Vertical stack example works
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2f9504b1e4
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@ -63,6 +63,7 @@ func (canvas BasicCanvas) Buffer () (data []color.RGBA, stride int) {
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// Cut returns a sub-canvas of a given canvas.
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func Cut (canvas Canvas, bounds image.Rectangle) (reduced BasicCanvas) {
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// println(canvas.Bounds().String(), bounds.String())
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bounds = bounds.Intersect(canvas.Bounds())
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if bounds.Empty() { return }
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reduced.rect = bounds
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@ -137,7 +137,7 @@ func (element *Button) draw () {
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textBounds := element.drawer.LayoutBounds()
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offset := image.Point {
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X: innerBounds.Min.X + (innerBounds.Dx() - textBounds.Dx()) / 2,
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Y: innerBounds.Min.X + (innerBounds.Dy() - textBounds.Dy()) / 2,
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Y: innerBounds.Min.Y + (innerBounds.Dy() - textBounds.Dy()) / 2,
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}
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// account for the fact that the bounding rectangle will be shifted over
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@ -207,7 +207,7 @@ func (element *Container) redoAll () {
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})
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artist.FillRectangle(element, pattern, bounds)
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// resize all elements, having them draw onto us
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// cut our canvas up and give peices to child elements
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for _, entry := range element.children {
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entry.DrawTo(tomo.Cut(element, entry.Bounds))
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}
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@ -217,31 +217,27 @@ func (element *Container) HandleMouseDown (x, y int, button tomo.Button) {
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child, handlesMouse := element.ChildAt(image.Pt(x, y)).(tomo.MouseTarget)
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if !handlesMouse { return }
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element.drags[button] = child
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childPosition := element.childPosition(child)
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child.HandleMouseDown(x - childPosition.X, y - childPosition.Y, button)
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child.HandleMouseDown(x, y, button)
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}
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func (element *Container) HandleMouseUp (x, y int, button tomo.Button) {
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child := element.drags[button]
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if child == nil { return }
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element.drags[button] = nil
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childPosition := element.childPosition(child)
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child.HandleMouseUp(x - childPosition.X, y - childPosition.Y, button)
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child.HandleMouseUp(x, y, button)
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}
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func (element *Container) HandleMouseMove (x, y int) {
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for _, child := range element.drags {
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if child == nil { continue }
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childPosition := element.childPosition(child)
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child.HandleMouseMove(x - childPosition.X, y - childPosition.Y)
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child.HandleMouseMove(x, y)
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}
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}
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func (element *Container) HandleMouseScroll (x, y int, deltaX, deltaY float64) {
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child, handlesMouse := element.ChildAt(image.Pt(x, y)).(tomo.MouseTarget)
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if !handlesMouse { return }
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childPosition := element.childPosition(child)
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child.HandleMouseScroll(x - childPosition.X, y - childPosition.Y, deltaX, deltaY)
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child.HandleMouseScroll(x, y, deltaX, deltaY)
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}
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func (element *Container) HandleKeyDown (key tomo.Key, modifiers tomo.Modifiers) {
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@ -475,6 +471,5 @@ func (element *Container) updateMinimumSize () {
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}
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func (element *Container) recalculate () {
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bounds := element.Bounds()
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element.layout.Arrange(element.children, bounds.Dx(), bounds.Dy())
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element.layout.Arrange(element.children, element.Bounds())
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}
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@ -1,6 +1,5 @@
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package basic
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import "image"
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import "git.tebibyte.media/sashakoshka/tomo/theme"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/elements/core"
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@ -119,8 +118,5 @@ func (element *Label) draw () {
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foreground, _ := theme.ForegroundPattern (theme.PatternState {
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Case: labelCase,
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})
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element.drawer.Draw (element, foreground, image.Point {
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X: 0 - textBounds.Min.X,
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Y: 0 - textBounds.Min.Y,
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})
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element.drawer.Draw (element, foreground, bounds.Min.Sub(textBounds.Min))
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}
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@ -17,7 +17,7 @@ type Layout interface {
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// and changes the position of the entiries in the slice so that they
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// are properly laid out. The given width and height should not be less
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// than what is returned by MinimumSize.
