data-oriented-patterns #9
@ -1,46 +0,0 @@
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package artist
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import "image/color"
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// Beveled is a pattern that has a highlight section and a shadow section.
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type Beveled [2]Pattern
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// AtWhen satisfies the Pattern interface.
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func (pattern Beveled) AtWhen (x, y, width, height int) (c color.RGBA) {
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return QuadBeveled {
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pattern[0],
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pattern[1],
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pattern[1],
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pattern[0],
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}.AtWhen(x, y, width, height)
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}
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// QuadBeveled is like Beveled, but with four sides. A pattern can be specified
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// for each one.
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type QuadBeveled [4]Pattern
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// AtWhen satisfies the Pattern interface.
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func (pattern QuadBeveled) AtWhen (x, y, width, height int) (c color.RGBA) {
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bottom := y > height / 2
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right := x > width / 2
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top := !bottom
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left := !right
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side := 0
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switch {
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case top && left:
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if x < y { side = 3 } else { side = 0 }
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case top && right:
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if width - x > y { side = 0 } else { side = 1 }
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case bottom && left:
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if x < height - y { side = 3 } else { side = 2 }
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case bottom && right:
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if width - x > height - y { side = 2 } else { side = 1 }
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}
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return pattern[side].AtWhen(x, y, width, height)
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}
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@ -1,111 +0,0 @@
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package artist
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import "image"
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import "image/color"
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// Bordered is a pattern with a border and a fill.
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type Bordered struct {
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Fill Pattern
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Stroke
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}
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// AtWhen satisfies the Pattern interface.
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func (pattern Bordered) AtWhen (x, y, width, height int) (c color.RGBA) {
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outerBounds := image.Rectangle { Max: image.Point { width, height }}
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innerBounds := outerBounds.Inset(pattern.Weight)
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if (image.Point { x, y }).In (innerBounds) {
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return pattern.Fill.AtWhen (
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x - pattern.Weight,
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y - pattern.Weight,
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innerBounds.Dx(), innerBounds.Dy())
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} else {
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return pattern.Stroke.AtWhen(x, y, width, height)
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}
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}
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// Stroke represents a stoke that has a weight and a pattern.
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type Stroke struct {
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Weight int
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Pattern
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}
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type borderInternal struct {
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weight int
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stroke Pattern
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bounds image.Rectangle
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dx, dy int
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}
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// MultiBordered is a pattern that allows multiple borders of different lengths
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// to be inset within one another. The final border is treated as a fill color,
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// and its weight does not matter.
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type MultiBordered struct {
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borders []borderInternal
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lastWidth, lastHeight int
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maxBorder int
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}
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// NewMultiBordered creates a new MultiBordered pattern from the given list of
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// borders.
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func NewMultiBordered (borders ...Stroke) (multi *MultiBordered) {
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internalBorders := make([]borderInternal, len(borders))
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for index, border := range borders {
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internalBorders[index].weight = border.Weight
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internalBorders[index].stroke = border.Pattern
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}
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return &MultiBordered { borders: internalBorders }
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}
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// AtWhen satisfies the Pattern interface.
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func (multi *MultiBordered) AtWhen (x, y, width, height int) (c color.RGBA) {
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if multi.lastWidth != width || multi.lastHeight != height {
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multi.recalculate(width, height)
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}
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point := image.Point { x, y }
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for index := multi.maxBorder; index >= 0; index -- {
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border := multi.borders[index]
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if point.In(border.bounds) {
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return border.stroke.AtWhen (
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point.X - border.bounds.Min.X,
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point.Y - border.bounds.Min.Y,
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border.dx, border.dy)
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}
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}
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return
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}
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func (multi *MultiBordered) recalculate (width, height int) {
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bounds := image.Rect (0, 0, width, height)
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multi.maxBorder = 0
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for index, border := range multi.borders {
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multi.maxBorder = index
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multi.borders[index].bounds = bounds
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multi.borders[index].dx = bounds.Dx()
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multi.borders[index].dy = bounds.Dy()
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bounds = bounds.Inset(border.weight)
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if bounds.Empty() { break }
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}
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}
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// Padded is a pattern that surrounds a central fill pattern with a border that
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// can have a different width for each side.
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type Padded struct {
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Fill Pattern
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Stroke Pattern
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Sides []int
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}
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// AtWhen satisfies the Pattern interface.
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func (pattern Padded) AtWhen (x, y, width, height int) (c color.RGBA) {
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innerBounds := image.Rect (
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pattern.Sides[3], pattern.Sides[0],
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width - pattern.Sides[1], height - pattern.Sides[2])
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if (image.Point { x, y }).In (innerBounds) {
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return pattern.Fill.AtWhen (
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x - pattern.Sides[3],
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y - pattern.Sides[0],
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innerBounds.Dx(), innerBounds.Dy())
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} else {
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return pattern.Stroke.AtWhen(x, y, width, height)
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}
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}
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@ -1,51 +0,0 @@
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package artist
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import "image/color"
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// Checkered is a pattern that produces a grid of two alternating colors.
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type Checkered struct {
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First Pattern
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Second Pattern
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CellWidth, CellHeight int
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}
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// AtWhen satisfies the Pattern interface.
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func (pattern Checkered) AtWhen (x, y, width, height int) (c color.RGBA) {
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twidth := pattern.CellWidth * 2
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theight := pattern.CellHeight * 2
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x %= twidth
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y %= theight
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if x < 0 { x += twidth }
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if y < 0 { x += theight }
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n := 0
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if x >= pattern.CellWidth { n ++ }
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if y >= pattern.CellHeight { n ++ }
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x %= pattern.CellWidth
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y %= pattern.CellHeight
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if n % 2 == 0 {
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return pattern.First.AtWhen (
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x, y, pattern.CellWidth, pattern.CellHeight)
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} else {
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return pattern.Second.AtWhen (
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x, y, pattern.CellWidth, pattern.CellHeight)
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}
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}
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// Tiled is a pattern that tiles another pattern accross a grid.
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type Tiled struct {
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Pattern
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CellWidth, CellHeight int
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}
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// AtWhen satisfies the Pattern interface.
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func (pattern Tiled) AtWhen (x, y, width, height int) (c color.RGBA) {
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x %= pattern.CellWidth
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y %= pattern.CellHeight
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if x < 0 { x += pattern.CellWidth }
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if y < 0 { y += pattern.CellHeight }
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return pattern.Pattern.AtWhen (
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x, y, pattern.CellWidth, pattern.CellHeight)
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}
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@ -1,33 +0,0 @@
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package artist
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import "math"
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import "image/color"
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// EllipticallyBordered is a pattern with a border and a fill that is elliptical
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// in shape.
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type EllipticallyBordered struct {
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Fill Pattern
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Stroke
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}
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// AtWhen satisfies the Pattern interface.
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func (pattern EllipticallyBordered) AtWhen (x, y, width, height int) (c color.RGBA) {
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xf := (float64(x) + 0.5) / float64(width ) * 2 - 1
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yf := (float64(y) + 0.5) / float64(height) * 2 - 1
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distance := math.Sqrt(xf * xf + yf * yf)
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var radius float64
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if width < height {
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// vertical
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radius = 1 - float64(pattern.Weight * 2) / float64(width)
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} else {
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// horizontal
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radius = 1 - float64(pattern.Weight * 2) / float64(height)
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}
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if distance < radius {
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return pattern.Fill.AtWhen(x, y, width, height)
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} else {
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return pattern.Stroke.AtWhen(x, y, width, height)
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}
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}
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12
artist/color.go
Normal file
12
artist/color.go
Normal file
@ -0,0 +1,12 @@
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package artist
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import "image/color"
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// Hex creates a color.RGBA value from an RGBA integer value.
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func Hex (color uint32) (c color.RGBA) {
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c.A = uint8(color)
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c.B = uint8(color >> 8)
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c.G = uint8(color >> 16)
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c.R = uint8(color >> 24)
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return
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}
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@ -1,5 +1,2 @@
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// Package artist provides a simple 2D drawing library for canvas.Canvas.
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// Package artist provides a simple 2D drawing library for canvas.Canvas.
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// Artist's drawing functions take in things called patterns, which are sampled
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// as a source in order to color and texture drawn shapes. Patterns can be
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// mixed together and composited to create new, more complex patterns.
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package artist
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package artist
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@ -1,30 +0,0 @@
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package artist
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import "math"
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import "image/color"
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// Dotted is a pattern that produces a grid of circles.
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type Dotted struct {
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Background Pattern
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Foreground Pattern
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Size int
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Spacing int
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}
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// AtWhen satisfies the Pattern interface.
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func (pattern Dotted) AtWhen (x, y, width, height int) (c color.RGBA) {
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xm := x % pattern.Spacing
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ym := y % pattern.Spacing
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if xm < 0 { xm += pattern.Spacing }
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if ym < 0 { xm += pattern.Spacing }
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radius := float64(pattern.Size) / 2
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spacing := float64(pattern.Spacing) / 2 - 0.5
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xf := float64(xm) - spacing
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yf := float64(ym) - spacing
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if math.Sqrt(xf * xf + yf * yf) > radius {
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return pattern.Background.AtWhen(x, y, width, height)
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} else {
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return pattern.Foreground.AtWhen(x, y, width, height)
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}
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}
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@ -1,145 +0,0 @@
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package artist
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import "math"
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import "image"
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import "image/color"
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import "git.tebibyte.media/sashakoshka/tomo/canvas"
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// FillEllipse draws a filled ellipse with the specified pattern.
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func FillEllipse (
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destination canvas.Canvas,
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source Pattern,
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bounds image.Rectangle,
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) (
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updatedRegion image.Rectangle,
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) {
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bounds = bounds.Canon()
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data, stride := destination.Buffer()
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realWidth, realHeight := bounds.Dx(), bounds.Dy()
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bounds = bounds.Intersect(destination.Bounds()).Canon()
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if bounds.Empty() { return }
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updatedRegion = bounds
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width, height := bounds.Dx(), bounds.Dy()
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for y := 0; y < height; y ++ {
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for x := 0; x < width; x ++ {
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xf := (float64(x) + 0.5) / float64(realWidth) - 0.5
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yf := (float64(y) + 0.5) / float64(realHeight) - 0.5
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if math.Sqrt(xf * xf + yf * yf) <= 0.5 {
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data[x + bounds.Min.X + (y + bounds.Min.Y) * stride] =
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source.AtWhen(x, y, realWidth, realHeight)
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}
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}}
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return
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}
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// StrokeEllipse draws the outline of an ellipse with the specified line weight
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// and pattern.
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func StrokeEllipse (
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destination canvas.Canvas,
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source Pattern,
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weight int,
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bounds image.Rectangle,
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) {
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if weight < 1 { return }
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data, stride := destination.Buffer()
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bounds = bounds.Canon().Inset(weight - 1)
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width, height := bounds.Dx(), bounds.Dy()
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context := ellipsePlottingContext {
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data: data,
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stride: stride,
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source: source,
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width: width,
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height: height,
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weight: weight,
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bounds: bounds,
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}
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bounds.Max.X -= 1
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bounds.Max.Y -= 1
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radii := image.Pt (
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bounds.Dx() / 2,
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bounds.Dy() / 2)
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center := bounds.Min.Add(radii)
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x := float64(0)
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y := float64(radii.Y)
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// region 1 decision parameter
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decision1 :=
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float64(radii.Y * radii.Y) -
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float64(radii.X * radii.X * radii.Y) +
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(0.25 * float64(radii.X) * float64(radii.X))
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decisionX := float64(2 * radii.Y * radii.Y * int(x))
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decisionY := float64(2 * radii.X * radii.X * int(y))
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// draw region 1
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for decisionX < decisionY {
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context.plot( int(x) + center.X, int(y) + center.Y)
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context.plot(-int(x) + center.X, int(y) + center.Y)
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context.plot( int(x) + center.X, -int(y) + center.Y)
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context.plot(-int(x) + center.X, -int(y) + center.Y)
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if (decision1 < 0) {
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x ++
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decisionX += float64(2 * radii.Y * radii.Y)
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decision1 += decisionX + float64(radii.Y * radii.Y)
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} else {
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x ++
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y --
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decisionX += float64(2 * radii.Y * radii.Y)
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decisionY -= float64(2 * radii.X * radii.X)
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decision1 +=
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decisionX - decisionY +
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float64(radii.Y * radii.Y)
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}
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}
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// region 2 decision parameter
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decision2 :=
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float64(radii.Y * radii.Y) * (x + 0.5) * (x + 0.5) +
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float64(radii.X * radii.X) * (y - 1) * (y - 1) -
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float64(radii.X * radii.X * radii.Y * radii.Y)
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// draw region 2
|
|
||||||
for y >= 0 {
|
|
||||||
context.plot( int(x) + center.X, int(y) + center.Y)
|
|
||||||
context.plot(-int(x) + center.X, int(y) + center.Y)
|
|
||||||
context.plot( int(x) + center.X, -int(y) + center.Y)
|
|
||||||
context.plot(-int(x) + center.X, -int(y) + center.Y)
|
|
||||||
|
|
||||||
if decision2 > 0 {
|
|
||||||
y --
|
|
||||||
decisionY -= float64(2 * radii.X * radii.X)
|
|
||||||
decision2 += float64(radii.X * radii.X) - decisionY
|
|
||||||
} else {
|
|
||||||
y --
|
|
||||||
x ++
|
|
||||||
decisionX += float64(2 * radii.Y * radii.Y)
|
|
||||||
decisionY -= float64(2 * radii.X * radii.X)
|
|
||||||
decision2 +=
|
|
||||||
decisionX - decisionY +
|
|
||||||
float64(radii.X * radii.X)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
type ellipsePlottingContext struct {
|
|
||||||
data []color.RGBA
|
|
||||||
stride int
|
|
||||||
source Pattern
|
|
||||||
width, height int
|
|
||||||
weight int
|
|
||||||
bounds image.Rectangle
|
|
||||||
}
|
|
||||||
|
|
||||||
func (context ellipsePlottingContext) plot (x, y int) {
|
|
||||||
if (image.Point { x, y }).In(context.bounds) {
|
|
||||||
squareAround (
|
|
||||||
context.data, context.stride, context.source, x, y,
|
|
||||||
context.width, context.height, context.weight)
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
package artist
|
|
||||||
|
|
||||||
import "image/color"
|
|
||||||
|
|
||||||
// Gradient is a pattern that interpolates between two colors.
|
|
||||||
type Gradient struct {
|
|
||||||
First Pattern
|
|
||||||
Second Pattern
|
|
||||||
Orientation
|
|
||||||
}
|
|
||||||
|
|
||||||
// AtWhen satisfies the Pattern interface.
|
|
||||||
func (pattern Gradient) AtWhen (x, y, width, height int) (c color.RGBA) {
|
|
||||||
var position float64
|
|
||||||
switch pattern.Orientation {
|
|
||||||
case OrientationVertical:
|
|
||||||
position = float64(y) / float64(height)
|
|
||||||
case OrientationDiagonalRight:
|
|
||||||
position = (float64(width - x) / float64(width) +
|
|
||||||
float64(y) / float64(height)) / 2
|
|
||||||
case OrientationHorizontal:
|
|
||||||
position = float64(x) / float64(width)
|
|
||||||
case OrientationDiagonalLeft:
|
|
||||||
position = (float64(x) / float64(width) +
|
|
||||||
float64(y) / float64(height)) / 2
|
|
||||||
}
|
|
||||||
|
|
||||||
firstColor := pattern.First.AtWhen(x, y, width, height)
|
|
||||||
secondColor := pattern.Second.AtWhen(x, y, width, height)
|
|
||||||
return LerpRGBA(firstColor, secondColor, position)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Lerp linearally interpolates between two integer values.
|
|
||||||
func Lerp (first, second int, fac float64) (n int) {
|
|
||||||
return int(float64(first) * (1 - fac) + float64(second) * fac)
|
|
||||||
}
|
|
||||||
|
|
||||||
// LerpRGBA linearally interpolates between two color.RGBA values.
|
|
||||||
func LerpRGBA (first, second color.RGBA, fac float64) (c color.RGBA) {
|
|
||||||
return color.RGBA {
|
|
||||||
R: uint8(Lerp(int(first.R), int(second.R), fac)),
|
|
||||||
G: uint8(Lerp(int(first.G), int(second.G), fac)),
|
|
||||||
B: uint8(Lerp(int(first.G), int(second.B), fac)),
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,7 +1,15 @@
|
|||||||
package theme
|
package artist
|
||||||
|
|
||||||
import "image"
|
import "image"
|
||||||
|
|
||||||
|
// Side represents one side of a rectangle.
|
||||||
|
type Side int; const (
|
||||||
|
SideTop Side = iota
|
||||||
|
SideRight
|
||||||
|
SideBottom
|
||||||
|
SideLeft
|
||||||
|
)
|
||||||
|
|
||||||
// Inset represents an inset amount for all four sides of a rectangle. The top
|
// Inset represents an inset amount for all four sides of a rectangle. The top
|
||||||
// side is at index zero, the right at index one, the bottom at index two, and
|
// side is at index zero, the right at index one, the bottom at index two, and
|
||||||
// the left at index three. These values may be negative.
|
// the left at index three. These values may be negative.
|
||||||
@ -40,3 +48,13 @@ func (inset Inset) Inverse () (prime Inset) {
|
|||||||
inset[3] * -1,
|
inset[3] * -1,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Horizontal returns the sum of SideRight and SideLeft.
|
||||||
|
func (inset Inset) Horizontal () int {
|
||||||
|
return inset[SideRight] + inset[SideLeft]
|
||||||
|
}
|
||||||
|
|
||||||
|
// Vertical returns the sum of SideTop and SideBottom.
|
||||||
|
func (inset Inset) Vertical () int {
|
||||||
|
return inset[SideTop] + inset[SideBottom]
|
||||||
|
}
|
143
artist/line.go
143
artist/line.go
@ -1,143 +0,0 @@
|
|||||||
package artist
|
|
||||||
|
|
||||||
import "image"
|
|
||||||
import "image/color"
|
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
|
||||||
|
|
||||||
// TODO: draw thick lines more efficiently
|
|
||||||
|
|
||||||
// Line draws a line from one point to another with the specified weight and
|
|
||||||
// pattern.
|
|
||||||
func Line (
|
|
||||||
destination canvas.Canvas,
|
|
||||||
source Pattern,
|
|
||||||
weight int,
|
|
||||||
min image.Point,
|
|
||||||
max image.Point,
|
|
||||||
) (
|
|
||||||
updatedRegion image.Rectangle,
|
|
||||||
) {
|
|
||||||
|
|
||||||
updatedRegion = image.Rectangle { Min: min, Max: max }.Canon()
|
|
||||||
updatedRegion.Max.X ++
|
|
||||||
updatedRegion.Max.Y ++
|
|
||||||
width := updatedRegion.Dx()
|
|
||||||
height := updatedRegion.Dy()
|
|
||||||
|
|
||||||
if abs(max.Y - min.Y) <
|
|
||||||
abs(max.X - min.X) {
|
|
||||||
|
|
||||||
if max.X < min.X {
|
|
||||||
temp := min
|
|
||||||
min = max
|
|
||||||
max = temp
|
|
||||||
}
|
|
||||||
lineLow(destination, source, weight, min, max, width, height)
|
|
||||||
} else {
|
|
||||||
|
|
||||||
if max.Y < min.Y {
|
|
||||||
temp := min
|
|
||||||
min = max
|
|
||||||
max = temp
|
|
||||||
}
|
|
||||||
lineHigh(destination, source, weight, min, max, width, height)
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
func lineLow (
|
|
||||||
destination canvas.Canvas,
|
|
||||||
source Pattern,
|
|
||||||
weight int,
|
|
||||||
min image.Point,
|
|
||||||
max image.Point,
|
|
||||||
width, height int,
|
|
||||||
) {
|
|
||||||
data, stride := destination.Buffer()
|
|
||||||
bounds := destination.Bounds()
|
|
||||||
|
|
||||||
deltaX := max.X - min.X
|
|
||||||
deltaY := max.Y - min.Y
|
|
||||||
yi := 1
|
|
||||||
|
|
||||||
if deltaY < 0 {
|
|
||||||
yi = -1
|
|
||||||
deltaY *= -1
|
|
||||||
}
|
|
||||||
|
|
||||||
D := (2 * deltaY) - deltaX
|
|
||||||
y := min.Y
|
|
||||||
|
|
||||||
for x := min.X; x < max.X; x ++ {
|
|
||||||
if !(image.Point { x, y }).In(bounds) { break }
|
|
||||||
squareAround(data, stride, source, x, y, width, height, weight)
|
|
||||||
// data[x + y * stride] = source.AtWhen(x, y, width, height)
|
|
||||||
if D > 0 {
|
|
||||||
y += yi
|
|
||||||
D += 2 * (deltaY - deltaX)
|
|
||||||
} else {
|
|
||||||
D += 2 * deltaY
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func lineHigh (
|
|
||||||
destination canvas.Canvas,
|
|
||||||
source Pattern,
|
|
||||||
weight int,
|
|
||||||
min image.Point,
|
|
||||||
max image.Point,
|
|
||||||
width, height int,
|
|
||||||
) {
|
|
||||||
data, stride := destination.Buffer()
|
|
||||||
bounds := destination.Bounds()
|
|
||||||
|
|
||||||
deltaX := max.X - min.X
|
|
||||||
deltaY := max.Y - min.Y
|
|
||||||
xi := 1
|
|
||||||
|
|
||||||
if deltaX < 0 {
|
|
||||||
xi = -1
|
|
||||||
deltaX *= -1
|
|
||||||
}
|
|
||||||
|
|
||||||
D := (2 * deltaX) - deltaY
|
|
||||||
x := min.X
|
|
||||||
|
|
||||||
for y := min.Y; y < max.Y; y ++ {
|
|
||||||
if !(image.Point { x, y }).In(bounds) { break }
|
|
||||||
squareAround(data, stride, source, x, y, width, height, weight)
|
|
||||||
// data[x + y * stride] = source.AtWhen(x, y, width, height)
|
|
||||||
if D > 0 {
|
|
||||||
x += xi
|
|
||||||
D += 2 * (deltaX - deltaY)
|
|
||||||
} else {
|
|
||||||
D += 2 * deltaX
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func abs (in int) (out int) {
|
|
||||||
if in < 0 { in *= -1}
|
|
||||||
out = in
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: this method of doing things sucks and can cause a segfault. we should
|
|
||||||
// not be doing it this way
|
|
||||||
func squareAround (
|
|
||||||
data []color.RGBA,
|
|
||||||
stride int,
|
|
||||||
source Pattern,
|
|
||||||
x, y, patternWidth, patternHeight, diameter int,
|
|
||||||
) {
|
|
||||||
minY := y - diameter + 1
|
|
||||||
minX := x - diameter + 1
|
|
||||||
maxY := y + diameter
|
|
||||||
maxX := x + diameter
|
|
||||||
for y = minY; y < maxY; y ++ {
|
|
||||||
for x = minX; x < maxX; x ++ {
|
|
||||||
data[x + y * stride] =
|
|
||||||
source.AtWhen(x, y, patternWidth, patternHeight)
|
|
||||||
}}
|
|
||||||
}
|
|
@ -1,33 +0,0 @@
|
|||||||
package artist
|
|
||||||
|
|
||||||
import "image/color"
|
|
||||||
|
|
||||||
// Noisy is a pattern that randomly interpolates between two patterns in a
|
|
||||||
// deterministic fashion.
|
|
||||||
type Noisy struct {
|
|
||||||
Low Pattern
|
|
||||||
High Pattern
|
|
||||||
Seed uint32
|
|
||||||
Harsh bool
|
|
||||||
}
|
|
||||||
|
|
||||||
// AtWhen satisfies the pattern interface.
|
|
||||||
func (pattern Noisy) AtWhen (x, y, width, height int) (c color.RGBA) {
|
|
||||||
// FIXME: this will occasionally generate "clumps"
|
|
||||||
special := uint32(x + y * 348905)
|
|
||||||
special += (pattern.Seed + 1) * 15485863
|
|
||||||
random := (special * special * special % 2038074743)
|
|
||||||
fac := float64(random) / 2038074743.0
|
|
||||||
|
|
||||||
if pattern.Harsh {
|
|
||||||
if fac > 0.5 {
|
|
||||||
return pattern.High.AtWhen(x, y, width, height)
|
|
||||||
} else {
|
|
||||||
return pattern.Low.AtWhen(x, y, width, height)
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
return LerpRGBA (
|
|
||||||
pattern.Low.AtWhen(x, y, width, height),
|
|
||||||
pattern.High.AtWhen(x, y, width, height), fac)
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,12 +1,67 @@
|
|||||||
package artist
|
package artist
|
||||||
|
|
||||||
import "image/color"
|
import "image"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/shatter"
|
||||||
|
|
||||||
// Pattern is capable of generating a pattern pixel by pixel.
|
// Pattern is capable of drawing to a canvas within the bounds of a given
|
||||||
|
// clipping rectangle.
|
||||||
type Pattern interface {
|
type Pattern interface {
|
||||||
// AtWhen returns the color of the pixel located at (x, y) relative to
|
// Draw draws to destination, using the bounds of destination as a width
|
||||||
// the origin point of the pattern (0, 0), when the pattern has the
|
// and height for things like gradients, bevels, etc. The pattern may
|
||||||
// specified width and height. Patterns may ignore the width and height
|
// not draw outside the union of destination.Bounds() and clip. The
|
||||||
// parameters, but it may be useful for some patterns such as gradients.
