Testing elements now conform to new API
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@ -23,7 +23,7 @@ type Artist struct {
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// NewArtist creates a new artist test element.
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func NewArtist () (element *Artist) {
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element = &Artist { }
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element.Core, element.core = core.NewCore(element.draw)
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element.Core, element.core = core.NewCore(element, element.draw)
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element.core.SetMinimumSize(240, 240)
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return
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}
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@ -24,7 +24,7 @@ type Mouse struct {
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// NewMouse creates a new mouse test element.
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func NewMouse () (element *Mouse) {
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element = &Mouse { c: theme.C("testing", "mouse") }
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element.Core, element.core = core.NewCore(element.draw)
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element.Core, element.core = core.NewCore(element, element.draw)
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element.core.SetMinimumSize(32, 32)
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return
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}
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@ -82,7 +82,7 @@ func (element *Mouse) HandleMouseUp (x, y int, button input.Button) {
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element.lastMousePos = mousePos
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}
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func (element *Mouse) HandleMouseMove (x, y int) {
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func (element *Mouse) HandleMotion (x, y int) {
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if !element.drawing { return }
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mousePos := image.Pt(x, y)
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element.core.DamageRegion (shapes.ColorLine (
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@ -90,5 +90,3 @@ func (element *Mouse) HandleMouseMove (x, y int) {
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element.lastMousePos, mousePos))
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element.lastMousePos = mousePos
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}
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func (element *Mouse) HandleMouseScroll (x, y int, deltaX, deltaY float64) { }
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