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Arrange (entries []LayoutEntry, width, height int)
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Arrange (entries []LayoutEntry, bounds image.Rectangle)
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// MinimumSize returns the minimum width and height that the layout
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// needs to properly arrange the given slice of layout entries.
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@ -96,7 +96,7 @@ func (layout Dialog) Arrange (entries []tomo.LayoutEntry, width, height int) {
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entryBounds := entry.Bounds
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if entryBounds.Dy() != controlRowHeight ||
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entryBounds.Dx() != entryWidth {
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entry.Bounds.Max = entryBounds.Min.Add (
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entries[index].Bounds.Max = entryBounds.Min.Add (
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image.Pt(entryWidth, controlRowHeight))
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}
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}
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@ -45,7 +45,7 @@ func (layout Horizontal) Arrange (entries []tomo.LayoutEntry, width, height int)
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x += entryWidth
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entryBounds := entry.Bounds
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if entryBounds.Dy() != height || entryBounds.Dx() != entryWidth {
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entry.Bounds.Max = entryBounds.Min.Add (
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entries[index].Bounds.Max = entryBounds.Min.Add (
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image.Pt(entryWidth, height))
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}
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}
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@ -17,22 +17,21 @@ type Vertical struct {
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}
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// Arrange arranges a list of entries vertically.
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func (layout Vertical) Arrange (entries []tomo.LayoutEntry, width, height int) {
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func (layout Vertical) Arrange (entries []tomo.LayoutEntry, bounds image.Rectangle) {
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if layout.Pad {
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width -= theme.Margin() * 2
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height -= theme.Margin() * 2
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bounds = bounds.Inset(theme.Margin())
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}
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freeSpace := height
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expandingElements := 0
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// count the number of expanding elements and the amount of free space
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// for them to collectively occupy, while gathering minimum heights.
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freeSpace := bounds.Dy()
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minimumHeights := make([]int, len(entries))
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expandingElements := 0
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for index, entry := range entries {
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var entryMinHeight int
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if child, flexible := entry.Element.(tomo.Flexible); flexible {
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entryMinHeight = child.FlexibleHeightFor(width)
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entryMinHeight = child.FlexibleHeightFor(bounds.Dx())
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} else {
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_, entryMinHeight = entry.MinimumSize()
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}
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@ -47,34 +46,32 @@ func (layout Vertical) Arrange (entries []tomo.LayoutEntry, width, height int) {
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freeSpace -= theme.Margin()
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}
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}
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expandingElementHeight := 0
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if expandingElements > 0 {
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expandingElementHeight = freeSpace / expandingElements
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}
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x, y := 0, 0
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if layout.Pad {
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x += theme.Margin()
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y += theme.Margin()
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}
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dot := bounds.Min
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// set the size and position of each element
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for index, entry := range entries {
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if index > 0 && layout.Gap { y += theme.Margin() }
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if index > 0 && layout.Gap { dot.Y += theme.Margin() }
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entries[index].Bounds.Min = image.Pt(x, y)
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entry.Bounds.Min = dot
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entryHeight := 0
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if entry.Expand {
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entryHeight = expandingElementHeight
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} else {
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entryHeight = minimumHeights[index]
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}
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y += entryHeight
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dot.Y += entryHeight
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entryBounds := entry.Bounds
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if entryBounds.Dx() != width || entryBounds.Dy() != entryHeight {
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if entryBounds.Dx() != bounds.Dx() || entryBounds.Dy() != entryHeight {
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entry.Bounds.Max = entryBounds.Min.Add (
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image.Pt(width, entryHeight))
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image.Pt(bounds.Dx(), entryHeight))
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}
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entries[index] = entry
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}
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}
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