|
// clipping rectangle effectively takes a subset of the pattern. To
|
||||||
AtWhen (x, y, width, height int) (color.RGBA)
|
// change the bounds of the pattern itself, use canvas.Cut() on the
|
||||||
|
// destination before passing it to Draw().
|
||||||
|
Draw (destination canvas.Canvas, clip image.Rectangle)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Draw lets you use several clipping rectangles to draw a pattern.
|
||||||
|
func Draw (
|
||||||
|
destination canvas.Canvas,
|
||||||
|
source Pattern,
|
||||||
|
clips ...image.Rectangle,
|
||||||
|
) (
|
||||||
|
updatedRegion image.Rectangle,
|
||||||
|
) {
|
||||||
|
for _, clip := range clips {
|
||||||
|
source.Draw(destination, clip)
|
||||||
|
updatedRegion = updatedRegion.Union(clip)
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// DrawBounds lets you specify an overall bounding rectangle for drawing a
|
||||||
|
// pattern. The destination is cut to this rectangle.
|
||||||
|
func DrawBounds (
|
||||||
|
destination canvas.Canvas,
|
||||||
|
source Pattern,
|
||||||
|
bounds image.Rectangle,
|
||||||
|
) (
|
||||||
|
updatedRegion image.Rectangle,
|
||||||
|
) {
|
||||||
|
return Draw(canvas.Cut(destination, bounds), source, bounds)
|
||||||
|
}
|
||||||
|
|
||||||
|
// DrawShatter is like an inverse of Draw, drawing nothing in the areas
|
||||||
|
// specified in "rocks".
|
||||||
|
func DrawShatter (
|
||||||
|
destination canvas.Canvas,
|
||||||
|
source Pattern,
|
||||||
|
rocks ...image.Rectangle,
|
||||||
|
) (
|
||||||
|
updatedRegion image.Rectangle,
|
||||||
|
) {
|
||||||
|
tiles := shatter.Shatter(destination.Bounds(), rocks...)
|
||||||
|
return Draw(destination, source, tiles...)
|
||||||
|
}
|
||||||
|
|
||||||
|
// AllocateSample returns a new canvas containing the result of a pattern. The
|
||||||
|
// resulting canvas can be sourced from shape drawing functions. I beg of you
|
||||||
|
// please do not call this every time you need to draw a shape with a pattern on
|
||||||
|
// it because that is horrible and cruel to the computer.
|
||||||
|
func AllocateSample (source Pattern, width, height int) (allocated canvas.Canvas) {
|
||||||
|
allocated = canvas.NewBasicCanvas(width, height)
|
||||||
|
source.Draw(allocated, allocated.Bounds())
|
||||||
|
return
|
||||||
|
}
|
||||||
|
90
artist/patterns/border.go
Normal file
90
artist/patterns/border.go
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
package patterns
|
||||||
|
|
||||||
|
import "image"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
||||||
|
|
||||||
|
// Border is a pattern that behaves similarly to border-image in CSS. It divides
|
||||||
|
// a source canvas into nine sections...
|
||||||
|
//
|
||||||
|
// Inset[1]
|
||||||
|
// ┌──┴──┐
|
||||||
|
// ┌─┌─────┬─────┬─────┐
|
||||||
|
// Inset[0]─┤ │ 0 │ 1 │ 2 │
|
||||||
|
// └─├─────┼─────┼─────┤
|
||||||
|
// │ 3 │ 4 │ 5 │
|
||||||
|
// ├─────┼─────┼─────┤─┐
|
||||||
|
// │ 6 │ 7 │ 8 │ ├─Inset[2]
|
||||||
|
// └─────┴─────┴─────┘─┘
|
||||||
|
// └──┬──┘
|
||||||
|
// Inset[3]
|
||||||
|
//
|
||||||
|
// ... Where the bounds of section 4 are defined as the application of the
|
||||||
|
// pattern's inset to the canvas's bounds. The bounds of the other eight
|
||||||
|
// sections are automatically sized around it.
|
||||||
|
//
|
||||||
|
// When drawn to a destination canvas, the bounds of sections 1, 3, 4, 5, and 7
|
||||||
|
// are expanded or contracted to fit the destination's bounds. All sections
|
||||||
|
// are rendered as if they are Texture patterns, meaning these flexible sections
|
||||||
|
// will repeat to fill in any empty space.
|
||||||
|
//
|
||||||
|
// This pattern can be used to make a static image texture into something that
|
||||||
|
// responds well to being resized.
|
||||||
|
type Border struct {
|
||||||
|
canvas.Canvas
|
||||||
|
artist.Inset
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw draws the border pattern onto the destination canvas within the clipping
|
||||||
|
// bounds.
|
||||||
|
func (pattern Border) Draw (destination canvas.Canvas, clip image.Rectangle) {
|
||||||
|
bounds := clip.Canon().Intersect(destination.Bounds())
|
||||||
|
if bounds.Empty() { return }
|
||||||
|
|
||||||
|
srcSections := nonasect(pattern.Bounds(), pattern.Inset)
|
||||||
|
srcTextures := [9]Texture { }
|
||||||
|
for index, section := range srcSections {
|
||||||
|
srcTextures[index].Canvas = canvas.Cut(pattern, section)
|
||||||
|
}
|
||||||
|
|
||||||
|
dstSections := nonasect(destination.Bounds(), pattern.Inset)
|
||||||
|
for index, section := range dstSections {
|
||||||
|
srcTextures[index].Draw(canvas.Cut(destination, section), clip)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func nonasect (bounds image.Rectangle, inset artist.Inset) [9]image.Rectangle {
|
||||||
|
center := inset.Apply(bounds)
|
||||||
|
return [9]image.Rectangle {
|
||||||
|
// top
|
||||||
|
image.Rectangle {
|
||||||
|
bounds.Min,
|
||||||
|
center.Min },
|
||||||
|
image.Rect (
|
||||||
|
center.Min.X, bounds.Min.Y,
|
||||||
|
center.Max.X, center.Min.Y),
|
||||||
|
image.Rect (
|
||||||
|
center.Max.X, bounds.Min.Y,
|
||||||
|
bounds.Max.X, center.Min.Y),
|
||||||
|
|
||||||
|
// center
|
||||||
|
image.Rect (
|
||||||
|
bounds.Min.X, center.Min.Y,
|
||||||
|
center.Min.X, center.Max.Y),
|
||||||
|
center,
|
||||||
|
image.Rect (
|
||||||
|
center.Max.X, center.Min.Y,
|
||||||
|
bounds.Max.X, center.Max.Y),
|
||||||
|
|
||||||
|
// bottom
|
||||||
|
image.Rect (
|
||||||
|
bounds.Min.X, center.Max.Y,
|
||||||
|
center.Min.X, bounds.Max.Y),
|
||||||
|
image.Rect (
|
||||||
|
center.Min.X, center.Max.Y,
|
||||||
|
center.Max.X, bounds.Max.Y),
|
||||||
|
image.Rect (
|
||||||
|
center.Max.X, center.Max.Y,
|
||||||
|
bounds.Max.X, bounds.Max.Y),
|
||||||
|
}
|
||||||
|
}
|
3
artist/patterns/doc.go
Normal file
3
artist/patterns/doc.go
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
// Package patterns provides a basic set of types that satisfy the
|
||||||
|
// artist.Pattern interface.
|
||||||
|
package patterns
|
41
artist/patterns/texture.go
Normal file
41
artist/patterns/texture.go
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
package patterns
|
||||||
|
|
||||||
|
import "image"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||||
|
|
||||||
|
// Texture is a pattern that tiles the content of a canvas both horizontally and
|
||||||
|
// vertically.
|
||||||
|
type Texture struct {
|
||||||
|
canvas.Canvas
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw tiles the pattern's canvas within the clipping bounds. The minimum
|
||||||
|
// points of the pattern's canvas and the destination canvas will be lined up.
|
||||||
|
func (pattern Texture) Draw (destination canvas.Canvas, clip image.Rectangle) {
|
||||||
|
realBounds := destination.Bounds()
|
||||||
|
bounds := clip.Canon().Intersect(realBounds)
|
||||||
|
if bounds.Empty() { return }
|
||||||
|
|
||||||
|
dstData, dstStride := destination.Buffer()
|
||||||
|
srcData, srcStride := pattern.Buffer()
|
||||||
|
srcBounds := pattern.Bounds()
|
||||||
|
|
||||||
|
point := image.Point { }
|
||||||
|
for point.Y = bounds.Min.Y; point.Y < bounds.Max.Y; point.Y ++ {
|
||||||
|
for point.X = bounds.Min.X; point.X < bounds.Max.X; point.X ++ {
|
||||||
|
srcPoint := point.Sub(realBounds.Min).Add(srcBounds.Min)
|
||||||
|
|
||||||
|
dstIndex := point.X + point.Y * dstStride
|
||||||
|
srcIndex :=
|
||||||
|
wrap(srcPoint.X, srcBounds.Min.X, srcBounds.Max.X) +
|
||||||
|
wrap(srcPoint.Y, srcBounds.Min.Y, srcBounds.Max.Y) * srcStride
|
||||||
|
dstData[dstIndex] = srcData[srcIndex]
|
||||||
|
}}
|
||||||
|
}
|
||||||
|
|
||||||
|
func wrap (value, min, max int) int {
|
||||||
|
difference := max - min
|
||||||
|
value = (value - min) % difference
|
||||||
|
if value < 0 { value += difference }
|
||||||
|
return value + min
|
||||||
|
}
|
20
artist/patterns/uniform.go
Normal file
20
artist/patterns/uniform.go
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
package patterns
|
||||||
|
|
||||||
|
import "image"
|
||||||
|
import "image/color"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/artist/shapes"
|
||||||
|
|
||||||
|
// Uniform is a pattern that draws a solid color.
|
||||||
|
type Uniform color.RGBA
|
||||||
|
|
||||||
|
// Draw fills the clipping rectangle with the pattern's color.
|
||||||
|
func (pattern Uniform) Draw (destination canvas.Canvas, clip image.Rectangle) {
|
||||||
|
shapes.FillColorRectangle(destination, color.RGBA(pattern), clip)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Uhex creates a new Uniform pattern from an RGBA integer value.
|
||||||
|
func Uhex (color uint32) (uniform Uniform) {
|
||||||
|
return Uniform(artist.Hex(color))
|
||||||
|
}
|
@ -1,130 +0,0 @@
|
|||||||
package artist
|
|
||||||
|
|
||||||
import "image"
|
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/shatter"
|
|
||||||
|
|
||||||
// Paste transfers one canvas onto another, offset by the specified point.
|
|
||||||
func Paste (
|
|
||||||
destination canvas.Canvas,
|
|
||||||
source canvas.Canvas,
|
|
||||||
offset image.Point,
|
|
||||||
) (
|
|
||||||
updatedRegion image.Rectangle,
|
|
||||||
) {
|
|
||||||
dstData, dstStride := destination.Buffer()
|
|
||||||
srcData, srcStride := source.Buffer()
|
|
||||||
|
|
||||||
sourceBounds :=
|
|
||||||
source.Bounds().Canon().
|
|
||||||
Intersect(destination.Bounds().Sub(offset))
|
|
||||||
if sourceBounds.Empty() { return }
|
|
||||||
|
|
||||||
updatedRegion = sourceBounds.Add(offset)
|
|
||||||
for y := sourceBounds.Min.Y; y < sourceBounds.Max.Y; y ++ {
|
|
||||||
for x := sourceBounds.Min.X; x < sourceBounds.Max.X; x ++ {
|
|
||||||
dstData[x + offset.X + (y + offset.Y) * dstStride] =
|
|
||||||
srcData[x + y * srcStride]
|
|
||||||
}}
|
|
||||||
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// FillRectangle draws a filled rectangle with the specified pattern.
|
|
||||||
func FillRectangle (
|
|
||||||
destination canvas.Canvas,
|
|
||||||
source Pattern,
|
|
||||||
bounds image.Rectangle,
|
|
||||||
) (
|
|
||||||
updatedRegion image.Rectangle,
|
|
||||||
) {
|
|
||||||
return FillRectangleClip(destination, source, bounds, bounds)
|
|
||||||
}
|
|
||||||
|
|
||||||
// FillRectangleClip is similar to FillRectangle, but it clips the pattern to
|
|
||||||
// a specified rectangle mask. That is—the pattern will be queried as if it
|
|
||||||
// were drawn without the mask, but only the area specified by the intersection
|
|
||||||
// of bounds and mask will be drawn to.
|
|
||||||
func FillRectangleClip (
|
|
||||||
destination canvas.Canvas,
|
|
||||||
source Pattern,
|
|
||||||
bounds image.Rectangle,
|
|
||||||
mask image.Rectangle,
|
|
||||||
) (
|
|
||||||
updatedRegion image.Rectangle,
|
|
||||||
) {
|
|
||||||
data, stride := destination.Buffer()
|
|
||||||
realBounds := bounds
|
|
||||||
bounds =
|
|
||||||
bounds.Canon().
|
|
||||||
Intersect(mask.Canon()).
|
|
||||||
Intersect(destination.Bounds())
|
|
||||||
if bounds.Empty() { return }
|
|
||||||
updatedRegion = bounds
|
|
||||||
|
|
||||||
realWidth, realHeight := realBounds.Dx(), realBounds.Dy()
|
|
||||||
patternOffset := realBounds.Min.Sub(bounds.Min)
|
|
||||||
|
|
||||||
width, height := bounds.Dx(), bounds.Dy()
|
|
||||||
for y := 0; y < height; y ++ {
|
|
||||||
for x := 0; x < width; x ++ {
|
|
||||||
data[x + bounds.Min.X + (y + bounds.Min.Y) * stride] =
|
|
||||||
source.AtWhen (
|
|
||||||
x - patternOffset.X, y - patternOffset.Y,
|
|
||||||
realWidth, realHeight)
|
|
||||||
}}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// FillRectangleShatter shatters a bounding rectangle and draws its tiles in one
|
|
||||||
// fell swoop.
|
|
||||||
func FillRectangleShatter (
|
|
||||||
destination canvas.Canvas,
|
|
||||||
source Pattern,
|
|
||||||
glass image.Rectangle,
|
|
||||||
rocks ...image.Rectangle,
|
|
||||||
) (
|
|
||||||
updatedRegions []image.Rectangle,
|
|
||||||
) {
|
|
||||||
tiles := shatter.Shatter(glass, rocks...)
|
|
||||||
for _, tile := range tiles {
|
|
||||||
FillRectangleClip(destination, source, glass, tile)
|
|
||||||
}
|
|
||||||
return tiles
|
|
||||||
}
|
|
||||||
|
|
||||||
// StrokeRectangle draws the outline of a rectangle with the specified line
|
|
||||||
// weight and pattern.
|
|
||||||
func StrokeRectangle (
|
|
||||||
destination canvas.Canvas,
|
|
||||||
source Pattern,
|
|
||||||
weight int,
|
|
||||||
bounds image.Rectangle,
|
|
||||||
) {
|
|
||||||
bounds = bounds.Canon()
|
|
||||||
insetBounds := bounds.Inset(weight)
|
|
||||||
if insetBounds.Empty() {
|
|
||||||
FillRectangle(destination, source, bounds)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// top
|
|
||||||
FillRectangle (destination, source, image.Rect (
|
|
||||||
bounds.Min.X, bounds.Min.Y,
|
|
||||||
bounds.Max.X, insetBounds.Min.Y))
|
|
||||||
|
|
||||||
// bottom
|
|
||||||
FillRectangle (destination, source, image.Rect (
|
|
||||||
bounds.Min.X, insetBounds.Max.Y,
|
|
||||||
bounds.Max.X, bounds.Max.Y))
|
|
||||||
|
|
||||||
// left
|
|
||||||
FillRectangle (destination, source, image.Rect (
|
|
||||||
bounds.Min.X, insetBounds.Min.Y,
|
|
||||||
insetBounds.Min.X, insetBounds.Max.Y))
|
|
||||||
|
|
||||||
// right
|
|
||||||
FillRectangle (destination, source, image.Rect (
|
|
||||||
insetBounds.Max.X, insetBounds.Min.Y,
|
|
||||||
bounds.Max.X, insetBounds.Max.Y))
|
|
||||||
}
|
|
11
artist/shapes/doc.go
Normal file
11
artist/shapes/doc.go
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
// Package shapes provides some basic shape drawing routines.
|
||||||
|
//
|
||||||
|
// A word about using patterns with shape routines:
|
||||||
|
//
|
||||||
|
// Most drawing routines have a version that samples from other canvases, and a
|
||||||
|
// version that samples from a solid color. None of these routines can use
|
||||||
|
// patterns directly, but it is entirely possible to have a pattern draw to an
|
||||||
|
// off-screen canvas and then draw a shape based on that canvas. As a little
|
||||||
|
// bonus, you can save the canvas for later so you don't have to render the
|
||||||
|
// pattern again when you need to redraw the shape.
|
||||||
|
package shapes
|
228
artist/shapes/ellipse.go
Normal file
228
artist/shapes/ellipse.go
Normal file
@ -0,0 +1,228 @@
|
|||||||
|
package shapes
|
||||||
|
|
||||||
|
import "math"
|
||||||
|
import "image"
|
||||||
|
import "image/color"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||||
|
|
||||||
|
// TODO: redo fill ellipse, stroke ellipse, etc. so that it only takes in
|
||||||
|
// destination and source, using the bounds of destination as the bounds of the
|
||||||
|
// ellipse and the bounds of source as the "clipping rectangle". Line up the Min
|
||||||
|
// of both canvases.
|
||||||
|
|
||||||
|
func FillEllipse (
|
||||||
|
destination canvas.Canvas,
|
||||||
|
source canvas.Canvas,
|
||||||
|
) (
|
||||||
|
updatedRegion image.Rectangle,
|
||||||
|
) {
|
||||||
|
dstData, dstStride := destination.Buffer()
|
||||||
|
srcData, srcStride := source.Buffer()
|
||||||
|
|
||||||
|
offset := source.Bounds().Min.Sub(destination.Bounds().Min)
|
||||||
|
bounds := source.Bounds().Sub(offset).Intersect(destination.Bounds())
|
||||||
|
realBounds := destination.Bounds()
|
||||||
|
if bounds.Empty() { return }
|
||||||
|
updatedRegion = bounds
|
||||||
|
|
||||||
|
point := image.Point { }
|
||||||
|
for point.Y = bounds.Min.Y; point.Y < bounds.Max.Y; point.Y ++ {
|
||||||
|
for point.X = bounds.Min.X; point.X < bounds.Max.X; point.X ++ {
|
||||||
|
if inEllipse(point, realBounds) {
|
||||||
|
offsetPoint := point.Add(offset)
|
||||||
|
dstIndex := point.X + point.Y * dstStride
|
||||||
|
srcIndex := offsetPoint.X + offsetPoint.Y * srcStride
|
||||||
|
dstData[dstIndex] = srcData[srcIndex]
|
||||||
|
}
|
||||||
|
}}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
func StrokeEllipse (
|
||||||
|
destination canvas.Canvas,
|
||||||
|
source canvas.Canvas,
|
||||||
|
weight int,
|
||||||
|
) {
|
||||||
|
if weight < 1 { return }
|
||||||
|
|
||||||
|
dstData, dstStride := destination.Buffer()
|
||||||
|
srcData, srcStride := source.Buffer()
|
||||||
|
|
||||||
|
bounds := destination.Bounds().Inset(weight - 1)
|
||||||
|
offset := source.Bounds().Min.Sub(destination.Bounds().Min)
|
||||||
|
realBounds := destination.Bounds()
|
||||||
|
if bounds.Empty() { return }
|
||||||
|
|
||||||
|
context := ellipsePlottingContext {
|
||||||
|
plottingContext: plottingContext {
|
||||||
|
dstData: dstData,
|
||||||
|
dstStride: dstStride,
|
||||||
|
srcData: srcData,
|
||||||
|
srcStride: srcStride,
|
||||||
|
weight: weight,
|
||||||
|
offset: offset,
|
||||||
|
bounds: realBounds,
|
||||||
|
},
|
||||||
|
radii: image.Pt(bounds.Dx() / 2, bounds.Dy() / 2),
|
||||||
|
}
|
||||||
|
context.center = bounds.Min.Add(context.radii)
|
||||||
|
context.plotEllipse()
|
||||||
|
}
|
||||||
|
|
||||||
|
type ellipsePlottingContext struct {
|
||||||
|
plottingContext
|
||||||
|
radii image.Point
|
||||||
|
center image.Point
|
||||||
|
}
|
||||||
|
|
||||||
|
func (context ellipsePlottingContext) plotEllipse () {
|
||||||
|
x := float64(0)
|
||||||
|
y := float64(context.radii.Y)
|
||||||
|
|
||||||
|
// region 1 decision parameter
|
||||||
|
decision1 :=
|
||||||
|
float64(context.radii.Y * context.radii.Y) -
|
||||||
|
float64(context.radii.X * context.radii.X * context.radii.Y) +
|
||||||
|
(0.25 * float64(context.radii.X) * float64(context.radii.X))
|
||||||
|
decisionX := float64(2 * context.radii.Y * context.radii.Y * int(x))
|
||||||
|
decisionY := float64(2 * context.radii.X * context.radii.X * int(y))
|
||||||
|
|
||||||
|
// draw region 1
|
||||||
|
for decisionX < decisionY {
|
||||||
|
points := []image.Point {
|
||||||
|
image.Pt(-int(x) + context.center.X, -int(y) + context.center.Y),
|
||||||
|
image.Pt( int(x) + context.center.X, -int(y) + context.center.Y),
|
||||||
|
image.Pt(-int(x) + context.center.X, int(y) + context.center.Y),
|
||||||
|
image.Pt( int(x) + context.center.X, int(y) + context.center.Y),
|
||||||
|
}
|
||||||
|
if context.srcData == nil {
|
||||||
|
context.plotColor(points[0])
|
||||||
|
context.plotColor(points[1])
|
||||||
|
context.plotColor(points[2])
|
||||||
|
context.plotColor(points[3])
|
||||||
|
} else {
|
||||||
|
context.plotSource(points[0])
|
||||||
|
context.plotSource(points[1])
|
||||||
|
context.plotSource(points[2])
|
||||||
|
context.plotSource(points[3])
|
||||||
|
}
|
||||||
|
|
||||||
|
if (decision1 < 0) {
|
||||||
|
x ++
|
||||||
|
decisionX += float64(2 * context.radii.Y * context.radii.Y)
|
||||||
|
decision1 += decisionX + float64(context.radii.Y * context.radii.Y)
|
||||||
|
} else {
|
||||||
|
x ++
|
||||||
|
y --
|
||||||
|
decisionX += float64(2 * context.radii.Y * context.radii.Y)
|
||||||
|
decisionY -= float64(2 * context.radii.X * context.radii.X)
|
||||||
|
decision1 +=
|
||||||
|
decisionX - decisionY +
|
||||||
|
float64(context.radii.Y * context.radii.Y)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// region 2 decision parameter
|
||||||
|
decision2 :=
|
||||||
|
float64(context.radii.Y * context.radii.Y) * (x + 0.5) * (x + 0.5) +
|
||||||
|
float64(context.radii.X * context.radii.X) * (y - 1) * (y - 1) -
|
||||||
|
float64(context.radii.X * context.radii.X * context.radii.Y * context.radii.Y)
|
||||||
|
|
||||||
|
// draw region 2
|
||||||
|
for y >= 0 {
|
||||||
|
points := []image.Point {
|
||||||
|
image.Pt( int(x) + context.center.X, int(y) + context.center.Y),
|
||||||
|
image.Pt(-int(x) + context.center.X, int(y) + context.center.Y),
|
||||||
|
image.Pt( int(x) + context.center.X, -int(y) + context.center.Y),
|
||||||
|
image.Pt(-int(x) + context.center.X, -int(y) + context.center.Y),
|
||||||
|
}
|
||||||
|
if context.srcData == nil {
|
||||||
|
context.plotColor(points[0])
|
||||||
|
context.plotColor(points[1])
|
||||||
|
context.plotColor(points[2])
|
||||||
|
context.plotColor(points[3])
|
||||||
|
} else {
|
||||||
|
context.plotSource(points[0])
|
||||||
|
context.plotSource(points[1])
|
||||||
|
context.plotSource(points[2])
|
||||||
|
context.plotSource(points[3])
|
||||||
|
}
|
||||||
|
|
||||||
|
if decision2 > 0 {
|
||||||
|
y --
|
||||||
|
decisionY -= float64(2 * context.radii.X * context.radii.X)
|
||||||
|
decision2 += float64(context.radii.X * context.radii.X) - decisionY
|
||||||
|
} else {
|
||||||
|
y --
|
||||||
|
x ++
|
||||||
|
decisionX += float64(2 * context.radii.Y * context.radii.Y)
|
||||||
|
decisionY -= float64(2 * context.radii.X * context.radii.X)
|
||||||
|
decision2 +=
|
||||||
|
decisionX - decisionY +
|
||||||
|
float64(context.radii.X * context.radii.X)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// FillColorEllipse fills an ellipse within the destination canvas with a solid
|
||||||
|
// color.
