills the canvas.Canvas interface.
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func (control CoreControl) Buffer () (data []color.RGBA, stride int) {
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	if control.core.canvas == nil { return }
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	return control.core.canvas.Buffer()
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}
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// Parent returns the element's parent.
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func (control CoreControl) Parent () tomo.Parent {
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	return control.core.parent
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}
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// DrawBackground fills the element's canvas with the parent's background
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// pattern, if the parent supports it. If it is not supported, the fallback
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// pattern will be used instead.
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func (control CoreControl) DrawBackground (fallback artist.Pattern) {
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	control.DrawBackgroundBounds(fallback, control.Bounds())
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}
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// DrawBackgroundBounds is like DrawBackground, but it takes in a bounding
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// rectangle instead of using the element's bounds.
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func (control CoreControl) DrawBackgroundBounds (
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	fallback artist.Pattern,
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	bounds image.Rectangle,
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) {
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	parent, ok := control.Parent().(tomo.BackgroundParent)
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	if ok {
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		parent.DrawBackground(bounds)
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	} else if fallback != nil {
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		fallback.Draw(canvas.Cut(control, bounds), control.Bounds())
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	}
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}
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// DrawBackgroundBoundsShatter is like DrawBackgroundBounds, but uses the
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// shattering algorithm to avoid drawing in areas specified by rocks.
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func (control CoreControl) DrawBackgroundBoundsShatter (
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	fallback artist.Pattern,
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	bounds image.Rectangle,
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	rocks ...image.Rectangle,
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) {
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	tiles := shatter.Shatter(bounds, rocks...)
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	for _, tile := range tiles {
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		control.DrawBackgroundBounds(fallback, tile)
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	}
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}
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// Window returns the window containing the element.
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func (control CoreControl) Window () tomo.Window {
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	parent := control.Parent()
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	if parent == nil {
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		return nil
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	} else {
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		return parent.Window()
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	}
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}
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// Outer returns the outer element given when the control was constructed.
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func (control CoreControl) Outer () tomo.Element {
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	return control.core.outer
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}
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// HasImage returns true if the core has an allocated image buffer, and false if
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// it doesn't.
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func (control CoreControl) HasImage () (has bool) {
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	return control.core.canvas != nil && !control.core.canvas.Bounds().Empty()
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}
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// DamageRegion pushes the selected region of pixels to the parent element. This
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// does not need to be called when responding to a resize event.
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func (control CoreControl) DamageRegion (regions ...image.Rectangle) {
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	if control.core.canvas == nil { return }
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	if control.core.onDamage != nil {
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		for _, region := range regions {
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			control.core.onDamage(region)
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		}
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	}
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}
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// DamageAll pushes all pixels to the parent element. This does not need to be
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// called when redrawing in response to a change in size.
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func (control CoreControl) DamageAll () {
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	control.DamageRegion(control.core.Bounds())
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}
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// SetMinimumSize sets the minimum size of this element, notifying the parent
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// element in the process.
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func (control CoreControl) SetMinimumSize (width, height int) {
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	core := control.core
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	if width == core.metrics.minimumWidth &&
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		height == core.metrics.minimumHeight {
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		return
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	}
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	core.metrics.minimumWidth  = width
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	core.metrics.minimumHeight = height
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	if control.core.parent != nil {
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		control.core.parent.NotifyMinimumSizeChange(control.core.outer)
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	}
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}
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// ConstrainSize contstrains the specified width and height to the minimum width
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// and height, and returns wether or not anything ended up being constrained.
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func (control CoreControl) ConstrainSize (
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	inWidth, inHeight int,
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) (
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	outWidth, outHeight int,
