Redid cores to conform to the new API changes

This commit is contained in:
Sasha Koshka 2023-03-14 18:30:32 -04:00
parent b08cbea320
commit a34e8768ab
4 changed files with 93 additions and 107 deletions

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@ -1,4 +1,4 @@
package element
package elements
import "git.tebibyte.media/sashakoshka/tomo/input"

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@ -3,31 +3,38 @@ package core
import "image"
import "image/color"
import "git.tebibyte.media/sashakoshka/tomo/canvas"
import "git.tebibyte.media/sashakoshka/tomo/elements"
// Core is a struct that implements some core functionality common to most
// widgets. It is meant to be embedded directly into a struct.
type Core struct {
canvas canvas.Canvas
bounds image.Rectangle
parent elements.Parent
outer elements.Element
metrics struct {
minimumWidth int
minimumHeight int
}
drawSizeChange func ()
onMinimumSizeChange func ()
onDamage func (region canvas.Canvas)
drawSizeChange func ()
onDamage func (region image.Rectangle)
}
// NewCore creates a new element core and its corresponding control.
// NewCore creates a new element core and its corresponding control given the
// element that it will be a part of. If outer is nil, this function will return
// nil.
func NewCore (
outer elements.Element,
drawSizeChange func (),
) (
core *Core,
control CoreControl,
) {
if outer == nil { return }
core = &Core {
outer: outer,
drawSizeChange: drawSizeChange,
}
control = CoreControl { core: core }
@ -47,28 +54,32 @@ func (core *Core) MinimumSize () (width, height int) {
return core.metrics.minimumWidth, core.metrics.minimumHeight
}
// MinimumSize fulfils the tomo.Element interface. This should not need to be
// overridden, unless you want to detect when the element is parented or
// unparented.
func (core *Core) SetParent (parent elements.Parent) {
if core.parent != nil {
panic("core.SetParent: element already has a parent")
}
core.parent = parent
}
// DrawTo fulfills the tomo.Element interface. This should not need to be
// overridden.
func (core *Core) DrawTo (canvas canvas.Canvas, bounds image.Rectangle) {
core.canvas = canvas
core.bounds = bounds
func (core *Core) DrawTo (
canvas canvas.Canvas,
bounds image.Rectangle,
onDamage func (region image.Rectangle),
) {
core.canvas = canvas
core.bounds = bounds
core.onDamage = onDamage
if core.drawSizeChange != nil && core.canvas != nil {
core.drawSizeChange()
}
}
// OnDamage fulfils the tomo.Element interface. This should not need to be
// overridden.
func (core *Core) OnDamage (callback func (region canvas.Canvas)) {
core.onDamage = callback
}
// OnMinimumSizeChange fulfils the tomo.Element interface. This should not need
// to be overridden.
func (core *Core) OnMinimumSizeChange (callback func ()) {
core.onMinimumSizeChange = callback
}
// CoreControl is a struct that can exert control over a Core struct. It can be
// used as a canvas. It must not be directly embedded into an element, but
// instead kept as a private member. When a Core struct is created, a
@ -106,6 +117,16 @@ func (control CoreControl) Buffer () (data []color.RGBA, stride int) {
return control.core.canvas.Buffer()
}
// Parent returns the element's parent.
func (control CoreControl) Parent () elements.Parent {
return control.core.parent
}
// Outer returns the outer element given when the control was constructed.
func (control CoreControl) Outer () elements.Element {
return control.core.outer
}
// HasImage returns true if the core has an allocated image buffer, and false if
// it doesn't.
func (control CoreControl) HasImage () (has bool) {
@ -118,8 +139,7 @@ func (control CoreControl) DamageRegion (regions ...image.Rectangle) {
if control.core.canvas == nil { return }
if control.core.onDamage != nil {
for _, region := range regions {
control.core.onDamage (
canvas.Cut(control.core.canvas, region))
control.core.onDamage(region)
}
}
}
@ -141,8 +161,8 @@ func (control CoreControl) SetMinimumSize (width, height int) {
core.metrics.minimumWidth = width
core.metrics.minimumHeight = height
if control.core.onMinimumSizeChange != nil {
control.core.onMinimumSizeChange()
if control.core.parent != nil {
control.core.parent.NotifyMinimumSizeChange(control.core.outer)
}
}

