package elements import "image" import "tomo" import "tomo/input" import "art" import "tomo/textdraw" var buttonCase = tomo.C("tomo", "button") // Button is a clickable button. type Button struct { entity tomo.Entity drawer textdraw.Drawer enabled bool pressed bool text string showText bool hasIcon bool iconId tomo.Icon onClick func () } // NewButton creates a new button with the specified label text. func NewButton (text string) (element *Button) { element = &Button { showText: true, enabled: true } element.entity = tomo.GetBackend().NewEntity(element) element.drawer.SetFace (element.entity.Theme().FontFace ( tomo.FontStyleRegular, tomo.FontSizeNormal, buttonCase)) element.SetText(text) return } // Entity returns this element's entity. func (element *Button) Entity () tomo.Entity { return element.entity } // Draw causes the element to draw to the specified destination canvas. func (element *Button) Draw (destination art.Canvas) { state := element.state() bounds := element.entity.Bounds() pattern := element.entity.Theme().Pattern(tomo.PatternButton, state, buttonCase) pattern.Draw(destination, bounds) foreground := element.entity.Theme().Color(tomo.ColorForeground, state, buttonCase) sink := element.entity.Theme().Sink(tomo.PatternButton, buttonCase) margin := element.entity.Theme().Margin(tomo.PatternButton, buttonCase) offset := image.Pt ( bounds.Dx() / 2, bounds.Dy() / 2).Add(bounds.Min) if element.showText { textBounds := element.drawer.LayoutBounds() offset.X -= textBounds.Dx() / 2 offset.Y -= textBounds.Dy() / 2 offset.Y -= textBounds.Min.Y offset.X -= textBounds.Min.X } if element.hasIcon { icon := element.entity.Theme().Icon(element.iconId, tomo.IconSizeSmall, buttonCase) if icon != nil { iconBounds := icon.Bounds() addedWidth := iconBounds.Dx() iconOffset := offset if element.showText { addedWidth += margin.X } iconOffset.X -= addedWidth / 2 iconOffset.Y = bounds.Min.Y + (bounds.Dy() - iconBounds.Dy()) / 2 if element.pressed { iconOffset = iconOffset.Add(sink) } offset.X += addedWidth / 2 icon.Draw(destination, foreground, iconOffset) } } if element.showText { if element.pressed { offset = offset.Add(sink) } element.drawer.Draw(destination, foreground, offset) } } // OnClick sets the function to be called when the button is clicked. func (element *Button) OnClick (callback func ()) { element.onClick = callback } // Focus gives this element input focus. func (element *Button) Focus () { if !element.entity.Focused() { element.entity.Focus() } } // Enabled returns whether this button is enabled or not. func (element *Button) Enabled () bool { return element.enabled } // SetEnabled sets whether this button can be clicked or not. func (element *Button) SetEnabled (enabled bool) { if element.enabled == enabled { return } element.enabled = enabled element.entity.Invalidate() } // SetText sets the button's label text. func (element *Button) SetText (text string) { if element.text == text { return } element.text = text element.drawer.SetText([]rune(text)) element.updateMinimumSize() element.entity.Invalidate() } // SetIcon sets the icon of the button. Passing theme.IconNone removes the // current icon if it exists. func (element *Button) SetIcon (id tomo.Icon) { if id == tomo.IconNone { element.hasIcon = false } else { if element.hasIcon && element.iconId == id { return } element.hasIcon = true element.iconId = id } element.updateMinimumSize() element.entity.Invalidate() } // ShowText sets whether or not the button's text will be displayed. func (element *Button) ShowText (showText bool) { if element.showText == showText { return } element.showText = showText element.updateMinimumSize() element.entity.Invalidate() } func (element *Button) HandleThemeChange () { element.drawer.SetFace (element.entity.Theme().FontFace ( tomo.FontStyleRegular, tomo.FontSizeNormal, buttonCase)) element.updateMinimumSize() element.entity.Invalidate() } func (element *Button) HandleFocusChange () { element.entity.Invalidate() } func (element *Button) HandleMouseDown ( position image.Point, button input.Button, modifiers input.Modifiers, ) { if !element.Enabled() { return } element.Focus() if button != input.ButtonLeft { return } element.pressed = true element.entity.Invalidate() } func (element *Button) HandleMouseUp ( position image.Point, button input.Button, modifiers input.Modifiers, ) { if button != input.ButtonLeft { return } element.pressed = false within := position.In(element.entity.Bounds()) if element.Enabled() && within && element.onClick != nil { element.onClick() } element.entity.Invalidate() } func (element *Button) HandleKeyDown (key input.Key, modifiers input.Modifiers) { if !element.Enabled() { return } if key == input.KeyEnter { element.pressed = true element.entity.Invalidate() } } func (element *Button) HandleKeyUp(key input.Key, modifiers input.Modifiers) { if key == input.KeyEnter && element.pressed { element.pressed = false element.entity.Invalidate() if !element.Enabled() { return } if element.onClick != nil { element.onClick() } } } func (element *Button) updateMinimumSize () { padding := element.entity.Theme().Padding(tomo.PatternButton, buttonCase) margin := element.entity.Theme().Margin(tomo.PatternButton, buttonCase) textBounds := element.drawer.LayoutBounds() minimumSize := textBounds.Sub(textBounds.Min) if element.hasIcon { icon := element.entity.Theme().Icon(element.iconId, tomo.IconSizeSmall, buttonCase) if icon != nil { bounds := icon.Bounds() if element.showText { minimumSize.Max.X += bounds.Dx() minimumSize.Max.X += margin.X } else { minimumSize.Max.X = bounds.Dx() } } } minimumSize = padding.Inverse().Apply(minimumSize) element.entity.SetMinimumSize(minimumSize.Dx(), minimumSize.Dy()) } func (element *Button) state () tomo.State { return tomo.State { Disabled: !element.Enabled(), Focused: element.entity.Focused(), Pressed: element.pressed, } }