package core import "image" import "git.tebibyte.media/sashakoshka/tomo/input" import "git.tebibyte.media/sashakoshka/tomo/theme" import "git.tebibyte.media/sashakoshka/tomo/config" import "git.tebibyte.media/sashakoshka/tomo/elements" // Parent represents an object that can provide access to a list of child // elements. type Parent interface { Child (index int) elements.Element CountChildren () int } // Propagator is a struct that can be embedded into elements that contain one or // more children in order to propagate events to them without having to write // all of the event handlers. It also implements standard behavior for focus // propagation and keyboard navigation. type Propagator struct { parent Parent drags [10]elements.MouseTarget focused bool onFocusRequest func () (granted bool) } // NewPropagator creates a new event propagator that uses the specified parent // to access a list of child elements that will have events propagated to them. // If parent is nil, the function will return nil. func NewPropagator (parent Parent) (propagator *Propagator) { if parent == nil { return nil } propagator = &Propagator { parent: parent, } return } // ----------- Interface fulfillment methods ----------- // // Focused returns whether or not this element or any of its children // are currently focused. func (propagator *Propagator) Focused () (focused bool) { return propagator.focused } // Focus focuses this element, if its parent element grants the // request. func (propagator *Propagator) Focus () { if propagator.onFocusRequest != nil { propagator.onFocusRequest() } } // HandleFocus causes this element to mark itself as focused. If the // element does not have children or there are no more focusable children in // the given direction, it should return false and do nothing. Otherwise, it // marks itself as focused along with any applicable children and returns // true. func (propagator *Propagator) HandleFocus (direction input.KeynavDirection) (accepted bool) { direction = direction.Canon() firstFocused := propagator.firstFocused() if firstFocused < 0 { // no element is currently focused, so we need to focus either // the first or last focusable element depending on the // direction. switch direction { case input.KeynavDirectionForward: // if we recieve a forward direction, focus the first // focusable element. return propagator.focusFirstFocusableElement(direction) case input.KeynavDirectionBackward: // if we recieve a backward direction, focus the last // focusable element. return propagator.focusLastFocusableElement(direction) case input.KeynavDirectionNeutral: // if we recieve a neutral direction, just focus this // element and nothing else. propagator.focused = true return true } } else { // an element is currently focused, so we need to move the // focus in the specified direction firstFocusedChild := propagator.parent.Child(firstFocused). (elements.Focusable) // before we move the focus, the currently focused child // may also be able to move its focus. if the child is able // to do that, we will let it and not move ours. if firstFocusedChild.HandleFocus(direction) { return true } // find the previous/next focusable element relative to the // currently focused element, if it exists. for index := firstFocused + int(direction); index < propagator.parent.CountChildren() && index >= 0; index += int(direction) { child, focusable := propagator.parent.Child(index). (elements.Focusable) if focusable && child.HandleFocus(direction) { // we have found one, so we now actually move // the focus. firstFocusedChild.HandleUnfocus() propagator.focused = true return true } } } return false } // HandleDeselection causes this element to mark itself and all of its children // as unfocused. func (propagator *Propagator) HandleUnfocus () { propagator.forFocusable (func (child elements.Focusable) bool { child.HandleUnfocus() return true }) propagator.focused = false } // OnFocusRequest sets a function to be called when this element wants its // parent element to focus it. Parent elements should return true if the request // was granted, and false if it was not. If the parent element returns true, the // element acts as if a HandleFocus call was made with KeynavDirectionNeutral. func (propagator *Propagator) OnFocusRequest (callback func () (granted bool)) { propagator.onFocusRequest = callback } // OnFocusMotionRequest sets a function to be called when this element wants its // parent element to focus the element behind or in front of it, depending on // the specified direction. Parent elements should return true if the request // was granted, and false if it was not. func (propagator *Propagator) OnFocusMotionRequest ( callback func (direction input.KeynavDirection) (granted bool), ) { } // HandleKeyDown propogates the keyboard event to the currently selected child. func (propagator *Propagator) HandleKeyDown (key input.Key, modifiers input.Modifiers) { propagator.forFocused (func (child elements.Focusable) bool { typedChild, handlesKeyboard := child.