|
||||||
|
func FillColorEllipse (
|
||||||
|
destination canvas.Canvas,
|
||||||
|
color color.RGBA,
|
||||||
|
bounds image.Rectangle,
|
||||||
|
) (
|
||||||
|
updatedRegion image.Rectangle,
|
||||||
|
) {
|
||||||
|
dstData, dstStride := destination.Buffer()
|
||||||
|
|
||||||
|
realBounds := bounds
|
||||||
|
bounds = bounds.Intersect(destination.Bounds()).Canon()
|
||||||
|
if bounds.Empty() { return }
|
||||||
|
updatedRegion = bounds
|
||||||
|
|
||||||
|
point := image.Point { }
|
||||||
|
for point.Y = bounds.Min.Y; point.Y < bounds.Max.Y; point.Y ++ {
|
||||||
|
for point.X = bounds.Min.X; point.X < bounds.Max.X; point.X ++ {
|
||||||
|
if inEllipse(point, realBounds) {
|
||||||
|
dstData[point.X + point.Y * dstStride] = color
|
||||||
|
}
|
||||||
|
}}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// StrokeColorEllipse is similar to FillColorEllipse, but it draws an inset
|
||||||
|
// outline of an ellipse instead.
|
||||||
|
func StrokeColorEllipse (
|
||||||
|
destination canvas.Canvas,
|
||||||
|
color color.RGBA,
|
||||||
|
bounds image.Rectangle,
|
||||||
|
weight int,
|
||||||
|
) (
|
||||||
|
updatedRegion image.Rectangle,
|
||||||
|
) {
|
||||||
|
if weight < 1 { return }
|
||||||
|
|
||||||
|
dstData, dstStride := destination.Buffer()
|
||||||
|
insetBounds := bounds.Inset(weight - 1)
|
||||||
|
|
||||||
|
context := ellipsePlottingContext {
|
||||||
|
plottingContext: plottingContext {
|
||||||
|
dstData: dstData,
|
||||||
|
dstStride: dstStride,
|
||||||
|
color: color,
|
||||||
|
weight: weight,
|
||||||
|
bounds: bounds.Intersect(destination.Bounds()),
|
||||||
|
},
|
||||||
|
radii: image.Pt(insetBounds.Dx() / 2, insetBounds.Dy() / 2),
|
||||||
|
}
|
||||||
|
context.center = insetBounds.Min.Add(context.radii)
|
||||||
|
context.plotEllipse()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
func inEllipse (point image.Point, bounds image.Rectangle) bool {
|
||||||
|
point = point.Sub(bounds.Min)
|
||||||
|
x := (float64(point.X) + 0.5) / float64(bounds.Dx()) - 0.5
|
||||||
|
y := (float64(point.Y) + 0.5) / float64(bounds.Dy()) - 0.5
|
||||||
|
return math.Hypot(x, y) <= 0.5
|
||||||
|
}
|
112
artist/shapes/line.go
Normal file
112
artist/shapes/line.go
Normal file
@ -0,0 +1,112 @@
|
|||||||
|
package shapes
|
||||||
|
|
||||||
|
import "image"
|
||||||
|
import "image/color"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||||
|
|
||||||
|
// ColorLine draws a line from one point to another with the specified weight
|
||||||
|
// and color.
|
||||||
|
func ColorLine (
|
||||||
|
destination canvas.Canvas,
|
||||||
|
color color.RGBA,
|
||||||
|
weight int,
|
||||||
|
min image.Point,
|
||||||
|
max image.Point,
|
||||||
|
) (
|
||||||
|
updatedRegion image.Rectangle,
|
||||||
|
) {
|
||||||
|
updatedRegion = image.Rectangle { Min: min, Max: max }.Canon()
|
||||||
|
updatedRegion.Max.X ++
|
||||||
|
updatedRegion.Max.Y ++
|
||||||
|
|
||||||
|
data, stride := destination.Buffer()
|
||||||
|
bounds := destination.Bounds()
|
||||||
|
context := linePlottingContext {
|
||||||
|
plottingContext: plottingContext {
|
||||||
|
dstData: data,
|
||||||
|
dstStride: stride,
|
||||||
|
color: color,
|
||||||
|
weight: weight,
|
||||||
|
bounds: bounds,
|
||||||
|
},
|
||||||
|
min: min,
|
||||||
|
max: max,
|
||||||
|
}
|
||||||
|
|
||||||
|
if abs(max.Y - min.Y) < abs(max.X - min.X) {
|
||||||
|
if max.X < min.X { context.swap() }
|
||||||
|
context.lineLow()
|
||||||
|
|
||||||
|
} else {
|
||||||
|
if max.Y < min.Y { context.swap() }
|
||||||
|
context.lineHigh()
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
type linePlottingContext struct {
|
||||||
|
plottingContext
|
||||||
|
min image.Point
|
||||||
|
max image.Point
|
||||||
|
}
|
||||||
|
|
||||||
|
func (context *linePlottingContext) swap () {
|
||||||
|
temp := context.max
|
||||||
|
context.max = context.min
|
||||||
|
context.min = temp
|
||||||
|
}
|
||||||
|
|
||||||
|
func (context linePlottingContext) lineLow () {
|
||||||
|
deltaX := context.max.X - context.min.X
|
||||||
|
deltaY := context.max.Y - context.min.Y
|
||||||
|
yi := 1
|
||||||
|
|
||||||
|
if deltaY < 0 {
|
||||||
|
yi = -1
|
||||||
|
deltaY *= -1
|
||||||
|
}
|
||||||
|
|
||||||
|
D := (2 * deltaY) - deltaX
|
||||||
|
point := context.min
|
||||||
|
|
||||||
|
for ; point.X < context.max.X; point.X ++ {
|
||||||
|
if !point.In(context.bounds) { break }
|
||||||
|
context.plotColor(point)
|
||||||
|
if D > 0 {
|
||||||
|
D += 2 * (deltaY - deltaX)
|
||||||
|
point.Y += yi
|
||||||
|
} else {
|
||||||
|
D += 2 * deltaY
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (context linePlottingContext) lineHigh () {
|
||||||
|
deltaX := context.max.X - context.min.X
|
||||||
|
deltaY := context.max.Y - context.min.Y
|
||||||
|
xi := 1
|
||||||
|
|
||||||
|
if deltaX < 0 {
|
||||||
|
xi = -1
|
||||||
|
deltaX *= -1
|
||||||
|
}
|
||||||
|
|
||||||
|
D := (2 * deltaX) - deltaY
|
||||||
|
point := context.min
|
||||||
|
|
||||||
|
for ; point.Y < context.max.Y; point.Y ++ {
|
||||||
|
if !point.In(context.bounds) { break }
|
||||||
|
context.plotColor(point)
|
||||||
|
if D > 0 {
|
||||||
|
point.X += xi
|
||||||
|
D += 2 * (deltaX - deltaY)
|
||||||
|
} else {
|
||||||
|
D += 2 * deltaX
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func abs (n int) int {
|
||||||
|
if n < 0 { n *= -1}
|
||||||
|
return n
|
||||||
|
}
|
47
artist/shapes/plot.go
Normal file
47
artist/shapes/plot.go
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
package shapes
|
||||||
|
|
||||||
|
import "image"
|
||||||
|
import "image/color"
|
||||||
|
|
||||||
|
// FIXME? drawing a ton of overlapping squares might be a bit wasteful.
|
||||||
|
|
||||||
|
type plottingContext struct {
|
||||||
|
dstData []color.RGBA
|
||||||
|
dstStride int
|
||||||
|
srcData []color.RGBA
|
||||||
|
srcStride int
|
||||||
|
color color.RGBA
|
||||||
|
weight int
|
||||||
|
offset image.Point
|
||||||
|
bounds image.Rectangle
|
||||||
|
}
|
||||||
|
|
||||||
|
func (context plottingContext) square (center image.Point) (square image.Rectangle) {
|
||||||
|
return image.Rect(0, 0, context.weight, context.weight).
|
||||||
|
Sub(image.Pt(context.weight / 2, context.weight / 2)).
|
||||||
|
Add(center).
|
||||||
|
Intersect(context.bounds)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (context plottingContext) plotColor (center image.Point) {
|
||||||
|
square := context.square(center)
|
||||||
|
for y := square.Min.Y; y < square.Max.Y; y ++ {
|
||||||
|
for x := square.Min.X; x < square.Max.X; x ++ {
|
||||||
|
context.dstData[x + y * context.dstStride] = context.color
|
||||||
|
}}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (context plottingContext) plotSource (center image.Point) {
|
||||||
|
square := context.square(center)
|
||||||
|
for y := square.Min.Y; y < square.Max.Y; y ++ {
|
||||||
|
for x := square.Min.X; x < square.Max.X; x ++ {
|
||||||
|
// we offset srcIndex here because we have already applied the
|
||||||
|
// offset to the square, and we need to reverse that to get the
|
||||||
|
// proper source coordinates.
|
||||||
|
srcIndex :=
|
||||||
|
x + context.offset.X +
|
||||||
|
(y + context.offset.Y) * context.dstStride
|
||||||
|
dstIndex := x + y * context.dstStride
|
||||||
|
context.dstData[dstIndex] = context.srcData [srcIndex]
|
||||||
|
}}
|
||||||
|
}
|
116
artist/shapes/rectangle.go
Normal file
116
artist/shapes/rectangle.go
Normal file
@ -0,0 +1,116 @@
|
|||||||
|
package shapes
|
||||||
|
|
||||||
|
import "image"
|
||||||
|
import "image/color"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/shatter"
|
||||||
|
|
||||||
|
// TODO: return updatedRegion for all routines in this package
|
||||||
|
|
||||||
|
func FillRectangle (
|
||||||
|
destination canvas.Canvas,
|
||||||
|
source canvas.Canvas,
|
||||||
|
) (
|
||||||
|
updatedRegion image.Rectangle,
|
||||||
|
) {
|
||||||
|
dstData, dstStride := destination.Buffer()
|
||||||
|
srcData, srcStride := source.Buffer()
|
||||||
|
|
||||||
|
offset := source.Bounds().Min.Sub(destination.Bounds().Min)
|
||||||
|
bounds := source.Bounds().Sub(offset).Intersect(destination.Bounds())
|
||||||
|
if bounds.Empty() { return }
|
||||||
|
updatedRegion = bounds
|
||||||
|
|
||||||
|
point := image.Point { }
|
||||||
|
for point.Y = bounds.Min.Y; point.Y < bounds.Max.Y; point.Y ++ {
|
||||||
|
for point.X = bounds.Min.X; point.X < bounds.Max.X; point.X ++ {
|
||||||
|
offsetPoint := point.Add(offset)
|
||||||
|
dstIndex := point.X + point.Y * dstStride
|
||||||
|
srcIndex := offsetPoint.X + offsetPoint.Y * srcStride
|
||||||
|
dstData[dstIndex] = srcData[srcIndex]
|
||||||
|
}}
|
||||||
|
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
func StrokeRectangle (
|
||||||
|
destination canvas.Canvas,
|
||||||
|
source canvas.Canvas,
|
||||||
|
weight int,
|
||||||
|
) {
|
||||||
|
bounds := destination.Bounds()
|
||||||
|
insetBounds := bounds.Inset(weight)
|
||||||
|
if insetBounds.Empty() {
|
||||||
|
FillRectangle(destination, source)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
FillRectangleShatter(destination, source, insetBounds)
|
||||||
|
}
|
||||||
|
|
||||||
|
// FillRectangleShatter is like FillRectangle, but it does not draw in areas
|
||||||
|
// specified in "rocks".
|
||||||
|
func FillRectangleShatter (
|
||||||
|
destination canvas.Canvas,
|
||||||
|
source canvas.Canvas,
|
||||||
|
rocks ...image.Rectangle,
|
||||||
|
) {
|
||||||
|
tiles := shatter.Shatter(destination.Bounds(), rocks...)
|
||||||
|
offset := source.Bounds().Min.Sub(destination.Bounds().Min)
|
||||||
|
for _, tile := range tiles {
|
||||||
|
FillRectangle (
|
||||||
|
canvas.Cut(destination, tile),
|
||||||
|
canvas.Cut(source, tile.Add(offset)))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// FillColorRectangle fills a rectangle within the destination canvas with a
|
||||||
|
// solid color.
|
||||||
|
func FillColorRectangle (
|
||||||
|
destination canvas.Canvas,
|
||||||
|
color color.RGBA,
|
||||||
|
bounds image.Rectangle,
|
||||||
|
) (
|
||||||
|
updatedRegion image.Rectangle,
|
||||||
|
) {
|
||||||
|
dstData, dstStride := destination.Buffer()
|
||||||
|
bounds = bounds.Canon().Intersect(destination.Bounds())
|
||||||
|
if bounds.Empty() { return }
|
||||||
|
|
||||||
|
updatedRegion = bounds
|
||||||
|
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
|
||||||
|
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
|
||||||
|
dstData[x + y * dstStride] = color
|
||||||
|
}}
|
||||||
|
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// FillColorRectangleShatter is like FillColorRectangle, but it does not draw in
|
||||||
|
// areas specified in "rocks".
|
||||||
|
func FillColorRectangleShatter (
|
||||||
|
destination canvas.Canvas,
|
||||||
|
color color.RGBA,
|
||||||
|
bounds image.Rectangle,
|
||||||
|
rocks ...image.Rectangle,
|
||||||
|
) {
|
||||||
|
tiles := shatter.Shatter(bounds, rocks...)
|
||||||
|
for _, tile := range tiles {
|
||||||
|
FillColorRectangle(destination, color, tile)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// StrokeColorRectangle is similar to FillColorRectangle, but it draws an inset
|
||||||
|
// outline of the given rectangle instead.
|
||||||
|
func StrokeColorRectangle (
|
||||||
|
destination canvas.Canvas,
|
||||||
|
color color.RGBA,
|
||||||
|
bounds image.Rectangle,
|
||||||
|
weight int,
|
||||||
|
) {
|
||||||
|
insetBounds := bounds.Inset(weight)
|
||||||
|
if insetBounds.Empty() {
|
||||||
|
FillColorRectangle(destination, color, bounds)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
FillColorRectangleShatter(destination, color, bounds, insetBounds)
|
||||||
|
}
|
@ -1,43 +0,0 @@
|
|||||||
package artist
|
|
||||||
|
|
||||||
import "image/color"
|
|
||||||
|
|
||||||
// Orientation specifies an eight-way pattern orientation.
|
|
||||||
type Orientation int
|
|
||||||
|
|
||||||
const (
|
|
||||||
OrientationVertical Orientation = iota
|
|
||||||
OrientationDiagonalRight
|
|
||||||
OrientationHorizontal
|
|
||||||
OrientationDiagonalLeft
|
|
||||||
)
|
|
||||||
|
|
||||||
// Split is a pattern that is divided in half between two sub-patterns.
|
|
||||||
type Split struct {
|
|
||||||
First Pattern
|
|
||||||
Second Pattern
|
|
||||||
Orientation
|
|
||||||
}
|
|
||||||
|
|
||||||
// AtWhen satisfies the Pattern interface.
|
|
||||||
func (pattern Split) AtWhen (x, y, width, height int) (c color.RGBA) {
|
|
||||||
var first bool
|
|
||||||
switch pattern.Orientation {
|
|
||||||
case OrientationVertical:
|
|
||||||
first = x < width / 2
|
|
||||||
case OrientationDiagonalRight:
|
|
||||||
first = float64(x) / float64(width) +
|
|
||||||
float64(y) / float64(height) < 1
|
|
||||||
case OrientationHorizontal:
|
|
||||||
first = y < height / 2
|
|
||||||
case OrientationDiagonalLeft:
|
|
||||||
first = float64(width - x) / float64(width) +
|
|
||||||
float64(y) / float64(height) < 1
|
|
||||||
}
|
|
||||||
|
|
||||||
if first {
|
|
||||||
return pattern.First.AtWhen(x, y, width, height)
|
|
||||||
} else {
|
|
||||||
return pattern.Second.AtWhen(x, y, width, height)
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,37 +0,0 @@
|
|||||||
package artist
|
|
||||||
|
|
||||||
import "image/color"
|
|
||||||
|
|
||||||
// Striped is a pattern that produces stripes of two alternating colors.
|
|
||||||
type Striped struct {
|
|
||||||
First Stroke
|
|
||||||
Second Stroke
|
|
||||||
Orientation
|
|
||||||
}
|
|
||||||
|
|
||||||
// AtWhen satisfies the Pattern interface.
|
|
||||||
func (pattern Striped) AtWhen (x, y, width, height int) (c color.RGBA) {
|
|
||||||
position := 0
|
|
||||||
switch pattern.Orientation {
|
|
||||||
case OrientationVertical:
|
|
||||||
position = x
|
|
||||||
case OrientationDiagonalRight:
|
|
||||||
position = x + y
|
|
||||||
case OrientationHorizontal:
|
|
||||||
position = y
|
|
||||||
case OrientationDiagonalLeft:
|
|
||||||
position = x - y
|
|
||||||
}
|
|
||||||
|
|
||||||
phase := pattern.First.Weight + pattern.Second.Weight
|
|
||||||
position %= phase
|
|
||||||
if position < 0 {
|
|
||||||
position += phase
|
|
||||||
}
|
|
||||||
|
|
||||||
if position < pattern.First.Weight {
|
|
||||||
return pattern.First.AtWhen(x, y, width, height)
|
|
||||||
} else {
|
|
||||||
return pattern.Second.AtWhen(x, y, width, height)
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,43 +0,0 @@
|
|||||||
package artist
|
|
||||||
|
|
||||||
import "image"
|
|
||||||
import "image/color"
|
|
||||||
|
|
||||||
// Texture is a struct that allows an image to be converted into a tiling
|
|
||||||
// texture pattern.
|
|
||||||
type Texture struct {
|
|
||||||
data []color.RGBA
|
|
||||||
width, height int
|
|
||||||
}
|
|
||||||
|
|
||||||
// NewTexture converts an image into a texture.
|
|
||||||
func NewTexture (source image.Image) (texture Texture) {
|
|
||||||
bounds := source.Bounds()
|
|
||||||
texture.width = bounds.Dx()
|
|
||||||
texture.height = bounds.Dy()
|
|
||||||
texture.data = make([]color.RGBA, texture.width * texture.height)
|
|
||||||
|
|
||||||
index := 0
|
|
||||||
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
|
|
||||||
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
|
|
||||||
r, g, b, a := source.At(x, y).RGBA()
|
|
||||||
texture.data[index] = color.RGBA {
|
|
||||||
uint8(r >> 8),
|
|
||||||
uint8(g >> 8),
|
|
||||||
uint8(b >> 8),
|
|
||||||
uint8(a >> 8),
|
|
||||||
}
|
|
||||||
index ++
|
|
||||||
}}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// AtWhen returns the color at the specified x and y coordinates, wrapped to the
|
|
||||||
// image's width. the width and height are ignored.
|
|
||||||
func (texture Texture) AtWhen (x, y, width, height int) (pixel color.RGBA) {
|
|
||||||
x %= texture.width
|
|
||||||
y %= texture.height
|
|
||||||
if x < 0 { x += texture.width }
|
|
||||||
if y < 0 { y += texture.height }
|
|
||||||
return texture.data[x + y * texture.width]
|
|
||||||
}
|
|
@ -1,68 +0,0 @@
|
|||||||
package artist
|
|
||||||
|
|
||||||
import "image"
|
|
||||||
import "image/color"
|
|
||||||
|
|
||||||
// Uniform is an infinite-sized pattern of uniform color. It implements the
|
|
||||||
// Pattern, color.Color, color.Model, and image.Image interfaces.
|
|
||||||
type Uniform color.RGBA
|
|
||||||
|
|
||||||
// NewUniform returns a new Uniform pattern of the given color.
|
|
||||||
func NewUniform (c color.Color) (uniform Uniform) {
|
|
||||||
r, g, b, a := c.RGBA()
|
|
||||||
uniform.R = uint8(r >> 8)
|
|
||||||
uniform.G = uint8(g >> 8)
|
|
||||||
uniform.B = uint8(b >> 8)
|
|
||||||
uniform.A = uint8(a >> 8)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
func hex (color uint32) (c color.RGBA) {
|
|
||||||
c.A = uint8(color)
|
|
||||||
c.B = uint8(color >> 8)
|
|
||||||
c.G = uint8(color >> 16)
|
|
||||||
c.R = uint8(color >> 24)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// Uhex creates a new Uniform pattern from an RGBA integer value.
|
|
||||||
func Uhex (color uint32) (uniform Uniform) {
|
|
||||||
return NewUniform(hex(color))
|
|
||||||
}
|
|
||||||
|
|
||||||
// ColorModel satisfies the image.Image interface.
|
|
||||||
func (uniform Uniform) ColorModel () (model color.Model) {
|
|
||||||
return uniform
|
|
||||||
}
|
|
||||||
|
|
||||||
// Convert satisfies the color.Model interface.
|
|
||||||
func (uniform Uniform) Convert (in color.Color) (c color.Color) {
|
|
||||||
return color.RGBA(uniform)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Bounds satisfies the image.Image interface.
|
|
||||||
func (uniform Uniform) Bounds () (rectangle image.Rectangle) {
|
|
||||||
rectangle.Min = image.Point { -1e9, -1e9 }
|
|
||||||
rectangle.Max = image.Point { 1e9, 1e9 }
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// At satisfies the image.Image interface.
|
|
||||||
func (uniform Uniform) At (x, y int) (c color.Color) {
|
|
||||||
return color.RGBA(uniform)
|
|
||||||
}
|
|
||||||
|
|
||||||
// AtWhen satisfies the Pattern interface.
|
|
||||||
func (uniform Uniform) AtWhen (x, y, width, height int) (c color.RGBA) {
|
|
||||||
return color.RGBA(uniform)
|
|
||||||
}
|
|
||||||
|
|
||||||
// RGBA satisfies the color.Color interface.
|
|
||||||
func (uniform Uniform) RGBA () (r, g, b, a uint32) {
|
|
||||||
return color.RGBA(uniform).RGBA()
|
|
||||||
}
|
|
||||||
|
|
||||||
// Opaque scans the entire image and reports whether it is fully opaque.
|
|
||||||
func (uniform Uniform) Opaque () (opaque bool) {
|
|
||||||
return uniform.A == 0xFF
|
|
||||||
}
|
|
@ -1,27 +0,0 @@
|
|||||||
package artist
|
|
||||||
|
|
||||||
import "image"
|
|
||||||
import "image/color"
|
|
||||||
|
|
||||||
// WrappedPattern is a pattern that is able to behave like an image.Image.
|
|
||||||
type WrappedPattern struct {
|
|
||||||
Pattern
|
|
||||||
Width, Height int
|
|
||||||
}
|
|
||||||
|
|
||||||
// At satisfies the image.Image interface.
|
|
||||||
func (pattern WrappedPattern) At (x, y int) (c color.Color) {
|
|
||||||
return pattern.Pattern.AtWhen(x, y, pattern.Width, pattern.Height)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Bounds satisfies the image.Image interface.
|
|
||||||
func (pattern WrappedPattern) Bounds () (rectangle image.Rectangle) {
|
|
||||||
rectangle.Min = image.Point { -1e9, -1e9 }
|
|
||||||
rectangle.Max = image.Point { 1e9, 1e9 }
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// ColorModel satisfies the image.Image interface.
|
|
||||||
func (pattern WrappedPattern) ColorModel () (model color.Model) {
|
|
||||||
return color.RGBAModel
|
|
||||||
}
|
|
@ -34,6 +34,21 @@ func NewBasicCanvas (width, height int) (canvas BasicCanvas) {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// FromImage creates a new BasicCanvas from an image.Image.
|
||||||
|
func FromImage (img image.Image) (canvas BasicCanvas) {
|
||||||
|
bounds := img.Bounds()
|
||||||
|
canvas = NewBasicCanvas(bounds.Dx(), bounds.Dy())
|
||||||
|
point := image.Point { }
|
||||||
|
for point.Y = bounds.Min.Y; point.Y < bounds.Max.Y; point.Y ++ {
|
||||||
|
for point.X = bounds.Min.X; point.X < bounds.Max.X; point.X ++ {
|
||||||
|
canvasPoint := point.Sub(bounds.Min)
|
||||||
|
canvas.Set (
|
||||||
|
canvasPoint.X, canvasPoint.Y,
|
||||||
|
img.At(point.X, point.Y))
|
||||||
|
}}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
// you know what it do
|
// you know what it do
|
||||||
func (canvas BasicCanvas) Bounds () (bounds image.Rectangle) {
|
func (canvas BasicCanvas) Bounds () (bounds image.Rectangle) {
|
||||||
return canvas.rect
|
return canvas.rect
|
||||||
|
@ -2,15 +2,6 @@ package config
|
|||||||
|
|
||||||
// Config can return global configuration parameters.
|
// Config can return global configuration parameters.
|
||||||
type Config interface {
|
type Config interface {
|
||||||
// Padding returns the amount of internal padding elements should have.
|
|
||||||
// An element's inner content (such as text) should be inset by this
|
|
||||||
// amount, in addition to the inset returned by the pattern of its
|
|
||||||
// background.
|
|
||||||
Padding () int
|
|
||||||
|
|
||||||
// Margin returns how much space should be put in between elements.
