package elements import "image" import "tomo" import "tomo/input" import "art" import "tomo/ability" import "art/artutil" type list struct { container entity tomo.Entity c tomo.Case enabled bool scroll image.Point contentBounds image.Rectangle selected int forcedMinimumWidth int forcedMinimumHeight int onClick func () onSelectionChange func () onScrollBoundsChange func () } type List struct { list } type FlowList struct { list } func NewList (children ...tomo.Element) (element *List) { element = &List { } element.c = tomo.C("tomo", "list") element.entity = tomo.GetBackend().NewEntity(element) element.container.entity = element.entity element.minimumSize = element.updateMinimumSize element.init(children...) return } func NewFlowList (children ...tomo.Element) (element *FlowList) { element = &FlowList { } element.c = tomo.C("tomo", "flowList") element.entity = tomo.GetBackend().NewEntity(element) element.container.entity = element.entity element.minimumSize = element.updateMinimumSize element.init(children...) return } func (element *list) init (children ...tomo.Element) { element.selected = -1 element.enabled = true element.container.init() element.Adopt(children...) } func (element *list) Draw (destination art.Canvas) { rocks := make([]image.Rectangle, element.entity.CountChildren()) for index := 0; index < element.entity.CountChildren(); index ++ { rocks[index] = element.entity.Child(index).Entity().Bounds() } pattern := element.entity.Theme().Pattern(tomo.PatternSunken, element.state(), element.c) artutil.DrawShatter(destination, pattern, element.entity.Bounds(), rocks...) } func (element *List) Layout () { if element.scroll.Y > element.maxScrollHeight() { element.scroll.Y = element.maxScrollHeight() } margin := element.entity.Theme().Margin(tomo.PatternSunken, element.c) padding := element.entity.Theme().Padding(tomo.PatternSunken, element.c) bounds := padding.Apply(element.entity.Bounds()) element.contentBounds = image.Rectangle { } dot := bounds.Min.Sub(element.scroll) for index := 0; index < element.entity.CountChildren(); index ++ { child := element.entity.Child(index) entry := element.scratch[child] width := bounds.Dx() height := int(entry.minSize) childBounds := tomo.Bounds ( dot.X, dot.Y, width, height) element.entity.PlaceChild(index, childBounds) element.contentBounds = element.contentBounds.Union(childBounds) dot.Y += height dot.Y += margin.Y } element.contentBounds = element.contentBounds.Sub(element.contentBounds.Min) element.entity.NotifyScrollBoundsChange() if element.onScrollBoundsChange != nil { element.onScrollBoundsChange() } } func (element *FlowList) Layout () { if element.scroll.Y > element.maxScrollHeight() { element.scroll.Y = element.maxScrollHeight() } margin := element.entity.Theme().Margin(tomo.PatternSunken, element.c) padding := element.entity.Theme().Padding(tomo.PatternSunken, element.c) bounds := padding.Apply(element.entity.Bounds()) element.contentBounds = image.Rectangle { } dot := bounds.Min.Sub(element.scroll) xStart := dot.X rowHeight := 0 nextLine := func () { dot.X = xStart dot.Y += margin.Y dot.Y += rowHeight rowHeight = 0 } for index := 0; index < element.entity.CountChildren(); index ++ { child := element.entity.Child(index) entry := element.scratch[child] width := int(entry.minBreadth) height := int(entry.minSize) if width + dot.X > bounds.Max.X { nextLine() } if typedChild, ok := child.(ability.Flexible); ok { height = typedChild.FlexibleHeightFor(width) } if rowHeight < height { rowHeight = height } childBounds := tomo.Bounds ( dot.X, dot.Y, width, height) element.entity.PlaceChild(index, childBounds) element.contentBounds = element.contentBounds.Union(childBounds) dot.X += width + margin.X } element.contentBounds = element.contentBounds.Sub(element.contentBounds.Min) element.entity.NotifyScrollBoundsChange() if element.onScrollBoundsChange != nil { element.onScrollBoundsChange() } } func (element *list) Selected () ability.Selectable { if element.selected == -1 { return nil } child, ok := element.entity.Child(element.selected).(ability.Selectable) if !ok { return nil } return child } func (element *list) Select (child ability.Selectable) { index := element.entity.IndexOf(child) if element.selected == index { return } element.selectNone() element.selected = index element.entity.SelectChild(index, true) if element.onSelectionChange != nil { element.onSelectionChange() } element.scrollToSelected() } func (element *list) Enabled () bool { return element.enabled } func (element *list) SetEnabled (enabled bool) { if element.enabled == enabled { return } element.enabled = enabled element.entity.Invalidate() } func (element *list) Focus () { element.entity.Focus() } func (element *list) HandleFocusChange () { element.entity.Invalidate() } func (element *list) HandleMouseDown ( position image.Point, button input.Button, modifiers input.Modifiers, ) { if !element.enabled { return } element.Focus() element.selectNone() } func (element *list) HandleMouseUp ( position image.Point, button input.Button, modifiers input.Modifiers, ) { } func (element *list) HandleChildMouseDown ( position image.Point, button input.Button, modifiers input.Modifiers, child tomo.Element, ) { if !element.enabled { return } element.Focus() if child, ok := child.