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	constrained bool,
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) {
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	core := control.core
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	outWidth  = inWidth
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	outHeight = inHeight
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	if outWidth < core.metrics.minimumWidth {
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		outWidth = core.metrics.minimumWidth
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		constrained = true
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	}
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	if outHeight < core.metrics.minimumHeight {
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		outHeight = core.metrics.minimumHeight
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		constrained = true
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	}
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	return
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}
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@ -1,7 +0,0 @@
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// Package core provides tools that allow elements to easily fulfill common
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// interfaces without having to duplicate a ton of code. Each "core" is a type
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// that can be embedded into an element directly, working to fulfill a
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// particular interface. Each one comes with a corresponding core control, which
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// provides an interface for elements to exert control over the core. Core
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// controls should be kept private.
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package core
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@ -1,101 +0,0 @@
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package core
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// import "runtime/debug"
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import "git.tebibyte.media/sashakoshka/tomo"
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import "git.tebibyte.media/sashakoshka/tomo/input"
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// FocusableCore is a struct that can be embedded into objects to make them
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// focusable, giving them the default keynav behavior.
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type FocusableCore struct {
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	core CoreControl
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	focused bool
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	enabled bool
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	drawFocusChange func ()
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}
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// NewFocusableCore creates a new focusability core and its corresponding
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// control. If your element needs to visually update itself when it's focus
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// state changes (which it should), a callback to draw and push the update can
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// be specified. 
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func NewFocusableCore (
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	core CoreControl,
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	drawFocusChange func (),
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) (	
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	focusable *FocusableCore,
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	control FocusableCoreControl,
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) {
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	focusable = &FocusableCore {
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		core: core,
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		drawFocusChange: drawFocusChange,
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		enabled: true,
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	}
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	control = FocusableCoreControl { core: focusable }
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	return
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}
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// Focused returns whether or not this element is currently focused.
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func (core *FocusableCore) Focused () (focused bool) {
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	return core.focused
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}
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// Focus focuses this element, if its parent element grants the request.
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func (core *FocusableCore) Focus () {
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	if !core.enabled || core.focused { return }
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	parent := core.core.Parent()
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	if parent, ok := parent.(tomo.FocusableParent); ok {
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		core.focused = parent.RequestFocus (
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			core.core.Outer().(tomo.Focusable))
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	}
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}
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// HandleFocus causes this element to mark itself as focused, if it can
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// currently be. Otherwise, it will return false and do nothing.
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func (core *FocusableCore) HandleFocus (
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	direction input.KeynavDirection,
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) (
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	accepted bool,
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) {
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	direction = direction.Canon()
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	if !core.enabled { return false }
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	if core.focused && direction != input.KeynavDirectionNeutral {
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		return false
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	}
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	if core.focused == false {
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		core.focused = true
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		if core.drawFocusChange != nil { core.drawFocusChange() }
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	}
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	return true
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}
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// HandleUnfocus causes this element to mark itself as unfocused.
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func (core *FocusableCore) HandleUnfocus () {
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	core.focused = false
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	// debug.PrintStack()
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	if core.drawFocusChange != nil { core.drawFocusChange() }
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}
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// Enabled returns whether or not the element is enabled.
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func (core *FocusableCore) Enabled () (enabled bool) {
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	return core.enabled
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}
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// FocusableCoreControl is a struct that can be used to exert control over a
 | 
			