|
|
||||||
Margin () int
|
|
||||||
|
|
||||||
// HandleWidth returns how large grab handles should typically be. This
|
// HandleWidth returns how large grab handles should typically be. This
|
||||||
// is important for accessibility reasons.
|
// is important for accessibility reasons.
|
||||||
HandleWidth () int
|
HandleWidth () int
|
||||||
@ -26,15 +17,6 @@ type Config interface {
|
|||||||
// Default specifies default configuration values.
|
// Default specifies default configuration values.
|
||||||
type Default struct { }
|
type Default struct { }
|
||||||
|
|
||||||
// Padding returns the default padding value.
|
|
||||||
func (Default) Padding () int {
|
|
||||||
return 7
|
|
||||||
}
|
|
||||||
|
|
||||||
// Margin returns the default margin value.
|
|
||||||
func (Default) Margin () int {
|
|
||||||
return 8
|
|
||||||
}
|
|
||||||
|
|
||||||
// HandleWidth returns the default handle width value.
|
// HandleWidth returns the default handle width value.
|
||||||
func (Default) HandleWidth () int {
|
func (Default) HandleWidth () int {
|
||||||
@ -56,19 +38,6 @@ type Wrapped struct {
|
|||||||
Config
|
Config
|
||||||
}
|
}
|
||||||
|
|
||||||
// Padding returns the amount of internal padding elements should have.
|
|
||||||
// An element's inner content (such as text) should be inset by this
|
|
||||||
// amount, in addition to the inset returned by the pattern of its
|
|
||||||
// background.
|
|
||||||
func (wrapped Wrapped) Padding () int {
|
|
||||||
return wrapped.ensure().Padding()
|
|
||||||
}
|
|
||||||
|
|
||||||
// Margin returns how much space should be put in between elements.
|
|
||||||
func (wrapped Wrapped) Margin () int {
|
|
||||||
return wrapped.ensure().Margin()
|
|
||||||
}
|
|
||||||
|
|
||||||
// HandleWidth returns how large grab handles should typically be. This
|
// HandleWidth returns how large grab handles should typically be. This
|
||||||
// is important for accessibility reasons.
|
// is important for accessibility reasons.
|
||||||
func (wrapped Wrapped) HandleWidth () int {
|
func (wrapped Wrapped) HandleWidth () int {
|
||||||
|
@ -6,6 +6,7 @@ import "git.tebibyte.media/sashakoshka/tomo/input"
|
|||||||
import "git.tebibyte.media/sashakoshka/tomo/theme"
|
import "git.tebibyte.media/sashakoshka/tomo/theme"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/config"
|
import "git.tebibyte.media/sashakoshka/tomo/config"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/shatter"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/textdraw"
|
import "git.tebibyte.media/sashakoshka/tomo/textdraw"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
||||||
|
|
||||||
@ -121,7 +122,8 @@ func (element *Button) SetConfig (new config.Config) {
|
|||||||
|
|
||||||
func (element *Button) updateMinimumSize () {
|
func (element *Button) updateMinimumSize () {
|
||||||
textBounds := element.drawer.LayoutBounds()
|
textBounds := element.drawer.LayoutBounds()
|
||||||
minimumSize := textBounds.Inset(-element.config.Padding())
|
padding := element.theme.Padding(theme.PatternButton)
|
||||||
|
minimumSize := padding.Inverse().Apply(textBounds)
|
||||||
element.core.SetMinimumSize(minimumSize.Dx(), minimumSize.Dy())
|
element.core.SetMinimumSize(minimumSize.Dx(), minimumSize.Dy())
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -138,8 +140,8 @@ func (element *Button) drawAndPush (partial bool) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *Button) state () theme.PatternState {
|
func (element *Button) state () theme.State {
|
||||||
return theme.PatternState {
|
return theme.State {
|
||||||
Disabled: !element.Enabled(),
|
Disabled: !element.Enabled(),
|
||||||
Focused: element.Focused(),
|
Focused: element.Focused(),
|
||||||
Pressed: element.pressed,
|
Pressed: element.pressed,
|
||||||
@ -152,20 +154,20 @@ func (element *Button) drawBackground (partial bool) []image.Rectangle {
|
|||||||
pattern := element.theme.Pattern(theme.PatternButton, state)
|
pattern := element.theme.Pattern(theme.PatternButton, state)
|
||||||
static := element.theme.Hints(theme.PatternButton).StaticInset
|
static := element.theme.Hints(theme.PatternButton).StaticInset
|
||||||
|
|
||||||
if partial && static != (theme.Inset { }) {
|
if partial && static != (artist.Inset { }) {
|
||||||
return artist.FillRectangleShatter (
|
tiles := shatter.Shatter(bounds, static.Apply(bounds))
|
||||||
element.core, pattern, bounds, static.Apply(bounds))
|
artist.Draw(element.core, pattern, tiles...)
|
||||||
|
return tiles
|
||||||
} else {
|
} else {
|
||||||
return []image.Rectangle {
|
pattern.Draw(element.core, bounds)
|
||||||
artist.FillRectangle(element.core, pattern, bounds),
|
return []image.Rectangle { bounds }
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *Button) drawText (partial bool) image.Rectangle {
|
func (element *Button) drawText (partial bool) image.Rectangle {
|
||||||
state := element.state()
|
state := element.state()
|
||||||
bounds := element.Bounds()
|
bounds := element.Bounds()
|
||||||
foreground := element.theme.Pattern(theme.PatternForeground, state)
|
foreground := element.theme.Color(theme.ColorForeground, state)
|
||||||
sink := element.theme.Sink(theme.PatternButton)
|
sink := element.theme.Sink(theme.PatternButton)
|
||||||
|
|
||||||
textBounds := element.drawer.LayoutBounds()
|
textBounds := element.drawer.LayoutBounds()
|
||||||
@ -183,8 +185,7 @@ func (element *Button) drawText (partial bool) image.Rectangle {
|
|||||||
|
|
||||||
if partial {
|
if partial {
|
||||||
pattern := element.theme.Pattern(theme.PatternButton, state)
|
pattern := element.theme.Pattern(theme.PatternButton, state)
|
||||||
artist.FillRectangleClip (
|
pattern.Draw(element.core, region)
|
||||||
element.core, pattern, bounds, region)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
element.drawer.Draw(element.core, foreground, offset)
|
element.drawer.Draw(element.core, foreground, offset)
|
||||||
|
@ -146,8 +146,9 @@ func (element *Checkbox) updateMinimumSize () {
|
|||||||
if element.text == "" {
|
if element.text == "" {
|
||||||
element.core.SetMinimumSize(textBounds.Dy(), textBounds.Dy())
|
element.core.SetMinimumSize(textBounds.Dy(), textBounds.Dy())
|
||||||
} else {
|
} else {
|
||||||
|
margin := element.theme.Margin(theme.PatternBackground)
|
||||||
element.core.SetMinimumSize (
|
element.core.SetMinimumSize (
|
||||||
textBounds.Dy() + element.config.Padding() + textBounds.Dx(),
|
textBounds.Dy() + margin.X + textBounds.Dx(),
|
||||||
textBounds.Dy())
|
textBounds.Dy())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -163,7 +164,7 @@ func (element *Checkbox) draw () {
|
|||||||
bounds := element.Bounds()
|
bounds := element.Bounds()
|
||||||
boxBounds := image.Rect(0, 0, bounds.Dy(), bounds.Dy()).Add(bounds.Min)
|
boxBounds := image.Rect(0, 0, bounds.Dy(), bounds.Dy()).Add(bounds.Min)
|
||||||
|
|
||||||
state := theme.PatternState {
|
state := theme.State {
|
||||||
Disabled: !element.Enabled(),
|
Disabled: !element.Enabled(),
|
||||||
Focused: element.Focused(),
|
Focused: element.Focused(),
|
||||||
Pressed: element.pressed,
|
Pressed: element.pressed,
|
||||||
@ -172,19 +173,20 @@ func (element *Checkbox) draw () {
|
|||||||
|
|
||||||
backgroundPattern := element.theme.Pattern (
|
backgroundPattern := element.theme.Pattern (
|
||||||
theme.PatternBackground, state)
|
theme.PatternBackground, state)
|
||||||
artist.FillRectangle(element.core, backgroundPattern, bounds)
|
backgroundPattern.Draw(element.core, bounds)
|
||||||
|
|
||||||
pattern := element.theme.Pattern(theme.PatternButton, state)
|
pattern := element.theme.Pattern(theme.PatternButton, state)
|
||||||
artist.FillRectangle(element.core, pattern, boxBounds)
|
artist.DrawBounds(element.core, pattern, boxBounds)
|
||||||
|
|
||||||
textBounds := element.drawer.LayoutBounds()
|
textBounds := element.drawer.LayoutBounds()
|
||||||
|
margin := element.theme.Margin(theme.PatternBackground)
|
||||||
offset := bounds.Min.Add(image.Point {
|
offset := bounds.Min.Add(image.Point {
|
||||||
X: bounds.Dy() + element.config.Padding(),
|
X: bounds.Dy() + margin.X,
|
||||||
})
|
})
|
||||||
|
|
||||||
offset.Y -= textBounds.Min.Y
|
offset.Y -= textBounds.Min.Y
|
||||||
offset.X -= textBounds.Min.X
|
offset.X -= textBounds.Min.X
|
||||||
|
|
||||||
foreground := element.theme.Pattern(theme.PatternForeground, state)
|
foreground := element.theme.Color(theme.ColorForeground, state)
|
||||||
element.drawer.Draw(element.core, foreground, offset)
|
element.drawer.Draw(element.core, foreground, offset)
|
||||||
}
|
}
|
||||||
|
@ -226,9 +226,9 @@ func (element *Container) redoAll () {
|
|||||||
}
|
}
|
||||||
pattern := element.theme.Pattern (
|
pattern := element.theme.Pattern (
|
||||||
theme.PatternBackground,
|
theme.PatternBackground,
|
||||||
theme.PatternState { })
|
theme.State { })
|
||||||
artist.FillRectangleShatter (
|
artist.DrawShatter (
|
||||||
element.core, pattern, element.Bounds(), rocks...)
|
element.core, pattern, rocks...)
|
||||||
|
|
||||||
// cut our canvas up and give peices to child elements
|
// cut our canvas up and give peices to child elements
|
||||||
for _, entry := range element.children {
|
for _, entry := range element.children {
|
||||||
@ -311,9 +311,11 @@ func (element *Container) HandleKeyUp (key input.Key, modifiers input.Modifiers)
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (element *Container) FlexibleHeightFor (width int) (height int) {
|
func (element *Container) FlexibleHeightFor (width int) (height int) {
|
||||||
|
margin := element.theme.Margin(theme.PatternBackground)
|
||||||
|
// TODO: have layouts take in x and y margins
|
||||||
return element.layout.FlexibleHeightFor (
|
return element.layout.FlexibleHeightFor (
|
||||||
element.children,
|
element.children,
|
||||||
element.config.Margin(), width)
|
margin.X, width)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *Container) OnFlexibleHeightChange (callback func ()) {
|
func (element *Container) OnFlexibleHeightChange (callback func ()) {
|
||||||
@ -515,16 +517,20 @@ func (element *Container) childFocusRequestCallback (
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (element *Container) updateMinimumSize () {
|
func (element *Container) updateMinimumSize () {
|
||||||
width, height := element.layout.MinimumSize (
|
margin := element.theme.Margin(theme.PatternBackground)
|
||||||
element.children, element.config.Margin())
|
// TODO: have layouts take in x and y margins
|
||||||
|
width, height := element.layout.MinimumSize(element.children, margin.X)
|
||||||
if element.flexible {
|
if element.flexible {
|
||||||
height = element.layout.FlexibleHeightFor (
|
height = element.layout.FlexibleHeightFor (
|
||||||
element.children, element.config.Margin(), width)
|
element.children,
|
||||||
|
margin.X, width)
|
||||||
}
|
}
|
||||||
element.core.SetMinimumSize(width, height)
|
element.core.SetMinimumSize(width, height)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *Container) doLayout () {
|
func (element *Container) doLayout () {
|
||||||
|
margin := element.theme.Margin(theme.PatternBackground)
|
||||||
|
// TODO: have layouts take in x and y margins
|
||||||
element.layout.Arrange (
|
element.layout.Arrange (
|
||||||
element.children, element.config.Margin(), element.Bounds())
|
element.children, margin.X, element.Bounds())
|
||||||
}
|
}
|
||||||
|
@ -1,17 +1,18 @@
|
|||||||
package basicElements
|
package basicElements
|
||||||
|
|
||||||
import "image"
|
import "image"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/artist/patterns"
|
||||||
|
|
||||||
type Image struct {
|
type Image struct {
|
||||||
*core.Core
|
*core.Core
|
||||||
core core.CoreControl
|
core core.CoreControl
|
||||||
buffer artist.Pattern
|
buffer canvas.Canvas
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewImage (image image.Image) (element *Image) {
|
func NewImage (image image.Image) (element *Image) {
|
||||||
element = &Image { buffer: artist.NewTexture(image) }
|
element = &Image { buffer: canvas.FromImage(image) }
|
||||||
element.Core, element.core = core.NewCore(element.draw)
|
element.Core, element.core = core.NewCore(element.draw)
|
||||||
bounds := image.Bounds()
|
bounds := image.Bounds()
|
||||||
element.core.SetMinimumSize(bounds.Dx(), bounds.Dy())
|
element.core.SetMinimumSize(bounds.Dx(), bounds.Dy())
|
||||||
@ -19,5 +20,6 @@ func NewImage (image image.Image) (element *Image) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (element *Image) draw () {
|
func (element *Image) draw () {
|
||||||
artist.FillRectangle(element.core, element.buffer, element.Bounds())
|
(patterns.Texture { Canvas: element.buffer }).
|
||||||
|
Draw(element.core, element.Bounds())
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,6 @@ package basicElements
|
|||||||
|
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/theme"
|
import "git.tebibyte.media/sashakoshka/tomo/theme"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/config"
|
import "git.tebibyte.media/sashakoshka/tomo/config"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/textdraw"
|
import "git.tebibyte.media/sashakoshka/tomo/textdraw"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
||||||
|
|
||||||
@ -137,7 +136,9 @@ func (element *Label) SetConfig (new config.Config) {
|
|||||||
func (element *Label) updateMinimumSize () {
|
func (element *Label) updateMinimumSize () {
|
||||||
if element.wrap {
|
if element.wrap {
|
||||||
em := element.drawer.Em().Round()
|
em := element.drawer.Em().Round()
|
||||||
if em < 1 { em = element.config.Padding() }
|
if em < 1 {
|
||||||
|
em = element.theme.Padding(theme.PatternBackground)[0]
|
||||||
|
}
|
||||||
element.core.SetMinimumSize (
|
element.core.SetMinimumSize (
|
||||||
em, element.drawer.LineHeight().Round())
|
em, element.drawer.LineHeight().Round())
|
||||||
if element.onFlexibleHeightChange != nil {
|
if element.onFlexibleHeightChange != nil {
|
||||||
@ -154,13 +155,13 @@ func (element *Label) draw () {
|
|||||||
|
|
||||||
pattern := element.theme.Pattern (
|
pattern := element.theme.Pattern (
|
||||||
theme.PatternBackground,
|
theme.PatternBackground,
|
||||||
theme.PatternState { })
|
theme.State { })
|
||||||
artist.FillRectangle(element.core, pattern, bounds)
|
pattern.Draw(element.core, bounds)
|
||||||
|
|
||||||
textBounds := element.drawer.LayoutBounds()
|
textBounds := element.drawer.LayoutBounds()
|
||||||
|
|
||||||
foreground := element.theme.Pattern (
|
foreground := element.theme.Color (
|
||||||
theme.PatternForeground,
|
theme.ColorForeground,
|
||||||
theme.PatternState { })
|
theme.State { })
|
||||||
element.drawer.Draw(element.core, foreground, bounds.Min.Sub(textBounds.Min))
|
element.drawer.Draw(element.core, foreground, bounds.Min.Sub(textBounds.Min))
|
||||||
}
|
}
|
||||||
|
@ -221,8 +221,8 @@ func (element *List) ScrollAxes () (horizontal, vertical bool) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (element *List) scrollViewportHeight () (height int) {
|
func (element *List) scrollViewportHeight () (height int) {
|
||||||
inset := element.theme.Inset(theme.PatternSunken)
|
padding := element.theme.Padding(theme.PatternSunken)
|
||||||
return element.Bounds().Dy() - inset[0] - inset[2]
|
return element.Bounds().Dy() - padding[0] - padding[2]
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *List) maxScrollHeight () (height int) {
|
func (element *List) maxScrollHeight () (height int) {
|
||||||
@ -355,8 +355,8 @@ func (element *List) Select (index int) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (element *List) selectUnderMouse (x, y int) (updated bool) {
|
func (element *List) selectUnderMouse (x, y int) (updated bool) {
|
||||||
inset := element.theme.Inset(theme.PatternSunken)
|
padding := element.theme.Padding(theme.PatternSunken)
|
||||||
bounds := inset.Apply(element.Bounds())
|
bounds := padding.Apply(element.Bounds())
|
||||||
mousePoint := image.Pt(x, y)
|
mousePoint := image.Pt(x, y)
|
||||||
dot := image.Pt (
|
dot := image.Pt (
|
||||||
bounds.Min.X,
|
bounds.Min.X,
|
||||||
@ -398,8 +398,8 @@ func (element *List) changeSelectionBy (delta int) (updated bool) {
|
|||||||
|
|
||||||
func (element *List) resizeEntryToFit (entry ListEntry) (resized ListEntry) {
|
func (element *List) resizeEntryToFit (entry ListEntry) (resized ListEntry) {
|
||||||
bounds := element.Bounds()
|
bounds := element.Bounds()
|
||||||
inset := element.theme.Inset(theme.PatternSunken)
|
padding := element.theme.Padding(theme.PatternSunken)
|
||||||
entry.Resize(inset.Apply(bounds).Dx())
|
entry.Resize(padding.Apply(bounds).Dx())
|
||||||
return entry
|
return entry
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -425,17 +425,17 @@ func (element *List) updateMinimumSize () {
|
|||||||
minimumHeight = element.contentHeight
|
minimumHeight = element.contentHeight
|
||||||
}
|
}
|
||||||
|
|
||||||
inset := element.theme.Inset(theme.PatternSunken)
|
padding := element.theme.Padding(theme.PatternSunken)
|
||||||
minimumHeight += inset[0] + inset[2]
|
minimumHeight += padding[0] + padding[2]
|
||||||
|
|
||||||
element.core.SetMinimumSize(minimumWidth, minimumHeight)
|
element.core.SetMinimumSize(minimumWidth, minimumHeight)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *List) draw () {
|
func (element *List) draw () {
|
||||||
bounds := element.Bounds()
|
bounds := element.Bounds()
|
||||||
inset := element.theme.Inset(theme.PatternSunken)
|
padding := element.theme.Padding(theme.PatternSunken)
|
||||||
innerBounds := inset.Apply(bounds)
|
innerBounds := padding.Apply(bounds)
|
||||||
state := theme.PatternState {
|
state := theme.State {
|
||||||
Disabled: !element.Enabled(),
|
Disabled: !element.Enabled(),
|
||||||
Focused: element.Focused(),
|
Focused: element.Focused(),
|
||||||
}
|
}
|
||||||
@ -460,6 +460,6 @@ func (element *List) draw () {
|
|||||||
innerBounds.Dx(), element.contentHeight,
|
innerBounds.Dx(), element.contentHeight,
|
||||||
).Add(innerBounds.Min).Intersect(innerBounds)
|
).Add(innerBounds.Min).Intersect(innerBounds)
|
||||||
pattern := element.theme.Pattern(theme.PatternSunken, state)
|
pattern := element.theme.Pattern(theme.PatternSunken, state)
|
||||||
artist.FillRectangleShatter (
|
artist.DrawShatter (
|
||||||
element.core, pattern, bounds, covered)
|
element.core, pattern, covered)
|
||||||
}
|
}
|
||||||
|
@ -47,8 +47,8 @@ func (entry *ListEntry) SetConfig (new config.Config) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (entry *ListEntry) updateBounds () {
|
func (entry *ListEntry) updateBounds () {
|
||||||
inset := entry.theme.Inset(theme.PatternRaised)
|
padding := entry.theme.Padding(theme.PatternRaised)
|
||||||
entry.bounds = inset.Inverse().Apply(entry.drawer.LayoutBounds())
|
entry.bounds = padding.Inverse().Apply(entry.drawer.LayoutBounds())
|
||||||
entry.bounds = entry.bounds.Sub(entry.bounds.Min)
|
entry.bounds = entry.bounds.Sub(entry.bounds.Min)
|
||||||
entry.minimumWidth = entry.bounds.Dx()
|
entry.minimumWidth = entry.bounds.Dx()
|
||||||
entry.bounds.Max.X = entry.width
|
entry.bounds.Max.X = entry.width
|
||||||
@ -62,23 +62,21 @@ func (entry *ListEntry) Draw (
|
|||||||
) (
|
) (
|
||||||
updatedRegion image.Rectangle,
|
updatedRegion image.Rectangle,
|
||||||
) {
|
) {
|
||||||
state := theme.PatternState {
|
state := theme.State {
|
||||||
Focused: focused,
|
Focused: focused,
|
||||||
On: on,
|
On: on,
|
||||||
}
|
}
|
||||||
|
|
||||||
pattern := entry.theme.Pattern (theme.PatternRaised, state)
|
pattern := entry.theme.Pattern(theme.PatternRaised, state)
|
||||||
inset := entry.theme.Inset(theme.PatternRaised)
|
padding := entry.theme.Padding(theme.PatternRaised)
|
||||||
artist.FillRectangle (
|
bounds := entry.Bounds().Add(offset)
|
||||||
destination,
|
artist.DrawBounds(destination, pattern, bounds)
|
||||||
pattern,
|
|
||||||
entry.Bounds().Add(offset))
|
|
||||||
|
|
||||||
foreground := entry.theme.Pattern (theme.PatternForeground, state)
|
foreground := entry.theme.Color (theme.ColorForeground, state)
|
||||||
return entry.drawer.Draw (
|
return entry.drawer.Draw (
|
||||||
destination,
|
destination,
|
||||||
foreground,
|
foreground,
|
||||||
offset.Add(image.Pt(inset[3], inset[0])).
|
offset.Add(image.Pt(padding[artist.SideLeft], padding[artist.SideTop])).
