package basic import "image" import "git.tebibyte.media/sashakoshka/tomo" import "git.tebibyte.media/sashakoshka/tomo/theme" import "git.tebibyte.media/sashakoshka/tomo/artist" import "git.tebibyte.media/sashakoshka/tomo/elements/core" var checkboxCase = theme.C("basic", "checkbox") // Checkbox is a toggle-able checkbox with a label. type Checkbox struct { *core.Core *core.FocusableCore core core.CoreControl focusableControl core.FocusableCoreControl drawer artist.TextDrawer pressed bool checked bool text string onToggle func () } // NewCheckbox creates a new cbeckbox with the specified label text. func NewCheckbox (text string, checked bool) (element *Checkbox) { element = &Checkbox { checked: checked } element.Core, element.core = core.NewCore(element.draw) element.FocusableCore, element.focusableControl = core.NewFocusableCore (func () { if element.core.HasImage () { element.draw() element.core.DamageAll() } }) element.drawer.SetFace(theme.FontFaceRegular()) element.SetText(text) return } func (element *Checkbox) HandleMouseDown (x, y int, button tomo.Button) { if !element.Enabled() { return } element.Focus() element.pressed = true if element.core.HasImage() { element.draw() element.core.DamageAll() } } func (element *Checkbox) HandleMouseUp (x, y int, button tomo.Button) { if button != tomo.ButtonLeft || !element.pressed { return } element.pressed = false within := image.Point { x, y }. In(element.Bounds()) if within { element.checked = !element.checked } if element.core.HasImage() { element.draw() element.core.DamageAll() } if within && element.onToggle != nil { element.onToggle() } } func (element *Checkbox) HandleMouseMove (x, y int) { } func (element *Checkbox) HandleMouseScroll (x, y int, deltaX, deltaY float64) { } func (element *Checkbox) HandleKeyDown (key tomo.Key, modifiers tomo.Modifiers) { if key == tomo.KeyEnter { element.pressed = true if element.core.HasImage() { element.draw() element.core.DamageAll() } } } func (element *Checkbox) HandleKeyUp (key tomo.Key, modifiers tomo.Modifiers) { if key == tomo.KeyEnter && element.pressed { element.pressed = false element.checked = !element.checked if element.core.HasImage() { element.draw() element.core.DamageAll() } if element.onToggle != nil { element.onToggle() } } } // OnToggle sets the function to be called when the checkbox is toggled. func (element *Checkbox) OnToggle (callback func ()) { element.onToggle = callback } // Value reports whether or not the checkbox is currently checked. func (element *Checkbox) Value () (checked bool) { return element.checked } // SetEnabled sets whether this checkbox can be toggled or not. func (element *Checkbox) SetEnabled (enabled bool) { element.focusableControl.SetEnabled(enabled) } // SetText sets the checkbox's label text. func (element *Checkbox) SetText (text string) { if element.text == text { return } element.text = text element.drawer.SetText([]rune(text)) textBounds := element.drawer.LayoutBounds() if text == "" { element.core.SetMinimumSize(textBounds.Dy(), textBounds.Dy()) } else { element.core.SetMinimumSize ( textBounds.Dy() + theme.Padding() + textBounds.Dx(), textBounds.Dy()) } if element.core.HasImage () { element.draw() element.core.DamageAll() } } func (element *Checkbox) draw () { bounds := element.Bounds() boxBounds := image.Rect(0, 0, bounds.Dy(), bounds.Dy()) backgroundPattern, _ := theme.BackgroundPattern(theme.PatternState { Case: checkboxCase, }) artist.FillRectangle(element, backgroundPattern, bounds) pattern, inset := theme.ButtonPattern(theme.PatternState { Case: checkboxCase, Disabled: !element.Enabled(), Focused: element.Focused(), Pressed: element.pressed, }) artist.FillRectangle(element, pattern, boxBounds) textBounds := element.drawer.LayoutBounds() offset := image.Point { X: bounds.Dy() + theme.Padding(), } offset.Y -= textBounds.Min.Y offset.X -= textBounds.Min.X foreground, _ := theme.ForegroundPattern (theme.PatternState { Case: checkboxCase, Disabled: !element.Enabled(), }) element.drawer.Draw(element, foreground, offset) if element.checked { checkBounds := inset.Apply(boxBounds).Inset(2) artist.FillRectangle(element, foreground, checkBounds) } }