Replaced the chiseled box with the chiseled pattern

This commit is contained in:
2023-01-14 21:01:00 -05:00
parent 9540812a04
commit e83dde2d21
8 changed files with 115 additions and 284 deletions

View File

@@ -9,179 +9,93 @@ import "git.tebibyte.media/sashakoshka/tomo/defaultfont"
// none of these colors are final! TODO: generate these values from a theme
// file at startup.
var foregroundImage = artist.NewUniform(color.Gray16 { 0x0000})
var disabledForegroundImage = artist.NewUniform(color.Gray16 { 0x5555})
var accentImage = artist.NewUniform(color.RGBA { 0x40, 0x80, 0x90, 0xFF})
var highlightImage = artist.NewUniform(color.Gray16 { 0xEEEE })
var shadowImage = artist.NewUniform(color.Gray16 { 0x3333 })
var weakShadeImage = artist.NewUniform(color.Gray16 { 0x7777 })
var strokeImage = artist.NewUniform(color.Gray16 { 0x0000 })
var weakStrokeImage = artist.NewUniform(color.Gray16 { 0x3333 })
var insetShadowImage = artist.NewUniform(color.Gray16 { 0x7777 })
var backgroundImage = artist.NewUniform(color.Gray16 { 0xAAAA})
var backgroundProfile = artist.ShadingProfile {
Highlight: highlightImage,
Shadow: shadowImage,
Stroke: strokeImage,
Fill: backgroundImage,
StrokeWeight: 1,
ShadingWeight: 1,
}
var engravedBackgroundProfile = backgroundProfile.Engraved()
var raisedImage = artist.NewUniform(color.RGBA { 0x8D, 0x98, 0x94, 0xFF})
var raisedProfile = artist.ShadingProfile {
Highlight: highlightImage,
Shadow: shadowImage,
Stroke: strokeImage,
Fill: raisedImage,
StrokeWeight: 1,
ShadingWeight: 1,
}
var selectedRaisedProfile = artist.ShadingProfile {
Highlight: highlightImage,
Shadow: shadowImage,
Stroke: accentImage,
Fill: raisedImage,
StrokeWeight: 1,
ShadingWeight: 1,
}
var engravedRaisedProfile = artist.ShadingProfile {
Highlight: weakShadeImage,
Shadow: raisedImage,
Stroke: strokeImage,
Fill: raisedImage,
StrokeWeight: 1,
ShadingWeight: 1,
}
var selectedEngravedRaisedProfile = artist.ShadingProfile {
Highlight: insetShadowImage,
Shadow: raisedImage,
Stroke: accentImage,
Fill: raisedImage,
StrokeWeight: 1,
ShadingWeight: 1,
}
var disabledRaisedProfile = artist.ShadingProfile {
Highlight: weakShadeImage,
Shadow: weakShadeImage,
Stroke: weakStrokeImage,
Fill: backgroundImage,
StrokeWeight: 1,
ShadingWeight: 0,
func hex (color uint32) (c color.RGBA) {
c.A = uint8(color)
c.B = uint8(color >> 8)
c.G = uint8(color >> 16)
c.R = uint8(color >> 24)
return
}
var inputImage = artist.NewUniform(color.Gray16 { 0xFFFF })
var inputProfile = artist.ShadingProfile {
Highlight: insetShadowImage,
Shadow: inputImage,
Stroke: strokeImage,
Fill: inputImage,
StrokeWeight: 1,
ShadingWeight: 1,
}
var selectedInputProfile = artist.ShadingProfile {
Highlight: insetShadowImage,
Shadow: inputImage,
Stroke: accentImage,
Fill: inputImage,
StrokeWeight: 1,
ShadingWeight: 1,
}
var disabledInputProfile = artist.ShadingProfile {
Highlight: weakShadeImage,
Shadow: backgroundImage,
Stroke: accentImage,
Fill: backgroundImage,
StrokeWeight: 1,
ShadingWeight: 0,
}
var accentPattern = artist.NewUniform(hex(0x408090FF))
var backgroundPattern = artist.NewUniform(color.Gray16 { 0xAAAA })
var foregroundPattern = artist.NewUniform(color.Gray16 { 0x0000 })
var weakForegroundPattern = artist.NewUniform(color.Gray16 { 0x4444 })
var strokePattern = artist.NewUniform(color.Gray16 { 0x0000 })
// BackgroundProfile returns the shading profile to be used for backgrounds.
func BackgroundProfile (engraved bool) artist.ShadingProfile {
if engraved {
return engravedBackgroundProfile
var buttonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
Weight: 1,
