ecs #15
@ -4,11 +4,11 @@ import "fmt"
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import "time"
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import "image"
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import "image/color"
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import "git.tebibyte.media/sashakoshka/tomo"
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import "git.tebibyte.media/sashakoshka/tomo/canvas"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/shatter"
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import "git.tebibyte.media/sashakoshka/tomo/textdraw"
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import "git.tebibyte.media/sashakoshka/tomo/elements/core"
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import "git.tebibyte.media/sashakoshka/tomo/artist/shapes"
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import "git.tebibyte.media/sashakoshka/tomo/artist/patterns"
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import defaultfont "git.tebibyte.media/sashakoshka/tomo/default/font"
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@ -16,49 +16,50 @@ import defaultfont "git.tebibyte.media/sashakoshka/tomo/default/font"
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// Artist is an element that displays shapes and patterns drawn by the artist
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// package in order to test it.
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type Artist struct {
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	*core.Core
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	core core.CoreControl
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	entity tomo.Entity
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}
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// NewArtist creates a new artist test element.
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func NewArtist () (element *Artist) {
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	element = &Artist { }
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	element.Core, element.core = core.NewCore(element, element.draw)
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	element.core.SetMinimumSize(240, 240)
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	return
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func NewArtist () *Artist {
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	return &Artist { }
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}
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func (element *Artist) draw () {
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	bounds := element.Bounds()
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	patterns.Uhex(0x000000FF).Draw(element.core, bounds)
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func (element *Artist) Bind (entity tomo.Entity) {
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	element.entity = entity
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	entity.SetMinimumSize(240, 240)
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}
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func (element *Artist) Draw (destination canvas.Canvas) {
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	bounds := element.entity.Bounds()
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	patterns.Uhex(0x000000FF).Draw(destination, bounds)
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	drawStart := time.Now()
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	// 0, 0 - 3, 0
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	for x := 0; x < 4; x ++ {
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		element.colorLines(x + 1, element.cellAt(x, 0).Bounds())
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		element.colorLines(destination, x + 1, element.cellAt(destination, x, 0).Bounds())
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	}
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	// 4, 0
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	c40 := element.cellAt(4, 0)
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	c40 := element.cellAt(destination, 4, 0)
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	shapes.StrokeColorRectangle(c40, artist.Hex(0x888888FF), c40.Bounds(), 1)
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	shapes.ColorLine (
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		c40, artist.Hex(0xFF0000FF), 1,
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		c40.Bounds().Min, c40.Bounds().Max)
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	// 0, 1
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	c01 := element.cellAt(0, 1)
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	c01 := element.cellAt(destination, 0, 1)
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	shapes.StrokeColorRectangle(c01, artist.Hex(0x888888FF), c01.Bounds(), 1)
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	shapes.FillColorEllipse(element.core, artist.Hex(0x00FF00FF), c01.Bounds())
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	shapes.FillColorEllipse(destination, artist.Hex(0x00FF00FF), c01.Bounds())
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	// 1, 1 - 3, 1
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	for x := 1; x < 4; x ++ {
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		c := element.cellAt(x, 1)
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		c := element.cellAt(destination, x, 1)
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		shapes.StrokeColorRectangle (
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			element.core, artist.Hex(0x888888FF),
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			destination, artist.Hex(0x888888FF),
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			c.Bounds(), 1)
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		shapes.StrokeColorEllipse (
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			element.core,
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			destination,
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			[]color.RGBA {
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				artist.Hex(0xFF0000FF),
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				artist.Hex(0x00FF00FF),
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@ -68,7 +69,7 @@ func (element *Artist) draw () {
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	}
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	// 4, 1
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	c41 := element.cellAt(4, 1)
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	c41 := element.cellAt(destination, 4, 1)
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	shatterPos := c41.Bounds().Min
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	rocks := []image.Rectangle {
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		image.Rect(3, 12, 13, 23).Add(shatterPos),
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@ -85,46 +86,46 @@ func (element *Artist) draw () {
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			patterns.Uhex(0xFF00FFFF),
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			patterns.Uhex(0xFFFF00FF),
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			patterns.Uhex(0x00FFFFFF),
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		} [index % 5].Draw(element.core, tile)
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		} [index % 5].Draw(destination, tile)
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	}
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	// 0, 2
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	c02 := element.cellAt(0, 2)
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	c02 := element.cellAt(destination, 0, 2)
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	shapes.StrokeColorRectangle(c02, artist.Hex(0x888888FF), c02.Bounds(), 1)
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	shapes.FillEllipse(c02, c41, c02.Bounds())
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	// 1, 2
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	c12 := element.cellAt(1, 2)
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	c12 := element.cellAt(destination, 1, 2)
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	shapes.StrokeColorRectangle(c12, artist.Hex(0x888888FF), c12.Bounds(), 1)
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	shapes.StrokeEllipse(c12, c41, c12.Bounds(), 5)
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	// 2, 2
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	c22 := element.cellAt(2, 2)
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	c22 := element.cellAt(destination, 2, 2)
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	shapes.FillRectangle(c22, c41, c22.Bounds())
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	// 3, 2
