Tweaked the sunken pattern
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0c2eb3f20d
commit
b9be483869
@ -33,6 +33,16 @@ var pressedButtonPattern = artist.NewMultiBorder (
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},
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},
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artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
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var pressedSelectedButtonPattern = artist.NewMultiBorder (
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artist.Border { Weight: 1, Stroke: strokePattern },
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artist.Border {
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Weight: 1,
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Stroke: artist.Chiseled {
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Highlight: artist.NewUniform(hex(0x4B5B59FF)),
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Shadow: artist.NewUniform(hex(0x8D9894FF)),
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},
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},
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artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
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var disabledButtonPattern = artist.NewMultiBorder (
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artist.Border { Weight: 1, Stroke: weakForegroundPattern },
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artist.Border { Stroke: backgroundPattern })
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@ -40,7 +50,11 @@ var disabledButtonPattern = artist.NewMultiBorder (
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func ButtonPattern (enabled, selected, pressed bool) (artist.Pattern) {
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if enabled {
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if pressed {
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return pressedButtonPattern
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if selected {
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return pressedSelectedButtonPattern
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} else {
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return pressedButtonPattern
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}
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} else {
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if selected {
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return selectedButtonPattern
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@ -28,11 +28,11 @@ var sunkenPattern = artist.NewMultiBorder (
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artist.Border {
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Weight: 1,
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Stroke: artist.Chiseled {
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Highlight: artist.NewUniform(hex(0x373C3AFF)),
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Shadow: artist.NewUniform(hex(0xDBDBDBFF)),
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Highlight: artist.NewUniform(hex(0x3b534eFF)),
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Shadow: artist.NewUniform(hex(0x97a09cFF)),
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},
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},
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artist.Border { Stroke: backgroundPattern })
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artist.Border { Stroke: artist.NewUniform(hex(0x97a09cFF)) })
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func AccentPattern () (artist.Pattern) { return accentPattern }
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func BackgroundPattern () (artist.Pattern) { return backgroundPattern }
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