robust-parenting #12
@ -1,4 +1,4 @@
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package element
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package elements
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import "git.tebibyte.media/sashakoshka/tomo/input"
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@ -3,31 +3,38 @@ package core
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import "image"
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import "image/color"
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import "git.tebibyte.media/sashakoshka/tomo/canvas"
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import "git.tebibyte.media/sashakoshka/tomo/elements"
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// Core is a struct that implements some core functionality common to most
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// widgets. It is meant to be embedded directly into a struct.
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type Core struct {
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canvas canvas.Canvas
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bounds image.Rectangle
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parent elements.Parent
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outer elements.Element
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metrics struct {
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minimumWidth int
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minimumHeight int
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}
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drawSizeChange func ()
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onMinimumSizeChange func ()
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onDamage func (region canvas.Canvas)
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drawSizeChange func ()
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onDamage func (region image.Rectangle)
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}
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// NewCore creates a new element core and its corresponding control.
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// NewCore creates a new element core and its corresponding control given the
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// element that it will be a part of. If outer is nil, this function will return
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// nil.
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func NewCore (
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outer elements.Element,
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drawSizeChange func (),
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) (
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core *Core,
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control CoreControl,
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) {
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if outer == nil { return }
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core = &Core {
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outer: outer,
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drawSizeChange: drawSizeChange,
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}
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control = CoreControl { core: core }
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@ -47,28 +54,32 @@ func (core *Core) MinimumSize () (width, height int) {
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return core.metrics.minimumWidth, core.metrics.minimumHeight
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}
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// MinimumSize fulfils the tomo.Element interface. This should not need to be
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// overridden, unless you want to detect when the element is parented or
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// unparented.
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func (core *Core) SetParent (parent elements.Parent) {
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if core.parent != nil {
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panic("core.SetParent: element already has a parent")
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}
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core.parent = parent
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}
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// DrawTo fulfills the tomo.Element interface. This should not need to be
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// overridden.
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func (core *Core) DrawTo (canvas canvas.Canvas, bounds image.Rectangle) {
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core.canvas = canvas
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core.bounds = bounds
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func (core *Core) DrawTo (
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canvas canvas.Canvas,
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bounds image.Rectangle,
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onDamage func (region image.Rectangle),
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) {
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core.canvas = canvas
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core.bounds = bounds
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core.onDamage = onDamage
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if core.drawSizeChange != nil && core.canvas != nil {
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core.drawSizeChange()
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}
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}
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// OnDamage fulfils the tomo.Element interface. This should not need to be
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// overridden.
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func (core *Core) OnDamage (callback func (region canvas.Canvas)) {
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core.onDamage = callback
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}
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// OnMinimumSizeChange fulfils the tomo.Element interface. This should not need
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// to be overridden.
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func (core *Core) OnMinimumSizeChange (callback func ()) {
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core.onMinimumSizeChange = callback
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}
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// CoreControl is a struct that can exert control over a Core struct. It can be
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// used as a canvas. It must not be directly embedded into an element, but
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// instead kept as a private member. When a Core struct is created, a
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@ -106,6 +117,16 @@ func (control CoreControl) Buffer () (data []color.RGBA, stride int) {
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return control.core.canvas.Buffer()
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}
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// Parent returns the element's parent.
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func (control CoreControl) Parent () elements.Parent {
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return control.core.parent
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}
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// Outer returns the outer element given when the control was constructed.
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func (control CoreControl) Outer () elements.Element {
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return control.core.outer
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}
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// HasImage returns true if the core has an allocated image buffer, and false if
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// it doesn't.
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func (control CoreControl) HasImage () (has bool) {
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@ -118,8 +139,7 @@ func (control CoreControl) DamageRegion (regions ...image.Rectangle) {
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if control.core.canvas == nil { return }
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if control.core.onDamage != nil {
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for _, region := range regions {
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control.core.onDamage (
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canvas.Cut(control.core.canvas, region))
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control.core.onDamage(region)
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}
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}
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}
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@ -141,8 +161,8 @@ func (control CoreControl) SetMinimumSize (width, height int) {
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core.metrics.minimumWidth = width
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core.metrics.minimumHeight = height
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if control.core.onMinimumSizeChange != nil {
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control.core.onMinimumSizeChange()
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if control.core.parent != nil {
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control.core.parent.NotifyMinimumSizeChange(control.core.outer)
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}
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}
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@ -6,9 +6,9 @@ import "git.tebibyte.media/sashakoshka/tomo/theme"
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import "git.tebibyte.media/sashakoshka/tomo/config"
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import "git.tebibyte.media/sashakoshka/tomo/elements"
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// Parent represents an object that can provide access to a list of child
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// Container represents an object that can provide access to a list of child
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// elements.
