The system can now focus previous, next
This commit is contained in:
parent
0a21f605fb
commit
e16195d274
@ -30,8 +30,10 @@ func (backend *Backend) NewEntity (owner tomo.Element) tomo.Entity {
|
||||
|
||||
func (ent *entity) unlink () {
|
||||
ent.propagate (func (child *entity) bool {
|
||||
child.window = nil
|
||||
if child.window != nil {
|
||||
delete(ent.window.system.drawingInvalid, child)
|
||||
}
|
||||
child.window = nil
|
||||
return true
|
||||
})
|
||||
|
||||
@ -61,17 +63,19 @@ func (ent *entity) setWindow (window *window) {
|
||||
})
|
||||
}
|
||||
|
||||
func (entity *entity) propagate (callback func (*entity) bool) {
|
||||
func (entity *entity) propagate (callback func (*entity) bool) bool {
|
||||
for _, child := range entity.children {
|
||||
if !callback(child) { break }
|
||||
child.propagate(callback)
|
||||
if !child.propagate(callback) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return callback(entity)
|
||||
}
|
||||
|
||||
func (entity *entity) childAt (point image.Point) *entity {
|
||||
for _, child := range entity.children {
|
||||
if point.In(child.bounds) {
|
||||
return child
|
||||
return child.childAt(point)
|
||||
}
|
||||
}
|
||||
return entity
|
||||
@ -190,12 +194,7 @@ func (entity *entity) Focused () bool {
|
||||
|
||||
func (entity *entity) Focus () {
|
||||
if entity.window == nil { return }
|
||||
previous := entity.window.focused
|
||||
entity.window.focused = entity
|
||||
if previous != nil {
|
||||
previous.element.(tomo.Focusable).HandleFocusChange()
|
||||
}
|
||||
entity.element.(tomo.Focusable).HandleFocusChange()
|
||||
entity.window.system.focus(entity)
|
||||
}
|
||||
|
||||
func (entity *entity) FocusNext () {
|
||||
|
@ -62,12 +62,55 @@ func (system *system) SetConfig (config tomo.Config) {
|
||||
})
|
||||
}
|
||||
|
||||
func (system *system) focus (entity *entity) {
|
||||
previous := system.focused
|
||||
system.focused = entity
|
||||
if previous != nil {
|
||||
previous.element.(tomo.Focusable).HandleFocusChange()
|
||||
}
|
||||
if entity != nil {
|
||||
entity.element.(tomo.Focusable).HandleFocusChange()
|
||||
}
|
||||
}
|
||||
|
||||
func (system *system) focusNext () {
|
||||
// TODO
|
||||
found := system.focused == nil
|
||||
focused := false
|
||||
system.propagate (func (entity *entity) bool {
|
||||
if found {
|
||||
// looking for the next element to select
|
||||
child, ok := entity.element.(tomo.Focusable)
|
||||
if ok && child.Enabled() {
|
||||
// found it
|
||||
entity.Focus()
|
||||
focused = true
|
||||
return false
|
||||
}
|
||||
} else {
|
||||
// looking for the current focused element
|
||||
if entity == system.focused {
|
||||
// found it
|
||||
found = true
|
||||
}
|
||||
}
|
||||
return true
|
||||
})
|
||||
|
||||
if !focused { system.focus(nil) }
|
||||
}
|
||||
|
||||
func (system *system) focusPrevious () {
|
||||
// TODO
|
||||
var behind *entity
|
||||
system.propagate (func (entity *entity) bool {
|
||||
if entity == system.focused {
|
||||
return false
|
||||
}
|
||||
|
||||
child, ok := entity.element.(tomo.Focusable)
|
||||
if ok && child.Enabled() { behind = entity }
|
||||
return true
|
||||
})
|
||||
system.focus(behind)
|
||||
}
|
||||
|
||||
func (system *system) propagate (callback func (*entity) bool) {
|
||||
|
@ -37,6 +37,9 @@ type Container interface {
|
||||
type Focusable interface {
|
||||
Element
|
||||
|
||||
// Enabled returns whether or not the element can currently accept focus.
|
||||
Enabled () bool
|
||||
|
||||
// HandleFocusChange is called when the element is focused or unfocused.
|
||||
HandleFocusChange ()
|
||||
}
|
||||
|
Reference in New Issue
Block a user