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// focusability core. It must not be directly embedded into an element, but
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// instead kept as a private member. When a FocusableCore struct is created, a
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// corresponding FocusableCoreControl struct is linked to it and returned
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// alongside it.
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type FocusableCoreControl struct {
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	core *FocusableCore
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}
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// SetEnabled sets whether the focusability core is enabled. If the state
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// changes, this will call drawFocusChange.
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func (control FocusableCoreControl) SetEnabled (enabled bool) {
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	if control.core.enabled == enabled { return }
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	control.core.enabled = enabled
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		||||
	if !enabled { control.core.focused = false }
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		||||
	if control.core.drawFocusChange != nil {
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		||||
		control.core.drawFocusChange()
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		||||
	}
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		||||
}
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@ -1,355 +0,0 @@
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package core
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import "image"
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import "git.tebibyte.media/sashakoshka/tomo"
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import "git.tebibyte.media/sashakoshka/tomo/input"
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// Container represents an object that can provide access to a list of child
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		||||
// elements.
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type Container interface {
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	Child         (index int) tomo.Element
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	CountChildren () int
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}
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// Propagator is a struct that can be embedded into elements that contain one or
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		||||
// more children in order to propagate events to them without having to write
 | 
			
		||||
// all of the event handlers. It also implements standard behavior for focus
 | 
			
		||||
// propagation and keyboard navigation.
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type Propagator struct {
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	core      CoreControl
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	container Container
 | 
			
		||||
	drags     [10]tomo.MouseTarget
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		||||
	focused   bool
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		||||
}
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		||||
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		||||
// NewPropagator creates a new event propagator that uses the specified
 | 
			
		||||
// container to access a list of child elements that will have events propagated
 | 
			
		||||
// to them. If container is nil, the function will return nil.
 | 
			
		||||
func NewPropagator (container Container, core CoreControl) (propagator *Propagator) {
 | 
			
		||||
	if container == nil { return nil }
 | 
			
		||||
	propagator = &Propagator {
 | 
			
		||||
		core:      core,
 | 
			
		||||
		container: container,
 | 
			
		||||
	}
 | 
			
		||||
	return
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		||||
}
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		||||
 | 
			
		||||
// ----------- Interface fulfillment methods ----------- //
 | 
			
		||||
 | 
			
		||||
// Focused returns whether or not this element or any of its children
 | 
			
		||||
// are currently focused.
 | 
			
		||||
func (propagator *Propagator) Focused () (focused bool) {
 | 
			
		||||
	return propagator.focused
 | 
			
		||||
}
 | 
			
		||||
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		||||
// Focus focuses this element, if its parent element grants the
 | 
			
		||||
// request.
 | 
			
		||||
func (propagator *Propagator) Focus () {
 | 
			
		||||
	if propagator.focused == true { return }
 | 
			
		||||
	parent := propagator.core.Parent()
 | 
			
		||||
	if parent, ok := parent.(tomo.FocusableParent); ok && parent != nil {
 | 
			
		||||
		propagator.focused = parent.RequestFocus (
 | 
			
		||||
			propagator.core.Outer().(tomo.Focusable))
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// HandleFocus causes this element to mark itself as focused. If the
 | 
			
		||||
// element does not have children or there are no more focusable children in
 | 
			
		||||
// the given direction, it should return false and do nothing. Otherwise, it
 | 
			
		||||
// marks itself as focused along with any applicable children and returns
 | 
			
		||||
// true.
 | 
			
		||||
func (propagator *Propagator) HandleFocus (direction input.KeynavDirection) (accepted bool) {
 | 
			
		||||
	direction = direction.Canon()
 | 
			
		||||
 | 
			
		||||
	firstFocused := propagator.firstFocused()
 | 
			
		||||
	if firstFocused < 0 {
 | 
			
		||||
		// no element is currently focused, so we need to focus either
 | 
			
		||||
		// the first or last focusable element depending on the
 | 
			
		||||
		// direction.
 | 
			
		||||
		switch direction {
 | 
			
		||||
		case input.KeynavDirectionForward:
 | 
			
		||||
			// if we recieve a forward direction, focus the first
 | 
			
		||||
			// focusable element.
 | 
			
		||||
			return propagator.focusFirstFocusableElement(direction)
 | 
			
		||||
		
 | 
			
		||||
		case input.KeynavDirectionBackward:
 | 
			
		||||
			// if we recieve a backward direction, focus the last
 | 
			
		||||
			// focusable element.
 | 
			
		||||
			return propagator.focusLastFocusableElement(direction)
 | 
			
		||||
 | 
			
		||||
		case input.KeynavDirectionNeutral:
 | 
			
		||||
			// if we recieve a neutral direction, just focus this
 | 
			
		||||
			// element and nothing else.
 | 
			
		||||
			propagator.focused = true
 | 
			
		||||
			return true
 | 
			
		||||
		}
 | 
			
		||||
	} else {
 | 
			
		||||
		// an element is currently focused, so we need to move the
 | 
			
		||||
		// focus in the specified direction
 | 
			
		||||
		firstFocusedChild :=
 | 
			
		||||
			propagator.container.Child(firstFocused).
 | 
			
		||||
			(tomo.Focusable)
 | 
			
		||||
 | 
			
		||||
		// before we move the focus, the currently focused child
 | 
			
		||||
		// may also be able to move its focus. if the child is able
 | 
			
		||||
		// to do that, we will let it and not move ours.
 | 
			
		||||
		if firstFocusedChild.HandleFocus(direction) {
 | 
			
		||||
			return true
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// find the previous/next focusable element relative to the
 | 
			