|
||||||
Sub(entry.drawer.LayoutBounds().Min))
|
Sub(entry.drawer.LayoutBounds().Min))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -52,9 +52,11 @@ func (element *ProgressBar) SetConfig (new config.Config) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (element (ProgressBar)) updateMinimumSize() {
|
func (element (ProgressBar)) updateMinimumSize() {
|
||||||
|
padding := element.theme.Padding(theme.PatternSunken)
|
||||||
|
innerPadding := element.theme.Padding(theme.PatternMercury)
|
||||||
element.core.SetMinimumSize (
|
element.core.SetMinimumSize (
|
||||||
element.config.Padding() * 2,
|
padding.Horizontal() + innerPadding.Horizontal(),
|
||||||
element.config.Padding() * 2)
|
padding.Vertical() + innerPadding.Vertical())
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *ProgressBar) redo () {
|
func (element *ProgressBar) redo () {
|
||||||
@ -67,18 +69,14 @@ func (element *ProgressBar) redo () {
|
|||||||
func (element *ProgressBar) draw () {
|
func (element *ProgressBar) draw () {
|
||||||
bounds := element.Bounds()
|
bounds := element.Bounds()
|
||||||
|
|
||||||
pattern := element.theme.Pattern (
|
pattern := element.theme.Pattern(theme.PatternSunken, theme.State { })
|
||||||
theme.PatternSunken,
|
padding := element.theme.Padding(theme.PatternSunken)
|
||||||
theme.PatternState { })
|
pattern.Draw(element.core, bounds)
|
||||||
inset := element.theme.Inset(theme.PatternSunken)
|
bounds = padding.Apply(bounds)
|
||||||
artist.FillRectangle(element.core, pattern, bounds)
|
|
||||||
bounds = inset.Apply(bounds)
|
|
||||||
meterBounds := image.Rect (
|
meterBounds := image.Rect (
|
||||||
bounds.Min.X, bounds.Min.Y,
|
bounds.Min.X, bounds.Min.Y,
|
||||||
bounds.Min.X + int(float64(bounds.Dx()) * element.progress),
|
bounds.Min.X + int(float64(bounds.Dx()) * element.progress),
|
||||||
bounds.Max.Y)
|
bounds.Max.Y)
|
||||||
accent := element.theme.Pattern (
|
mercury := element.theme.Pattern(theme.PatternMercury, theme.State { })
|
||||||
theme.PatternAccent,
|
artist.DrawBounds(element.core, mercury, meterBounds)
|
||||||
theme.PatternState { })
|
|
||||||
artist.FillRectangle(element.core, accent, meterBounds)
|
|
||||||
}
|
}
|
||||||
|
@ -302,7 +302,7 @@ func (element *ScrollContainer) OnFocusMotionRequest (
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (element *ScrollContainer) childDamageCallback (region canvas.Canvas) {
|
func (element *ScrollContainer) childDamageCallback (region canvas.Canvas) {
|
||||||
element.core.DamageRegion(artist.Paste(element.core, region, image.Point { }))
|
element.core.DamageRegion(region.Bounds())
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *ScrollContainer) childFocusRequestCallback () (granted bool) {
|
func (element *ScrollContainer) childFocusRequestCallback () (granted bool) {
|
||||||
@ -352,8 +352,8 @@ func (element *ScrollContainer) recalculate () {
|
|||||||
horizontal := &element.horizontal
|
horizontal := &element.horizontal
|
||||||
vertical := &element.vertical
|
vertical := &element.vertical
|
||||||
|
|
||||||
gutterInsetHorizontal := horizontal.theme.Inset(theme.PatternGutter)
|
gutterInsetHorizontal := horizontal.theme.Padding(theme.PatternGutter)
|
||||||
gutterInsetVertical := vertical.theme.Inset(theme.PatternGutter)
|
gutterInsetVertical := vertical.theme.Padding(theme.PatternGutter)
|
||||||
|
|
||||||
bounds := element.Bounds()
|
bounds := element.Bounds()
|
||||||
thicknessHorizontal :=
|
thicknessHorizontal :=
|
||||||
@ -438,8 +438,8 @@ func (element *ScrollContainer) recalculate () {
|
|||||||
|
|
||||||
func (element *ScrollContainer) draw () {
|
func (element *ScrollContainer) draw () {
|
||||||
deadPattern := element.theme.Pattern (
|
deadPattern := element.theme.Pattern (
|
||||||
theme.PatternDead, theme.PatternState { })
|
theme.PatternDead, theme.State { })
|
||||||
artist.FillRectangle (
|
artist.DrawBounds (
|
||||||
element.core, deadPattern,
|
element.core, deadPattern,
|
||||||
image.Rect (
|
image.Rect (
|
||||||
element.vertical.gutter.Min.X,
|
element.vertical.gutter.Min.X,
|
||||||
@ -451,27 +451,27 @@ func (element *ScrollContainer) draw () {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (element *ScrollContainer) drawHorizontalBar () {
|
func (element *ScrollContainer) drawHorizontalBar () {
|
||||||
state := theme.PatternState {
|
state := theme.State {
|
||||||
Disabled: !element.horizontal.enabled,
|
Disabled: !element.horizontal.enabled,
|
||||||
Pressed: element.horizontal.dragging,
|
Pressed: element.horizontal.dragging,
|
||||||
}
|
}
|
||||||
gutterPattern := element.horizontal.theme.Pattern(theme.PatternGutter, state)
|
gutterPattern := element.horizontal.theme.Pattern(theme.PatternGutter, state)
|
||||||
artist.FillRectangle(element.core, gutterPattern, element.horizontal.gutter)
|
artist.DrawBounds(element.core, gutterPattern, element.horizontal.gutter)
|
||||||
|
|
||||||
handlePattern := element.horizontal.theme.Pattern(theme.PatternHandle, state)
|
handlePattern := element.horizontal.theme.Pattern(theme.PatternHandle, state)
|
||||||
artist.FillRectangle(element.core, handlePattern, element.horizontal.bar)
|
artist.DrawBounds(element.core, handlePattern, element.horizontal.bar)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *ScrollContainer) drawVerticalBar () {
|
func (element *ScrollContainer) drawVerticalBar () {
|
||||||
state := theme.PatternState {
|
state := theme.State {
|
||||||
Disabled: !element.vertical.enabled,
|
Disabled: !element.vertical.enabled,
|
||||||
Pressed: element.vertical.dragging,
|
Pressed: element.vertical.dragging,
|
||||||
}
|
}
|
||||||
gutterPattern := element.vertical.theme.Pattern(theme.PatternGutter, state)
|
gutterPattern := element.vertical.theme.Pattern(theme.PatternGutter, state)
|
||||||
artist.FillRectangle(element.core, gutterPattern, element.vertical.gutter)
|
artist.DrawBounds(element.core, gutterPattern, element.vertical.gutter)
|
||||||
|
|
||||||
handlePattern := element.vertical.theme.Pattern(theme.PatternHandle, state)
|
handlePattern := element.vertical.theme.Pattern(theme.PatternHandle, state)
|
||||||
artist.FillRectangle(element.core, handlePattern, element.vertical.bar)
|
artist.DrawBounds(element.core, handlePattern, element.vertical.bar)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *ScrollContainer) dragHorizontalBar (mousePosition image.Point) {
|
func (element *ScrollContainer) dragHorizontalBar (mousePosition image.Point) {
|
||||||
@ -493,8 +493,8 @@ func (element *ScrollContainer) dragVerticalBar (mousePosition image.Point) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (element *ScrollContainer) updateMinimumSize () {
|
func (element *ScrollContainer) updateMinimumSize () {
|
||||||
gutterInsetHorizontal := element.horizontal.theme.Inset(theme.PatternGutter)
|
gutterInsetHorizontal := element.horizontal.theme.Padding(theme.PatternGutter)
|
||||||
gutterInsetVertical := element.vertical.theme.Inset(theme.PatternGutter)
|
gutterInsetVertical := element.vertical.theme.Padding(theme.PatternGutter)
|
||||||
|
|
||||||
thicknessHorizontal :=
|
thicknessHorizontal :=
|
||||||
element.config.HandleWidth() +
|
element.config.HandleWidth() +
|
||||||
|
@ -173,7 +173,7 @@ func (element *Slider) redo () {
|
|||||||
|
|
||||||
func (element *Slider) draw () {
|
func (element *Slider) draw () {
|
||||||
bounds := element.Bounds()
|
bounds := element.Bounds()
|
||||||
element.track = element.theme.Inset(theme.PatternGutter).Apply(bounds)
|
element.track = element.theme.Padding(theme.PatternGutter).Apply(bounds)
|
||||||
if element.vertical {
|
if element.vertical {
|
||||||
barSize := element.track.Dx()
|
barSize := element.track.Dx()
|
||||||
element.bar = image.Rect(0, 0, barSize, barSize).Add(bounds.Min)
|
element.bar = image.Rect(0, 0, barSize, barSize).Add(bounds.Min)
|
||||||
@ -190,16 +190,16 @@ func (element *Slider) draw () {
|
|||||||
element.bar = element.bar.Add(image.Pt(int(barOffset), 0))
|
element.bar = element.bar.Add(image.Pt(int(barOffset), 0))
|
||||||
}
|
}
|
||||||
|
|
||||||
state := theme.PatternState {
|
state := theme.State {
|
||||||
Focused: element.Focused(),
|
Focused: element.Focused(),
|
||||||
Disabled: !element.Enabled(),
|
Disabled: !element.Enabled(),
|
||||||
Pressed: element.dragging,
|
Pressed: element.dragging,
|
||||||
}
|
}
|
||||||
artist.FillRectangle (
|
artist.DrawBounds (
|
||||||
element.core,
|
element.core,
|
||||||
element.theme.Pattern(theme.PatternGutter, state),
|
element.theme.Pattern(theme.PatternGutter, state),
|
||||||
bounds)
|
bounds)
|
||||||
artist.FillRectangle (
|
artist.DrawBounds (
|
||||||
element.core,
|
element.core,
|
||||||
element.theme.Pattern(theme.PatternHandle, state),
|
element.theme.Pattern(theme.PatternHandle, state),
|
||||||
element.bar)
|
element.bar)
|
||||||
|
@ -2,7 +2,6 @@ package basicElements
|
|||||||
|
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/theme"
|
import "git.tebibyte.media/sashakoshka/tomo/theme"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/config"
|
import "git.tebibyte.media/sashakoshka/tomo/config"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
||||||
|
|
||||||
// Spacer can be used to put space between two elements..
|
// Spacer can be used to put space between two elements..
|
||||||
@ -22,7 +21,7 @@ func NewSpacer (line bool) (element *Spacer) {
|
|||||||
element = &Spacer { line: line }
|
element = &Spacer { line: line }
|
||||||
element.theme.Case = theme.C("basic", "spacer")
|
element.theme.Case = theme.C("basic", "spacer")
|
||||||
element.Core, element.core = core.NewCore(element.draw)
|
element.Core, element.core = core.NewCore(element.draw)
|
||||||
element.core.SetMinimumSize(1, 1)
|
element.updateMinimumSize()
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -30,6 +29,7 @@ func NewSpacer (line bool) (element *Spacer) {
|
|||||||
func (element *Spacer) SetLine (line bool) {
|
func (element *Spacer) SetLine (line bool) {
|
||||||
if element.line == line { return }
|
if element.line == line { return }
|
||||||
element.line = line
|
element.line = line
|
||||||
|
element.updateMinimumSize()
|
||||||
if element.core.HasImage() {
|
if element.core.HasImage() {
|
||||||
element.draw()
|
element.draw()
|
||||||
element.core.DamageAll()
|
element.core.DamageAll()
|
||||||
@ -50,6 +50,17 @@ func (element *Spacer) SetConfig (new config.Config) {
|
|||||||
element.redo()
|
element.redo()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (element *Spacer) updateMinimumSize () {
|
||||||
|
if element.line {
|
||||||
|
padding := element.theme.Padding(theme.PatternLine)
|
||||||
|
element.core.SetMinimumSize (
|
||||||
|
padding.Horizontal(),
|
||||||
|
padding.Vertical())
|
||||||
|
} else {
|
||||||
|
element.core.SetMinimumSize(1, 1)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
func (element *Spacer) redo () {
|
func (element *Spacer) redo () {
|
||||||
if !element.core.HasImage() {
|
if !element.core.HasImage() {
|
||||||
element.draw()
|
element.draw()
|
||||||
@ -62,13 +73,13 @@ func (element *Spacer) draw () {
|
|||||||
|
|
||||||
if element.line {
|
if element.line {
|
||||||
pattern := element.theme.Pattern (
|
pattern := element.theme.Pattern (
|
||||||
theme.PatternForeground,
|
theme.PatternLine,
|
||||||
theme.PatternState { })
|
theme.State { })
|
||||||
artist.FillRectangle(element.core, pattern, bounds)
|
pattern.Draw(element.core, bounds)
|
||||||
} else {
|
} else {
|
||||||
pattern := element.theme.Pattern (
|
pattern := element.theme.Pattern (
|
||||||
theme.PatternBackground,
|
theme.PatternBackground,
|
||||||
theme.PatternState { })
|
theme.State { })
|
||||||
artist.FillRectangle(element.core, pattern, bounds)
|
pattern.Draw(element.core, bounds)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -149,7 +149,7 @@ func (element *Switch) updateMinimumSize () {
|
|||||||
} else {
|
} else {
|
||||||
element.core.SetMinimumSize (
|
element.core.SetMinimumSize (
|
||||||
lineHeight * 2 +
|
lineHeight * 2 +
|
||||||
element.config.Padding() +
|
element.theme.Margin(theme.PatternBackground).X +
|
||||||
textBounds.Dx(),
|
textBounds.Dx(),
|
||||||
lineHeight)
|
lineHeight)
|
||||||
}
|
}
|
||||||
@ -160,14 +160,14 @@ func (element *Switch) draw () {
|
|||||||
handleBounds := image.Rect(0, 0, bounds.Dy(), bounds.Dy()).Add(bounds.Min)
|
handleBounds := image.Rect(0, 0, bounds.Dy(), bounds.Dy()).Add(bounds.Min)
|
||||||
gutterBounds := image.Rect(0, 0, bounds.Dy() * 2, bounds.Dy()).Add(bounds.Min)
|
gutterBounds := image.Rect(0, 0, bounds.Dy() * 2, bounds.Dy()).Add(bounds.Min)
|
||||||
|
|
||||||
state := theme.PatternState {
|
state := theme.State {
|
||||||
Disabled: !element.Enabled(),
|
Disabled: !element.Enabled(),
|
||||||
Focused: element.Focused(),
|
Focused: element.Focused(),
|
||||||
Pressed: element.pressed,
|
Pressed: element.pressed,
|
||||||
}
|
}
|
||||||
backgroundPattern := element.theme.Pattern (
|
backgroundPattern := element.theme.Pattern (
|
||||||
theme.PatternBackground, state)
|
theme.PatternBackground, state)
|
||||||
artist.FillRectangle (element.core, backgroundPattern, bounds)
|
backgroundPattern.Draw(element.core, bounds)
|
||||||
|
|
||||||
if element.checked {
|
if element.checked {
|
||||||
handleBounds.Min.X += bounds.Dy()
|
handleBounds.Min.X += bounds.Dy()
|
||||||
@ -185,21 +185,22 @@ func (element *Switch) draw () {
|
|||||||
|
|
||||||
gutterPattern := element.theme.Pattern (
|
gutterPattern := element.theme.Pattern (
|
||||||
theme.PatternGutter, state)
|
theme.PatternGutter, state)
|
||||||
artist.FillRectangle(element.core, gutterPattern, gutterBounds)
|
artist.DrawBounds(element.core, gutterPattern, gutterBounds)
|
||||||
|
|
||||||
handlePattern := element.theme.Pattern (
|
handlePattern := element.theme.Pattern (
|
||||||
theme.PatternHandle, state)
|
theme.PatternHandle, state)
|
||||||
artist.FillRectangle(element.core, handlePattern, handleBounds)
|
artist.DrawBounds(element.core, handlePattern, handleBounds)
|
||||||
|
|
||||||
textBounds := element.drawer.LayoutBounds()
|
textBounds := element.drawer.LayoutBounds()
|
||||||
offset := bounds.Min.Add(image.Point {
|
offset := bounds.Min.Add(image.Point {
|
||||||
X: bounds.Dy() * 2 + element.config.Padding(),
|
X: bounds.Dy() * 2 +
|
||||||
|
element.theme.Margin(theme.PatternBackground).X,
|
||||||
})
|
})
|
||||||
|
|
||||||
offset.Y -= textBounds.Min.Y
|
offset.Y -= textBounds.Min.Y
|
||||||
offset.X -= textBounds.Min.X
|
offset.X -= textBounds.Min.X
|
||||||
|
|
||||||
foreground := element.theme.Pattern (
|
foreground := element.theme.Color (
|
||||||
theme.PatternForeground, state)
|
theme.ColorForeground, state)
|
||||||
element.drawer.Draw(element.core, foreground, offset)
|
element.drawer.Draw(element.core, foreground, offset)
|
||||||
}
|
}
|
||||||
|
@ -9,6 +9,7 @@ import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
|||||||
import "git.tebibyte.media/sashakoshka/tomo/textdraw"
|
import "git.tebibyte.media/sashakoshka/tomo/textdraw"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/textmanip"
|
import "git.tebibyte.media/sashakoshka/tomo/textmanip"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/fixedutil"
|
import "git.tebibyte.media/sashakoshka/tomo/fixedutil"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/artist/shapes"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
||||||
|
|
||||||
// TextBox is a single-line text input.
|
// TextBox is a single-line text input.
|
||||||
@ -92,9 +93,10 @@ func (element *TextBox) HandleMouseMove (x, y int) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (element *TextBox) atPosition (position image.Point) int {
|
func (element *TextBox) atPosition (position image.Point) int {
|
||||||
|
padding := element.theme.Padding(theme.PatternInput)
|
||||||
offset := element.Bounds().Min.Add (image.Pt (
|
offset := element.Bounds().Min.Add (image.Pt (
|
||||||
element.config.Padding() - element.scroll,
|
padding[artist.SideLeft] - element.scroll,
|
||||||
element.config.Padding()))
|
padding[artist.SideTop]))
|
||||||
textBoundsMin := element.valueDrawer.LayoutBounds().Min
|
textBoundsMin := element.valueDrawer.LayoutBounds().Min
|
||||||
return element.valueDrawer.AtPosition (
|
return element.valueDrawer.AtPosition (
|
||||||
fixedutil.Pt(position.Sub(offset).Add(textBoundsMin)))
|
fixedutil.Pt(position.Sub(offset).Add(textBoundsMin)))
|
||||||
@ -251,7 +253,8 @@ func (element *TextBox) ScrollViewportBounds () (bounds image.Rectangle) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (element *TextBox) scrollViewportWidth () (width int) {
|
func (element *TextBox) scrollViewportWidth () (width int) {
|
||||||
return element.Bounds().Inset(element.config.Padding()).Dx()
|
padding := element.theme.Padding(theme.PatternInput)
|
||||||
|
return padding.Apply(element.Bounds()).Dx()
|
||||||
}
|
}
|
||||||
|
|
||||||
// ScrollTo scrolls the viewport to the specified point relative to
|
// ScrollTo scrolls the viewport to the specified point relative to
|
||||||
@ -290,7 +293,8 @@ func (element *TextBox) runOnChange () {
|
|||||||
func (element *TextBox) scrollToCursor () {
|
func (element *TextBox) scrollToCursor () {
|
||||||
if !element.core.HasImage() { return }
|
if !element.core.HasImage() { return }
|
||||||
|
|
||||||
bounds := element.Bounds().Inset(element.config.Padding())
|
padding := element.theme.Padding(theme.PatternInput)
|
||||||
|
bounds := padding.Apply(element.Bounds())
|
||||||
bounds = bounds.Sub(bounds.Min)
|
bounds = bounds.Sub(bounds.Min)
|
||||||
bounds.Max.X -= element.valueDrawer.Em().Round()
|
bounds.Max.X -= element.valueDrawer.Em().Round()
|
||||||
cursorPosition := fixedutil.RoundPt (
|
cursorPosition := fixedutil.RoundPt (
|
||||||
@ -329,11 +333,11 @@ func (element *TextBox) SetConfig (new config.Config) {
|
|||||||
|
|
||||||
func (element *TextBox) updateMinimumSize () {
|
func (element *TextBox) updateMinimumSize () {
|
||||||
textBounds := element.placeholderDrawer.LayoutBounds()
|
textBounds := element.placeholderDrawer.LayoutBounds()
|
||||||
|
padding := element.theme.Padding(theme.PatternInput)
|
||||||
element.core.SetMinimumSize (
|
element.core.SetMinimumSize (
|
||||||
textBounds.Dx() +
|
padding.Horizontal() + textBounds.Dx(),
|
||||||
element.config.Padding() * 2,
|
padding.Vertical() +
|
||||||
element.placeholderDrawer.LineHeight().Round() +
|
element.placeholderDrawer.LineHeight().Round())
|
||||||
element.config.Padding() * 2)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *TextBox) redo () {
|
func (element *TextBox) redo () {
|
||||||
@ -346,30 +350,29 @@ func (element *TextBox) redo () {
|
|||||||
func (element *TextBox) draw () {
|
func (element *TextBox) draw () {
|
||||||
bounds := element.Bounds()
|
bounds := element.Bounds()
|
||||||
|
|
||||||
state := theme.PatternState {
|
state := theme.State {
|
||||||
Disabled: !element.Enabled(),
|
Disabled: !element.Enabled(),
|
||||||
Focused: element.Focused(),
|
Focused: element.Focused(),
|
||||||
}
|
}
|
||||||
pattern := element.theme.Pattern(theme.PatternSunken, state)
|
pattern := element.theme.Pattern(theme.PatternInput, state)
|
||||||
inset := element.theme.Inset(theme.PatternSunken)
|
padding := element.theme.Padding(theme.PatternInput)
|
||||||
innerCanvas := canvas.Cut(element.core, inset.Apply(bounds))
|
innerCanvas := canvas.Cut(element.core, padding.Apply(bounds))
|
||||||
artist.FillRectangle(element.core, pattern, bounds)
|
pattern.Draw(element.core, bounds)
|
||||||
|
|
||||||
offset := bounds.Min.Add (image.Point {
|
offset := bounds.Min.Add (image.Point {
|
||||||
X: element.config.Padding() - element.scroll,
|
X: padding[artist.SideLeft] - element.scroll,
|
||||||
Y: element.config.Padding(),
|
Y: padding[artist.SideTop],
|
||||||
})
|
})
|
||||||
|
|
||||||
if element.Focused() && !element.dot.Empty() {
|
if element.Focused() && !element.dot.Empty() {
|
||||||
// draw selection bounds
|
// draw selection bounds
|
||||||
accent := element.theme.Pattern (
|
accent := element.theme.Color(theme.ColorAccent, state)
|
||||||
theme.PatternAccent, state)
|
|
||||||
canon := element.dot.Canon()
|
canon := element.dot.Canon()
|
||||||
foff := fixedutil.Pt(offset)
|
foff := fixedutil.Pt(offset)
|
||||||
start := element.valueDrawer.PositionAt(canon.Start).Add(foff)
|
start := element.valueDrawer.PositionAt(canon.Start).Add(foff)
|
||||||
end := element.valueDrawer.PositionAt(canon.End).Add(foff)
|
end := element.valueDrawer.PositionAt(canon.End).Add(foff)
|
||||||
end.Y += element.valueDrawer.LineHeight()
|
end.Y += element.valueDrawer.LineHeight()
|
||||||
artist.FillRectangle (
|
shapes.FillColorRectangle (
|
||||||
innerCanvas,
|
innerCanvas,
|
||||||
accent,
|
accent,
|
||||||
image.Rectangle {
|
image.Rectangle {
|
||||||
@ -381,9 +384,9 @@ func (element *TextBox) draw () {
|
|||||||
if len(element.text) == 0 {
|
if len(element.text) == 0 {
|
||||||
// draw placeholder
|
// draw placeholder
|
||||||
textBounds := element.placeholderDrawer.LayoutBounds()
|
textBounds := element.placeholderDrawer.LayoutBounds()
|
||||||
foreground := element.theme.Pattern (
|
foreground := element.theme.Color (
|
||||||
theme.PatternForeground,
|
theme.ColorForeground,
|
||||||
theme.PatternState { Disabled: true })
|
theme.State { Disabled: true })
|
||||||
element.placeholderDrawer.Draw (
|
element.placeholderDrawer.Draw (
|
||||||
innerCanvas,
|
innerCanvas,
|
||||||
foreground,
|
foreground,
|
||||||
@ -391,8 +394,7 @@ func (element *TextBox) draw () {
|
|||||||
} else {
|
} else {
|
||||||
// draw input value
|
// draw input value
|
||||||
textBounds := element.valueDrawer.LayoutBounds()
|
textBounds := element.valueDrawer.LayoutBounds()
|
||||||
foreground := element.theme.Pattern (
|
foreground := element.theme.Color(theme.ColorForeground, state)
|
||||||
theme.PatternForeground, state)
|
|
||||||
element.valueDrawer.Draw (
|
element.valueDrawer.Draw (
|
||||||
innerCanvas,
|
innerCanvas,
|
||||||
foreground,
|
foreground,
|
||||||
@ -401,11 +403,10 @@ func (element *TextBox) draw () {
|
|||||||
|
|
||||||
if element.Focused() && element.dot.Empty() {
|
if element.Focused() && element.dot.Empty() {
|
||||||
// draw cursor
|
// draw cursor
|
||||||
foreground := element.theme.Pattern (
|
foreground := element.theme.Color(theme.ColorForeground, state)
|
||||||
theme.PatternForeground, state)
|
|
||||||
cursorPosition := fixedutil.RoundPt (
|
cursorPosition := fixedutil.RoundPt (
|
||||||
element.valueDrawer.PositionAt(element.dot.End))
|
element.valueDrawer.PositionAt(element.dot.End))
|
||||||
artist.Line (
|
shapes.ColorLine (
|
||||||
innerCanvas,
|
innerCanvas,
|
||||||
foreground, 1,
|
foreground, 1,
|
||||||
cursorPosition.Add(offset),
|
cursorPosition.Add(offset),
|
||||||
|
@ -3,9 +3,10 @@ package fun
|
|||||||
import "time"
|
import "time"
|
||||||
import "math"
|
import "math"
|
||||||
import "image"
|
import "image"
|
||||||
|
import "image/color"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/theme"
|
import "git.tebibyte.media/sashakoshka/tomo/theme"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/config"
|
import "git.tebibyte.media/sashakoshka/tomo/config"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
import "git.tebibyte.media/sashakoshka/tomo/artist/shapes"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
||||||
|
|
||||||
// AnalogClock can display the time of day in an analog format.
|
// AnalogClock can display the time of day in an analog format.
