make-containers-better #10
@ -6,11 +6,9 @@ import "git.tebibyte.media/sashakoshka/tomo/theme"
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import "git.tebibyte.media/sashakoshka/tomo/config"
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import "git.tebibyte.media/sashakoshka/tomo/config"
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import "git.tebibyte.media/sashakoshka/tomo/elements"
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import "git.tebibyte.media/sashakoshka/tomo/elements"
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// ChildIterator represents an object that can iterate over a list of children,
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// Parent represents an object that can provide access to a list of child
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// calling a specified iterator function for each one. When keepGoing is false,
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// elements.
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// the iterator stops the current loop and OverChildren returns.
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type Parent interface {
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type ChildIterator interface {
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OverChildren (func (child elements.Element) (keepGoing bool))
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Child (index int) elements.Element
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Child (index int) elements.Element
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CountChildren () int
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CountChildren () int
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}
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}
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@ -20,7 +18,7 @@ type ChildIterator interface {
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// all of the event handlers. It also implements standard behavior for focus
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// all of the event handlers. It also implements standard behavior for focus
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// propagation and keyboard navigation.
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// propagation and keyboard navigation.
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type Propagator struct {
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type Propagator struct {
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iterator ChildIterator
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parent Parent
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drags [10]elements.MouseTarget
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drags [10]elements.MouseTarget
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focused bool
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focused bool
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@ -28,13 +26,13 @@ type Propagator struct {
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onFocusMotionRequest func (input.KeynavDirection) (granted bool)
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onFocusMotionRequest func (input.KeynavDirection) (granted bool)
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}
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}
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// NewPropagator creates a new event propagator that uses the specified iterator
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// NewPropagator creates a new event propagator that uses the specified parent
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// to access a list of child elements that will have events propagated to them.
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// to access a list of child elements that will have events propagated to them.
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// If iterator is nil, the function will return nil.
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// If parent is nil, the function will return nil.
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func NewPropagator (iterator ChildIterator) (propagator *Propagator) {
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func NewPropagator (parent Parent) (propagator *Propagator) {
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if iterator == nil { return nil }
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if parent == nil { return nil }
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propagator = &Propagator {
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propagator = &Propagator {
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iterator: iterator,
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parent: parent,
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}
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}
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return
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return
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}
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}
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@ -83,7 +81,7 @@ func (propagator *Propagator) HandleFocus (direction input.KeynavDirection) (acc
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// an element is currently focused, so we need to move the
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// an element is currently focused, so we need to move the
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// focus in the specified direction
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// focus in the specified direction
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firstFocusedChild :=
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firstFocusedChild :=
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propagator.iterator.Child(firstFocused).
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propagator.parent.Child(firstFocused).
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(elements.Focusable)
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(elements.Focusable)
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// before we move the focus, the currently focused child
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// before we move the focus, the currently focused child
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@ -96,11 +94,11 @@ func (propagator *Propagator) HandleFocus (direction input.KeynavDirection) (acc
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// find the previous/next focusable element relative to the
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// find the previous/next focusable element relative to the
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// currently focused element, if it exists.
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// currently focused element, if it exists.
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for index := firstFocused + int(direction);
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for index := firstFocused + int(direction);
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index < propagator.iterator.CountChildren() && index >= 0;
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index < propagator.parent.CountChildren() && index >= 0;
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index += int(direction) {
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index += int(direction) {
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child, focusable :=
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child, focusable :=
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propagator.iterator.Child(index).
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propagator.parent.Child(index).
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(elements.Focusable)
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(elements.Focusable)
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if focusable && child.HandleFocus(direction) {
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if focusable && child.HandleFocus(direction) {
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// we have found one, so we now actually move
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// we have found one, so we now actually move
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@ -222,7 +220,7 @@ func (propagator *Propagator) HandleMouseScroll (x, y int, deltaX, deltaY float6
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// SetTheme sets the theme of all children to the specified theme.
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// SetTheme sets the theme of all children to the specified theme.
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func (propagator *Propagator) SetTheme (theme theme.Theme) {
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func (propagator *Propagator) SetTheme (theme theme.Theme) {
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propagator.iterator.OverChildren (func (child elements.Element) bool {
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propagator.forChildren (func (child elements.Element) bool {
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typedChild, themeable := child.(elements.Themeable)
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typedChild, themeable := child.(elements.Themeable)
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if themeable {
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if themeable {
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typedChild.SetTheme(theme)
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typedChild.SetTheme(theme)
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@ -233,7 +231,7 @@ func (propagator *Propagator) SetTheme (theme theme.Theme) {
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// SetConfig sets the theme of all children to the specified config.