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	c32 := element.cellAt(3, 2)
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	c32 := element.cellAt(destination, 3, 2)
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	shapes.StrokeRectangle(c32, c41, c32.Bounds(), 5)
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	// 4, 2
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	c42 := element.cellAt(4, 2)
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	c42 := element.cellAt(destination, 4, 2)
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	// 0, 3
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	c03 := element.cellAt(0, 3)
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	c03 := element.cellAt(destination, 0, 3)
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	patterns.Border {
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		Canvas: element.thingy(c42),
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		Inset:  artist.Inset { 8, 8, 8, 8 },
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	}.Draw(c03, c03.Bounds())
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	// 1, 3
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	c13 := element.cellAt(1, 3)
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	c13 := element.cellAt(destination, 1, 3)
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	patterns.Border {
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		Canvas: element.thingy(c42),
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		Inset:  artist.Inset { 8, 8, 8, 8 },
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	}.Draw(c13, c13.Bounds().Inset(10))
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	// 2, 3
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	c23 := element.cellAt(2, 3)
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	c23 := element.cellAt(destination, 2, 3)
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	patterns.Border {
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		Canvas: element.thingy(c42),
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		Inset:  artist.Inset { 8, 8, 8, 8 },
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@ -143,51 +144,51 @@ func (element *Artist) draw () {
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		drawTime.Milliseconds(),
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		drawTime.Microseconds())))
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	textDrawer.Draw (
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		element.core, artist.Hex(0xFFFFFFFF),
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		destination, artist.Hex(0xFFFFFFFF),
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		image.Pt(bounds.Min.X + 8, bounds.Max.Y - 24))
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}
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func (element *Artist) colorLines (weight int, bounds image.Rectangle) {
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func (element *Artist) colorLines (destination canvas.Canvas, weight int, bounds image.Rectangle) {
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	bounds = bounds.Inset(4)
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	c := artist.Hex(0xFFFFFFFF)
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	shapes.ColorLine(element.core, c, weight, bounds.Min, bounds.Max)
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	shapes.ColorLine(destination, c, weight, bounds.Min, bounds.Max)
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	shapes.ColorLine (
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		element.core, c, weight,
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		destination, c, weight,
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		image.Pt(bounds.Max.X, bounds.Min.Y),
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		image.Pt(bounds.Min.X, bounds.Max.Y))
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	shapes.ColorLine (
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		element.core, c, weight,
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		destination, c, weight,
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		image.Pt(bounds.Max.X, bounds.Min.Y + 16),
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		image.Pt(bounds.Min.X, bounds.Max.Y - 16))
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	shapes.ColorLine (
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		element.core, c, weight,
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		destination, c, weight,
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		image.Pt(bounds.Min.X, bounds.Min.Y + 16),
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		image.Pt(bounds.Max.X, bounds.Max.Y - 16))
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	shapes.ColorLine (
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		element.core, c, weight,
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		destination, c, weight,
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		image.Pt(bounds.Min.X + 20, bounds.Min.Y),
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		image.Pt(bounds.Max.X - 20, bounds.Max.Y))
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	shapes.ColorLine (
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		element.core, c, weight,
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		destination, c, weight,
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		image.Pt(bounds.Max.X - 20, bounds.Min.Y),
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		image.Pt(bounds.Min.X + 20, bounds.Max.Y))
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	shapes.ColorLine (
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		element.core, c, weight,
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		destination, c, weight,
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		image.Pt(bounds.Min.X, bounds.Min.Y + bounds.Dy() / 2),
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		image.Pt(bounds.Max.X, bounds.Min.Y + bounds.Dy() / 2))
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	shapes.ColorLine (
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		element.core, c, weight,
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		destination, c, weight,
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		image.Pt(bounds.Min.X + bounds.Dx() / 2, bounds.Min.Y),
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		image.Pt(bounds.Min.X + bounds.Dx() / 2, bounds.Max.Y))
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}
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func (element *Artist) cellAt (x, y int) (canvas.Canvas) {
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	bounds := element.Bounds()
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func (element *Artist) cellAt (destination canvas.Canvas, x, y int) (canvas.Canvas) {
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	bounds := element.entity.Bounds()
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	cellBounds := image.Rectangle { }
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	cellBounds.Min = bounds.Min
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	cellBounds.Max.X = bounds.Min.X + bounds.Dx() / 5
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	cellBounds.Max.Y = bounds.Min.Y + (bounds.Dy() - 48) / 4
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	return canvas.Cut (element.core, cellBounds.Add (image.Pt (
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	return canvas.Cut (destination, cellBounds.Add (image.Pt (
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		x * cellBounds.Dx(),
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		y * cellBounds.Dy())))
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}
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@ -4,17 +4,16 @@ import "image"
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import "git.tebibyte.media/sashakoshka/tomo"
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import "git.tebibyte.media/sashakoshka/tomo/input"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/canvas"
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import "git.tebibyte.media/sashakoshka/tomo/artist/shapes"
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import "git.tebibyte.media/sashakoshka/tomo/elements/core"
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import "git.tebibyte.media/sashakoshka/tomo/default/theme"
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import "git.tebibyte.media/sashakoshka/tomo/default/config"
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// Mouse is an element capable of testing mouse input. When the mouse is clicked
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// and dragged on it, it draws a trail.
