package elements import "image" import "git.tebibyte.media/sashakoshka/tomo/input" import "git.tebibyte.media/sashakoshka/tomo/canvas" // Element represents a basic on-screen object. type Element interface { // Element must implement the Canvas interface. Elements should start // out with a completely blank buffer, and only allocate memory and draw // on it for the first time when sent an EventResize event. canvas.Canvas // MinimumSize specifies the minimum amount of pixels this element's // width and height may be set to. If the element is given a resize // event with dimensions smaller than this, it will use its minimum // instead of the offending dimension(s). MinimumSize () (width, height int) // DrawTo sets this element's canvas. This should only be called by the // parent element. This is typically a region of the parent element's // canvas. DrawTo (canvas canvas.Canvas) // OnDamage sets a function to be called when an area of the element is // drawn on and should be pushed to the screen. OnDamage (callback func (region canvas.Canvas)) // OnMinimumSizeChange sets a function to be called when the element's // minimum size is changed. OnMinimumSizeChange (callback func ()) } // Focusable represents an element that has keyboard navigation support. This // includes inputs, buttons, sliders, etc. as well as any elements that have // children (so keyboard navigation events can be propagated downward). type Focusable interface { Element // Focused returns whether or not this element is currently focused. Focused () (selected bool) // Focus focuses this element, if its parent element grants the // request. Focus () // HandleFocus causes this element to mark itself as focused. If the // element does not have children, it is disabled, or there are no more // selectable children in the given direction, it should return false // and do nothing. Otherwise, it should select itself and any children // (if applicable) and return true. HandleFocus (direction input.KeynavDirection) (accepted bool) // HandleDeselection causes this element to mark itself and all of its // children as unfocused. HandleUnfocus () // OnFocusRequest sets a function to be called when this element wants // its parent element to focus it. Parent elements should return true if // the request was granted, and false if it was not. OnFocusRequest (func () (granted bool)) // OnFocusMotionRequest sets a function to be called when this // element wants its parent element to focus the element behind or in // front of it, depending on the specified direction. Parent elements // should return true if the request was granted, and false if it was // not. OnFocusMotionRequest (func (direction input.KeynavDirection) (granted bool)) } // KeyboardTarget represents an element that can receive keyboard input. type KeyboardTarget interface { Element // HandleKeyDown is called when a key is pressed down or repeated while // this element has keyboard focus. It is important to note that not // every key down event is guaranteed to be paired with exactly one key // up event. This is the reason a list of modifier keys held down at the // time of the key press is given. HandleKeyDown (key input.Key, modifiers input.Modifiers) // HandleKeyUp is called when a key is released while this element has // keyboard focus. HandleKeyUp (key input.Key, modifiers input.Modifiers) } // MouseTarget represents an element that can receive mouse events. type MouseTarget interface { Element // Each of these handler methods is passed the position of the mouse // cursor at the time of the event as x, y. // HandleMouseDown is called when a mouse button is pressed down on this // element. HandleMouseDown (x, y int, button input.Button) // HandleMouseUp is called when a mouse button is released that was // originally pressed down on this element. HandleMouseUp (x, y int, button input.Button) // HandleMouseMove is called when the mouse is moved over this element, // or the mouse is moving while being held down and originally pressed // down on this element. HandleMouseMove (x, y int) // HandleScroll is called when the mouse is scrolled. The X and Y // direction of the scroll event are passed as deltaX and deltaY. HandleMouseScroll (x, y int, deltaX, deltaY float64) } // Flexible represents an element who's preferred minimum height can change in // response to its width. type Flexible interface { Element // FlexibleHeightFor returns what the element's minimum height would be // if resized to a specified width. This does not actually alter the // state of the element in any way, but it may perform significant work, // so it should be called sparingly. // // It is reccomended that parent containers check for this interface and // take this method's value into account in order to support things like // flow layouts and text wrapping, but it is not absolutely necessary. // The element's MinimumSize method will still return the absolute // minimum size that the element may be resized to. // // It is important to note that if a parent container checks for // flexible chilren, it itself will likely need to be flexible. FlexibleHeightFor (width int) (height int) // OnFlexibleHeightChange sets a function to be called when the // parameters affecting this element's flexible height are changed. OnFlexibleHeightChange (callback func ()) } // Scrollable represents an element that can be scrolled. It acts as a viewport // through which its contents can be observed. type Scrollable interface { Element // ScrollContentBounds returns the full content size of the element. ScrollContentBounds () (bounds image.Rectangle) // ScrollViewportBounds returns the size and position of the element's // viewport relative to ScrollBounds. ScrollViewportBounds () (bounds image.Rectangle) // ScrollTo scrolls the viewport to the specified point relative to // ScrollBounds. ScrollTo (position image.Point) // ScrollAxes returns the supported axes for scrolling. ScrollAxes () (horizontal, vertical bool) // OnScrollBoundsChange sets a function to be called when the element's // ScrollContentBounds, ScrollViewportBounds, or ScrollAxes are changed. OnScrollBoundsChange (callback func ()) }