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// SetConfig sets the theme of all children to the specified config.
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func (propagator *Propagator) SetConfig (config config.Config) {
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func (propagator *Propagator) SetConfig (config config.Config) {
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propagator.iterator.OverChildren (func (child elements.Element) bool {
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propagator.forChildren (func (child elements.Element) bool {
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typedChild, configurable := child.(elements.Configurable)
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typedChild, configurable := child.(elements.Configurable)
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if configurable {
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if configurable {
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typedChild.SetConfig(config)
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typedChild.SetConfig(config)
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@ -265,32 +263,38 @@ func (propagator *Propagator) focusLastFocusableElement (
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) (
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) (
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ok bool,
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ok bool,
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) {
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) {
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focusables := []elements.Focusable { }
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propagator.forChildrenReverse (func (child elements.Element) bool {
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propagator.forFocusable (func (child elements.Focusable) bool {
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typedChild, focusable := child.(elements.Focusable)
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focusables = append(focusables, child)
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if focusable && typedChild.HandleFocus(direction) {
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return true
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})
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for index := len(focusables) - 1; index >= 0; index -- {
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child, focusable := focusables[index].(elements.Focusable)
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if focusable && child.HandleFocus(direction) {
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propagator.focused = true
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propagator.focused = true
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ok = true
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ok = true
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break
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return false
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}
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}
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}
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return true
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})
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return
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return
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}
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}
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// ----------- Iterator utilities ----------- //
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// ----------- Iterator utilities ----------- //
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// TODO: remove ChildIterator.OverChildren, reimplement that here, rework these
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func (propagator *Propagator) forChildren (callback func (child elements.Element) bool) {
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// methods based on that, add a reverse iteration method, and then rework
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for index := 0; index < propagator.parent.CountChildren(); index ++ {
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// focusLastFocusableElement based on that.
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child := propagator.parent.Child(index)
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if child == nil { continue }
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if callback(child) { break }
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}
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}
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func (propagator *Propagator) forChildrenReverse (callback func (child elements.Element) bool) {
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for index := propagator.parent.CountChildren() - 1; index > 0; index -- {
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child := propagator.parent.Child(index)
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if child == nil { continue }
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if callback(child) { break }
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}
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}
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func (propagator *Propagator) childAt (position image.Point) (child elements.Element) {
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func (propagator *Propagator) childAt (position image.Point) (child elements.Element) {
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propagator.iterator.OverChildren (func (current elements.Element) bool {
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propagator.forChildren (func (current elements.Element) bool {
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if position.In(current.Bounds()) {
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if position.In(current.Bounds()) {
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child = current
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child = current
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}
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}
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@ -300,7 +304,7 @@ func (propagator *Propagator) childAt (position image.Point) (child elements.Ele
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}
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}
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func (propagator *Propagator) forFocused (callback func (child elements.Focusable) bool) {
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func (propagator *Propagator) forFocused (callback func (child elements.Focusable) bool) {
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propagator.iterator.OverChildren (func (child elements.Element) bool {
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propagator.forChildren (func (child elements.Element) bool {
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typedChild, focusable := child.(elements.Focusable)
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typedChild, focusable := child.(elements.Focusable)
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if focusable && typedChild.Focused() {
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if focusable && typedChild.Focused() {
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if !callback(typedChild) { return false }
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if !callback(typedChild) { return false }
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@ -310,7 +314,7 @@ func (propagator *Propagator) forFocused (callback func (child elements.Focusabl
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}
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}
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func (propagator *Propagator) forFocusable (callback func (child elements.Focusable) bool) {
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func (propagator *Propagator) forFocusable (callback func (child elements.Focusable) bool) {
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propagator.iterator.OverChildren (func (child elements.Element) bool {
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propagator.forChildren (func (child elements.Element) bool {
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typedChild, focusable := child.(elements.Focusable)
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typedChild, focusable := child.(elements.Focusable)
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if focusable {
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if focusable {
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if !callback(typedChild) { return false }
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if !callback(typedChild) { return false }
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@ -320,7 +324,7 @@ func (propagator *Propagator) forFocusable (callback func (child elements.Focusa
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}
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}
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func (propagator *Propagator) forFlexible (callback func (child elements.Flexible) bool) {
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func (propagator *Propagator) forFlexible (callback func (child elements.Flexible) bool) {
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propagator.iterator.OverChildren (func (child elements.Element) bool {
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propagator.forChildren (func (child elements.Element) bool {
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typedChild, flexible := child.(elements.Flexible)
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typedChild, flexible := child.(elements.Flexible)
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if flexible {
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if flexible {
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if !callback(typedChild) { return false }
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if !callback(typedChild) { return false }
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