make-containers-better #10
100
elements/core/propagator.go
Normal file
100
elements/core/propagator.go
Normal file
@ -0,0 +1,100 @@
|
||||
package core
|
||||
|
||||
import "git.tebibyte.media/sashakoshka/tomo/input"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/theme"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/config"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/elements"
|
||||
|
||||
// ChildIterator represents an object that can iterate over a list of children,
|
||||
// calling a specified iterator function for each one. When keepGoing is false,
|
||||
// the iterator stops the current loop and OverChildren returns.
|
||||
type ChildIterator interface {
|
||||
OverChildren (func (child elements.Element) (keepGoing bool))
|
||||
}
|
||||
|
||||
// Propagator is a struct that can be embedded into elements that contain one or
|
||||
// more children in order to propagate events to them without having to write
|
||||
// all of the event handlers. It also implements standard behavior for focus
|
||||
// propagation and keyboard navigation.
|
||||
type Propagator struct {
|
||||
iterator ChildIterator
|
||||
drags [10]elements.MouseTarget
|
||||
}
|
||||
|
||||
// NewPropagator creates a new event propagator that uses the specified iterator
|
||||
// to access a list of child elements that will have events propagated to them.
|
||||
func NewPropagator (iterator ChildIterator) (propagator *Propagator) {
|
||||
propagator = &Propagator {
|
||||
iterator: iterator,
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Focused returns whether or not this element or any of its children
|
||||
// are currently focused.
|
||||
func (propagator *Propagator) Focused () (focused bool)
|
||||
|
||||
// Focus focuses this element, if its parent element grants the
|
||||
// request.
|
||||
func (propagator *Propagator) Focus ()
|
||||
|
||||
// HandleFocus causes this element to mark itself as focused. If the
|
||||
// element does not have children, it is disabled, or there are no more
|
||||
// selectable children in the given direction, it should return false
|
||||
// and do nothing. Otherwise, it should select itself and any children
|
||||
// (if applicable) and return true.
|
||||
func (propagator *Propagator) HandleFocus (direction input.KeynavDirection) (accepted bool)
|
||||
|
||||
// HandleDeselection causes this element to mark itself and all of its
|
||||
// children as unfocused.
|
||||
func (propagator *Propagator) HandleUnfocus ()
|
||||
|
||||
// OnFocusRequest sets a function to be called when this element wants
|
||||
// its parent element to focus it. Parent elements should return true if
|
||||
// the request was granted, and false if it was not. If the parent
|
||||
// element returns true, the element must act as if a HandleFocus call
|
||||
// was made with KeynavDirectionNeutral.
|
||||
func (propagator *Propagator) OnFocusRequest (func () (granted bool))
|
||||
|
||||
// OnFocusMotionRequest sets a function to be called when this
|
||||
// element wants its parent element to focus the element behind or in
|
||||
// front of it, depending on the specified direction. Parent elements
|
||||
// should return true if the request was granted, and false if it was
|
||||
// not.
|
||||
func (propagator *Propagator) OnFocusMotionRequest (func (direction input.KeynavDirection) (granted bool))
|
||||
|
||||
// HandleKeyDown is called when a key is pressed down or repeated while
|
||||
// this element has keyboard focus. It is important to note that not
|
||||
// every key down event is guaranteed to be paired with exactly one key
|
||||
// up event. This is the reason a list of modifier keys held down at the
|
||||
// time of the key press is given.
|
||||
func (propagator *Propagator) HandleKeyDown (key input.Key, modifiers input.Modifiers)
|
||||
|
||||
// HandleKeyUp is called when a key is released while this element has
|
||||
// keyboard focus.
|
||||
func (propagator *Propagator) HandleKeyUp (key input.Key, modifiers input.Modifiers)
|
||||
|
||||
// HandleMouseDown is called when a mouse button is pressed down on this
|
||||
// element.
|
||||
func (propagator *Propagator) HandleMouseDown (x, y int, button input.Button)
|
||||
|
||||
// HandleMouseUp is called when a mouse button is released that was
|
||||
// originally pressed down on this element.
|
||||
func (propagator *Propagator) HandleMouseUp (x, y int, button input.Button)
|
||||
|
||||
// HandleMouseMove is called when the mouse is moved over this element,
|
||||
// or the mouse is moving while being held down and originally pressed
|
||||
// down on this element.
|
||||
func (propagator *Propagator) HandleMouseMove (x, y int)
|
||||
|
||||
// HandleScroll is called when the mouse is scrolled. The X and Y
|
||||
// direction of the scroll event are passed as deltaX and deltaY.
|
||||
func (propagator *Propagator) HandleMouseScroll (x, y int, deltaX, deltaY float64)
|
||||
|
||||
// SetTheme sets the element's theme to something fulfilling the
|
||||
// theme.Theme interface.
|
||||
func (propagator *Propagator) SetTheme (theme.Theme)
|
||||
|
||||
// SetConfig sets the element's configuration to something fulfilling
|
||||
// the config.Config interface.
|
||||
func (propagator *Propagator) SetConfig (config.Config)
|
Reference in New Issue
Block a user