raw-buffer-api #1
51
artist/multiborder.go
Normal file
51
artist/multiborder.go
Normal file
@ -0,0 +1,51 @@
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package artist
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import "image"
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import "image/color"
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type Border struct {
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Weight int
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Stroke Pattern
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bounds image.Rectangle
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dx, dy int
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}
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type MultiBorder struct {
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borders []Border
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lastWidth, lastHeight int
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maxBorder int
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}
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func NewMultiBorder (borders ...Border) (multi *MultiBorder) {
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return &MultiBorder { borders: borders }
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}
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func (multi *MultiBorder) AtWhen (x, y, width, height int) (c color.RGBA) {
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if multi.lastWidth != width || multi.lastHeight != height {
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multi.recalculate(width, height)
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}
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point := image.Point { x, y }
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for index := multi.maxBorder; index >= 0; index -- {
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border := multi.borders[index]
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if point.In(border.bounds) {
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return border.Stroke.AtWhen (
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point.X - border.bounds.Min.X,
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point.Y - border.bounds.Min.Y,
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border.dx, border.dy)
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}
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}
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return
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}
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func (multi *MultiBorder) recalculate (width, height int) {
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bounds := image.Rect (0, 0, width, height)
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multi.maxBorder = 0
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for index, border := range multi.borders {
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multi.maxBorder = index
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multi.borders[index].bounds = bounds
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multi.borders[index].dx = bounds.Dx()
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multi.borders[index].dy = bounds.Dy()
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bounds = bounds.Inset(border.Weight)
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if bounds.Empty() { break }
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}
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}
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@ -42,7 +42,7 @@ func (element *Mouse) Handle (event tomo.Event) {
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artist.NewUniform(color.Black), 1,
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artist.NewUniform(color.Black), 1,
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element.Bounds())
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element.Bounds())
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artist.Line (
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artist.Line (
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element.core, artist.NewUniform(color.White), 1,
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element.core, artist.NewUniform(color.White), 3,
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image.Pt(1, 1),
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image.Pt(1, 1),
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image.Pt(resizeEvent.Width - 2, resizeEvent.Height - 2))
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image.Pt(resizeEvent.Width - 2, resizeEvent.Height - 2))
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artist.Line (
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artist.Line (
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