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@ -6,9 +6,9 @@ import "git.tebibyte.media/sashakoshka/tomo/theme"
import "git.tebibyte.media/sashakoshka/tomo/config"
import "git.tebibyte.media/sashakoshka/tomo/elements"
// Parent represents an object that can provide access to a list of child
// Container represents an object that can provide access to a list of child
// elements.
type Parent interface {
type Container interface {
Child (index int) elements.Element
CountChildren () int
}
@ -18,20 +18,20 @@ type Parent interface {
// all of the event handlers. It also implements standard behavior for focus
// propagation and keyboard navigation.
type Propagator struct {
parent Parent
drags [10]elements.MouseTarget
focused bool
onFocusRequest func () (granted bool)
core CoreControl
container Container
drags [10]elements.MouseTarget
focused bool
}
// NewPropagator creates a new event propagator that uses the specified parent
// to access a list of child elements that will have events propagated to them.
// If parent is nil, the function will return nil.
func NewPropagator (parent Parent) (propagator *Propagator) {
if parent == nil { return nil }
// NewPropagator creates a new event propagator that uses the specified
// container to access a list of child elements that will have events propagated
// to them. If container is nil, the function will return nil.
func NewPropagator (container Container, core CoreControl) (propagator *Propagator) {
if container == nil { return nil }
propagator = &Propagator {
parent: parent,
core: core,
container: container,
}
return
}
@ -47,8 +47,12 @@ func (propagator *Propagator) Focused () (focused bool) {
// Focus focuses this element, if its parent element grants the
// request.
func (propagator *Propagator) Focus () {
if propagator.onFocusRequest != nil {
propagator.onFocusRequest()
if propagator.focused == true { return }
parent := propagator.core.Parent()
if parent, ok := parent.(elements.FocusableParent); ok && parent != nil {
propagator.focused = parent.RequestFocus (
propagator.core.Outer().(elements.Focusable),
input.KeynavDirectionNeutral)
}
}
@ -86,7 +90,7 @@ func (propagator *Propagator) HandleFocus (direction input.KeynavDirection) (acc
// an element is currently focused, so we need to move the
// focus in the specified direction
firstFocusedChild :=
propagator.parent.Child(firstFocused).
propagator.container.Child(firstFocused).
(elements.Focusable)
// before we move the focus, the currently focused child
@ -99,11 +103,11 @@ func (propagator *Propagator) HandleFocus (direction input.KeynavDirection) (acc
// find the previous/next focusable element relative to the
// currently focused element, if it exists.
for index := firstFocused + int(direction);
index < propagator.parent.CountChildren() && index >= 0;
index < propagator.container.CountChildren() && index >= 0;
index += int(direction) {
child, focusable :=
propagator.parent.Child(index).
propagator.container.Child(index).
(elements.Focusable)
if focusable && child.HandleFocus(direction) {
// we have found one, so we now actually move
@ -128,22 +132,6 @@ func (propagator *Propagator) HandleUnfocus () {
propagator.focused = false
}
// OnFocusRequest sets a function to be called when this element wants its
// parent element to focus it. Parent elements should return true if the request
// was granted, and false if it was not. If the parent element returns true, the
// element acts as if a HandleFocus call was made with KeynavDirectionNeutral.
func (propagator *Propagator) OnFocusRequest (callback func () (granted bool)) {
propagator.onFocusRequest = callback
}
// OnFocusMotionRequest sets a function to be called when this element wants its
// parent element to focus the element behind or in front of it, depending on
// the specified direction. Parent elements should return true if the request
// was granted, and false if it was not.
func (propagator *Propagator) OnFocusMotionRequest (
callback func (direction input.KeynavDirection) (granted bool),
) { }
// HandleKeyDown propogates the keyboard event to the currently selected child.
func (propagator *Propagator) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
propagator.forFocused (func (child elements.Focusable) bool {
@ -194,18 +182,16 @@ func (propagator *Propagator) HandleMouseUp (x, y int, button input.Button) {
func (propagator *Propagator) HandleMouseMove (x, y int) {
handled := false
for _, child := range propagator.drags {
if child != nil {
child.HandleMouseMove(x, y)
if child, ok := child.(elements.MotionTarget); ok {
child.HandleMotion(x, y)
handled = true
}
}
if handled {
child, handlesMouse :=
propagator.childAt(image.Pt(x, y)).
(elements.MouseTarget)
if handlesMouse {
child.HandleMouseMove(x, y)
if !handled {
child := propagator.childAt(image.Pt(x, y))
if child, ok := child.(elements.MotionTarget); ok {
child.HandleMotion(x, y)
}
}
}
@ -213,11 +199,9 @@ func (propagator *Propagator) HandleMouseMove (x, y int) {
// HandleScroll propagates the mouse event to the element under the mouse
// pointer.
func (propagator *Propagator) HandleMouseScroll (x, y int, deltaX, deltaY float64) {
child, handlesMouse :=
propagator.childAt(image.Pt(x, y)).
(elements.MouseTarget)
if handlesMouse {
child.HandleMouseScroll(x, y, deltaX, deltaY)
child := propagator.childAt(image.Pt(x, y))
if child, ok := child.(elements.ScrollTarget); ok {
child.HandleScroll(x, y, deltaX, deltaY)
}
}
@ -281,16 +265,16 @@ func (propagator *Propagator) focusLastFocusableElement (
// ----------- Iterator utilities ----------- //
func (propagator *Propagator) forChildren (callback func (child elements.Element) bool) {
for index := 0; index < propagator.parent.CountChildren(); index ++ {
child := propagator.parent.Child(index)
for index := 0; index < propagator.container.CountChildren(); index ++ {
child := propagator.container.Child(index)
if child == nil { continue }
if !callback(child) { break }
}
}
func (propagator *Propagator) forChildrenReverse (callback func (child elements.Element) bool) {
for index := propagator.parent.CountChildren() - 1; index > 0; index -- {
child := propagator.parent.Child(index)
for index := propagator.container.CountChildren() - 1; index > 0; index -- {
child := propagator.container.Child(index)
if child == nil { continue }
if !callback(child) { break }
}
@ -327,8 +311,8 @@ func (propagator *Propagator) forFocusable (callback func (child elements.Focusa
}
func (propagator *Propagator) firstFocused () int {
for index := 0; index < propagator.parent.CountChildren(); index ++ {
child, focusable := propagator.parent.Child(index).(elements.Focusable)
for index := 0; index < propagator.container.CountChildren(); index ++ {
child, focusable := propagator.container.Child(index).(elements.Focusable)
if focusable && child.Focused() {
return index
}

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@ -2,15 +2,15 @@ package core
// import "runtime/debug"
import "git.tebibyte.media/sashakoshka/tomo/input"
import "git.tebibyte.media/sashakoshka/tomo/elements"
// FocusableCore is a struct that can be embedded into objects to make them
// focusable, giving them the default keynav behavior.
type FocusableCore struct {
core CoreControl
focused bool
enabled bool
drawFocusChange func ()
onFocusRequest func () (granted bool)
onFocusMotionRequest func(input.KeynavDirection) (granted bool)
}
// NewFocusableCore creates a new focusability core and its corresponding
@ -18,16 +18,18 @@ type FocusableCore struct {
// state changes (which it should), a callback to draw and push the update can
// be specified.
func NewFocusableCore (
core CoreControl,
drawFocusChange func (),
) (
core *FocusableCore,
focusable *FocusableCore,
control FocusableCoreControl,
) {
core = &FocusableCore {
focusable = &FocusableCore {
core: core,
drawFocusChange: drawFocusChange,
enabled: true,
}
control = FocusableCoreControl { core: core }
control = FocusableCoreControl { core: focusable }
return
}
@ -39,13 +41,11 @@ func (core *FocusableCore) Focused () (focused bool) {
// Focus focuses this element, if its parent element grants the request.
func (core *FocusableCore) Focus () {
if !core.enabled || core.focused { return }
if core.onFocusRequest != nil {
if core.onFocusRequest() {
core.focused = true
if core.drawFocusChange != nil {
core.drawFocusChange()
}
}
parent := core.core.Parent()
if parent, ok := parent.(elements.FocusableParent); ok && parent != nil {
core.focused = parent.RequestFocus (
core.core.Outer().(elements.Focusable),
input.KeynavDirectionNeutral)
}
}
@ -76,24 +76,6 @@ func (core *FocusableCore) HandleUnfocus () {
if core.drawFocusChange != nil { core.drawFocusChange() }
}
// OnFocusRequest sets a function to be called when this element
// wants its parent element to focus it. Parent elements should return
// true if the request was granted, and false if it was not.
func (core *FocusableCore) OnFocusRequest (callback func () (granted bool)) {
core.onFocusRequest = callback
}
// OnFocusMotionRequest sets a function to be called when this
// element wants its parent element to focus the element behind or in
// front of it, depending on the specified direction. Parent elements
// should return true if the request was granted, and false if it was
// not.
func (core *FocusableCore) OnFocusMotionRequest (
callback func (direction input.KeynavDirection) (granted bool),
) {
core.onFocusMotionRequest = callback
}
// Enabled returns whether or not the element is enabled.
func (core *FocusableCore) Enabled () (enabled bool) {
return core.enabled