		||||
		// currently focused element, if it exists.
 | 
			
		||||
		for index := firstFocused + int(direction);
 | 
			
		||||
			index < propagator.container.CountChildren() && index >= 0;
 | 
			
		||||
			index += int(direction) {
 | 
			
		||||
 | 
			
		||||
			child, focusable :=
 | 
			
		||||
				propagator.container.Child(index).
 | 
			
		||||
				(tomo.Focusable)
 | 
			
		||||
			if focusable && child.HandleFocus(direction) {
 | 
			
		||||
				// we have found one, so we now actually move
 | 
			
		||||
				// the focus.
 | 
			
		||||
				firstFocusedChild.HandleUnfocus()
 | 
			
		||||
				propagator.focused = true
 | 
			
		||||
				return true
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	return false
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// RequestFocus notifies the parent that a child element is requesting
 | 
			
		||||
// keyboard focus. If the parent grants the request, the method will
 | 
			
		||||
// return true and the child element should behave as if a HandleFocus
 | 
			
		||||
// call was made.
 | 
			
		||||
func (propagator *Propagator) RequestFocus (
 | 
			
		||||
	child tomo.Focusable,
 | 
			
		||||
) (
 | 
			
		||||
	granted bool,
 | 
			
		||||
) {
 | 
			
		||||
	if parent, ok := propagator.core.Parent().(tomo.FocusableParent); ok {
 | 
			
		||||
		if parent.RequestFocus(propagator.core.Outer().(tomo.Focusable)) {
 | 
			
		||||
			propagator.HandleUnfocus()
 | 
			
		||||
			propagator.focused = true
 | 
			
		||||
			granted = true
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	return
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// RequestFocusMotion notifies the parent that a child element wants the
 | 
			
		||||
// focus to be moved to the next focusable element.
 | 
			
		||||
func (propagator *Propagator) RequestFocusNext (child tomo.Focusable) {
 | 
			
		||||
	if !propagator.focused { return }
 | 
			
		||||
	if parent, ok := propagator.core.Parent().(tomo.FocusableParent); ok {
 | 
			
		||||
		parent.RequestFocusNext(propagator.core.Outer().(tomo.Focusable))
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// RequestFocusMotion notifies the parent that a child element wants the
 | 
			
		||||
// focus to be moved to the previous focusable element.
 | 
			
		||||
func (propagator *Propagator) RequestFocusPrevious (child tomo.Focusable) {
 | 
			
		||||
	if !propagator.focused { return }
 | 
			
		||||
	if parent, ok := propagator.core.Parent().(tomo.FocusableParent); ok {
 | 
			
		||||
		parent.RequestFocusPrevious(propagator.core.Outer().(tomo.Focusable))
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// HandleDeselection causes this element to mark itself and all of its children
 | 
			
		||||
// as unfocused.
 | 
			
		||||
func (propagator *Propagator) HandleUnfocus () {
 | 
			
		||||
	propagator.forFocusable (func (child tomo.Focusable) bool {
 | 
			
		||||
		child.HandleUnfocus()
 | 
			
		||||
		return true
 | 
			
		||||
	})
 | 
			
		||||
	propagator.focused = false
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// HandleKeyDown propogates the keyboard event to the currently selected child.
 | 
			
		||||
func (propagator *Propagator) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
 | 
			
		||||
	propagator.forFocused (func (child tomo.Focusable) bool {
 | 
			
		||||
		typedChild, handlesKeyboard := child.(tomo.KeyboardTarget)
 | 
			
		||||
		if handlesKeyboard {
 | 
			
		||||
			typedChild.HandleKeyDown(key, modifiers)
 | 
			
		||||
		}
 | 
			
		||||
		return true
 | 
			
		||||
	})
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// HandleKeyUp propogates the keyboard event to the currently selected child.
 | 
			