|
||||||
@ -58,15 +59,15 @@ func (element *AnalogClock) redo () {
|
|||||||
func (element *AnalogClock) draw () {
|
func (element *AnalogClock) draw () {
|
||||||
bounds := element.Bounds()
|
bounds := element.Bounds()
|
||||||
|
|
||||||
state := theme.PatternState { }
|
state := theme.State { }
|
||||||
pattern := element.theme.Pattern(theme.PatternSunken, state)
|
pattern := element.theme.Pattern(theme.PatternSunken, state)
|
||||||
inset := element.theme.Inset(theme.PatternSunken)
|
padding := element.theme.Padding(theme.PatternSunken)
|
||||||
artist.FillRectangle(element.core, pattern, bounds)
|
pattern.Draw(element.core, bounds)
|
||||||
|
|
||||||
bounds = inset.Apply(bounds)
|
bounds = padding.Apply(bounds)
|
||||||
|
|
||||||
foreground := element.theme.Pattern(theme.PatternForeground, state)
|
foreground := element.theme.Color(theme.ColorForeground, state)
|
||||||
accent := element.theme.Pattern(theme.PatternAccent, state)
|
accent := element.theme.Color(theme.ColorAccent, state)
|
||||||
|
|
||||||
for hour := 0; hour < 12; hour ++ {
|
for hour := 0; hour < 12; hour ++ {
|
||||||
element.radialLine (
|
element.radialLine (
|
||||||
@ -93,7 +94,7 @@ func (element *AnalogClock) FlexibleHeightFor (width int) (height int) {
|
|||||||
func (element *AnalogClock) OnFlexibleHeightChange (func ()) { }
|
func (element *AnalogClock) OnFlexibleHeightChange (func ()) { }
|
||||||
|
|
||||||
func (element *AnalogClock) radialLine (
|
func (element *AnalogClock) radialLine (
|
||||||
source artist.Pattern,
|
source color.RGBA,
|
||||||
inner float64,
|
inner float64,
|
||||||
outer float64,
|
outer float64,
|
||||||
radian float64,
|
radian float64,
|
||||||
@ -107,5 +108,5 @@ func (element *AnalogClock) radialLine (
|
|||||||
max := element.Bounds().Min.Add(image.Pt (
|
max := element.Bounds().Min.Add(image.Pt (
|
||||||
int(math.Cos(radian) * outer * width + width),
|
int(math.Cos(radian) * outer * width + width),
|
||||||
int(math.Sin(radian) * outer * height + height)))
|
int(math.Sin(radian) * outer * height + height)))
|
||||||
artist.Line(element.core, source, 1, min, max)
|
shapes.ColorLine(element.core, source, 1, min, max)
|
||||||
}
|
}
|
||||||
|
@ -218,10 +218,11 @@ func (element *Piano) SetConfig (new config.Config) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (element *Piano) updateMinimumSize () {
|
func (element *Piano) updateMinimumSize () {
|
||||||
inset := element.theme.Inset(theme.PatternSunken)
|
padding := element.theme.Padding(theme.PatternPinboard)
|
||||||
element.core.SetMinimumSize (
|
element.core.SetMinimumSize (
|
||||||
pianoKeyWidth * 7 * element.countOctaves() + inset[1] + inset[3],
|
pianoKeyWidth * 7 * element.countOctaves() +
|
||||||
64 + inset[0] + inset[2])
|
padding.Horizontal(),
|
||||||
|
64 + padding.Vertical())
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *Piano) countOctaves () int {
|
func (element *Piano) countOctaves () int {
|
||||||
@ -247,8 +248,8 @@ func (element *Piano) recalculate () {
|
|||||||
element.flatKeys = make([]pianoKey, element.countFlats())
|
element.flatKeys = make([]pianoKey, element.countFlats())
|
||||||
element.sharpKeys = make([]pianoKey, element.countSharps())
|
element.sharpKeys = make([]pianoKey, element.countSharps())
|
||||||
|
|
||||||
inset := element.theme.Inset(theme.PatternPinboard)
|
padding := element.theme.Padding(theme.PatternPinboard)
|
||||||
bounds := inset.Apply(element.Bounds())
|
bounds := padding.Apply(element.Bounds())
|
||||||
|
|
||||||
dot := bounds.Min
|
dot := bounds.Min
|
||||||
note := element.low.Note(0)
|
note := element.low.Note(0)
|
||||||
@ -280,7 +281,7 @@ func (element *Piano) recalculate () {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (element *Piano) draw () {
|
func (element *Piano) draw () {
|
||||||
state := theme.PatternState {
|
state := theme.State {
|
||||||
Focused: element.Focused(),
|
Focused: element.Focused(),
|
||||||
Disabled: !element.Enabled(),
|
Disabled: !element.Enabled(),
|
||||||
}
|
}
|
||||||
@ -303,28 +304,28 @@ func (element *Piano) draw () {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pattern := element.theme.Pattern(theme.PatternPinboard, state)
|
pattern := element.theme.Pattern(theme.PatternPinboard, state)
|
||||||
artist.FillRectangleShatter (
|
artist.DrawShatter (
|
||||||
element.core, pattern, element.Bounds(), element.contentBounds)
|
element.core, pattern, element.contentBounds)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *Piano) drawFlat (
|
func (element *Piano) drawFlat (
|
||||||
bounds image.Rectangle,
|
bounds image.Rectangle,
|
||||||
pressed bool,
|
pressed bool,
|
||||||
state theme.PatternState,
|
state theme.State,
|
||||||
) {
|
) {
|
||||||
state.Pressed = pressed
|
state.Pressed = pressed
|
||||||
pattern := element.theme.Theme.Pattern (
|
pattern := element.theme.Theme.Pattern (
|
||||||
theme.PatternButton, state, theme.C("fun", "flatKey"))
|
theme.PatternButton, state, theme.C("fun", "flatKey"))
|
||||||
artist.FillRectangle(element.core, pattern, bounds)
|
artist.DrawBounds(element.core, pattern, bounds)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *Piano) drawSharp (
|
func (element *Piano) drawSharp (
|
||||||
bounds image.Rectangle,
|
bounds image.Rectangle,
|
||||||
pressed bool,
|
pressed bool,
|
||||||
state theme.PatternState,
|
state theme.State,
|
||||||
) {
|
) {
|
||||||
state.Pressed = pressed
|
state.Pressed = pressed
|
||||||
pattern := element.theme.Theme.Pattern (
|
pattern := element.theme.Theme.Pattern (
|
||||||
theme.PatternButton, state, theme.C("fun", "sharpKey"))
|
theme.PatternButton, state, theme.C("fun", "sharpKey"))
|
||||||
artist.FillRectangle(element.core, pattern, bounds)
|
artist.DrawBounds(element.core, pattern, bounds)
|
||||||
}
|
}
|
||||||
|
@ -4,11 +4,14 @@ import "fmt"
|
|||||||
import "time"
|
import "time"
|
||||||
import "image"
|
import "image"
|
||||||
import "image/color"
|
import "image/color"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/shatter"
|
import "git.tebibyte.media/sashakoshka/tomo/shatter"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/textdraw"
|
import "git.tebibyte.media/sashakoshka/tomo/textdraw"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/defaultfont"
|
import "git.tebibyte.media/sashakoshka/tomo/defaultfont"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/artist/shapes"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/artist/patterns"
|
||||||
|
|
||||||
// Artist is an element that displays shapes and patterns drawn by the artist
|
// Artist is an element that displays shapes and patterns drawn by the artist
|
||||||
// package in order to test it.
|
// package in order to test it.
|
||||||
@ -21,103 +24,52 @@ type Artist struct {
|
|||||||
func NewArtist () (element *Artist) {
|
func NewArtist () (element *Artist) {
|
||||||
element = &Artist { }
|
element = &Artist { }
|
||||||
element.Core, element.core = core.NewCore(element.draw)
|
element.Core, element.core = core.NewCore(element.draw)
|
||||||
element.core.SetMinimumSize(240, 360)
|
element.core.SetMinimumSize(240, 240)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *Artist) draw () {
|
func (element *Artist) draw () {
|
||||||
bounds := element.Bounds()
|
bounds := element.Bounds()
|
||||||
artist.FillRectangle(element.core, artist.NewUniform(hex(0)), bounds)
|
patterns.Uhex(0x000000FF).Draw(element.core, bounds)
|
||||||
|
|
||||||
drawStart := time.Now()
|
drawStart := time.Now()
|
||||||
|
|
||||||
// 0, 0
|
// 0, 0 - 3, 0
|
||||||
artist.FillRectangle (
|
for x := 0; x < 4; x ++ {
|
||||||
element.core,
|
element.colorLines(x + 1, element.cellAt(x, 0).Bounds())
|
||||||
artist.Beveled {
|
}
|
||||||
artist.NewUniform(hex(0xFF0000FF)),
|
|
||||||
artist.NewUniform(hex(0x0000FFFF)),
|
|
||||||
},
|
|
||||||
element.cellAt(0, 0))
|
|
||||||
|
|
||||||
// 1, 0
|
|
||||||
artist.StrokeRectangle (
|
|
||||||
element.core,
|
|
||||||
artist.NewUniform(hex(0x00FF00FF)), 3,
|
|
||||||
element.cellAt(1, 0))
|
|
||||||
|
|
||||||
// 2, 0
|
|
||||||
artist.FillRectangle (
|
|
||||||
element.core,
|
|
||||||
artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Pattern: uhex(0xFF0000FF), Weight: 1 },
|
|
||||||
artist.Stroke { Pattern: uhex(0x888800FF), Weight: 2 },
|
|
||||||
artist.Stroke { Pattern: uhex(0x00FF00FF), Weight: 3 },
|
|
||||||
artist.Stroke { Pattern: uhex(0x008888FF), Weight: 4 },
|
|
||||||
artist.Stroke { Pattern: uhex(0x0000FFFF), Weight: 5 },
|
|
||||||
),
|
|
||||||
element.cellAt(2, 0))
|
|
||||||
|
|
||||||
// 3, 0
|
|
||||||
artist.FillRectangle (
|
|
||||||
element.core,
|
|
||||||
artist.Bordered {
|
|
||||||
Stroke: artist.Stroke { Pattern: uhex(0x0000FFFF), Weight: 5 },
|
|
||||||
Fill: uhex(0xFF0000FF),
|
|
||||||
},
|
|
||||||
element.cellAt(3, 0))
|
|
||||||
|
|
||||||
// 4, 0
|
// 4, 0
|
||||||
artist.FillRectangle (
|
c40 := element.cellAt(4, 0)
|
||||||
element.core,
|
shapes.StrokeColorRectangle(c40, artist.Hex(0x888888FF), c40.Bounds(), 1)
|
||||||
artist.Padded {
|
shapes.ColorLine (
|
||||||
Stroke: uhex(0xFFFFFFFF),
|
c40, artist.Hex(0xFF0000FF), 1,
|
||||||
Fill: uhex(0x666666FF),
|
c40.Bounds().Min, c40.Bounds().Max)
|
||||||
Sides: []int { 4, 13, 2, 0 },
|
|
||||||
},
|
|
||||||
element.cellAt(4, 0))
|
|
||||||
|
|
||||||
// 0, 1 - 3, 1
|
// 0, 1
|
||||||
for x := 0; x < 4; x ++ {
|
c01 := element.cellAt(0, 1)
|
||||||
artist.FillRectangle (
|
shapes.StrokeColorRectangle(c01, artist.Hex(0x888888FF), c01.Bounds(), 1)
|
||||||
element.core,
|
shapes.FillColorEllipse(element.core, artist.Hex(0x00FF00FF), c01.Bounds())
|
||||||
artist.Striped {
|
|
||||||
First: artist.Stroke { Pattern: uhex(0xFF8800FF), Weight: 7 },
|
|
||||||
Second: artist.Stroke { Pattern: uhex(0x0088FFFF), Weight: 2 },
|
|
||||||
Orientation: artist.Orientation(x),
|
|
||||||
|
|
||||||
},
|
|
||||||
element.cellAt(x, 1))
|
|
||||||
}
|
|
||||||
|
|
||||||
// 0, 2 - 3, 2
|
// 1, 1 - 3, 1
|
||||||
for x := 0; x < 4; x ++ {
|
|
||||||
element.lines(x + 1, element.cellAt(x, 2))
|
|
||||||
}
|
|
||||||
|
|
||||||
// 0, 3
|
|
||||||
artist.StrokeRectangle (
|
|
||||||
element.core, uhex(0x888888FF), 1,
|
|
||||||
element.cellAt(0, 3))
|
|
||||||
artist.FillEllipse(element.core, uhex(0x00FF00FF), element.cellAt(0, 3))
|
|
||||||
|
|
||||||
// 1, 3 - 3, 3
|
|
||||||
for x := 1; x < 4; x ++ {
|
for x := 1; x < 4; x ++ {
|
||||||
artist.StrokeRectangle (
|
c := element.cellAt(x, 1)
|
||||||
element.core,uhex(0x888888FF), 1,
|
shapes.StrokeColorRectangle (
|
||||||
element.cellAt(x, 3))
|
element.core, artist.Hex(0x888888FF),
|
||||||
artist.StrokeEllipse (
|
c.Bounds(), 1)
|
||||||
|
shapes.StrokeColorEllipse (
|
||||||
element.core,
|
element.core,
|
||||||
[]artist.Pattern {
|
[]color.RGBA {
|
||||||
uhex(0xFF0000FF),
|
artist.Hex(0xFF0000FF),
|
||||||
uhex(0x00FF00FF),
|
artist.Hex(0x00FF00FF),
|
||||||
uhex(0xFF00FFFF),
|
artist.Hex(0xFF00FFFF),
|
||||||
} [x - 1],
|
} [x - 1],
|
||||||
x, element.cellAt(x, 3))
|
c.Bounds(), x)
|
||||||
}
|
}
|
||||||
|
|
||||||
// 4, 3
|
// 4, 1
|
||||||
shatterPos := element.cellAt(4, 3).Min
|
c41 := element.cellAt(4, 1)
|
||||||
|
shatterPos := c41.Bounds().Min
|
||||||
rocks := []image.Rectangle {
|
rocks := []image.Rectangle {
|
||||||
image.Rect(3, 12, 13, 23).Add(shatterPos),
|
image.Rect(3, 12, 13, 23).Add(shatterPos),
|
||||||
// image.Rect(30, 10, 40, 23).Add(shatterPos),
|
// image.Rect(30, 10, 40, 23).Add(shatterPos),
|
||||||
@ -125,159 +77,53 @@ func (element *Artist) draw () {
|
|||||||
image.Rect(30, -10, 40, 43).Add(shatterPos),
|
image.Rect(30, -10, 40, 43).Add(shatterPos),
|
||||||
image.Rect(80, 30, 90, 45).Add(shatterPos),
|
image.Rect(80, 30, 90, 45).Add(shatterPos),
|
||||||
}
|
}
|
||||||
tiles := shatter.Shatter(element.cellAt(4, 3), rocks...)
|
tiles := shatter.Shatter(c41.Bounds(), rocks...)
|
||||||
for _, tile := range tiles {
|
for index, tile := range tiles {
|
||||||
artist.FillRectangle (
|
artist.DrawBounds (
|
||||||
element.core,
|
element.core,
|
||||||
artist.Bordered {
|
[]artist.Pattern {
|
||||||
Fill: uhex(0x888888FF),
|
patterns.Uhex(0xFF0000FF),
|
||||||
Stroke: artist.Stroke {
|
patterns.Uhex(0x00FF00FF),
|
||||||
Pattern: artist.Beveled {
|
patterns.Uhex(0xFF00FFFF),
|
||||||
uhex(0xCCCCCCFF),
|
patterns.Uhex(0xFFFF00FF),
|
||||||
uhex(0x444444FF),
|
patterns.Uhex(0x00FFFFFF),
|
||||||
},
|
} [index % 5], tile)
|
||||||
Weight: 1,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
tile)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 0, 4 - 3, 4
|
// 0, 2
|
||||||
for x := 0; x < 4; x ++ {
|
c02 := element.cellAt(0, 2)
|
||||||
artist.FillEllipse (
|
shapes.StrokeColorRectangle(c02, artist.Hex(0x888888FF), c02.Bounds(), 1)
|
||||||
element.core,
|
shapes.FillEllipse(c02, c41)
|
||||||
artist.Split {
|
|
||||||
First: uhex(0xFF0000FF),
|
// 1, 2
|
||||||
Second: uhex(0x0000FFFF),
|
c12 := element.cellAt(1, 2)
|
||||||
Orientation: artist.Orientation(x),
|
shapes.StrokeColorRectangle(c12, artist.Hex(0x888888FF), c12.Bounds(), 1)
|
||||||
},
|
shapes.StrokeEllipse(c12, c41, 5)
|
||||||
element.cellAt(x, 4))
|
|
||||||
}
|
|
||||||
|
|
||||||
// 0, 5
|
// 2, 2
|
||||||
artist.FillRectangle (
|
c22 := element.cellAt(2, 2)
|
||||||
element.core,
|
shapes.FillRectangle(c22, c41)
|
||||||
artist.QuadBeveled {
|
|
||||||
uhex(0x880000FF),
|
// 3, 2
|
||||||
uhex(0x00FF00FF),
|
c32 := element.cellAt(3, 2)
|
||||||
uhex(0x0000FFFF),
|
shapes.StrokeRectangle(c32, c41, 5)
|
||||||
uhex(0xFF00FFFF),
|
|
||||||
},
|
|
||||||
element.cellAt(0, 5))
|
|
||||||
|
|
||||||
// 1, 5
|
|
||||||
artist.FillRectangle (
|
|
||||||
element.core,
|
|
||||||
artist.Checkered {
|
|
||||||
First: artist.QuadBeveled {
|
|
||||||
uhex(0x880000FF),
|
|
||||||
uhex(0x00FF00FF),
|
|
||||||
uhex(0x0000FFFF),
|
|
||||||
uhex(0xFF00FFFF),
|
|
||||||
},
|
|
||||||
Second: artist.Striped {
|
|
||||||
First: artist.Stroke { Pattern: uhex(0xFF8800FF), Weight: 1 },
|
|
||||||
Second: artist.Stroke { Pattern: uhex(0x0088FFFF), Weight: 1 },
|
|
||||||
Orientation: artist.OrientationVertical,
|
|
||||||
},
|
|
||||||
CellWidth: 32,
|
|
||||||
CellHeight: 16,
|
|
||||||
},
|
|
||||||
element.cellAt(1, 5))
|
|
||||||
|
|
||||||
// 2, 5
|
// 4, 2
|
||||||
artist.FillRectangle (
|
c42 := element.cellAt(4, 2)
|
||||||
element.core,
|
|
||||||
artist.Dotted {
|
// 0, 3
|
||||||
Foreground: uhex(0x00FF00FF),
|
c03 := element.cellAt(0, 3)
|
||||||
Background: artist.Checkered {
|
patterns.Border {
|
||||||
First: uhex(0x444444FF),
|
Canvas: element.thingy(c42),
|
||||||
Second: uhex(0x888888FF),
|
Inset: artist.Inset { 8, 8, 8, 8 },
|
||||||
CellWidth: 16,
|
}.Draw(c03, c03.Bounds())
|
||||||
CellHeight: 16,
|
|
||||||
},
|
// 1, 3
|
||||||
Size: 8,
|
c13 := element.cellAt(1, 3)
|
||||||
Spacing: 16,
|
patterns.Border {
|
||||||
},
|
Canvas: element.thingy(c42),
|
||||||
element.cellAt(2, 5))
|
Inset: artist.Inset { 8, 8, 8, 8 },
|
||||||
|
}.Draw(c13, c13.Bounds().Inset(10))
|
||||||
// 3, 5
|
|
||||||
artist.FillRectangle (
|
|
||||||
element.core,
|
|
||||||
artist.Tiled {
|
|
||||||
Pattern: artist.QuadBeveled {
|
|
||||||
uhex(0x880000FF),
|
|
||||||
uhex(0x00FF00FF),
|
|
||||||
uhex(0x0000FFFF),
|
|
||||||
uhex(0xFF00FFFF),
|
|
||||||
},
|
|
||||||
CellWidth: 17,
|
|
||||||
CellHeight: 23,
|
|
||||||
},
|
|
||||||
element.cellAt(3, 5))
|
|
||||||
|
|
||||||
// 0, 6 - 3, 6
|
|
||||||
for x := 0; x < 4; x ++ {
|
|
||||||
artist.FillRectangle (
|
|
||||||
element.core,
|
|
||||||
artist.Gradient {
|
|
||||||
First: uhex(0xFF0000FF),
|
|
||||||
Second: uhex(0x0000FFFF),
|
|
||||||
Orientation: artist.Orientation(x),
|
|
||||||
},
|
|
||||||
element.cellAt(x, 6))
|
|
||||||
}
|
|
||||||
|
|
||||||
// 0, 7
|
|
||||||
artist.FillEllipse (
|
|
||||||
element.core,
|
|
||||||
artist.EllipticallyBordered {
|
|
||||||
Fill: artist.Gradient {
|
|
||||||
First: uhex(0x00FF00FF),
|
|
||||||
Second: uhex(0x0000FFFF),
|
|
||||||
Orientation: artist.OrientationVertical,
|
|
||||||
},
|
|
||||||
Stroke: artist.Stroke { Pattern: uhex(0x00FF00), Weight: 5 },
|
|
||||||
},
|
|
||||||
element.cellAt(0, 7))
|
|
||||||
|
|
||||||
// 1, 7
|
|
||||||
artist.FillRectangle (
|
|
||||||
element.core,
|
|
||||||
artist.Noisy {
|
|
||||||
Low: uhex(0x000000FF),
|
|
||||||
High: uhex(0xFFFFFFFF),
|
|
||||||
Seed: 0,
|
|
||||||
},
|
|
||||||
element.cellAt(1, 7),
|
|
||||||
)
|
|
||||||
|
|
||||||
// 2, 7
|
|
||||||
artist.FillRectangle (
|
|
||||||
element.core,
|
|
||||||
artist.Noisy {
|
|
||||||
Low: uhex(0x000000FF),
|
|
||||||
High: artist.Gradient {
|
|
||||||
First: uhex(0x000000FF),
|
|
||||||
Second: uhex(0xFFFFFFFF),
|
|
||||||
Orientation: artist.OrientationVertical,
|
|
||||||
},
|
|
||||||
Seed: 0,
|
|
||||||
},
|
|
||||||
element.cellAt(2, 7),
|
|
||||||
)
|
|
||||||
|
|
||||||
// 3, 7
|
|
||||||
artist.FillRectangle (
|
|
||||||
element.core,
|
|
||||||
artist.Noisy {
|
|
||||||
Low: uhex(0x000000FF),
|
|
||||||
High: uhex(0xFFFFFFFF),
|
|
||||||
Seed: 0,
|
|
||||||
Harsh: true,
|
|
||||||
},
|
|
||||||
element.cellAt(3, 7),
|
|
||||||
)
|
|
||||||
|
|
||||||
// how long did that take to render?
|
// how long did that take to render?
