Replaced artist.Border with artist.Stroke

This commit is contained in:
Sasha Koshka 2023-01-20 19:07:16 -05:00
parent 8c0956b998
commit befec471db
6 changed files with 63 additions and 53 deletions

View File

@ -3,10 +3,15 @@ package artist
import "image"
import "image/color"
// Border represents a border that can be fed to MultiBorder.
type Border struct {
// Stroke represents a stoke that has a weight and a pattern.
type Stroke struct {
Weight int
Stroke Pattern
Pattern
}
type borderInternal struct {
weight int
stroke Pattern
bounds image.Rectangle
dx, dy int
}
@ -15,15 +20,20 @@ type Border struct {
// be inset within one another. The final border is treated as a fill color, and
// its weight does not matter.
type MultiBorder struct {
borders []Border
borders []borderInternal
lastWidth, lastHeight int
maxBorder int
}
// NewMultiBorder creates a new MultiBorder pattern from the given list of
// borders.
func NewMultiBorder (borders ...Border) (multi *MultiBorder) {
return &MultiBorder { borders: borders }
func NewMultiBorder (borders ...Stroke) (multi *MultiBorder) {
internalBorders := make([]borderInternal, len(borders))
for index, border := range borders {
internalBorders[index].weight = border.Weight
internalBorders[index].stroke = border.Pattern
}
return &MultiBorder { borders: internalBorders }
}
// AtWhen satisfies the Pattern interface.
@ -35,7 +45,7 @@ func (multi *MultiBorder) AtWhen (x, y, width, height int) (c color.RGBA) {
for index := multi.maxBorder; index >= 0; index -- {
border := multi.borders[index]
if point.In(border.bounds) {
return border.Stroke.AtWhen (
return border.stroke.AtWhen (
point.X - border.bounds.Min.X,
point.Y - border.bounds.Min.Y,
border.dx, border.dy)
@ -52,7 +62,7 @@ func (multi *MultiBorder) recalculate (width, height int) {
multi.borders[index].bounds = bounds
multi.borders[index].dx = bounds.Dx()
multi.borders[index].dy = bounds.Dy()
bounds = bounds.Inset(border.Weight)
bounds = bounds.Inset(border.weight)
if bounds.Empty() { break }
}
}

View File

@ -14,8 +14,8 @@ const (
// Striped is a pattern that produces stripes of two alternating colors.
type Striped struct {
First Border
Second Border
First Stroke
Second Stroke
Direction StripeDirection
}
@ -40,8 +40,8 @@ func (pattern Striped) AtWhen (x, y, width, height int) (c color.RGBA) {
}
if position < pattern.First.Weight {
return pattern.First.Stroke.AtWhen(x, y, width, height)
return pattern.First.Pattern.AtWhen(x, y, width, height)
} else {
return pattern.Second.Stroke.AtWhen(x, y, width, height)
return pattern.Second.Pattern.AtWhen(x, y, width, height)
}
}

View File

@ -46,11 +46,11 @@ func (element *Artist) Resize (width, height int) {
artist.FillRectangle (
element,
artist.NewMultiBorder (
artist.Border { Stroke: uhex(0xFF0000FF), Weight: 1 },
artist.Border { Stroke: uhex(0x888800FF), Weight: 2 },
artist.Border { Stroke: uhex(0x00FF00FF), Weight: 3 },
artist.Border { Stroke: uhex(0x008888FF), Weight: 4 },
artist.Border { Stroke: uhex(0x0000FFFF), Weight: 5 },
artist.Stroke { Pattern: uhex(0xFF0000FF), Weight: 1 },
artist.Stroke { Pattern: uhex(0x888800FF), Weight: 2 },
artist.Stroke { Pattern: uhex(0x00FF00FF), Weight: 3 },
artist.Stroke { Pattern: uhex(0x008888FF), Weight: 4 },
artist.Stroke { Pattern: uhex(0x0000FFFF), Weight: 5 },
),
element.cellAt(2, 0))
@ -59,8 +59,8 @@ func (element *Artist) Resize (width, height int) {
artist.FillRectangle (
element,
artist.Striped {
First: artist.Border { Stroke: uhex(0xFF8800FF), Weight: 7 },
Second: artist.Border { Stroke: uhex(0x0088FFFF), Weight: 2 },
First: artist.Stroke { Pattern: uhex(0xFF8800FF), Weight: 7 },
Second: artist.Stroke { Pattern: uhex(0x0088FFFF), Weight: 2 },
Direction: artist.StripeDirection(x),
},