		||||
func (propagator *Propagator) HandleKeyUp (key input.Key, modifiers input.Modifiers) {
 | 
			
		||||
	propagator.forFocused (func (child tomo.Focusable) bool {
 | 
			
		||||
		typedChild, handlesKeyboard := child.(tomo.KeyboardTarget)
 | 
			
		||||
		if handlesKeyboard {
 | 
			
		||||
			typedChild.HandleKeyUp(key, modifiers)
 | 
			
		||||
		}
 | 
			
		||||
		return true
 | 
			
		||||
	})
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// HandleMouseDown propagates the mouse event to the element under the mouse
 | 
			
		||||
// pointer.
 | 
			
		||||
func (propagator *Propagator) HandleMouseDown (x, y int, button input.Button) {
 | 
			
		||||
	child, handlesMouse :=
 | 
			
		||||
		propagator.childAt(image.Pt(x, y)).
 | 
			
		||||
		(tomo.MouseTarget)
 | 
			
		||||
	if handlesMouse {
 | 
			
		||||
		propagator.drags[button] = child
 | 
			
		||||
		child.HandleMouseDown(x, y, button)
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// HandleMouseUp propagates the mouse event to the element that the released
 | 
			
		||||
// mouse button was originally pressed on.
 | 
			
		||||
func (propagator *Propagator) HandleMouseUp (x, y int, button input.Button) {
 | 
			
		||||
	child := propagator.drags[button]
 | 
			
		||||
	if child != nil {
 | 
			
		||||
		propagator.drags[button] = nil
 | 
			
		||||
		child.HandleMouseUp(x, y, button)
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// HandleMotion propagates the mouse event to the element that was last
 | 
			
		||||
// pressed down by the mouse if the mouse is currently being held down, else it
 | 
			
		||||
// propagates the event to whichever element is underneath the mouse pointer.
 | 
			
		||||
func (propagator *Propagator) HandleMotion (x, y int) {
 | 
			
		||||
	handled := false
 | 
			
		||||
	for _, child := range propagator.drags {
 | 
			
		||||
		if child, ok := child.(tomo.MotionTarget); ok {
 | 
			
		||||
			child.HandleMotion(x, y)
 | 
			
		||||
			handled = true
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if !handled {
 | 
			
		||||
		child := propagator.childAt(image.Pt(x, y))
 | 
			
		||||
		if child, ok := child.(tomo.MotionTarget); ok {
 | 
			
		||||
			child.HandleMotion(x, y)
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// HandleScroll propagates the mouse event to the element under the mouse
 | 
			
		||||
// pointer.
 | 
			
		||||
func (propagator *Propagator) HandleScroll (x, y int, deltaX, deltaY float64) {
 | 
			
		||||
	child := propagator.childAt(image.Pt(x, y))
 | 
			
		||||
	if child, ok := child.(tomo.ScrollTarget); ok {
 | 
			
		||||
		child.HandleScroll(x, y, deltaX, deltaY)
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// SetTheme sets the theme of all children to the specified theme.
 | 
			
		||||
func (propagator *Propagator) SetTheme (theme tomo.Theme) {
 | 
			
		||||
	propagator.forChildren (func (child tomo.Element) bool {
 | 
			
		||||
		typedChild, themeable := child.(tomo.Themeable)
 | 
			
		||||
		if themeable {
 | 
			
		||||
			typedChild.SetTheme(theme)
 | 
			
		||||
		}
 | 
			
		||||
		return true
 | 
			
		||||
	})
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// SetConfig sets the theme of all children to the specified config.
 | 
			
		||||
func (propagator *Propagator) SetConfig (config tomo.Config) {
 | 
			
		||||
	propagator.forChildren (func (child tomo.Element) bool {
 | 
			
		||||
		typedChild, configurable := child.(tomo.Configurable)
 | 
			
		||||
		if configurable {
 | 
			
		||||
			typedChild.SetConfig(config)
 | 
			
		||||
		}
 | 
			
		||||
		return true
 | 
			
		||||
	})
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ----------- Focusing utilities ----------- //
 | 
			