|
||||||
drawTime := time.Since(drawStart)
|
drawTime := time.Since(drawStart)
|
||||||
@ -288,68 +134,62 @@ func (element *Artist) draw () {
|
|||||||
drawTime.Milliseconds(),
|
drawTime.Milliseconds(),
|
||||||
drawTime.Microseconds())))
|
drawTime.Microseconds())))
|
||||||
textDrawer.Draw (
|
textDrawer.Draw (
|
||||||
element.core, uhex(0xFFFFFFFF),
|
element.core, artist.Hex(0xFFFFFFFF),
|
||||||
image.Pt(bounds.Min.X + 8, bounds.Max.Y - 24))
|
image.Pt(bounds.Min.X + 8, bounds.Max.Y - 24))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *Artist) lines (weight int, bounds image.Rectangle) {
|
func (element *Artist) colorLines (weight int, bounds image.Rectangle) {
|
||||||
bounds = bounds.Inset(4)
|
bounds = bounds.Inset(4)
|
||||||
c := uhex(0xFFFFFFFF)
|
c := artist.Hex(0xFFFFFFFF)
|
||||||
artist.Line(element.core, c, weight, bounds.Min, bounds.Max)
|
shapes.ColorLine(element.core, c, weight, bounds.Min, bounds.Max)
|
||||||
artist.Line (
|
shapes.ColorLine (
|
||||||
element.core, c, weight,
|
element.core, c, weight,
|
||||||
image.Pt(bounds.Max.X, bounds.Min.Y),
|
image.Pt(bounds.Max.X, bounds.Min.Y),
|
||||||
image.Pt(bounds.Min.X, bounds.Max.Y))
|
image.Pt(bounds.Min.X, bounds.Max.Y))
|
||||||
artist.Line (
|
shapes.ColorLine (
|
||||||
element.core, c, weight,
|
element.core, c, weight,
|
||||||
image.Pt(bounds.Max.X, bounds.Min.Y + 16),
|
image.Pt(bounds.Max.X, bounds.Min.Y + 16),
|
||||||
image.Pt(bounds.Min.X, bounds.Max.Y - 16))
|
image.Pt(bounds.Min.X, bounds.Max.Y - 16))
|
||||||
artist.Line (
|
shapes.ColorLine (
|
||||||
element.core, c, weight,
|
element.core, c, weight,
|
||||||
image.Pt(bounds.Min.X, bounds.Min.Y + 16),
|
image.Pt(bounds.Min.X, bounds.Min.Y + 16),
|
||||||
image.Pt(bounds.Max.X, bounds.Max.Y - 16))
|
image.Pt(bounds.Max.X, bounds.Max.Y - 16))
|
||||||
artist.Line (
|
shapes.ColorLine (
|
||||||
element.core, c, weight,
|
element.core, c, weight,
|
||||||
image.Pt(bounds.Min.X + 20, bounds.Min.Y),
|
image.Pt(bounds.Min.X + 20, bounds.Min.Y),
|
||||||
image.Pt(bounds.Max.X - 20, bounds.Max.Y))
|
image.Pt(bounds.Max.X - 20, bounds.Max.Y))
|
||||||
artist.Line (
|
shapes.ColorLine (
|
||||||
element.core, c, weight,
|
element.core, c, weight,
|
||||||
image.Pt(bounds.Max.X - 20, bounds.Min.Y),
|
image.Pt(bounds.Max.X - 20, bounds.Min.Y),
|
||||||
image.Pt(bounds.Min.X + 20, bounds.Max.Y))
|
image.Pt(bounds.Min.X + 20, bounds.Max.Y))
|
||||||
artist.Line (
|
shapes.ColorLine (
|
||||||
element.core, c, weight,
|
element.core, c, weight,
|
||||||
image.Pt(bounds.Min.X, bounds.Min.Y + bounds.Dy() / 2),
|
image.Pt(bounds.Min.X, bounds.Min.Y + bounds.Dy() / 2),
|
||||||
image.Pt(bounds.Max.X, bounds.Min.Y + bounds.Dy() / 2))
|
image.Pt(bounds.Max.X, bounds.Min.Y + bounds.Dy() / 2))
|
||||||
artist.Line (
|
shapes.ColorLine (
|
||||||
element.core, c, weight,
|
element.core, c, weight,
|
||||||
image.Pt(bounds.Min.X + bounds.Dx() / 2, bounds.Min.Y),
|
image.Pt(bounds.Min.X + bounds.Dx() / 2, bounds.Min.Y),
|
||||||
image.Pt(bounds.Min.X + bounds.Dx() / 2, bounds.Max.Y))
|
image.Pt(bounds.Min.X + bounds.Dx() / 2, bounds.Max.Y))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (element *Artist) cellAt (x, y int) (image.Rectangle) {
|
func (element *Artist) cellAt (x, y int) (canvas.Canvas) {
|
||||||
bounds := element.Bounds()
|
bounds := element.Bounds()
|
||||||
cellBounds := image.Rectangle { }
|
cellBounds := image.Rectangle { }
|
||||||
cellBounds.Min = bounds.Min
|
cellBounds.Min = bounds.Min
|
||||||
cellBounds.Max.X = bounds.Min.X + bounds.Dx() / 5
|
cellBounds.Max.X = bounds.Min.X + bounds.Dx() / 5
|
||||||
cellBounds.Max.Y = bounds.Min.Y + (bounds.Dy() - 48) / 8
|
cellBounds.Max.Y = bounds.Min.Y + (bounds.Dy() - 48) / 4
|
||||||
return cellBounds.Add (image.Pt (
|
return canvas.Cut (element.core, cellBounds.Add (image.Pt (
|
||||||
x * cellBounds.Dx(),
|
x * cellBounds.Dx(),
|
||||||
y * cellBounds.Dy()))
|
y * cellBounds.Dy())))
|
||||||
}
|
}
|
||||||
|
|
||||||
func hex (n uint32) (c color.RGBA) {
|
func (element *Artist) thingy (destination canvas.Canvas) (result canvas.Canvas) {
|
||||||
c.A = uint8(n)
|
bounds := destination.Bounds()
|
||||||
c.B = uint8(n >> 8)
|
bounds = image.Rect(0, 0, 32, 32).Add(bounds.Min)
|
||||||
c.G = uint8(n >> 16)
|
shapes.FillColorRectangle(destination, artist.Hex(0x440000FF), bounds)
|
||||||
c.R = uint8(n >> 24)
|
shapes.StrokeColorRectangle(destination, artist.Hex(0xFF0000FF), bounds, 1)
|
||||||
return
|
shapes.StrokeColorRectangle(destination, artist.Hex(0x004400FF), bounds.Inset(4), 1)
|
||||||
}
|
shapes.FillColorRectangle(destination, artist.Hex(0x004444FF), bounds.Inset(12))
|
||||||
|
shapes.StrokeColorRectangle(destination, artist.Hex(0x888888FF), bounds.Inset(8), 1)
|
||||||
func uhex (n uint32) (artist.Pattern) {
|
return canvas.Cut(destination, bounds)
|
||||||
return artist.NewUniform (color.RGBA {
|
|
||||||
A: uint8(n),
|
|
||||||
B: uint8(n >> 8),
|
|
||||||
G: uint8(n >> 16),
|
|
||||||
R: uint8(n >> 24),
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
package testing
|
package testing
|
||||||
|
|
||||||
import "image"
|
import "image"
|
||||||
import "image/color"
|
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/input"
|
import "git.tebibyte.media/sashakoshka/tomo/input"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/config"
|
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/theme"
|
import "git.tebibyte.media/sashakoshka/tomo/theme"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/config"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/artist/shapes"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
||||||
|
|
||||||
// Mouse is an element capable of testing mouse input. When the mouse is clicked
|
// Mouse is an element capable of testing mouse input. When the mouse is clicked
|
||||||
@ -14,7 +14,6 @@ type Mouse struct {
|
|||||||
*core.Core
|
*core.Core
|
||||||
core core.CoreControl
|
core core.CoreControl
|
||||||
drawing bool
|
drawing bool
|
||||||
color artist.Pattern
|
|
||||||
lastMousePos image.Point
|
lastMousePos image.Point
|
||||||
|
|
||||||
config config.Config
|
config config.Config
|
||||||
@ -27,7 +26,6 @@ func NewMouse () (element *Mouse) {
|
|||||||
element = &Mouse { c: theme.C("testing", "mouse") }
|
element = &Mouse { c: theme.C("testing", "mouse") }
|
||||||
element.Core, element.core = core.NewCore(element.draw)
|
element.Core, element.core = core.NewCore(element.draw)
|
||||||
element.core.SetMinimumSize(32, 32)
|
element.core.SetMinimumSize(32, 32)
|
||||||
element.color = artist.NewUniform(color.Black)
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -51,21 +49,21 @@ func (element *Mouse) redo () {
|
|||||||
|
|
||||||
func (element *Mouse) draw () {
|
func (element *Mouse) draw () {
|
||||||
bounds := element.Bounds()
|
bounds := element.Bounds()
|
||||||
pattern := element.theme.Pattern (
|
accent := element.theme.Color (
|
||||||
theme.PatternAccent,
|
theme.ColorAccent,
|
||||||
theme.PatternState { },
|
theme.State { },
|
||||||
element.c)
|
element.c)
|
||||||
artist.FillRectangle(element.core, pattern, bounds)
|
shapes.FillColorRectangle(element.core, accent, bounds)
|
||||||
artist.StrokeRectangle (
|
shapes.StrokeColorRectangle (
|
||||||
element.core,
|
element.core,
|
||||||
artist.NewUniform(color.Black), 1,
|
artist.Hex(0x000000FF),
|
||||||
bounds)
|
bounds, 1)
|
||||||
artist.Line (
|
shapes.ColorLine (
|
||||||
element.core, artist.NewUniform(color.White), 1,
|
element.core, artist.Hex(0xFFFFFFFF), 1,
|
||||||
bounds.Min.Add(image.Pt(1, 1)),
|
bounds.Min.Add(image.Pt(1, 1)),
|
||||||
bounds.Min.Add(image.Pt(bounds.Dx() - 2, bounds.Dy() - 2)))
|
bounds.Min.Add(image.Pt(bounds.Dx() - 2, bounds.Dy() - 2)))
|
||||||
artist.Line (
|
shapes.ColorLine (
|
||||||
element.core, artist.NewUniform(color.White), 1,
|
element.core, artist.Hex(0xFFFFFFFF), 1,
|
||||||
bounds.Min.Add(image.Pt(1, bounds.Dy() - 2)),
|
bounds.Min.Add(image.Pt(1, bounds.Dy() - 2)),
|
||||||
bounds.Min.Add(image.Pt(bounds.Dx() - 2, 1)))
|
bounds.Min.Add(image.Pt(bounds.Dx() - 2, 1)))
|
||||||
}
|
}
|
||||||
@ -78,8 +76,8 @@ func (element *Mouse) HandleMouseDown (x, y int, button input.Button) {
|
|||||||
func (element *Mouse) HandleMouseUp (x, y int, button input.Button) {
|
func (element *Mouse) HandleMouseUp (x, y int, button input.Button) {
|
||||||
element.drawing = false
|
element.drawing = false
|
||||||
mousePos := image.Pt(x, y)
|
mousePos := image.Pt(x, y)
|
||||||
element.core.DamageRegion (artist.Line (
|
element.core.DamageRegion (shapes.ColorLine (
|
||||||
element.core, element.color, 1,
|
element.core, artist.Hex(0x000000FF), 1,
|
||||||
element.lastMousePos, mousePos))
|
element.lastMousePos, mousePos))
|
||||||
element.lastMousePos = mousePos
|
element.lastMousePos = mousePos
|
||||||
}
|
}
|
||||||
@ -87,8 +85,8 @@ func (element *Mouse) HandleMouseUp (x, y int, button input.Button) {
|
|||||||
func (element *Mouse) HandleMouseMove (x, y int) {
|
func (element *Mouse) HandleMouseMove (x, y int) {
|
||||||
if !element.drawing { return }
|
if !element.drawing { return }
|
||||||
mousePos := image.Pt(x, y)
|
mousePos := image.Pt(x, y)
|
||||||
element.core.DamageRegion (artist.Line (
|
element.core.DamageRegion (shapes.ColorLine (
|
||||||
element.core, element.color, 1,
|
element.core, artist.Hex(0x000000FF), 1,
|
||||||
element.lastMousePos, mousePos))
|
element.lastMousePos, mousePos))
|
||||||
element.lastMousePos = mousePos
|
element.lastMousePos = mousePos
|
||||||
}
|
}
|
||||||
|
@ -11,12 +11,12 @@ func main () {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func run () {
|
func run () {
|
||||||
window, _ := tomo.NewWindow(128, 128)
|
window, _ := tomo.NewWindow(480, 360)
|
||||||
window.SetTitle("Draw Test")
|
window.SetTitle("Draw Test")
|
||||||
window.Adopt(testing.NewArtist())
|
window.Adopt(testing.NewArtist())
|
||||||
window.OnClose(tomo.Stop)
|
window.OnClose(tomo.Stop)
|
||||||
window.Show()
|
window.Show()
|
||||||
go func () {
|
go func () {
|
||||||
http.ListenAndServe("localhost:6060", nil)
|
http.ListenAndServe("localhost:9090", nil)
|
||||||
} ()
|
} ()
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ import "image/color"
|
|||||||
import "git.tebibyte.media/sashakoshka/tomo/input"
|
import "git.tebibyte.media/sashakoshka/tomo/input"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/config"
|
import "git.tebibyte.media/sashakoshka/tomo/config"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/artist/shapes"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
|
||||||
|
|
||||||
type ControlState struct {
|
type ControlState struct {
|
||||||
@ -202,9 +203,9 @@ func (element *Raycaster) drawMinimap () {
|
|||||||
if cell > 0 {
|
if cell > 0 {
|
||||||
cellColor = color.RGBA { 0xFF, 0xFF, 0xFF, 0xFF }
|
cellColor = color.RGBA { 0xFF, 0xFF, 0xFF, 0xFF }
|
||||||
}
|
}
|
||||||
artist.FillRectangle (
|
shapes.FillColorRectangle (
|
||||||
element.core,
|
element.core,
|
||||||
artist.NewUniform(cellColor),
|
cellColor,
|
||||||
cellBounds.Inset(1))
|
cellBounds.Inset(1))
|
||||||
}}
|
}}
|
||||||
|
|
||||||
@ -217,18 +218,18 @@ func (element *Raycaster) drawMinimap () {
|
|||||||
hitPt := hit.Mul(float64(scale)).Point().Add(bounds.Min)
|
hitPt := hit.Mul(float64(scale)).Point().Add(bounds.Min)
|
||||||
|
|
||||||
playerBounds := image.Rectangle { playerPt, playerPt }.Inset(scale / -8)
|
playerBounds := image.Rectangle { playerPt, playerPt }.Inset(scale / -8)
|
||||||
artist.FillEllipse (
|
shapes.FillColorEllipse (
|
||||||
element.core,
|
element.core,
|
||||||
artist.Uhex(0xFFFFFFFF),
|
artist.Hex(0xFFFFFFFF),
|
||||||
playerBounds)
|
playerBounds)
|
||||||
artist.Line (
|
shapes.ColorLine (
|
||||||
element.core,
|
element.core,
|
||||||
artist.Uhex(0xFFFFFFFF), 1,
|
artist.Hex(0xFFFFFFFF), 1,
|
||||||
playerPt,
|
playerPt,
|
||||||
playerAnglePt)
|
playerAnglePt)
|
||||||
artist.Line (
|
shapes.ColorLine (
|
||||||
element.core,
|
element.core,
|
||||||
artist.Uhex(0x00FF00FF), 1,
|
artist.Hex(0x00FF00FF), 1,
|
||||||
playerPt,
|
playerPt,
|
||||||
hitPt)
|
hitPt)
|
||||||
}
|
}
|
||||||
|
@ -3,9 +3,9 @@ package textdraw
|
|||||||
import "image"
|
import "image"
|
||||||
import "unicode"
|
import "unicode"
|
||||||
import "image/draw"
|
import "image/draw"
|
||||||
|
import "image/color"
|
||||||
import "golang.org/x/image/math/fixed"
|
import "golang.org/x/image/math/fixed"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
|
||||||
|
|
||||||
// Drawer is an extended TypeSetter that is able to draw text. Much like
|
// Drawer is an extended TypeSetter that is able to draw text. Much like
|
||||||
// TypeSetter, It has no constructor and its zero value can be used safely.
|
// TypeSetter, It has no constructor and its zero value can be used safely.
|
||||||
@ -14,17 +14,11 @@ type Drawer struct { TypeSetter }
|
|||||||
// Draw draws the drawer's text onto the specified canvas at the given offset.
|
// Draw draws the drawer's text onto the specified canvas at the given offset.
|
||||||
func (drawer Drawer) Draw (
|
func (drawer Drawer) Draw (
|
||||||
destination canvas.Canvas,
|
destination canvas.Canvas,
|
||||||
source artist.Pattern,
|
color color.RGBA,
|
||||||
offset image.Point,
|
offset image.Point,
|
||||||
) (
|
) (
|
||||||
updatedRegion image.Rectangle,
|
updatedRegion image.Rectangle,
|
||||||
) {
|
) {
|
||||||
wrappedSource := artist.WrappedPattern {
|
|
||||||
Pattern: source,
|
|
||||||
Width: 0,
|
|
||||||
Height: 0, // TODO: choose a better width and height
|
|
||||||
}
|
|
||||||
|
|
||||||
drawer.For (func (
|
drawer.For (func (
|
||||||
index int,
|
index int,
|
||||||
char rune,
|
char rune,
|
||||||
@ -46,7 +40,7 @@ func (drawer Drawer) Draw (
|
|||||||
draw.DrawMask (
|
draw.DrawMask (
|
||||||
destination,
|
destination,
|
||||||
destinationRectangle,
|
destinationRectangle,
|
||||||
wrappedSource, image.Point { },
|
image.NewUniform(color), image.Point { },
|
||||||
mask, maskPoint,
|
mask, maskPoint,
|
||||||
draw.Over)
|
draw.Over)
|
||||||
|
|
||||||
|
BIN
theme/assets/wintergreen.png
Normal file
BIN
theme/assets/wintergreen.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
302
theme/default.go
302
theme/default.go
@ -1,10 +1,69 @@
|
|||||||
package theme
|
package theme
|
||||||
|
|
||||||
import "image"
|
import "image"
|
||||||
|
import "bytes"
|
||||||
|
import _ "embed"
|
||||||
|
import _ "image/png"
|
||||||
|
import "image/color"
|
||||||
import "golang.org/x/image/font"
|
import "golang.org/x/image/font"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/defaultfont"
|
import "git.tebibyte.media/sashakoshka/tomo/defaultfont"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/artist/patterns"
|
||||||
|
|
||||||
|
//go:embed assets/wintergreen.png
|
||||||
|
var defaultAtlasBytes []byte
|
||||||
|
var defaultAtlas canvas.Canvas
|
||||||
|
var defaultTextures [14][9]artist.Pattern
|
||||||
|
|
||||||
|
func atlasCell (col, row int, border artist.Inset) {
|
||||||
|
bounds := image.Rect(0, 0, 16, 16).Add(image.Pt(col, row).Mul(16))
|
||||||
|
defaultTextures[col][row] = patterns.Border {
|
||||||
|
Canvas: canvas.Cut(defaultAtlas, bounds),
|
||||||
|
Inset: border,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func atlasCol (col int, border artist.Inset) {
|
||||||
|
for index, _ := range defaultTextures[col] {
|
||||||
|
atlasCell(col, index, border)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func init () {
|
||||||
|
defaultAtlasImage, _, _ := image.Decode(bytes.NewReader(defaultAtlasBytes))
|
||||||
|
defaultAtlas = canvas.FromImage(defaultAtlasImage)
|
||||||
|
|
||||||
|
// PatternDead
|
||||||
|
atlasCol(0, artist.Inset { })
|
||||||
|
// PatternRaised
|
||||||
|
atlasCol(1, artist.Inset { 6, 6, 6, 6 })
|
||||||
|
// PatternSunken
|
||||||
|
atlasCol(2, artist.Inset { 4, 4, 4, 4 })
|
||||||
|
// PatternPinboard
|
||||||
|
atlasCol(3, artist.Inset { 2, 2, 2, 2 })
|
||||||
|
// PatternButton
|
||||||
|
atlasCol(4, artist.Inset { 6, 6, 6, 6 })
|
||||||
|
// PatternInput
|
||||||
|
atlasCol(5, artist.Inset { 4, 4, 4, 4 })
|
||||||
|
// PatternGutter
|
||||||
|
atlasCol(6, artist.Inset { 7, 7, 7, 7 })
|
||||||
|
// PatternHandle
|
||||||
|
atlasCol(7, artist.Inset { 3, 3, 3, 3 })
|
||||||
|
// PatternLine
|
||||||
|
atlasCol(8, artist.Inset { 1, 1, 1, 1 })
|
||||||
|
// PatternMercury
|
||||||
|
atlasCol(13, artist.Inset { 2, 2, 2, 2 })
|
||||||
|
|
||||||
|
// PatternButton: basic.checkbox
|
||||||
|
atlasCol(9, artist.Inset { 3, 3, 3, 3 })
|
||||||
|
// PatternRaised: basic.listEntry
|
||||||
|
atlasCol(10, artist.Inset { 3, 3, 3, 3 })
|
||||||
|
// PatternRaised: fun.flatKey
|
||||||
|
atlasCol(11, artist.Inset { 3, 3, 5, 3 })
|
||||||
|
// PatternRaised: fun.sharpKey
|
||||||
|
atlasCol(12, artist.Inset { 3, 3, 4, 3 })
|
||||||
|
}
|
||||||
|
|
||||||
// Default is the default theme.
|
// Default is the default theme.
|
||||||
type Default struct { }
|
type Default struct { }
|
||||||
@ -31,211 +90,96 @@ func (Default) Icon (string, IconSize, Case) canvas.Image {
|
|||||||
|
|
||||||
// Pattern returns a pattern from the default theme corresponding to the given
|
// Pattern returns a pattern from the default theme corresponding to the given
|
||||||
// pattern ID.
|
// pattern ID.
|
||||||
func (Default) Pattern (
|
func (Default) Pattern (id Pattern, state State, c Case) artist.Pattern {
|
||||||
pattern Pattern,
|
offset := 0; switch {
|
||||||
state PatternState,
|
case state.Disabled: offset = 1
|
||||||
c Case,
|
case state.Pressed && state.On: offset = 4
|
||||||
) artist.Pattern {
|
case state.Focused && state.On: offset = 7
|
||||||
switch pattern {
|
case state.Invalid && state.On: offset = 8
|
||||||
case PatternAccent:
|
case state.On: offset = 2
|
||||||
return accentPattern
|
case state.Pressed: offset = 3
|
||||||
case PatternBackground:
|
case state.Focused: offset = 5
|
||||||
return backgroundPattern
|
case state.Invalid: offset = 6
|
||||||
case PatternForeground:
|
}
|
||||||
if state.Disabled || c == C("basic", "spacer") {
|
|
||||||
return weakForegroundPattern
|
switch id {
|
||||||
} else {
|
case PatternBackground: return patterns.Uhex(0xaaaaaaFF)
|
||||||
return foregroundPattern
|
case PatternDead: return defaultTextures[0][offset]
|
||||||
}
|
|
||||||
case PatternDead:
|
|
||||||
return deadPattern
|
|
||||||
case PatternRaised:
|
case PatternRaised:
|
||||||
if c == C("basic", "listEntry") {
|
if c == C("basic", "listEntry") {
|
||||||
if state.Focused {
|
return defaultTextures[10][offset]
|
||||||
if state.On {
|
|
||||||
return focusedOnListEntryPattern
|
|
||||||
} else {
|
|
||||||
return focusedListEntryPattern
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if state.On {
|
|
||||||
return onListEntryPattern
|
|
||||||
} else {
|
|
||||||
return listEntryPattern
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
if state.Focused {
|
return defaultTextures[1][offset]
|
||||||
return selectedRaisedPattern
|
|
||||||
} else {
|
|
||||||
return raisedPattern
|
|
||||||
}
|
|
||||||
}
|
|
||||||
case PatternSunken:
|
|
||||||
if c == C("basic", "list") {
|
|
||||||
if state.Focused {
|
|
||||||
return focusedListPattern
|
|
||||||
} else {
|
|
||||||
return listPattern
|
|
||||||
}
|
|
||||||
} else if c == C("basic", "textBox") {
|
|
||||||
if state.Disabled {
|
|
||||||
return disabledInputPattern
|
|
||||||
} else {
|
|
||||||
if state.Focused {
|
|
||||||
return selectedInputPattern
|
|
||||||
} else {
|
|
||||||
return inputPattern
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if state.Focused {
|
|
||||||
return focusedSunkenPattern
|
|
||||||
} else {
|
|
||||||
return sunkenPattern
|
|
||||||
}
|
|
||||||
}
|
|
||||||
case PatternPinboard:
|
|
||||||
if state.Focused {
|
|
||||||
return focusedTexturedSunkenPattern
|
|
||||||
} else {
|
|
||||||
return texturedSunkenPattern
|
|
||||||
}
|
}
|
||||||
|
case PatternSunken: return defaultTextures[2][offset]
|
||||||
|
case PatternPinboard: return defaultTextures[3][offset]
|
||||||
case PatternButton:
|
case PatternButton:
|
||||||
if state.Disabled {
|
switch c {
|
||||||
return disabledButtonPattern
|
case C("basic", "checkbox"): return defaultTextures[9][offset]
|
||||||
} else {
|
case C("fun", "flatKey"): return defaultTextures[11][offset]
|
||||||
if c == C("fun", "sharpKey") {
|
case C("fun", "sharpKey"): return defaultTextures[12][offset]
|
||||||
if state.Pressed {
|
default: return defaultTextures[4][offset]
|
||||||
return pressedDarkButtonPattern
|
|
||||||
} else {
|
|
||||||
return darkButtonPattern
|
|
||||||
}
|
|
||||||
} else if c == C("fun", "flatKey") {
|
|
||||||
if state.Pressed {
|
|
||||||
return pressedButtonPattern
|
|
||||||
} else {
|
|
||||||
return buttonPattern
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if state.Pressed || state.On && c == C("basic", "checkbox") {
|
|
||||||
if state.Focused {
|
|
||||||
return pressedSelectedButtonPattern
|
|
||||||
} else {
|
|
||||||
return pressedButtonPattern
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if state.Focused {
|
|
||||||
return selectedButtonPattern
|
|
||||||
} else {
|
|
||||||
return buttonPattern
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
case PatternInput:
|
case PatternInput: return defaultTextures[5][offset]
|
||||||
if state.Disabled {
|
case PatternGutter: return defaultTextures[6][offset]
|
||||||
return disabledInputPattern
|
case PatternHandle: return defaultTextures[7][offset]
|
||||||
} else {
|
case PatternLine: return defaultTextures[8][offset]
|
||||||
if state.Focused {
|
case PatternMercury: return defaultTextures[13][offset]
|
||||||
return selectedInputPattern
|
default: return patterns.Uhex(0xFF00FFFF)
|
||||||
} else {
|
|
||||||
return inputPattern
|
|
||||||
}
|
|
||||||
}
|
|
||||||
case PatternGutter:
|
|
||||||
if c == C("basic", "sliderVertical") || c == C("basic", "sliderHorizontal") {
|
|
||||||
if state.Disabled {
|
|
||||||
return disabledThinScrollGutterPattern
|
|
||||||
} else {
|
|
||||||
return thinScrollGutterPattern
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if state.Disabled {
|
|
||||||
return disabledScrollGutterPattern
|
|
||||||
} else {
|
|
||||||
return scrollGutterPattern
|
|
||||||
}
|
|
||||||
}
|
|
||||||
case PatternHandle:
|
|
||||||
if state.Disabled {
|
|
||||||
return disabledScrollBarPattern
|
|
||||||
} else {
|
|
||||||
if state.Focused {
|
|
||||||
if state.Pressed {
|
|
||||||
return pressedSelectedScrollBarPattern
|
|
||||||
} else {
|
|
||||||
return selectedScrollBarPattern
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if state.Pressed {
|
|
||||||
return pressedScrollBarPattern
|
|
||||||
} else {
|
|
||||||
return scrollBarPattern
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
default:
|
|
||||||
return uhex(0)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Inset returns the default inset value for the given pattern.
|
func (Default) Color (id Color, state State, c Case) color.RGBA {
|
||||||
func (Default) Inset (pattern Pattern, c Case) Inset {
|
if state.Disabled {
|
||||||
switch pattern {
|
return artist.Hex(0x444444FF)
|
||||||
|
} else {
|
||||||
|
switch id {
|
||||||
|
case ColorAccent: return artist.Hex(0x408090FF)
|
||||||
|
case ColorForeground: return artist.Hex(0x000000FF)
|
||||||
|
default: return artist.Hex(0x888888FF)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Padding returns the default padding value for the given pattern.