View File

@ -3,49 +3,49 @@ package theme
import "git.tebibyte.media/sashakoshka/tomo/artist"
var buttonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke {
Weight: 1,
Stroke: artist.Chiseled {
Pattern: artist.Chiseled {
Highlight: artist.NewUniform(hex(0xCCD5D2FF)),
Shadow: artist.NewUniform(hex(0x4B5B59FF)),
},
},
artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
var selectedButtonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke {
Weight: 1,
Stroke: artist.Chiseled {
Pattern: artist.Chiseled {
Highlight: artist.NewUniform(hex(0xCCD5D2FF)),
Shadow: artist.NewUniform(hex(0x4B5B59FF)),
},
},
artist.Border { Weight: 1, Stroke: accentPattern },
artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
artist.Stroke { Weight: 1, Pattern: accentPattern },
artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
var pressedButtonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke {
Weight: 1,
Stroke: artist.Chiseled {
Pattern: artist.Chiseled {
Highlight: artist.NewUniform(hex(0x4B5B59FF)),
Shadow: artist.NewUniform(hex(0x8D9894FF)),
},
},
artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
var pressedSelectedButtonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke {
Weight: 1,
Stroke: artist.Chiseled {
Pattern: artist.Chiseled {
Highlight: artist.NewUniform(hex(0x4B5B59FF)),
Shadow: artist.NewUniform(hex(0x8D9894FF)),
},
},
artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
var disabledButtonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: weakForegroundPattern },
artist.Border { Stroke: backgroundPattern })
artist.Stroke { Weight: 1, Pattern: weakForegroundPattern },
artist.Stroke { Pattern: backgroundPattern })
func ButtonPattern (enabled, selected, pressed bool) (artist.Pattern) {
if enabled {

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@ -3,22 +3,22 @@ package theme
import "git.tebibyte.media/sashakoshka/tomo/artist"
var inputPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke {
Weight: 1,
Stroke: artist.Chiseled {
Pattern: artist.Chiseled {
Highlight: artist.NewUniform(hex(0x89925AFF)),
Shadow: artist.NewUniform(hex(0xD2CB9AFF)),
},
},
artist.Border { Stroke: artist.NewUniform(hex(0xD2CB9AFF)) })
artist.Stroke { Pattern: artist.NewUniform(hex(0xD2CB9AFF)) })
var selectedInputPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border { Weight: 1, Stroke: accentPattern },
artist.Border { Stroke: artist.NewUniform(hex(0xD2CB9AFF)) })
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke { Weight: 1, Pattern: accentPattern },
artist.Stroke { Pattern: artist.NewUniform(hex(0xD2CB9AFF)) })
var disabledInputPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: weakForegroundPattern },
artist.Border { Stroke: backgroundPattern })
artist.Stroke { Weight: 1, Pattern: weakForegroundPattern },
artist.Stroke { Pattern: backgroundPattern })
func InputPattern (enabled, selected bool) (artist.Pattern) {
if enabled {

View File

@ -24,19 +24,19 @@ var weakForegroundPattern = artist.NewUniform(color.Gray16 { 0x4444 })
var strokePattern = artist.NewUniform(color.Gray16 { 0x0000 })
var sunkenPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke {
Weight: 1,
Stroke: artist.Chiseled {
Pattern: artist.Chiseled {
Highlight: artist.NewUniform(hex(0x3b534eFF)),
Shadow: artist.NewUniform(hex(0x97a09cFF)),
},
},
artist.Border { Stroke: artist.NewUniform(hex(0x97a09cFF)) })
artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
var deadPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border { Stroke: artist.NewUniform(hex(0x97a09cFF)) })
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
func AccentPattern () (artist.Pattern) { return accentPattern }
func BackgroundPattern () (artist.Pattern) { return backgroundPattern }