		||||
 | 
			
		||||
func (propagator *Propagator) focusFirstFocusableElement (
 | 
			
		||||
	direction input.KeynavDirection,
 | 
			
		||||
) (
 | 
			
		||||
	ok bool,
 | 
			
		||||
) {
 | 
			
		||||
	propagator.forFocusable (func (child tomo.Focusable) bool {
 | 
			
		||||
		if child.HandleFocus(direction) {
 | 
			
		||||
			propagator.focused = true
 | 
			
		||||
			ok = true
 | 
			
		||||
			return false
 | 
			
		||||
		}
 | 
			
		||||
		return true
 | 
			
		||||
	})
 | 
			
		||||
	return
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (propagator *Propagator) focusLastFocusableElement (
 | 
			
		||||
	direction input.KeynavDirection,
 | 
			
		||||
) (
 | 
			
		||||
	ok bool,
 | 
			
		||||
) {
 | 
			
		||||
	propagator.forChildrenReverse (func (child tomo.Element) bool {
 | 
			
		||||
		typedChild, focusable := child.(tomo.Focusable)
 | 
			
		||||
		if focusable && typedChild.HandleFocus(direction) {
 | 
			
		||||
			propagator.focused = true
 | 
			
		||||
			ok = true
 | 
			
		||||
			return false
 | 
			
		||||
		}
 | 
			
		||||
		return true
 | 
			
		||||
	})
 | 
			
		||||
	return
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ----------- Iterator utilities ----------- //
 | 
			
		||||
 | 
			
		||||
func (propagator *Propagator) forChildren (callback func (child tomo.Element) bool) {
 | 
			
		||||
	for index := 0; index < propagator.container.CountChildren(); index ++ {
 | 
			
		||||
		child := propagator.container.Child(index)
 | 
			
		||||
		if child == nil     { continue }
 | 
			
		||||
		if !callback(child) { break    }
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (propagator *Propagator) forChildrenReverse (callback func (child tomo.Element) bool) {
 | 
			
		||||
	for index := propagator.container.CountChildren() - 1; index > 0; index -- {
 | 
			
		||||
		child := propagator.container.Child(index)
 | 
			
		||||
		if child == nil     { continue }
 | 
			
		||||
		if !callback(child) { break    }
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (propagator *Propagator) childAt (position image.Point) (child tomo.Element) {
 | 
			
		||||
	propagator.forChildren (func (current tomo.Element) bool {
 | 
			
		||||
		if position.In(current.Bounds()) {
 | 
			
		||||
			child = current
 | 
			
		||||
		}
 | 
			
		||||
		return true
 | 
			
		||||
	})
 | 
			
		||||
	return
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (propagator *Propagator) forFocused (callback func (child tomo.Focusable) bool) {
 | 
			
		||||
	propagator.forChildren (func (child tomo.Element) bool {
 | 
			
		||||
		typedChild, focusable := child.(tomo.Focusable)
 | 
			
		||||
		if focusable && typedChild.Focused() {
 | 
			
		||||
			if !callback(typedChild) { return false }
 | 
			
		||||
		}
 | 
			
		||||
		return true
 | 
			
		||||
	})
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (propagator *Propagator) forFocusable (callback func (child tomo.Focusable) bool) {
 | 
			
		||||
	propagator.forChildren (func (child tomo.Element) bool {
 | 
			
		||||
		typedChild, focusable := child.(tomo.Focusable)
 | 
			
		||||
		if focusable {
 | 
			
		||||
			if !callback(typedChild) { return false }
 | 
			
		||||
		}
 | 
			
		||||
		return true
 | 
			
		||||
	})
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (propagator *Propagator) firstFocused () int {
 | 
			
		||||
	for index := 0; index < propagator.container.CountChildren(); index ++ {
 | 
			
		||||
		child, focusable := propagator.container.Child(index).(tomo.Focusable)
 | 
			
		||||
		if focusable && child.Focused() {
 | 
			
		||||
			return index
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	return -1
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user