Scrollbars can be dragged with the mouse
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3e8523f37a
commit
d435f5a6a9
@ -19,6 +19,8 @@ type ScrollContainer struct {
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horizontal struct {
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exists bool
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enabled bool
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dragging bool
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dragOffset image.Point
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gutter image.Rectangle
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bar image.Rectangle
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}
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@ -26,6 +28,8 @@ type ScrollContainer struct {
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vertical struct {
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exists bool
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enabled bool
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dragging bool
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dragOffset image.Point
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gutter image.Rectangle
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bar image.Rectangle
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}
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@ -106,19 +110,40 @@ func (element *ScrollContainer) HandleKeyUp (key tomo.Key, modifiers tomo.Modifi
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}
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func (element *ScrollContainer) HandleMouseDown (x, y int, button tomo.Button) {
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if child, ok := element.child.(tomo.MouseTarget); ok {
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point := image.Pt(x, y)
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if point.In(element.horizontal.gutter) {
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element.horizontal.dragging = true
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element.dragHorizontalBar(point)
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} else if point.In(element.vertical.gutter) {
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element.vertical.dragging = true
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element.dragVerticalBar(point)
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} else if child, ok := element.child.(tomo.MouseTarget); ok {
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child.HandleMouseDown(x, y, button)
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}
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}
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func (element *ScrollContainer) HandleMouseUp (x, y int, button tomo.Button) {
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if child, ok := element.child.(tomo.MouseTarget); ok {
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if element.horizontal.dragging {
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element.horizontal.dragging = false
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} else if element.vertical.dragging {
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element.vertical.dragging = false
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} else if child, ok := element.child.(tomo.MouseTarget); ok {
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child.HandleMouseUp(x, y, button)
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}
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}
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func (element *ScrollContainer) HandleMouseMove (x, y int) {
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if child, ok := element.child.(tomo.MouseTarget); ok {
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if element.horizontal.dragging {
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element.dragHorizontalBar(image.Pt(x, y))
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} else if element.vertical.dragging {
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element.dragVerticalBar(image.Pt(x, y))
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} else if child, ok := element.child.(tomo.MouseTarget); ok {
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child.HandleMouseMove(x, y)
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}
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}
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@ -324,6 +349,26 @@ func (element *ScrollContainer) drawVerticalBar () {
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element.vertical.bar)
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}
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func (element *ScrollContainer) dragHorizontalBar (mousePosition image.Point) {
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scrollX :=
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float64(element.child.ScrollContentBounds().Dx()) /
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float64(element.horizontal.gutter.Dx()) *
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float64 (
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mousePosition.X - element.horizontal.bar.Dx() / 2)
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scrollY := element.child.ScrollViewportBounds().Min.Y
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element.child.ScrollTo(image.Pt(int(scrollX), scrollY))
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}
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func (element *ScrollContainer) dragVerticalBar (mousePosition image.Point) {
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scrollY :=
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float64(element.child.ScrollContentBounds().Dy()) /
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float64(element.vertical.gutter.Dy()) *
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float64 (
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mousePosition.Y - element.vertical.bar.Dy() / 2)
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scrollX := element.child.ScrollViewportBounds().Min.X
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element.child.ScrollTo(image.Pt(scrollX, int(scrollY)))
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}
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func (element *ScrollContainer) updateMinimumSize () {
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width := theme.Padding() * 2
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height := theme.Padding() * 2
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