Default elements compile
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@@ -80,7 +80,7 @@ func (element *Artist) draw () {
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tiles := shatter.Shatter(c41.Bounds(), rocks...)
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for index, tile := range tiles {
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artist.DrawBounds (
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element.core, tile,
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element.core,
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[]artist.Pattern {
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patterns.Uhex(0xFF0000FF),
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patterns.Uhex(0x00FF00FF),
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@@ -49,11 +49,11 @@ func (element *Mouse) redo () {
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func (element *Mouse) draw () {
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bounds := element.Bounds()
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pattern := element.theme.Pattern (
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theme.PatternAccent,
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theme.PatternState { },
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accent := element.theme.Color (
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theme.ColorAccent,
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theme.State { },
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element.c)
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pattern.Draw(element.core, bounds)
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shapes.FillColorRectangle(element.core, accent, bounds)
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shapes.StrokeColorRectangle (
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element.core,
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artist.Hex(0x000000FF),
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