package basicElements import "fmt" import "image" import "git.tebibyte.media/sashakoshka/tomo/input" import "git.tebibyte.media/sashakoshka/tomo/theme" import "git.tebibyte.media/sashakoshka/tomo/config" import "git.tebibyte.media/sashakoshka/tomo/canvas" import "git.tebibyte.media/sashakoshka/tomo/artist" import "git.tebibyte.media/sashakoshka/tomo/elements/core" // List is an element that contains several objects that a user can select. type List struct { *core.Core *core.FocusableCore core core.CoreControl focusableControl core.FocusableCoreControl pressed bool contentHeight int forcedMinimumWidth int forcedMinimumHeight int selectedEntry int scroll int entries []ListEntry config config.Wrapped theme theme.Wrapped onScrollBoundsChange func () onNoEntrySelected func () } // NewList creates a new list element with the specified entries. func NewList (entries ...ListEntry) (element *List) { element = &List { selectedEntry: -1 } element.theme.Case = theme.C("basic", "list") element.Core, element.core = core.NewCore(element.handleResize) element.FocusableCore, element.focusableControl = core.NewFocusableCore (func () { if element.core.HasImage () { element.draw() element.core.DamageAll() } }) element.entries = make([]ListEntry, len(entries)) for index, entry := range entries { element.entries[index] = entry } element.updateMinimumSize() return } func (element *List) handleResize () { for index, entry := range element.entries { element.entries[index] = element.resizeEntryToFit(entry) } if element.scroll > element.maxScrollHeight() { element.scroll = element.maxScrollHeight() } element.draw() if element.onScrollBoundsChange != nil { element.onScrollBoundsChange() } } // SetTheme sets the element's theme. func (element *List) SetTheme (new theme.Theme) { if new == element.theme.Theme { return } element.theme.Theme = new for index, entry := range element.entries { entry.SetTheme(element.theme.Theme) element.entries[index] = entry } element.updateMinimumSize() element.redo() } // SetConfig sets the element's configuration. func (element *List) SetConfig (new config.Config) { if new == element.config.Config { return } element.config.Config = new for index, entry := range element.entries { entry.SetConfig(element.config) element.entries[index] = entry } element.updateMinimumSize() element.redo() } func (element *List) redo () { for index, entry := range element.entries { element.entries[index] = element.resizeEntryToFit(entry) } if element.core.HasImage() { element.draw() element.core.DamageAll() } if element.onScrollBoundsChange != nil { element.onScrollBoundsChange() } } // Collapse forces a minimum width and height upon the list. If a zero value is // given for a dimension, its minimum will be determined by the list's content. // If the list's height goes beyond the forced size, it will need to be accessed // via scrolling. If an entry's width goes beyond the forced size, its text will // be truncated so that it fits. func (element *List) