package elements import "image" import "tomo" import "art" var progressBarCase = tomo.C("tomo", "progressBar") // ProgressBar displays a visual indication of how far along a task is. type ProgressBar struct { entity tomo.Entity progress float64 } // NewProgressBar creates a new progress bar displaying the given progress // level. func NewProgressBar (progress float64) (element *ProgressBar) { if progress < 0 { progress = 0 } if progress > 1 { progress = 1 } element = &ProgressBar { progress: progress } element.entity = tomo.GetBackend().NewEntity(element) element.updateMinimumSize() return } // Entity returns this element's entity. func (element *ProgressBar) Entity () tomo.Entity { return element.entity } // Draw causes the element to draw to the specified destination canvas. func (element *ProgressBar) Draw (destination art.Canvas) { bounds := element.entity.Bounds() pattern := element.entity.Theme().Pattern(tomo.PatternSunken, tomo.State { }, progressBarCase) padding := element.entity.Theme().Padding(tomo.PatternSunken, progressBarCase) pattern.Draw(destination, bounds) bounds = padding.Apply(bounds) meterBounds := image.Rect ( bounds.Min.X, bounds.Min.Y, bounds.Min.X + int(float64(bounds.Dx()) * element.progress), bounds.Max.Y) mercury := element.entity.Theme().Pattern(tomo.PatternMercury, tomo.State { }, progressBarCase) mercury.Draw(destination, meterBounds) } // SetProgress sets the progress level of the bar. func (element *ProgressBar) SetProgress (progress float64) { if progress < 0 { progress = 0 } if progress > 1 { progress = 1 } if progress == element.progress { return } element.progress = progress element.entity.Invalidate() } func (element *ProgressBar) HandleThemeChange () { element.updateMinimumSize() element.entity.Invalidate() } func (element *ProgressBar) updateMinimumSize() { padding := element.entity.Theme().Padding(tomo.PatternSunken, progressBarCase) innerPadding := element.entity.Theme().Padding(tomo.PatternMercury, progressBarCase) element.entity.SetMinimumSize ( padding.Horizontal() + innerPadding.Horizontal(), padding.Vertical() + innerPadding.Vertical()) }