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type Mouse struct {
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	*core.Core
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	core core.CoreControl
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	drawing      bool
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	entity       tomo.Entity
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	pressed      bool
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	lastMousePos image.Point
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	config config.Wrapped
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@ -24,69 +23,62 @@ type Mouse struct {
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// NewMouse creates a new mouse test element.
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func NewMouse () (element *Mouse) {
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	element = &Mouse { }
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	element.theme.Case = tomo.C("tomo", "piano")
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	element.Core, element.core = core.NewCore(element, element.draw)
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	element.core.SetMinimumSize(32, 32)
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	element.theme.Case = tomo.C("tomo", "mouse")
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	return
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}
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func (element *Mouse) Bind (entity tomo.Entity) {
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	element.entity = entity
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	entity.SetMinimumSize(32, 32)
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}
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func (element *Mouse) Draw (destination canvas.Canvas) {
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	bounds := element.entity.Bounds()
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	accent := element.theme.Color (
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		tomo.ColorAccent,
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		tomo.State { })
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	shapes.FillColorRectangle(destination, accent, bounds)
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	shapes.StrokeColorRectangle (
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		destination,
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		artist.Hex(0x000000FF),
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		bounds, 1)
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	shapes.ColorLine (
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		destination, artist.Hex(0xFFFFFFFF), 1,
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		bounds.Min.Add(image.Pt(1, 1)),
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		bounds.Min.Add(image.Pt(bounds.Dx() - 2, bounds.Dy() - 2)))
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	shapes.ColorLine (
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		destination, artist.Hex(0xFFFFFFFF), 1,
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		bounds.Min.Add(image.Pt(1, bounds.Dy() - 2)),
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		bounds.Min.Add(image.Pt(bounds.Dx() - 2, 1)))
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	if element.pressed {
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		shapes.ColorLine (
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			destination, artist.Hex(0x000000FF), 1,
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			bounds.Min, element.lastMousePos)
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	}
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}
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// SetTheme sets the element's theme.
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func (element *Mouse) SetTheme (new tomo.Theme) {
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	element.theme.Theme = new
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	element.redo()
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	element.entity.Invalidate()
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}
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// SetConfig sets the element's configuration.
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func (element *Mouse) SetConfig (new tomo.Config) {
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	element.config.Config = new
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	element.redo()
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}
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func (element *Mouse) redo () {
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	if !element.core.HasImage() { return }
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	element.draw()
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	element.core.DamageAll()
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}
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func (element *Mouse) draw () {
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	bounds := element.Bounds()
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	accent := element.theme.Color (
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		tomo.ColorAccent,
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		tomo.State { })
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	shapes.FillColorRectangle(element.core, accent, bounds)
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	shapes.StrokeColorRectangle (
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		element.core,
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		artist.Hex(0x000000FF),
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		bounds, 1)
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	shapes.ColorLine (
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		element.core, artist.Hex(0xFFFFFFFF), 1,
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		bounds.Min.Add(image.Pt(1, 1)),
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		bounds.Min.Add(image.Pt(bounds.Dx() - 2, bounds.Dy() - 2)))
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	shapes.ColorLine (
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		element.core, artist.Hex(0xFFFFFFFF), 1,
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		bounds.Min.Add(image.Pt(1, bounds.Dy() - 2)),
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		bounds.Min.Add(image.Pt(bounds.Dx() - 2, 1)))
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	element.entity.Invalidate()
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}
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func (element *Mouse) HandleMouseDown (x, y int, button input.Button) {
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	element.drawing = true
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	element.lastMousePos = image.Pt(x, y)
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	element.pressed = true
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}
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func (element *Mouse) HandleMouseUp (x, y int, button input.Button) {
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	element.drawing = false
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	mousePos := image.Pt(x, y)
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	element.core.DamageRegion (shapes.ColorLine (
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		element.core, artist.Hex(0x000000FF), 1,
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		element.lastMousePos, mousePos))
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	element.lastMousePos = mousePos
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	element.pressed = false
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}
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func (element *Mouse) HandleMotion (x, y int) {
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	if !element.drawing { return }
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	mousePos := image.Pt(x, y)
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	element.core.DamageRegion (shapes.ColorLine (
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		element.core, artist.Hex(0x000000FF), 1,
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		element.lastMousePos, mousePos))
 | 
			
		||||
	element.lastMousePos = mousePos
 | 
			
		||||
	if !element.pressed { return }
 | 
			
		||||
	element.lastMousePos = image.Pt(x, y)
 | 
			
		||||
	element.entity.Invalidate()
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user