Migrated fun elements

This commit is contained in:
Sasha Koshka 2023-05-03 01:18:10 -04:00
parent cd6d8f3ff6
commit abe63f4118
2 changed files with 28 additions and 51 deletions

View File

@ -5,22 +5,21 @@ import "math"
import "image"
import "image/color"
import "git.tebibyte.media/sashakoshka/tomo"
import "git.tebibyte.media/sashakoshka/tomo/canvas"
import "git.tebibyte.media/sashakoshka/tomo/artist"
import "git.tebibyte.media/sashakoshka/tomo/artist/shapes"
import "git.tebibyte.media/sashakoshka/tomo/default/theme"
var clockCase = tomo.C("tomo", "clock")
// AnalogClock can display the time of day in an analog format.
type AnalogClock struct {
entity tomo.Entity
time time.Time
theme theme.Wrapped
}
// NewAnalogClock creates a new analog clock that displays the specified time.
func NewAnalogClock (newTime time.Time) (element *AnalogClock) {
element = &AnalogClock { }
element.theme.Case = tomo.C("tomo", "clock")
element.entity = tomo.NewEntity(element)
element.entity = tomo.GetBackend().NewEntity(element)
element.entity.SetMinimumSize(64, 64)
return
}
@ -31,18 +30,18 @@ func (element *AnalogClock) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *AnalogClock) Draw (destination canvas.Canvas) {
func (element *AnalogClock) Draw (destination artist.Canvas) {
bounds := element.entity.Bounds()
state := tomo.State { }
pattern := element.theme.Pattern(tomo.PatternSunken, state)
padding := element.theme.Padding(tomo.PatternSunken)
pattern := element.entity.Theme().Pattern(tomo.PatternSunken, state, clockCase)
padding := element.entity.Theme().Padding(tomo.PatternSunken, clockCase)
pattern.Draw(destination, bounds)
bounds = padding.Apply(bounds)
foreground := element.theme.Color(tomo.ColorForeground, state)
accent := element.theme.Color(tomo.ColorAccent, state)
foreground := element.entity.Theme().Color(tomo.ColorForeground, state, clockCase)
accent := element.entity.Theme().Color(tomo.ColorAccent, state, clockCase)
for hour := 0; hour < 12; hour ++ {
element.radialLine (
@ -67,15 +66,12 @@ func (element *AnalogClock) SetTime (newTime time.Time) {
element.entity.Invalidate()
}
// SetTheme sets the element's theme.
func (element *AnalogClock) SetTheme (new tomo.Theme) {
if new == element.theme.Theme { return }
element.theme.Theme = new
func (element *AnalogClock) HandleThemeChange () {
element.entity.Invalidate()
}
func (element *AnalogClock) radialLine (
destination canvas.Canvas,
destination artist.Canvas,
source color.RGBA,
inner float64,
outer float64,

View File

@ -3,12 +3,14 @@ package fun
import "image"
import "git.tebibyte.media/sashakoshka/tomo"
import "git.tebibyte.media/sashakoshka/tomo/input"
import "git.tebibyte.media/sashakoshka/tomo/canvas"
import "git.tebibyte.media/sashakoshka/tomo/artist"
import "git.tebibyte.media/sashakoshka/tomo/default/theme"
import "git.tebibyte.media/sashakoshka/tomo/default/config"
import "git.tebibyte.media/sashakoshka/tomo/artist/artutil"
import "git.tebibyte.media/sashakoshka/tomo/elements/fun/music"
var pianoCase = tomo.C("tomo", "piano")
var flatCase = tomo.C("tomo", "piano", "flatKey")
var sharpCase = tomo.C("tomo", "piano", "sharpKey")
const pianoKeyWidth = 18
type pianoKey struct {
@ -18,12 +20,7 @@ type pianoKey struct {
// Piano is an element that can be used to input midi notes.
type Piano struct {
entity tomo.FocusableEntity
config config.Wrapped
theme theme.Wrapped
flatTheme theme.Wrapped
sharpTheme theme.Wrapped
entity tomo.Entity
low, high music.Octave
flatKeys []pianoKey
@ -49,10 +46,7 @@ func NewPiano (low, high music.Octave) (element *Piano) {
keynavPressed: make(map[music.Note] bool),
}
element.theme.Case = tomo.C("tomo", "piano")
element.flatTheme.Case = tomo.C("tomo", "piano", "flatKey")
element.sharpTheme.Case = tomo.C("tomo", "piano", "sharpKey")
element.entity = tomo.NewEntity(element).(tomo.FocusableEntity)
element.entity = tomo.GetBackend().NewEntity(element)
element.updateMinimumSize()
return
}
@ -63,7 +57,7 @@ func (element *Piano) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Piano) Draw (destination canvas.Canvas) {
func (element *Piano) Draw (destination artist.Canvas) {
element.recalculate()
state := tomo.State {
@ -90,8 +84,8 @@ func (element *Piano) Draw (destination canvas.Canvas) {
state)
}
pattern := element.theme.Pattern(tomo.PatternPinboard, state)
artist.DrawShatter (
pattern := element.entity.Theme().Pattern(tomo.PatternPinboard, state, pianoCase)
artutil.DrawShatter (
destination, pattern, element.entity.Bounds(),
element.contentBounds)
}
@ -248,26 +242,13 @@ func (element *Piano) HandleKeyUp (key input.Key, modifiers input.Modifiers) {
element.entity.Invalidate()
}
// SetTheme sets the element's theme.
func (element *Piano) SetTheme (new tomo.Theme) {
if new == element.theme.Theme { return }
element.theme.Theme = new
element.flatTheme.Theme = new
element.sharpTheme.Theme = new
element.updateMinimumSize()
element.entity.Invalidate()
}
// SetConfig sets the element's configuration.
func (element *Piano) SetConfig (new tomo.Config) {
if new == element.config.Config { return }
element.config.Config = new
func (element *Piano) HandleThemeChange () {
element.updateMinimumSize()
element.entity.Invalidate()
}
func (element *Piano) updateMinimumSize () {
padding := element.theme.Padding(tomo.PatternPinboard)
padding := element.entity.Theme().Padding(tomo.PatternPinboard, pianoCase)
element.entity.SetMinimumSize (
pianoKeyWidth * 7 * element.countOctaves() +
padding.Horizontal(),
@ -290,7 +271,7 @@ func (element *Piano) recalculate () {
element.flatKeys = make([]pianoKey, element.countFlats())
element.sharpKeys = make([]pianoKey, element.countSharps())
padding := element.theme.Padding(tomo.PatternPinboard)
padding := element.entity.Theme().Padding(tomo.PatternPinboard, pianoCase)
bounds := padding.Apply(element.entity.Bounds())
dot := bounds.Min
@ -323,23 +304,23 @@ func (element *Piano) recalculate () {
}
func (element *Piano) drawFlat (
destination canvas.Canvas,
destination artist.Canvas,
bounds image.Rectangle,
pressed bool,
state tomo.State,
) {
state.Pressed = pressed
pattern := element.flatTheme.Pattern(tomo.PatternButton, state)
pattern := element.entity.Theme().Pattern(tomo.PatternButton, state, flatCase)
pattern.Draw(destination, bounds)
}
func (element *Piano) drawSharp (
destination canvas.Canvas,
destination artist.Canvas,
bounds image.Rectangle,
pressed bool,
state tomo.State,
) {
state.Pressed = pressed
pattern := element.sharpTheme.Pattern(tomo.PatternButton, state)
pattern := element.entity.Theme().Pattern(tomo.PatternButton, state, sharpCase)
pattern.Draw(destination, bounds)
}