package basicElements import "image" import "git.tebibyte.media/sashakoshka/tomo/input" import "git.tebibyte.media/sashakoshka/tomo/theme" import "git.tebibyte.media/sashakoshka/tomo/config" import "git.tebibyte.media/sashakoshka/tomo/artist" import "git.tebibyte.media/sashakoshka/tomo/textdraw" import "git.tebibyte.media/sashakoshka/tomo/elements/core" // Switch is a toggle-able on/off switch with an optional label. It is // functionally identical to Checkbox, but plays a different semantic role. type Switch struct { *core.Core *core.FocusableCore core core.CoreControl focusableControl core.FocusableCoreControl drawer textdraw.Drawer pressed bool checked bool text string config config.Wrapped theme theme.Wrapped onToggle func () } // NewSwitch creates a new switch with the specified label text. func NewSwitch (text string, on bool) (element *Switch) { element = &Switch { checked: on, text: text, } element.theme.Case = theme.C("basic", "switch") element.Core, element.core = core.NewCore(element.draw) element.FocusableCore, element.focusableControl = core.NewFocusableCore(element.redo) element.drawer.SetText([]rune(text)) element.updateMinimumSize() return } func (element *Switch) HandleMouseDown (x, y int, button input.Button) { if !element.Enabled() { return } element.Focus() element.pressed = true element.redo() } func (element *Switch) HandleMouseUp (x, y int, button input.Button) { if button != input.ButtonLeft || !element.pressed { return } element.pressed = false within := image.Point { x, y }. In(element.Bounds()) if within { element.checked = !element.checked } if element.core.HasImage() { element.draw() element.core.DamageAll() } if within && element.onToggle != nil { element.onToggle() } } func (element *Switch) HandleMouseMove (x, y int) { } func (element *Switch) HandleMouseScroll (x, y int, deltaX, deltaY float64) { } func (element *Switch) HandleKeyDown (key input.Key, modifiers input.Modifiers) { if key == input.KeyEnter { element.pressed = true element.redo() } } func (element *Switch) HandleKeyUp (key input.Key, modifiers input.Modifiers) { if key == input.KeyEnter && element.pressed { element.pressed = false element.checked = !element.checked element.redo() if element.onToggle != nil { element.onToggle() } } } // OnToggle sets the function to be called when the switch is flipped. func (element *Switch) OnToggle (callback func ()) { element.onToggle = callback } // Value reports whether or not the switch is currently on. func (element *Switch) Value () (on bool) { return element.checked } // SetEnabled sets whether this switch can be flipped or not. func (element *Switch) SetEnabled (enabled bool) { element.focusableControl.SetEnabled(enabled) } // SetText sets the checkbox's label text. func (element *Switch) SetText (text string) { if element.text == text { return } element.text = text element.drawer.SetText([]rune(text)) element.updateMinimumSize() element.redo() } // SetTheme sets the element's theme. func (element *Switch) SetTheme (new theme.Theme) { if new == element.theme.Theme { return } element.theme.Theme = new element.drawer.SetFace (element.theme.FontFace ( theme.FontStyleRegular, theme.FontSizeNormal)) element.updateMinimumSize() element.redo() } // SetConfig sets the element's configuration. func (element *Switch) SetConfig (new config.Config) { if new == element.config.Config { return } element.config.Config = new element.updateMinimumSize() element.redo() } func (element *Switch) redo () { if element.core.HasImage () { element.draw() element.core.DamageAll() } } func (element *Switch) updateMinimumSize () { textBounds := element.drawer.LayoutBounds() lineHeight := element.drawer.LineHeight().Round() if element.text == "" { element.core.SetMinimumSize(lineHeight * 2, lineHeight) } else { element.core.SetMinimumSize ( lineHeight * 2 + element.theme.Margin(theme.PatternBackground).X + textBounds.Dx(), lineHeight) } } func (element *Switch) draw () { bounds := element.Bounds() handleBounds := image.Rect(0, 0, bounds.Dy(), bounds.Dy()).Add(bounds.Min) gutterBounds := image.Rect(0, 0, bounds.Dy() * 2, bounds.Dy()).Add(bounds.Min) state := theme.State { Disabled: !element.Enabled(), Focused: element.Focused(), Pressed: element.pressed, } backgroundPattern := element.theme.Pattern ( theme.PatternBackground, state) backgroundPattern.Draw(element.core, bounds) if element.checked { handleBounds.Min.X += bounds.Dy() handleBounds.Max.X += bounds.Dy() if element.pressed { handleBounds.Min.X -= 2 handleBounds.Max.X -= 2 } } else { if element.pressed { handleBounds.Min.X += 2 handleBounds.Max.X += 2 } } gutterPattern := element.theme.Pattern ( theme.PatternGutter, state) artist.DrawBounds(element.core, gutterPattern, gutterBounds) handlePattern := element.theme.Pattern ( theme.PatternHandle, state) artist.DrawBounds(element.core, handlePattern, handleBounds) textBounds := element.drawer.LayoutBounds() offset := bounds.Min.Add(image.Point { X: bounds.Dy() * 2 + element.theme.Margin(theme.PatternBackground).X, }) offset.Y -= textBounds.Min.Y offset.X -= textBounds.Min.X foreground := element.theme.Color ( theme.ColorForeground, state) element.drawer.Draw(element.core, foreground, offset) }