Added a shatter function to subtract rectangles from a rectangle

This commit is contained in:
2023-02-11 21:07:35 -05:00
parent 7f1c3ae870
commit a893831a21
2 changed files with 121 additions and 0 deletions

View File

@@ -5,6 +5,7 @@ import "time"
import "image"
import "image/color"
import "git.tebibyte.media/sashakoshka/tomo/artist"
import "git.tebibyte.media/sashakoshka/tomo/shatter"
import "git.tebibyte.media/sashakoshka/tomo/defaultfont"
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
@@ -118,6 +119,30 @@ func (element *Artist) draw () {
x, element.cellAt(x, 3))
}
// 4, 3
shatterPos := element.cellAt(4, 3).Min
rocks := []image.Rectangle {
image.Rect(3, 12, 13, 23).Add(shatterPos),
// image.Rect(30, 10, 40, 23).Add(shatterPos),
image.Rect(55, 40, 70, 49).Add(shatterPos),
image.Rect(30, -10, 40, 43).Add(shatterPos),
image.Rect(80, 30, 90, 45).Add(shatterPos),
}
tiles := shatter.Shatter(element.cellAt(4, 3), rocks...)
for index, tile := range tiles {
artist.FillRectangle (
element, []artist.Pattern {
uhex(0xFF0000FF),
uhex(0x00FF00FF),
uhex(0x0000FFFF),
uhex(0xFF00FFFF),
uhex(0xFFF00FFF),
uhex(0xAAAAAAFF),
uhex(0x699669FF),
uhex(0x077777FF),
} [index % 8], tile)
}
// 0, 4 - 3, 4
for x := 0; x < 4; x ++ {
artist.FillEllipse (