|
||||||
|
func (Default) Padding (id Pattern, c Case) artist.Inset {
|
||||||
|
switch id {
|
||||||
case PatternRaised:
|
case PatternRaised:
|
||||||
if c == C("basic", "listEntry") {
|
if c == C("basic", "listEntry") {
|
||||||
return Inset { 4, 6, 4, 6 }
|
return artist.Inset { 4, 8, 4, 8 }
|
||||||
} else {
|
} else {
|
||||||
return Inset { 2, 2, 2, 2 }
|
return artist.Inset { 8, 8, 8, 8 }
|
||||||
}
|
}
|
||||||
|
|
||||||
case PatternSunken:
|
case PatternSunken:
|
||||||
if c == C("basic", "list") {
|
if c == C("basic", "list") {
|
||||||
return Inset { 2, 1, 2, 1 }
|
return artist.Inset { 4, 0, 3, 0 }
|
||||||
} else if c == C("basic", "progressBar") {
|
} else if c == C("basic", "progressBar") {
|
||||||
return Inset { 2, 1, 1, 2 }
|
return artist.Inset { 2, 1, 1, 2 }
|
||||||
} else {
|
} else {
|
||||||
return Inset { 2, 2, 2, 2 }
|
return artist.Inset { 8, 8, 8, 8 }
|
||||||
}
|
}
|
||||||
|
|
||||||
case PatternPinboard:
|
case PatternPinboard:
|
||||||
return Inset { 2, 2, 2, 2 }
|
if c == C("fun", "piano") {
|
||||||
|
return artist.Inset { 2, 2, 2, 2 }
|
||||||
case PatternInput, PatternButton, PatternHandle:
|
} else {
|
||||||
return Inset { 2, 2, 2, 2}
|
return artist.Inset { 8, 8, 8, 8 }
|
||||||
|
}
|
||||||
default: return Inset { }
|
case PatternGutter: return artist.Inset { }
|
||||||
|
case PatternLine: return artist.Inset { 1, 1, 1, 1 }
|
||||||
|
case PatternMercury: return artist.Inset { 5, 5, 5, 5 }
|
||||||
|
default: return artist.Inset { 8, 8, 8, 8 }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Margin returns the default margin value for the given pattern.
|
||||||
|
func (Default) Margin (id Pattern, c Case) image.Point {
|
||||||
|
return image.Pt(8, 8)
|
||||||
|
}
|
||||||
|
|
||||||
// Hints returns rendering optimization hints for a particular pattern.
|
// Hints returns rendering optimization hints for a particular pattern.
|
||||||
// These are optional, but following them may result in improved
|
// These are optional, but following them may result in improved
|
||||||
// performance.
|
// performance.
|
||||||
func (Default) Hints (pattern Pattern, c Case) (hints Hints) {
|
func (Default) Hints (pattern Pattern, c Case) (hints Hints) {
|
||||||
switch pattern {
|
|
||||||
case PatternRaised:
|
|
||||||
if c == C("basic", "listEntry") {
|
|
||||||
hints.StaticInset = Inset { 0, 1, 0, 1 }
|
|
||||||
} else {
|
|
||||||
hints.StaticInset = Inset { 3, 3, 3, 3 }
|
|
||||||
}
|
|
||||||
|
|
||||||
case PatternSunken:
|
|
||||||
if c == C("basic", "list") {
|
|
||||||
hints.StaticInset = Inset { 2, 1, 2, 1 }
|
|
||||||
} else {
|
|
||||||
hints.StaticInset = Inset { 3, 3, 3, 3 }
|
|
||||||
}
|
|
||||||
|
|
||||||
case
|
|
||||||
PatternPinboard,
|
|
||||||
PatternInput,
|
|
||||||
PatternButton,
|
|
||||||
PatternHandle:
|
|
||||||
|
|
||||||
hints.StaticInset = Inset { 3, 3, 3, 3 }
|
|
||||||
}
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,272 +0,0 @@
|
|||||||
package theme
|
|
||||||
|
|
||||||
import "image/color"
|
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
|
||||||
|
|
||||||
// var backgroundPattern = artist.Gradient {
|
|
||||||
// First: uhex(0xFF0000FF),
|
|
||||||
// Second: uhex(0x00FF00FF),
|
|
||||||
// }
|
|
||||||
var accentPattern = artist.NewUniform(hex(0x408090FF))
|
|
||||||
var backgroundPattern = artist.NewUniform(color.Gray16 { 0xAAAA })
|
|
||||||
var foregroundPattern = artist.NewUniform(color.Gray16 { 0x0000 })
|
|
||||||
var weakForegroundPattern = artist.NewUniform(color.Gray16 { 0x4444 })
|
|
||||||
var strokePattern = artist.NewUniform(color.Gray16 { 0x0000 })
|
|
||||||
|
|
||||||
var sunkenPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
artist.NewUniform(hex(0x3b534eFF)),
|
|
||||||
artist.NewUniform(hex(0x97a09cFF)),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
|
|
||||||
var focusedSunkenPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke { Weight: 1, Pattern: accentPattern },
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
|
|
||||||
|
|
||||||
var texturedSunkenPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
artist.NewUniform(hex(0x3b534eFF)),
|
|
||||||
artist.NewUniform(hex(0x97a09cFF)),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
|
|
||||||
artist.Stroke { Pattern: artist.Noisy {
|
|
||||||
Low: artist.NewUniform(hex(0x97a09cFF)),
|
|
||||||
High: artist.NewUniform(hex(0x6e8079FF)),
|
|
||||||
}})
|
|
||||||
var focusedTexturedSunkenPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke { Weight: 1, Pattern: accentPattern },
|
|
||||||
artist.Stroke { Pattern: artist.Noisy {
|
|
||||||
Low: artist.NewUniform(hex(0x97a09cFF)),
|
|
||||||
High: artist.NewUniform(hex(0x6e8079FF)),
|
|
||||||
}})
|
|
||||||
|
|
||||||
var raisedPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
artist.NewUniform(hex(0xDBDBDBFF)),
|
|
||||||
artist.NewUniform(hex(0x383C3AFF)),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0xAAAAAAFF)) })
|
|
||||||
|
|
||||||
var selectedRaisedPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
artist.NewUniform(hex(0xDBDBDBFF)),
|
|
||||||
artist.NewUniform(hex(0x383C3AFF)),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
artist.Stroke { Weight: 1, Pattern: accentPattern },
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0xAAAAAAFF)) })
|
|
||||||
|
|
||||||
var deadPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
|
|
||||||
|
|
||||||
var buttonPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
artist.NewUniform(hex(0xCCD5D2FF)),
|
|
||||||
artist.NewUniform(hex(0x4B5B59FF)),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
|
|
||||||
var selectedButtonPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
artist.NewUniform(hex(0xCCD5D2FF)),
|
|
||||||
artist.NewUniform(hex(0x4B5B59FF)),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
artist.Stroke { Weight: 1, Pattern: accentPattern },
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
|
|
||||||
var pressedButtonPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
artist.NewUniform(hex(0x4B5B59FF)),
|
|
||||||
artist.NewUniform(hex(0x8D9894FF)),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
|
|
||||||
var pressedSelectedButtonPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
artist.NewUniform(hex(0x4B5B59FF)),
|
|
||||||
artist.NewUniform(hex(0x8D9894FF)),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
|
|
||||||
var disabledButtonPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: weakForegroundPattern },
|
|
||||||
artist.Stroke { Pattern: backgroundPattern })
|
|
||||||
|
|
||||||
var darkButtonPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
artist.NewUniform(hex(0xaebdb9FF)),
|
|
||||||
artist.NewUniform(hex(0x3b4947FF)),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x6b7a75FF)) })
|
|
||||||
var pressedDarkButtonPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
artist.NewUniform(hex(0x3b4947FF)),
|
|
||||||
artist.NewUniform(hex(0x6b7a75FF)),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x6b7a75FF)) })
|
|
||||||
|
|
||||||
var inputPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
artist.NewUniform(hex(0x89925AFF)),
|
|
||||||
artist.NewUniform(hex(0xD2CB9AFF)),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0xD2CB9AFF)) })
|
|
||||||
var selectedInputPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke { Weight: 1, Pattern: accentPattern },
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0xD2CB9AFF)) })
|
|
||||||
var disabledInputPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: weakForegroundPattern },
|
|
||||||
artist.Stroke { Pattern: backgroundPattern })
|
|
||||||
|
|
||||||
var listPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
uhex(0x383C3AFF),
|
|
||||||
uhex(0x999C99FF),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
artist.Stroke { Pattern: uhex(0x999C99FF) })
|
|
||||||
|
|
||||||
var focusedListPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke { Weight: 1, Pattern: accentPattern },
|
|
||||||
artist.Stroke { Pattern: uhex(0x999C99FF) })
|
|
||||||
|
|
||||||
var listEntryPattern = artist.Padded {
|
|
||||||
Stroke: uhex(0x383C3AFF),
|
|
||||||
Fill: uhex(0x999C99FF),
|
|
||||||
Sides: []int { 0, 0, 0, 1 },
|
|
||||||
}
|
|
||||||
|
|
||||||
var onListEntryPattern = artist.Padded {
|
|
||||||
Stroke: uhex(0x383C3AFF),
|
|
||||||
Fill: uhex(0x6e8079FF),
|
|
||||||
Sides: []int { 0, 0, 0, 1 },
|
|
||||||
}
|
|
||||||
|
|
||||||
var focusedListEntryPattern = artist.Padded {
|
|
||||||
Stroke: accentPattern,
|
|
||||||
Fill: uhex(0x999C99FF),
|
|
||||||
Sides: []int { 0, 1, 0, 1 },
|
|
||||||
}
|
|
||||||
|
|
||||||
var focusedOnListEntryPattern = artist.Padded {
|
|
||||||
Stroke: accentPattern,
|
|
||||||
Fill: uhex(0x6e8079FF),
|
|
||||||
Sides: []int { 0, 1, 0, 1 },
|
|
||||||
}
|
|
||||||
|
|
||||||
var scrollGutterPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
artist.NewUniform(hex(0x3b534eFF)),
|
|
||||||
artist.NewUniform(hex(0x6e8079FF)),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x6e8079FF)) })
|
|
||||||
var thinScrollGutterPattern = artist.Padded {
|
|
||||||
Fill: scrollGutterPattern,
|
|
||||||
Stroke: sunkenPattern,
|
|
||||||
Sides: []int{ 6, 6, 6, 6 },
|
|
||||||
}
|
|
||||||
var disabledScrollGutterPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: weakForegroundPattern },
|
|
||||||
artist.Stroke { Pattern: backgroundPattern })
|
|
||||||
var disabledThinScrollGutterPattern = artist.Padded {
|
|
||||||
Fill: disabledScrollGutterPattern,
|
|
||||||
Stroke: disabledButtonPattern,
|
|
||||||
Sides: []int{ 6, 6, 6, 6},
|
|
||||||
}
|
|
||||||
var scrollBarPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
artist.NewUniform(hex(0xCCD5D2FF)),
|
|
||||||
artist.NewUniform(hex(0x4B5B59FF)),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
|
|
||||||
var selectedScrollBarPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
artist.NewUniform(hex(0xCCD5D2FF)),
|
|
||||||
artist.NewUniform(hex(0x4B5B59FF)),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
artist.Stroke { Weight: 1, Pattern: accentPattern },
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
|
|
||||||
var pressedScrollBarPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
artist.NewUniform(hex(0xCCD5D2FF)),
|
|
||||||
artist.NewUniform(hex(0x4B5B59FF)),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
artist.Stroke { Weight: 1, Pattern: artist.NewUniform(hex(0x8D9894FF)) },
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x7f8c89FF)) })
|
|
||||||
var pressedSelectedScrollBarPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
|
||||||
artist.Stroke {
|
|
||||||
Weight: 1,
|
|
||||||
Pattern: artist.Beveled {
|
|
||||||
artist.NewUniform(hex(0xCCD5D2FF)),
|
|
||||||
artist.NewUniform(hex(0x4B5B59FF)),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
artist.Stroke { Weight: 1, Pattern: accentPattern },
|
|
||||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x7f8c89FF)) })
|
|
||||||
var disabledScrollBarPattern = artist.NewMultiBordered (
|
|
||||||
artist.Stroke { Weight: 1, Pattern: weakForegroundPattern },
|
|
||||||
artist.Stroke { Pattern: backgroundPattern })
|
|
@ -8,7 +8,7 @@ package theme
|
|||||||
// specific elements.
|
// specific elements.
|
||||||
type Case struct { Namespace, Element string }
|
type Case struct { Namespace, Element string }
|
||||||
|
|
||||||
// C can be used as shorthand to generate a case struct as used in PatternState.
|
// C can be used as shorthand to generate a case struct as used in State.
|
||||||
func C (namespace, element string) (c Case) {
|
func C (namespace, element string) (c Case) {
|
||||||
return Case {
|
return Case {
|
||||||
Namespace: namespace,
|
Namespace: namespace,
|
||||||
@ -16,14 +16,14 @@ func C (namespace, element string) (c Case) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// PatternState lists parameters which can change the appearance of some
|
// State lists parameters which can change the appearance of some patterns and
|
||||||
// patterns. For example, passing a PatternState with Selected set to true may
|
// colors. For example, passing a State with Selected set to true may result in
|
||||||
// result in a pattern that has a colored border within it.
|
// a pattern that has a colored border within it.
|
||||||
type PatternState struct {
|
type State struct {
|
||||||
// On should be set to true if the element that is using this pattern is
|
// On should be set to true if the element that is using this pattern is
|
||||||
// in some sort of "on" state, such as if a checkbox is checked or a
|
// in some sort of selected or "on" state, such as if a checkbox is
|
||||||
// switch is toggled on. This is only necessary if the element in
|
// checked or a switch is toggled on. This is only necessary if the
|
||||||
// question is capable of being toggled.
|
// element in question is capable of being toggled or selected.
|
||||||
On bool
|
On bool
|
||||||
|
|
||||||
// Focused should be set to true if the element that is using this
|
// Focused should be set to true if the element that is using this
|
||||||
|
101
theme/theme.go
101
theme/theme.go
@ -18,17 +18,9 @@ const (
|
|||||||
// This allows custom elements to follow themes, even those that do not
|
// This allows custom elements to follow themes, even those that do not
|
||||||
// explicitly support them.
|
// explicitly support them.
|
||||||
type Pattern int; const (
|
type Pattern int; const (
|
||||||
// PatternAccent is the accent color of the theme. It is safe to assume
|
// PatternBackground is the window background of the theme. It appears
|
||||||
// that this is, by default, a solid color.
|
// in things like containers and behind text.
|
||||||
PatternAccent Pattern = iota
|
PatternBackground Pattern = iota
|
||||||
|
|
||||||
// PatternBackground is the background color of the theme. It is safe to
|
|
||||||
// assume that this is, by default, a solid color.
|
|
||||||
PatternBackground
|
|
||||||
|
|
||||||
// PatternForeground is the foreground text color of the theme. It is
|
|
||||||
// safe to assume that this is, by default, a solid color.
|
|
||||||
PatternForeground
|
|
||||||
|
|
||||||
// PatternDead is a pattern that is displayed on a "dead area" where no
|
// PatternDead is a pattern that is displayed on a "dead area" where no
|
||||||
// controls exist, but there still must be some indication of visual
|
// controls exist, but there still must be some indication of visual
|
||||||
@ -55,6 +47,20 @@ type Pattern int; const (
|
|||||||
|
|
||||||
// PatternHandle is a handle that slides along a gutter.
|
// PatternHandle is a handle that slides along a gutter.
|
||||||
PatternHandle
|
PatternHandle
|
||||||
|
|
||||||
|
// PatternLine is an engraved line that separates things.
|
||||||
|
PatternLine
|
||||||
|
|
||||||
|
// PatternMercury is a fill pattern for progress bars, meters, etc.
|
||||||
|
PatternMercury
|
||||||
|
)
|
||||||
|
|
||||||
|
type Color int; const (
|
||||||
|
// ColorAccent is the accent color of the theme.
|
||||||
|
ColorAccent Color = iota
|
||||||
|
|
||||||
|
// ColorForeground is the text/icon color of the theme.
|
||||||
|
ColorForeground
|
||||||
)
|
)
|
||||||
|
|
||||||
// Hints specifies rendering hints for a particular pattern. Elements can take
|
// Hints specifies rendering hints for a particular pattern. Elements can take
|
||||||
@ -63,7 +69,7 @@ type Hints struct {
|
|||||||
// StaticInset defines an inset rectangular area in the middle of the
|
// StaticInset defines an inset rectangular area in the middle of the
|
||||||
// pattern that does not change between PatternStates. If the inset is
|
// pattern that does not change between PatternStates. If the inset is
|
||||||
// zero on all sides, this hint does not apply.
|
// zero on all sides, this hint does not apply.
|
||||||
StaticInset Inset
|
StaticInset artist.Inset
|
||||||
|
|
||||||
// Uniform specifies a singular color for the entire pattern. If the
|
// Uniform specifies a singular color for the entire pattern. If the
|
||||||
// alpha channel is zero, this hint does not apply.
|
// alpha channel is zero, this hint does not apply.
|
||||||
@ -80,11 +86,20 @@ type Theme interface {
|
|||||||
|
|
||||||
// Pattern returns an appropriate pattern given a pattern name, case,
|
// Pattern returns an appropriate pattern given a pattern name, case,
|
||||||
// and state.
|
// and state.
|
||||||
Pattern (Pattern, PatternState, Case) artist.Pattern
|
Pattern (Pattern, State, Case) artist.Pattern
|
||||||
|
|
||||||
// Inset returns the area on all sides of a given pattern that is not
|
// Color returns an appropriate pattern given a color name, case, and
|
||||||
// meant to be drawn on.
|
// state.
|
||||||
Inset (Pattern, Case) Inset
|
Color (Color, State, Case) color.RGBA
|
||||||
|
|
||||||
|
// Padding returns how much space should be between the bounds of a
|
||||||
|
// pattern whatever an element draws inside of it.
|
||||||
|
Padding (Pattern, Case) artist.Inset
|
||||||
|
|
||||||
|
// Margin returns the left/right (x) and top/bottom (y) margins that
|
||||||
|
// should be put between any self-contained objects drawn within this
|
||||||
|
// pattern (if applicable).
|
||||||
|
Margin (Pattern, Case) image.Point
|
||||||
|
|
||||||
// Sink returns a vector that should be added to an element's inner
|
// Sink returns a vector that should be added to an element's inner
|
||||||
// content when it is pressed down (if applicable) to simulate a 3D
|
// content when it is pressed down (if applicable) to simulate a 3D
|
||||||
@ -96,57 +111,3 @@ type Theme interface {
|
|||||||
// performance.
|
// performance.
|
||||||
Hints (Pattern, Case) Hints
|
Hints (Pattern, Case) Hints
|
||||||
}
|
}
|
||||||
|
|
||||||
// Wrapped wraps any theme and injects a case into it automatically so that it
|
|
||||||
// doesn't need to be specified for each query. Additionally, if the underlying
|
|
||||||
// theme is nil, it just uses the default theme instead.
|
|
||||||
type Wrapped struct {
|
|
||||||
Theme
|
|
||||||
Case
|
|
||||||
}
|
|
||||||
|
|
||||||
// FontFace returns the proper font for a given style and size.
|
|
||||||
func (wrapped Wrapped) FontFace (style FontStyle, size FontSize) font.Face {
|
|
||||||
real := wrapped.ensure()
|
|
||||||
return real.FontFace(style, size, wrapped.Case)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Icon returns an appropriate icon given an icon name.
|
|
||||||
func (wrapped Wrapped) Icon (name string, size IconSize) canvas.Image {
|
|
||||||
real := wrapped.ensure()
|
|
||||||
return real.Icon(name, size, wrapped.Case)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Pattern returns an appropriate pattern given a pattern name and state.
|
|
||||||
func (wrapped Wrapped) Pattern (id Pattern, state PatternState) artist.Pattern {
|
|
||||||
real := wrapped.ensure()
|
|
||||||
return real.Pattern(id, state, wrapped.Case)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Inset returns the area on all sides of a given pattern that is not meant to
|
|
||||||
// be drawn on.
|
|
||||||
func (wrapped Wrapped) Inset (id Pattern) Inset {
|
|
||||||
real := wrapped.ensure()
|
|
||||||
return real.Inset(id, wrapped.Case)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sink returns a vector that should be added to an element's inner content when
|
|
||||||
// it is pressed down (if applicable) to simulate a 3D sinking effect.
|
|
||||||
func (wrapped Wrapped) Sink (id Pattern) image.Point {
|
|
||||||
real := wrapped.ensure()
|
|
||||||
return real.Sink(id, wrapped.Case)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Hints returns rendering optimization hints for a particular pattern.
|
|
||||||
// These are optional, but following them may result in improved
|
|
||||||
// performance.
|
|
||||||
func (wrapped Wrapped) Hints (id Pattern) Hints {
|
|
||||||
real := wrapped.ensure()
|
|
||||||
return real.Hints(id, wrapped.Case)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (wrapped Wrapped) ensure () (real Theme) {
|
|
||||||
real = wrapped.Theme
|
|
||||||
if real == nil { real = Default { } }
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
@ -1,16 +0,0 @@
|
|||||||
package theme
|
|
||||||
|
|
||||||
import "image/color"
|
|
||||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
|
||||||
|
|
||||||
func hex (color uint32) (c color.RGBA) {
|
|
||||||
c.A = uint8(color)
|
|
||||||
c.B = uint8(color >> 8)
|
|
||||||
c.G = uint8(color >> 16)
|
|
||||||
c.R = uint8(color >> 24)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
func uhex (color uint32) (pattern artist.Pattern) {
|
|
||||||
return artist.NewUniform(hex(color))
|
|
||||||
}
|
|
75
theme/wrapped.go
Normal file
75
theme/wrapped.go
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
package theme
|
||||||
|
|
||||||
|
import "image"
|
||||||
|
import "image/color"
|
||||||
|
import "golang.org/x/image/font"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
||||||
|
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||||
|
|
||||||
|
// Wrapped wraps any theme and injects a case into it automatically so that it
|
||||||
|
// doesn't need to be specified for each query. Additionally, if the underlying
|
||||||
|
// theme is nil, it just uses the default theme instead.
|
||||||
|
type Wrapped struct {
|
||||||
|
Theme
|
||||||
|
Case
|
||||||
|
}
|
||||||
|
|
||||||
|
// FontFace returns the proper font for a given style and size.
|
||||||
|
func (wrapped Wrapped) FontFace (style FontStyle, size FontSize) font.Face {
|
||||||
|
real := wrapped.ensure()
|
||||||
|
return real.FontFace(style, size, wrapped.Case)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Icon returns an appropriate icon given an icon name.
|
||||||
|
func (wrapped Wrapped) Icon (name string, size IconSize) canvas.Image {
|
||||||
|
real := wrapped.ensure()
|
||||||
|
return real.Icon(name, size, wrapped.Case)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pattern returns an appropriate pattern given a pattern name and state.
|
||||||
|
func (wrapped Wrapped) Pattern (id Pattern, state State) artist.Pattern {
|
||||||
|
real := wrapped.ensure()
|
||||||
|
return real.Pattern(id, state, wrapped.Case)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Color returns an appropriate color given a color name and state.
|
||||||
|
func (wrapped Wrapped) Color (id Color, state State) color.RGBA {
|
||||||
|
real := wrapped.ensure()
|
||||||
|
return real.Color(id, state, wrapped.Case)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Padding returns how much space should be between the bounds of a
|
||||||
|
// pattern whatever an element draws inside of it.
|
||||||
|
func (wrapped Wrapped) Padding (id Pattern) artist.Inset {
|
||||||
|
real := wrapped.ensure()
|
||||||
|
return real.Padding(id, wrapped.Case)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Margin returns the left/right (x) and top/bottom (y) margins that
|
||||||
|
// should be put between any self-contained objects drawn within this
|
||||||
|
// pattern (if applicable).
|
||||||
|
func (wrapped Wrapped) Margin (id Pattern) image.Point {
|
||||||
|
real := wrapped.ensure()
|
||||||
|
return real.Margin(id, wrapped.Case)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sink returns a vector that should be added to an element's inner content when
|
||||||
|
// it is pressed down (if applicable) to simulate a 3D sinking effect.
|
||||||
|
func (wrapped Wrapped) Sink (id Pattern) image.Point {
|
||||||
|
real := wrapped.ensure()
|
||||||
|
return real.Sink(id, wrapped.Case)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hints returns rendering optimization hints for a particular pattern.
|
||||||
|
// These are optional, but following them may result in improved
|
||||||
|
// performance.
|
||||||
|
func (wrapped Wrapped) Hints (id Pattern) Hints {
|
||||||
|
real := wrapped.ensure()
|
||||||
|
return real.Hints(id, wrapped.Case)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (wrapped Wrapped) ensure () (real Theme) {
|
||||||
|
real = wrapped.Theme
|
||||||
|
if real == nil { real = Default { } }
|
||||||
|
return
|
||||||
|
}
|
Reference in New Issue
Block a user