Labels may request an expanding height change
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@@ -21,7 +21,7 @@ func run () {
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world.Stages = map [string] func () {
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"start": func () {
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label := basic.NewLabel (
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"you are standing next to a river.", false)
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"you are standing next to a river.", true)
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button0 := basic.NewButton("go in the river")
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button0.OnClick(world.SwitchFunc("wet"))
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@@ -41,7 +41,7 @@ func run () {
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"wet": func () {
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label := basic.NewLabel (
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"you get completely soaked.\n" +
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"you die of hypothermia.", false)
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"you die of hypothermia.", true)
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button0 := basic.NewButton("try again")
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button0.OnClick(world.SwitchFunc("start"))
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@@ -58,7 +58,7 @@ func run () {
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"house": func () {
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label := basic.NewLabel (
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"you are standing in front of a delapidated " +
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"house.", false)
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"house.", true)
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button1 := basic.NewButton("go inside")
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button1.OnClick(world.SwitchFunc("inside"))
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@@ -78,7 +78,7 @@ func run () {
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"it is dark, but rays of light stream " +
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"through the window.\n" +
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"there is nothing particularly interesting " +
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"here.", false)
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"here.", true)
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button0 := basic.NewButton("go back outside")
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button0.OnClick(world.SwitchFunc("house"))
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@@ -92,7 +92,7 @@ func run () {
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"bear": func () {
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label := basic.NewLabel (
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"you come face to face with a bear.\n" +
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"it eats you (it was hungry).", false)
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"it eats you (it was hungry).", true)
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button0 := basic.NewButton("try again")
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button0.OnClick(world.SwitchFunc("start"))
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