package elements import "tomo" import "art" import "art/artutil" var cellCase = tomo.C("tomo", "cell") // Cell is a single-element container that satisfies tomo.Selectable. It // provides styling based on whether or not it is selected. type Cell struct { entity tomo.Entity child tomo.Element enabled bool onSelectionChange func () } // NewCell creates a new cell element. If padding is true, the cell will have // padding on all sides. Child can be nil and added later with the Adopt() // method. func NewCell (child tomo.Element) (element *Cell) { element = &Cell { enabled: true } element.entity = tomo.GetBackend().NewEntity(element) element.Adopt(child) return } // Entity returns this element's entity. func (element *Cell) Entity () tomo.Entity { return element.entity } // Draw causes the element to draw to the specified destination canvas. func (element *Cell) Draw (destination art.Canvas) { bounds := element.entity.Bounds() pattern := element.entity.Theme().Pattern(tomo.PatternTableCell, element.state(), cellCase) if element.child == nil { pattern.Draw(destination, bounds) } else { artutil.DrawShatter ( destination, pattern, bounds, element.child.Entity().Bounds()) } } // Draw causes the element to perform a layout operation. func (element *Cell) Layout () { if element.child == nil { return } bounds := element.entity.Bounds() bounds = element.entity.Theme().Padding(tomo.PatternTableCell, cellCase).Apply(bounds) element.entity.PlaceChild(0, bounds) } // DrawBackground draws this element's background pattern to the specified // destination canvas. func (element *Cell) DrawBackground (destination art.Canvas) { element.entity.Theme().Pattern(tomo.PatternTableCell, element.state(), cellCase). Draw(destination, element.entity.Bounds()) } // Adopt sets this element's child. If nil is passed, any child is removed. func (element *Cell) Adopt (child tomo.Element) { if element.child != nil { element.entity.Disown(element.entity.IndexOf(element.child)) } if child != nil { element.entity.Adopt(child) } element.child = child element.updateMinimumSize() element.entity.Invalidate() element.invalidateChild() element.entity.InvalidateLayout() } // Child returns this element's child. If there is no child, this method will // return nil. func (element *Cell) Child () tomo.Element { return element.child } // Enabled returns whether this cell is enabled or not. func (element *Cell) Enabled () bool { return element.enabled } // SetEnabled sets whether this cell can be selected or not. func (element *Cell) SetEnabled (enabled bool) { if element.enabled == enabled { return } element.enabled = enabled element.entity.Invalidate() element.invalidateChild() } // OnSelectionChange sets a function to be called when this element is selected // or unselected. func (element *Cell) OnSelectionChange (callback func ()) { element.onSelectionChange = callback } func (element *Cell) Selected () bool { return element.entity.Selected() } func (element *Cell) HandleThemeChange () { element.updateMinimumSize() element.entity.Invalidate() element.invalidateChild() element.entity.InvalidateLayout() } func (element *Cell) HandleSelectionChange () { element.entity.Invalidate() element.invalidateChild() if element.onSelectionChange != nil { element.onSelectionChange() } } func (element *Cell) HandleChildMinimumSizeChange (tomo.Element) { element.updateMinimumSize() element.entity.Invalidate() element.entity.InvalidateLayout() } func (element *Cell) state () tomo.State { return tomo.State { Disabled: !element.enabled, On: element.entity.Selected(), } } func (element *Cell) updateMinimumSize () { width, height := 0, 0 if element.child != nil { childWidth, childHeight := element.entity.ChildMinimumSize(0) width += childWidth height += childHeight } padding := element.entity.Theme().Padding(tomo.PatternTableCell, cellCase) width += padding.Horizontal() height += padding.Vertical() element.entity.SetMinimumSize(width, height) } func (element *Cell) invalidateChild () { if element.child != nil { element.child.Entity().Invalidate() } }