Tidied up documentation on Propagator

This commit is contained in:
Sasha Koshka 2023-03-03 23:48:10 -05:00
parent 6bb5b2d79c
commit b6eb158964
1 changed files with 71 additions and 50 deletions

View File

@ -23,7 +23,9 @@ type Propagator struct {
// NewPropagator creates a new event propagator that uses the specified iterator // NewPropagator creates a new event propagator that uses the specified iterator
// to access a list of child elements that will have events propagated to them. // to access a list of child elements that will have events propagated to them.
// If iterator is nil, the function will return nil.
func NewPropagator (iterator ChildIterator) (propagator *Propagator) { func NewPropagator (iterator ChildIterator) (propagator *Propagator) {
if iterator == nil { return nil }
propagator = &Propagator { propagator = &Propagator {
iterator: iterator, iterator: iterator,
} }
@ -32,69 +34,88 @@ func NewPropagator (iterator ChildIterator) (propagator *Propagator) {
// Focused returns whether or not this element or any of its children // Focused returns whether or not this element or any of its children
// are currently focused. // are currently focused.
func (propagator *Propagator) Focused () (focused bool) func (propagator *Propagator) Focused () (focused bool) {
}
// Focus focuses this element, if its parent element grants the // Focus focuses this element, if its parent element grants the
// request. // request.
func (propagator *Propagator) Focus () func (propagator *Propagator) Focus () {
}
// HandleFocus causes this element to mark itself as focused. If the // HandleFocus causes this element to mark itself as focused. If the
// element does not have children, it is disabled, or there are no more // element does not have children or there are no more focusable children in
// selectable children in the given direction, it should return false // the given direction, it should return false and do nothing. Otherwise, it
// and do nothing. Otherwise, it should select itself and any children // marks itself as focused along with any applicable children and returns
// (if applicable) and return true. // true.
func (propagator *Propagator) HandleFocus (direction input.KeynavDirection) (accepted bool) func (propagator *Propagator) HandleFocus (direction input.KeynavDirection) (accepted bool) {
}
// HandleDeselection causes this element to mark itself and all of its // HandleDeselection causes this element to mark itself and all of its children
// children as unfocused. // as unfocused.
func (propagator *Propagator) HandleUnfocus () func (propagator *Propagator) HandleUnfocus () {
}
// OnFocusRequest sets a function to be called when this element wants // OnFocusRequest sets a function to be called when this element wants its
// its parent element to focus it. Parent elements should return true if // parent element to focus it. Parent elements should return true if the request
// the request was granted, and false if it was not. If the parent // was granted, and false if it was not. If the parent element returns true, the
// element returns true, the element must act as if a HandleFocus call // element acts as if a HandleFocus call was made with KeynavDirectionNeutral.
// was made with KeynavDirectionNeutral. func (propagator *Propagator) OnFocusRequest (func () (granted bool)) {
func (propagator *Propagator) OnFocusRequest (func () (granted bool))
}
// OnFocusMotionRequest sets a function to be called when this // OnFocusMotionRequest sets a function to be called when this element wants its
// element wants its parent element to focus the element behind or in // parent element to focus the element behind or in front of it, depending on
// front of it, depending on the specified direction. Parent elements // the specified direction. Parent elements should return true if the request
// should return true if the request was granted, and false if it was // was granted, and false if it was not.
// not. func (propagator *Propagator) OnFocusMotionRequest (func (direction input.KeynavDirection) (granted bool)) {
func (propagator *Propagator) OnFocusMotionRequest (func (direction input.KeynavDirection) (granted bool))
}
// HandleKeyDown is called when a key is pressed down or repeated while // HandleKeyDown propogates the keyboard event to the currently selected child.
// this element has keyboard focus. It is important to note that not func (propagator *Propagator) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
// every key down event is guaranteed to be paired with exactly one key
// up event. This is the reason a list of modifier keys held down at the }
// time of the key press is given.
func (propagator *Propagator) HandleKeyDown (key input.Key, modifiers input.Modifiers)
// HandleKeyUp is called when a key is released while this element has // HandleKeyUp propogates the keyboard event to the currently selected child.
// keyboard focus. func (propagator *Propagator) HandleKeyUp (key input.Key, modifiers input.Modifiers) {
func (propagator *Propagator) HandleKeyUp (key input.Key, modifiers input.Modifiers)
}
// HandleMouseDown is called when a mouse button is pressed down on this // HandleMouseDown propagates the mouse event to the element under the mouse
// element. // pointer.
func (propagator *Propagator) HandleMouseDown (x, y int, button input.Button) func (propagator *Propagator) HandleMouseDown (x, y int, button input.Button) {
}
// HandleMouseUp is called when a mouse button is released that was // HandleMouseUp propagates the mouse event to the element that the released
// originally pressed down on this element. // mouse button was originally pressed on.
func (propagator *Propagator) HandleMouseUp (x, y int, button input.Button) func (propagator *Propagator) HandleMouseUp (x, y int, button input.Button) {
}
// HandleMouseMove is called when the mouse is moved over this element, // HandleMouseMove propagates the mouse event to the element that was last
// or the mouse is moving while being held down and originally pressed // pressed down by the mouse if the mouse is currently being held down, else it
// down on this element. // propagates the event to whichever element is underneath the mouse pointer.
func (propagator *Propagator) HandleMouseMove (x, y int) func (propagator *Propagator) HandleMouseMove (x, y int) {
}
// HandleScroll is called when the mouse is scrolled. The X and Y // HandleScroll propagates the mouse event to the element under the mouse
// direction of the scroll event are passed as deltaX and deltaY. // pointer.
func (propagator *Propagator) HandleMouseScroll (x, y int, deltaX, deltaY float64) func (propagator *Propagator) HandleMouseScroll (x, y int, deltaX, deltaY float64) {
}
// SetTheme sets the element's theme to something fulfilling the // SetTheme sets the theme of all children to the specified theme.
// theme.Theme interface. func (propagator *Propagator) SetTheme (theme.Theme) {
func (propagator *Propagator) SetTheme (theme.Theme)
}
// SetConfig sets the element's configuration to something fulfilling // SetConfig sets the theme of all children to the specified config.
// the config.Config interface. func (propagator *Propagator) SetConfig (config.Config) {
func (propagator *Propagator) SetConfig (config.Config)
}