Stroke: artist.Chiseled {
Highlight: artist.NewUniform(hex(0xCCD5D2FF)),
Shadow: artist.NewUniform(hex(0x4B5B59FF)),
},
},
artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
var selectedButtonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
Weight: 1,
Stroke: artist.Chiseled {
Highlight: artist.NewUniform(hex(0xCCD5D2FF)),
Shadow: artist.NewUniform(hex(0x4B5B59FF)),
},
},
artist.Border { Weight: 1, Stroke: accentPattern },
artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
var pressedButtonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
Weight: 1,
Stroke: artist.Chiseled {
Highlight: artist.NewUniform(hex(0x4B5B59FF)),
Shadow: artist.NewUniform(hex(0x8D9894FF)),
},
},
artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
var disabledButtonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: weakForegroundPattern },
artist.Border { Stroke: backgroundPattern })
var sunkenPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
Weight: 1,
Stroke: artist.Chiseled {
Highlight: artist.NewUniform(hex(0x373C3AFF)),
Shadow: artist.NewUniform(hex(0xDBDBDBFF)),
},
},
artist.Border { Stroke: backgroundPattern })
func AccentPattern () (artist.Pattern) { return accentPattern }
func BackgroundPattern () (artist.Pattern) { return backgroundPattern }
func SunkenPattern () (artist.Pattern) { return sunkenPattern}
func ForegroundPattern (enabled bool) (artist.Pattern) {
if enabled {
return foregroundPattern
} else {
return backgroundProfile
return weakForegroundPattern
}
}
// RaisedProfile returns the shading profile to be used for raised objects such
// as buttons.
func RaisedProfile (
engraved bool,
enabled bool,
selected bool,
) (
artist.ShadingProfile,
) {
func ButtonPattern (enabled, selected, pressed bool) (artist.Pattern) {
if enabled {
if engraved {
if selected {
return selectedEngravedRaisedProfile
} else {
return engravedRaisedProfile
}
if pressed {
return pressedButtonPattern
} else {
if selected {
return selectedRaisedProfile
return selectedButtonPattern
} else {
return raisedProfile
return buttonPattern
}
}
} else {
return disabledRaisedProfile
return disabledButtonPattern
}
}
// InputProfile returns the shading profile to be used for input fields.
func InputProfile (enabled bool, selected bool) artist.ShadingProfile {
if enabled {
if selected {
return selectedInputProfile
} else {
return inputProfile
}
} else {
return disabledInputProfile
}
}
// BackgroundImage returns the texture/color used for the fill of
// BackgroundProfile.
func BackgroundImage () artist.Pattern {
return backgroundImage
}
// RaisedImage returns the texture/color used for the fill of RaisedProfile.
func RaisedImage () artist.Pattern {
return raisedImage
}
// InputImage returns the texture/color used for the fill of InputProfile.
func InputImage () artist.Pattern {
return inputImage
}
// ForegroundImage returns the texture/color text and monochromatic icons should
// be drawn with.
func ForegroundImage () artist.Pattern {
return foregroundImage
}
// DisabledForegroundImage returns the texture/color text and monochromatic
// icons should be drawn with if they are disabled.
func DisabledForegroundImage () artist.Pattern {
return disabledForegroundImage
}
// AccentImage returns the accent texture/color.
func AccentImage () artist.Pattern {
return accentImage
}
// TODO: load fonts from an actual source instead of using basicfont
// TODO: load fonts from an actual source instead of using defaultfont
// FontFaceRegular returns the font face to be used for normal text.
func FontFaceRegular () font.Face {