this piano is DOPE and PHAT and WAY COOL
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@@ -14,7 +14,7 @@ import "git.tebibyte.media/sashakoshka/tomo/artist/patterns"
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//go:embed assets/wintergreen.png
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var defaultAtlasBytes []byte
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var defaultAtlas canvas.Canvas
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var defaultTextures [8][10]artist.Pattern
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var defaultTextures [13][10]artist.Pattern
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func atlasCell (col, row int, border artist.Inset) {
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bounds := image.Rect(0, 0, 16, 16).Add(image.Pt(col, row).Mul(16))
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@@ -37,19 +37,30 @@ func init () {
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// PatternDead
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atlasCol(0, artist.Inset { })
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// PatternRaised
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atlasCol(1, artist.Inset { 6, 6, 6, 6 }) // broken
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atlasCol(1, artist.Inset { 6, 6, 6, 6 })
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// PatternSunken
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atlasCol(2, artist.Inset { 4, 4, 4, 4 })
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// PatternPinboard
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atlasCol(3, artist.Inset { 2, 2, 2, 2 })
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// PatternButton
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atlasCol(4, artist.Inset { 6, 6, 6, 6 }) // broken
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atlasCol(4, artist.Inset { 6, 6, 6, 6 })
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// PatternInput
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atlasCol(5, artist.Inset { 4, 4, 4, 4 })
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// PatternGutter
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atlasCol(6, artist.Inset { 4, 4, 4, 4 })
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// PatternHandle
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atlasCol(7, artist.Inset { 6, 6, 6, 6 }) // broken
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atlasCol(7, artist.Inset { 6, 6, 6, 6 })
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// PatternLine
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atlasCol(8, artist.Inset { 1, 1, 1, 1 })
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// PatternButton: basic.checkbox
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atlasCol(9, artist.Inset { 3, 3, 3, 3 })
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// PatternRaised: basic.listEntry
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atlasCol(10, artist.Inset { 3, 3, 3, 3 })
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// PatternRaised: fun.flatKey
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atlasCol(11, artist.Inset { 3, 3, 5, 3 })
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// PatternRaised: fun.sharpKey
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atlasCol(12, artist.Inset { 3, 3, 4, 3 })
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}
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// Default is the default theme.
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@@ -93,13 +104,25 @@ func (Default) Pattern (id Pattern, state State, c Case) artist.Pattern {
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switch id {
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case PatternBackground: return patterns.Uhex(0xaaaaaaFF)
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case PatternDead: return defaultTextures[0][offset]
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case PatternRaised: return defaultTextures[1][offset]
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case PatternRaised:
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if c == C("basic", "listEntry") {
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return defaultTextures[10][offset]
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} else {
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return defaultTextures[1][offset]
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}
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case PatternSunken: return defaultTextures[2][offset]
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case PatternPinboard: return defaultTextures[3][offset]
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case PatternButton: return defaultTextures[4][offset]
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case PatternButton:
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switch c {
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case C("basic", "checkbox"): return defaultTextures[9][offset]
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case C("fun", "flatKey"): return defaultTextures[11][offset]
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case C("fun", "sharpKey"): return defaultTextures[12][offset]
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default: return defaultTextures[4][offset]
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}
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case PatternInput: return defaultTextures[5][offset]
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case PatternGutter: return defaultTextures[6][offset]
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case PatternHandle: return defaultTextures[7][offset]
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case PatternLine: return defaultTextures[8][offset]
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default: return patterns.Uhex(0xFF00FFFF)
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}
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}
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@@ -119,13 +142,26 @@ func (Default) Color (id Color, state State, c Case) color.RGBA {
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// Padding returns the default padding value for the given pattern.
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func (Default) Padding (id Pattern, c Case) artist.Inset {
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switch id {
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case PatternRaised:
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if c == C("basic", "listEntry") {
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return artist.Inset { 4, 4, 4, 4 }
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} else {
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return artist.Inset { 8, 8, 8, 8 }
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}
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case PatternSunken:
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if c == C("basic", "list") {
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return artist.Inset { 3, 3, 3, 3 }
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} else {
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return artist.Inset { 8, 8, 8, 8 }
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}
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case PatternPinboard:
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if c == C("fun", "piano") {
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return artist.Inset { 2, 2, 2, 2 }
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} else {
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return artist.Inset { 8, 8, 8, 8 }
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}
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case PatternGutter: return artist.Inset { }
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case PatternLine: return artist.Inset { 1, 1, 1, 1 }
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default: return artist.Inset { 8, 8, 8, 8 }
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}
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}
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@@ -47,6 +47,9 @@ type Pattern int; const (
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// PatternHandle is a handle that slides along a gutter.
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PatternHandle
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// PatternLine is an engraved line that separates things.
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PatternLine
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)
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type Color int; const (
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