package elements import "image" import "tomo" import "art" import "art/shatter" var boxCase = tomo.C("tomo", "box") // Space is a list of spacing configurations that can be passed to some // containers. type Space int; const ( SpaceNone Space = 0 SpacePadding Space = 1 SpaceMargin Space = 2 SpaceBoth Space = SpacePadding | SpaceMargin ) // Includes returns whether a spacing value has been or'd with another spacing // value. func (space Space) Includes (sub Space) bool { return (space & sub) > 0 } // Box is a container that lays out its children horizontally or vertically. // Child elements can be set to contract to their minimum size, or expand to // fill remaining space. Boxes can be nested and used together to create more // complex layouts. type Box struct { container padding bool margin bool vertical bool } // NewHBox creates a new horizontal box. func NewHBox (space Space, children ...tomo.Element) (element *Box) { element = &Box { padding: space.Includes(SpacePadding), margin: space.Includes(SpaceMargin), } element.entity = tomo.GetBackend().NewEntity(element) element.minimumSize = element.updateMinimumSize element.init() element.Adopt(children...) return } // NewHBox creates a new vertical box. func NewVBox (space Space, children ...tomo.Element) (element *Box) { element = &Box { padding: space.Includes(SpacePadding), margin: space.Includes(SpaceMargin), vertical: true, } element.entity = tomo.GetBackend().NewEntity(element) element.minimumSize = element.updateMinimumSize element.init() element.Adopt(children...) return } // Draw causes the element to draw to the specified destination canvas. func (element *Box) Draw (destination art.Canvas) { rocks := make([]image.Rectangle, element.entity.CountChildren()) for index := 0; index < element.entity.CountChildren(); index ++ { rocks[index] = element.entity.Child(index).Entity().Bounds() } tiles := shatter.Shatter(element.entity.Bounds(), rocks...) for _, tile := range tiles { element.entity.DrawBackground(art.Cut(destination, tile)) } } // Layout causes this element to perform a layout operation. func (element *Box) Layout () { margin := element.entity.Theme().Margin(tomo.PatternBackground, boxCase) padding := element.entity.Theme().Padding(tomo.PatternBackground, boxCase) bounds := element.entity.Bounds() if element.padding { bounds = padding.Apply(bounds) } var marginSize float64; if element.vertical { marginSize = float64(margin.Y) } else { marginSize = float64(margin.X) } freeSpace, nExpanding := element.freeSpace() expandingElementSize := freeSpace / nExpanding // set the size and position of each element x := float64(bounds.Min.X) y := float64(bounds.Min.Y) for index := 0; index < element.entity.CountChildren(); index ++ { entry := element.scratch[element.entity.Child(index)] var size float64; if entry.expand { size = expandingElementSize } else { size = entry.minSize } var childBounds image.Rectangle; if element.vertical { childBounds = tomo.Bounds(int(x), int(y), bounds.Dx(), int(size)) } else { childBounds = tomo.Bounds(int(x), int(y), int(size), bounds.Dy()) } element.entity.PlaceChild(index, childBounds) if element.vertical { y += size if element.margin { y += marginSize } } else { x += size if element.margin { x += marginSize } } } } // AdoptExpand adds one or more elements to the box. These elements will be // expanded to fill in empty space. func (element *Box) AdoptExpand (children ...tomo.Element) { element.adopt(true, children...) } // DrawBackground draws this element's background pattern to the specified // destination canvas. func (element *Box) DrawBackground (destination art.Canvas) { element.entity.DrawBackground(destination) } func (element *Box) HandleThemeChange () { element.updateMinimumSize() element.entity.Invalidate() element.entity.InvalidateLayout() } func (element *Box) freeSpace () (space float64, nExpanding float64) { margin := element.entity.Theme().Margin(tomo.PatternBackground, boxCase) padding := element.entity.Theme().Padding(tomo.PatternBackground, boxCase) var marginSize int; if element.vertical { marginSize = margin.Y } else { marginSize = margin.X } if element.vertical { space = float64(element.entity.Bounds().Dy()) } else { space = float64(element.entity.Bounds().Dx()) } for _, entry := range element.scratch { if entry.expand { nExpanding ++; } else { space -= float64(entry.minSize) } } if element.padding { space -= float64(padding.Vertical()) } if element.margin { space -= float64(marginSize * (len(element.scratch) - 1)) } return } func (element *Box) updateMinimumSize () { margin := element.entity.Theme().Margin(tomo.PatternBackground, boxCase) padding := element.entity.Theme().Padding(tomo.PatternBackground, boxCase) var breadth, size int var marginSize int; if element.vertical { marginSize = margin.Y } else { marginSize = margin.X } for index := 0; index < element.entity.CountChildren(); index ++ { childWidth, childHeight := element.entity.ChildMinimumSize(index) var childBreadth, childSize int; if element.vertical { childBreadth, childSize = childWidth, childHeight } else { childBreadth, childSize = childHeight, childWidth } key := element.entity.Child(index) entry := element.scratch[key] entry.minSize = float64(childSize) element.scratch[key] = entry if childBreadth > breadth { breadth = childBreadth } size += childSize if element.margin && index > 0 { size += marginSize } } var width, height int; if element.vertical { width, height = breadth, size } else { width, height = size, breadth } if element.padding { width += padding.Horizontal() height += padding.Vertical() } element.entity.SetMinimumSize(width, height) }