package elements import "image" import "tomo" import "tomo/input" import "art" import "tomo/textdraw" var switchCase = tomo.C("tomo", "switch") // Switch is a toggle-able on/off switch with an optional label. It is // functionally identical to Checkbox, but plays a different semantic role. type Switch struct { entity tomo.Entity drawer textdraw.Drawer enabled bool pressed bool checked bool text string onToggle func () } // NewSwitch creates a new switch with the specified label text. func NewSwitch (text string, on bool) (element *Switch) { element = &Switch { checked: on, text: text, enabled: true, } element.entity = tomo.GetBackend().NewEntity(element) element.drawer.SetFace (element.entity.Theme().FontFace ( tomo.FontStyleRegular, tomo.FontSizeNormal, switchCase)) element.drawer.SetText([]rune(text)) element.updateMinimumSize() return } // Entity returns this element's entity. func (element *Switch) Entity () tomo.Entity { return element.entity } // Draw causes the element to draw to the specified destination canvas. func (element *Switch) Draw (destination art.Canvas) { bounds := element.entity.Bounds() handleBounds := image.Rect(0, 0, bounds.Dy(), bounds.Dy()).Add(bounds.Min) gutterBounds := image.Rect(0, 0, bounds.Dy() * 2, bounds.Dy()).Add(bounds.Min) state := tomo.State { Disabled: !element.Enabled(), Focused: element.entity.Focused(), Pressed: element.pressed, On: element.checked, } element.entity.DrawBackground(destination) if element.checked { handleBounds.Min.X += bounds.Dy() handleBounds.Max.X += bounds.Dy() if element.pressed { handleBounds.Min.X -= 2 handleBounds.Max.X -= 2 } } else { if element.pressed { handleBounds.Min.X += 2 handleBounds.Max.X += 2 } } gutterPattern := element.entity.Theme().Pattern ( tomo.PatternGutter, state, switchCase) gutterPattern.Draw(destination, gutterBounds) handlePattern := element.entity.Theme().Pattern ( tomo.PatternHandle, state, switchCase) handlePattern.Draw(destination, handleBounds) textBounds := element.drawer.LayoutBounds() offset := bounds.Min.Add(image.Point { X: bounds.Dy() * 2 + element.entity.Theme().Margin(tomo.PatternBackground, switchCase).X, }) offset.Y -= textBounds.Min.Y offset.X -= textBounds.Min.X foreground := element.entity.Theme().Color(tomo.ColorForeground, state, switchCase) element.drawer.Draw(destination, foreground, offset) } func (element *Switch) HandleFocusChange () { element.entity.Invalidate() } func (element *Switch) HandleMouseDown ( position image.Point, button input.Button, modifiers input.Modifiers, ) { if !element.Enabled() { return } element.Focus() element.pressed = true element.entity.Invalidate() } func (element *Switch) HandleMouseUp ( position image.Point, button input.Button, modifiers input.Modifiers, ) { if button != input.ButtonLeft || !element.pressed { return } element.pressed = false within := position.In(element.entity.Bounds()) if within { element.checked = !element.checked } element.entity.Invalidate() if within && element.onToggle != nil { element.onToggle() } } func (element *Switch) HandleKeyDown (key input.Key, modifiers input.Modifiers) { if key == input.KeyEnter { element.pressed = true element.entity.Invalidate() } } func (element *Switch) HandleKeyUp (key input.Key, modifiers input.Modifiers) { if key == input.KeyEnter && element.pressed { element.pressed = false element.checked = !element.checked element.entity.Invalidate() if element.onToggle != nil { element.onToggle() } } } // OnToggle sets the function to be called when the switch is flipped. func (element *Switch) OnToggle (callback func ()) { element.onToggle = callback } // Value reports whether or not the switch is currently on. func (element *Switch) Value () (on bool) { return element.checked } // Focus gives this element input focus. func (element *Switch) Focus () { if !element.entity.Focused() { element.entity.Focus() } } // Enabled returns whether this switch is enabled or not. func (element *Switch) Enabled () bool { return element.enabled } // SetEnabled sets whether this switch can be toggled or not. func (element *Switch) SetEnabled (enabled bool) { if element.enabled == enabled { return } element.enabled = enabled element.entity.Invalidate() } // SetText sets the checkbox's label text. func (element *Switch) SetText (text string) { if element.text == text { return } element.text = text element.drawer.SetText([]rune(text)) element.updateMinimumSize() element.entity.Invalidate() } func (element *Switch) HandleThemeChange () { element.drawer.SetFace (element.entity.Theme().FontFace ( tomo.FontStyleRegular, tomo.FontSizeNormal, switchCase)) element.updateMinimumSize() element.entity.Invalidate() } func (element *Switch) updateMinimumSize () { textBounds := element.drawer.LayoutBounds() lineHeight := element.drawer.LineHeight().Round() if element.text == "" { element.entity.SetMinimumSize(lineHeight * 2, lineHeight) } else { element.entity.SetMinimumSize ( lineHeight * 2 + element.entity.Theme().Margin(tomo.PatternBackground, switchCase).X + textBounds.Dx(), lineHeight) } }