package testing import "image" import "tomo" import "tomo/input" import "art" import "art/shapes" import "art/artutil" var mouseCase = tomo.C("tomo", "mouse") // Mouse is an element capable of testing mouse input. When the mouse is clicked // and dragged on it, it draws a trail. type Mouse struct { entity tomo.Entity pressed bool lastMousePos image.Point } // NewMouse creates a new mouse test element. func NewMouse () (element *Mouse) { element = &Mouse { } element.entity = tomo.GetBackend().NewEntity(element) element.entity.SetMinimumSize(32, 32) return } func (element *Mouse) Entity () tomo.Entity { return element.entity } func (element *Mouse) Draw (destination art.Canvas) { bounds := element.entity.Bounds() accent := element.entity.Theme().Color ( tomo.ColorAccent, tomo.State { }, mouseCase) shapes.FillColorRectangle(destination, accent, bounds) shapes.StrokeColorRectangle ( destination, artutil.Hex(0x000000FF), bounds, 1) shapes.ColorLine ( destination, artutil.Hex(0xFFFFFFFF), 1, bounds.Min.Add(image.Pt(1, 1)), bounds.Min.Add(image.Pt(bounds.Dx() - 2, bounds.Dy() - 2))) shapes.ColorLine ( destination, artutil.Hex(0xFFFFFFFF), 1, bounds.Min.Add(image.Pt(1, bounds.Dy() - 2)), bounds.Min.Add(image.Pt(bounds.Dx() - 2, 1))) if element.pressed { midpoint := bounds.Min.Add(bounds.Max.Sub(bounds.Min).Div(2)) shapes.ColorLine ( destination, artutil.Hex(0x000000FF), 1, midpoint, element.lastMousePos) } } func (element *Mouse) HandleThemeChange (new tomo.Theme) { element.entity.Invalidate() } func (element *Mouse) HandleMouseDown ( position image.Point, button input.Button, modifiers input.Modifiers, ) { element.pressed = true element.lastMousePos = position element.entity.Invalidate() } func (element *Mouse) HandleMouseUp ( position image.Point, button input.Button, modifiers input.Modifiers, ) { element.pressed = false element.entity.Invalidate() } func (element *Mouse) HandleMotion (position image.Point) { if !element.pressed { return } element.lastMousePos = position element.entity.Invalidate() }