package textdraw import "image" import "unicode" import "image/draw" import "image/color" import "golang.org/x/image/math/fixed" import "art" // Drawer is an extended TypeSetter that is able to draw text. Much like // TypeSetter, It has no constructor and its zero value can be used safely. type Drawer struct { TypeSetter } // Draw draws the drawer's text onto the specified canvas at the given offset. func (drawer Drawer) Draw ( destination art.Canvas, color color.RGBA, offset image.Point, ) ( updatedRegion image.Rectangle, ) { drawer.For (func ( index int, char rune, position fixed.Point26_6, ) bool { destinationRectangle, mask, maskPoint, _, ok := drawer.face.Glyph ( fixed.P ( offset.X + position.X.Round(), offset.Y + position.Y.Round()), char) if !ok || unicode.IsSpace(char) || char == 0 { return true } // FIXME:? clip destination rectangle if we are on the cusp of // the maximum height. draw.DrawMask ( destination, destinationRectangle, image.NewUniform(color), image.Point { }, mask, maskPoint, draw.Over) updatedRegion = updatedRegion.Union(destinationRectangle) return true }) return }