(ability.Selectable); ok { element.Select(child) } } func (element *list) HandleChildMouseUp ( position image.Point, button input.Button, modifiers input.Modifiers, child tomo.Element, ) { if !position.In(child.Entity().Bounds()) { return } if element.onClick != nil { element.onClick() } } func (element *list) HandleChildFlexibleHeightChange (child ability.Flexible) { element.minimumSize() element.entity.Invalidate() element.entity.InvalidateLayout() } func (element *list) HandleKeyDown (key input.Key, modifiers input.Modifiers) { if !element.Enabled() { return } index := -1 switch key { case input.KeyUp, input.KeyLeft: index = element.selected - 1 case input.KeyDown, input.KeyRight: index = element.selected + 1 case input.KeyEnter: if element.onClick != nil { element.onClick() } } if index >= 0 && index < element.entity.CountChildren() { element.selectNone() element.selected = index element.entity.SelectChild(index, true) if element.onSelectionChange != nil { element.onSelectionChange() } element.scrollToSelected() } } func (element *list) HandleKeyUp(key input.Key, modifiers input.Modifiers) { } func (element *list) DrawBackground (destination art.Canvas) { element.entity.DrawBackground(destination) } func (element *list) HandleThemeChange () { element.minimumSize() element.entity.Invalidate() element.entity.InvalidateLayout() } // Collapse forces a minimum width and height upon the list. If a zero value is // given for a dimension, its minimum will be determined by the list's content. // If the list's height goes beyond the forced size, it will need to be accessed // via scrolling. If an entry's width goes beyond the forced size, its text will // be truncated so that it fits. func (element *list) Collapse (width, height int) { if element.forcedMinimumWidth == width && element.forcedMinimumHeight == height { return } element.forcedMinimumWidth = width element.forcedMinimumHeight = height element.minimumSize() element.entity.Invalidate() element.entity.InvalidateLayout() } // ScrollContentBounds returns the full content size of the element. func (element *list) ScrollContentBounds () image.Rectangle { return element.contentBounds } // ScrollViewportBounds returns the size and position of the element's // viewport relative to ScrollBounds. func (element *list) ScrollViewportBounds () image.Rectangle { padding := element.entity.Theme().Padding(tomo.PatternSunken, element.c) bounds := padding.Apply(element.entity.Bounds()) bounds = bounds.Sub(bounds.Min).Add(element.scroll) return bounds } // ScrollTo scrolls the viewport to the specified point relative to // ScrollBounds. func (element *list) ScrollTo (position image.Point) { if position.Y < 0 { position.Y = 0 } maxScrollHeight := element.maxScrollHeight() if position.Y > maxScrollHeight { position.Y = maxScrollHeight } element.scroll = position element.entity.Invalidate() element.entity.InvalidateLayout() } // OnScrollBoundsChange sets a function to be called when the element's viewport // bounds, content bounds, or scroll axes change. func (element *list) OnScrollBoundsChange (callback func ()) { element.onScrollBoundsChange = callback } func (element *list) OnClick (callback func ()) { element.onClick = callback } func (element *list) OnSelectionChange (callback func ()) { element.onSelectionChange = callback } // ScrollAxes returns the supported axes for scrolling. func (element *list) ScrollAxes () (horizontal, vertical bool) { return false, true } func (element *list) selectNone () { if element.selected >= 0 { element.entity.SelectChild(element.selected, false) if element.onSelectionChange != nil { element.onSelectionChange() } } } func (element *list) scrollToSelected () { if element.selected < 0 { return } target := element.entity.Child(element.selected).Entity().Bounds() padding := element.entity.Theme().Padding(tomo.PatternSunken, element.c) bounds := padding.Apply(element.entity.Bounds()) if target.Min.Y < bounds.Min.Y { element.scroll.Y -= bounds.Min.Y - target.Min.Y element.entity.Invalidate() element.entity.InvalidateLayout() } else if target.Max.Y > bounds.Max.Y { element.scroll.Y += target.Max.Y - bounds.Max.Y element.entity.Invalidate() element.entity.InvalidateLayout() } } func (element *list) state () tomo.State { return tomo.State { Focused: element.entity.Focused(), Disabled: !element.enabled, } } func (element *list) maxScrollHeight () (height int) { padding := element.entity.Theme().Padding(tomo.PatternSunken, element.c) viewportHeight := element.entity.Bounds().Dy() - padding.Vertical() height = element.contentBounds.Dy() - viewportHeight if height < 0 { height = 0 } return } func (element *List) updateMinimumSize () { margin := element.entity.Theme().Margin(tomo.PatternSunken, element.c) padding := element.entity.Theme().Padding(tomo.PatternSunken, element.c) width := 0 height := 0 for index := 0; index < element.entity.CountChildren(); index ++ { if index > 0 { height += margin.Y } child := element.entity.Child(index) entry := element.scratch[child] entryWidth, entryHeight := element.entity.ChildMinimumSize(index) entry.minBreadth = float64(entryWidth) entry.minSize = float64(entryHeight) element.scratch[child] = entry height += entryHeight if width < entryWidth { width = entryWidth } } width += padding.Horizontal() height += padding.Vertical() if element.forcedMinimumWidth > 0 { width = element.forcedMinimumWidth } if element.forcedMinimumHeight > 0 { height = element.forcedMinimumHeight } element.entity.SetMinimumSize(width, height) } func (element *FlowList) updateMinimumSize () { padding := element.entity.Theme().Padding(tomo.PatternSunken, element.c) minimumWidth := 0 for index := 0; index < element.entity.CountChildren(); index ++ { width, height := element.entity.ChildMinimumSize(index) if width > minimumWidth { minimumWidth = width } key := element.entity.Child(index) entry := element.scratch[key] entry.minSize = float64(height) entry.minBreadth = float64(width) element.scratch[key] = entry } element.entity.SetMinimumSize ( minimumWidth + padding.Horizontal(), padding.Vertical()) }