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type Parent interface {
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type Container interface {
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Child (index int) elements.Element
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CountChildren () int
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}
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@ -18,20 +18,20 @@ type Parent interface {
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// all of the event handlers. It also implements standard behavior for focus
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// propagation and keyboard navigation.
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type Propagator struct {
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parent Parent
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drags [10]elements.MouseTarget
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focused bool
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onFocusRequest func () (granted bool)
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core CoreControl
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container Container
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drags [10]elements.MouseTarget
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focused bool
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}
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// NewPropagator creates a new event propagator that uses the specified parent
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// to access a list of child elements that will have events propagated to them.
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// If parent is nil, the function will return nil.
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func NewPropagator (parent Parent) (propagator *Propagator) {
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if parent == nil { return nil }
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// NewPropagator creates a new event propagator that uses the specified
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// container to access a list of child elements that will have events propagated
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// to them. If container is nil, the function will return nil.
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func NewPropagator (container Container, core CoreControl) (propagator *Propagator) {
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if container == nil { return nil }
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propagator = &Propagator {
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parent: parent,
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core: core,
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container: container,
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}
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return
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}
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@ -47,8 +47,12 @@ func (propagator *Propagator) Focused () (focused bool) {
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// Focus focuses this element, if its parent element grants the
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// request.
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func (propagator *Propagator) Focus () {
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if propagator.onFocusRequest != nil {
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propagator.onFocusRequest()
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if propagator.focused == true { return }
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parent := propagator.core.Parent()
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if parent, ok := parent.(elements.FocusableParent); ok && parent != nil {
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propagator.focused = parent.RequestFocus (
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propagator.core.Outer().(elements.Focusable),
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input.KeynavDirectionNeutral)
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}
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}
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@ -86,7 +90,7 @@ func (propagator *Propagator) HandleFocus (direction input.KeynavDirection) (acc
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// an element is currently focused, so we need to move the
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// focus in the specified direction
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firstFocusedChild :=
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propagator.parent.Child(firstFocused).
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propagator.container.Child(firstFocused).
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(elements.Focusable)
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// before we move the focus, the currently focused child
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@ -99,11 +103,11 @@ func (propagator *Propagator) HandleFocus (direction input.KeynavDirection) (acc
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// find the previous/next focusable element relative to the
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// currently focused element, if it exists.
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for index := firstFocused + int(direction);
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index < propagator.parent.CountChildren() && index >= 0;
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index < propagator.container.CountChildren() && index >= 0;
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index += int(direction) {
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child, focusable :=
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propagator.parent.Child(index).
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propagator.container.Child(index).
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(elements.Focusable)
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if focusable && child.HandleFocus(direction) {
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// we have found one, so we now actually move
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@ -128,22 +132,6 @@ func (propagator *Propagator) HandleUnfocus () {
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propagator.focused = false
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}
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// OnFocusRequest sets a function to be called when this element wants its
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// parent element to focus it. Parent elements should return true if the request
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// was granted, and false if it was not. If the parent element returns true, the
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// element acts as if a HandleFocus call was made with KeynavDirectionNeutral.
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func (propagator *Propagator) OnFocusRequest (callback func () (granted bool)) {
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propagator.onFocusRequest = callback
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}
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// OnFocusMotionRequest sets a function to be called when this element wants its
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// parent element to focus the element behind or in front of it, depending on
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// the specified direction. Parent elements should return true if the request
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// was granted, and false if it was not.
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func (propagator *Propagator) OnFocusMotionRequest (
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callback func (direction input.KeynavDirection) (granted bool),
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) { }
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// HandleKeyDown propogates the keyboard event to the currently selected child.
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func (propagator *Propagator) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
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propagator.forFocused (func (child elements.Focusable) bool {
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@ -194,18 +182,16 @@ func (propagator *Propagator) HandleMouseUp (x, y int, button input.Button) {
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func (propagator *Propagator) HandleMouseMove (x, y int) {
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handled := false
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for _, child := range propagator.drags {
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if child != nil {
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child.HandleMouseMove(x, y)
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if child, ok := child.(elements.MotionTarget); ok {
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child.HandleMotion(x, y)
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handled = true
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}
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}
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if handled {
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child, handlesMouse :=
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propagator.childAt(image.Pt(x, y)).
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(elements.MouseTarget)
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if handlesMouse {
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child.HandleMouseMove(x, y)
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if !handled {
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child := propagator.childAt(image.Pt(x, y))
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if child, ok := child.(elements.MotionTarget); ok {
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child.HandleMotion(x, y)
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}
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}
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}
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@ -213,11 +199,9 @@ func (propagator *Propagator) HandleMouseMove (x, y int) {
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// HandleScroll propagates the mouse event to the element under the mouse
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// pointer.
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func (propagator *Propagator) HandleMouseScroll (x, y int, deltaX, deltaY float64) {
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child, handlesMouse :=
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propagator.childAt(image.Pt(x, y)).
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(elements.MouseTarget)
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if handlesMouse {
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child.HandleMouseScroll(x, y, deltaX, deltaY)
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child := propagator.childAt(image.Pt(x, y))
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if child, ok := child.(elements.ScrollTarget); ok {
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child.HandleScroll(x, y, deltaX, deltaY)
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}
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}
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@ -281,16 +265,16 @@ func (propagator *Propagator) focusLastFocusableElement (
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// ----------- Iterator utilities ----------- //
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func (propagator *Propagator) forChildren (callback func (child elements.Element) bool) {
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for index := 0; index < propagator.parent.CountChildren(); index ++ {
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child := propagator.parent.Child(index)
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for index := 0; index < propagator.container.CountChildren(); index ++ {
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child := propagator.container.Child(index)
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if child == nil { continue }
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if !callback(child) { break }
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}
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}
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func (propagator *Propagator) forChildrenReverse (callback func (child elements.Element) bool) {
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for index := propagator.parent.CountChildren() - 1; index > 0; index -- {
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child := propagator.parent.Child(index)
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for index := propagator.container.CountChildren() - 1; index > 0; index -- {
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child := propagator.container.Child(index)
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if child == nil { continue }
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if !callback(child) { break }
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}
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@ -327,8 +311,8 @@ func (propagator *Propagator) forFocusable (callback func (child elements.Focusa
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}
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func (propagator *Propagator) firstFocused () int {
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for index := 0; index < propagator.parent.CountChildren(); index ++ {
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child, focusable := propagator.parent.Child(index).(elements.Focusable)
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for index := 0; index < propagator.container.CountChildren(); index ++ {
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child, focusable := propagator.container.Child(index).(elements.Focusable)
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if focusable && child.Focused() {
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return index
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}
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@ -2,15 +2,15 @@ package core
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// import "runtime/debug"
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import "git.tebibyte.media/sashakoshka/tomo/input"
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import "git.tebibyte.media/sashakoshka/tomo/elements"
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// FocusableCore is a struct that can be embedded into objects to make them
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// focusable, giving them the default keynav behavior.
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type FocusableCore struct {
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core CoreControl
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focused bool
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enabled bool
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drawFocusChange func ()
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onFocusRequest func () (granted bool)
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onFocusMotionRequest func(input.KeynavDirection) (granted bool)
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}
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// NewFocusableCore creates a new focusability core and its corresponding
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@ -18,16 +18,18 @@ type FocusableCore struct {
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// state changes (which it should), a callback to draw and push the update can
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// be specified.
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func NewFocusableCore (
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core CoreControl,
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drawFocusChange func (),
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) (
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core *FocusableCore,
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focusable *FocusableCore,
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control FocusableCoreControl,
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) {
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core = &FocusableCore {
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focusable = &FocusableCore {
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core: core,
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drawFocusChange: drawFocusChange,
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enabled: true,
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}
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control = FocusableCoreControl { core: core }
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control = FocusableCoreControl { core: focusable }
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return
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}
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@ -39,13 +41,11 @@ func (core *FocusableCore) Focused () (focused bool) {
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// Focus focuses this element, if its parent element grants the request.
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func (core *FocusableCore) Focus () {
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if !core.enabled || core.focused { return }
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if core.onFocusRequest != nil {
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if core.onFocusRequest() {
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core.focused = true
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if core.drawFocusChange != nil {
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core.drawFocusChange()
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}
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}
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parent := core.core.Parent()
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if parent, ok := parent.(elements.FocusableParent); ok && parent != nil {
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core.focused = parent.RequestFocus (
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core.core.Outer().(elements.Focusable),
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input.KeynavDirectionNeutral)
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}
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}
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@ -76,24 +76,6 @@ func (core *FocusableCore) HandleUnfocus () {
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if core.drawFocusChange != nil { core.drawFocusChange() }
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}
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// OnFocusRequest sets a function to be called when this element
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// wants its parent element to focus it. Parent elements should return
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// true if the request was granted, and false if it was not.
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func (core *FocusableCore) OnFocusRequest (callback func () (granted bool)) {
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core.onFocusRequest = callback
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}
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// OnFocusMotionRequest sets a function to be called when this
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// element wants its parent element to focus the element behind or in
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// front of it, depending on the specified direction. Parent elements
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// should return true if the request was granted, and false if it was
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// not.
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func (core *FocusableCore) OnFocusMotionRequest (
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callback func (direction input.KeynavDirection) (granted bool),
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) {
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core.onFocusMotionRequest = callback
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}
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// Enabled returns whether or not the element is enabled.
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func (core *FocusableCore) Enabled () (enabled bool) {
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return core.enabled
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Reference in New Issue
Block a user