(elements.KeyboardTarget) if handlesKeyboard { typedChild.HandleKeyDown(key, modifiers) } return true }) } // HandleKeyUp propogates the keyboard event to the currently selected child. func (propagator *Propagator) HandleKeyUp (key input.Key, modifiers input.Modifiers) { propagator.forFocused (func (child elements.Focusable) bool { typedChild, handlesKeyboard := child.(elements.KeyboardTarget) if handlesKeyboard { typedChild.HandleKeyUp(key, modifiers) } return true }) } // HandleMouseDown propagates the mouse event to the element under the mouse // pointer. func (propagator *Propagator) HandleMouseDown (x, y int, button input.Button) { child, handlesMouse := propagator.childAt(image.Pt(x, y)). (elements.MouseTarget) if handlesMouse { propagator.drags[button] = child child.HandleMouseDown(x, y, button) } } // HandleMouseUp propagates the mouse event to the element that the released // mouse button was originally pressed on. func (propagator *Propagator) HandleMouseUp (x, y int, button input.Button) { child := propagator.drags[button] if child != nil { propagator.drags[button] = nil child.HandleMouseUp(x, y, button) } } // HandleMouseMove propagates the mouse event to the element that was last // pressed down by the mouse if the mouse is currently being held down, else it // propagates the event to whichever element is underneath the mouse pointer. func (propagator *Propagator) HandleMouseMove (x, y int) { handled := false for _, child := range propagator.drags { if child != nil { child.HandleMouseMove(x, y) handled = true } } if handled { child, handlesMouse := propagator.childAt(image.Pt(x, y)). (elements.MouseTarget) if handlesMouse { child.HandleMouseMove(x, y) } } } // HandleScroll propagates the mouse event to the element under the mouse // pointer. func (propagator *Propagator) HandleMouseScroll (x, y int, deltaX, deltaY float64) { child, handlesMouse := propagator.childAt(image.Pt(x, y)). (elements.MouseTarget) if handlesMouse { child.HandleMouseScroll(x, y, deltaX, deltaY) } } // SetTheme sets the theme of all children to the specified theme. func (propagator *Propagator) SetTheme (theme theme.Theme) { propagator.forChildren (func (child elements.Element) bool { typedChild, themeable := child.(elements.Themeable) if themeable { typedChild.SetTheme(theme) } return true }) } // SetConfig sets the theme of all children to the specified config. func (propagator *Propagator) SetConfig (config config.Config) { propagator.forChildren (func (child elements.Element) bool { typedChild, configurable := child.(elements.Configurable) if configurable { typedChild.SetConfig(config) } return true }) } // ----------- Focusing utilities ----------- // func (propagator *Propagator) focusFirstFocusableElement ( direction input.KeynavDirection, ) ( ok bool, ) { propagator.forFocusable (func (child elements.Focusable) bool { if child.HandleFocus(direction) { propagator.focused = true ok = true return false } return true }) return } func (propagator *Propagator) focusLastFocusableElement ( direction input.KeynavDirection, ) ( ok bool, ) { propagator.forChildrenReverse (func (child elements.Element) bool { typedChild, focusable := child.(elements.Focusable) if focusable && typedChild.HandleFocus(direction) { propagator.focused = true ok = true return false } return true }) return } // ----------- Iterator utilities ----------- // func (propagator *Propagator) forChildren (callback func (child elements.Element) bool) { for index := 0; index < propagator.parent.CountChildren(); index ++ { child := propagator.parent.Child(index) if child == nil { continue } if !callback(child) { break } } } func (propagator *Propagator) forChildrenReverse (callback func (child elements.Element) bool) { for index := propagator.parent.CountChildren() - 1; index > 0; index -- { child := propagator.parent.Child(index) if child == nil { continue } if !callback(child) { break } } } func (propagator *Propagator) childAt (position image.Point) (child elements.Element) { propagator.forChildren (func (current elements.Element) bool { if position.In(current.Bounds()) { child = current } return true }) return } func (propagator *Propagator) forFocused (callback func (child elements.Focusable) bool) { propagator.forChildren (func (child elements.Element) bool { typedChild, focusable := child.(elements.Focusable) if focusable && typedChild.Focused() { if !callback(typedChild) { return false } } return true }) } func (propagator *Propagator) forFocusable (callback func (child elements.Focusable) bool) { propagator.forChildren (func (child elements.Element) bool { typedChild, focusable := child.(elements.Focusable) if focusable { if !callback(typedChild) { return false } } return true }) } func (propagator *Propagator) firstFocused () int { for index := 0; index < propagator.parent.CountChildren(); index ++ { child, focusable := propagator.parent.Child(index).(elements.Focusable) if focusable && child.Focused() { return index } } return -1 }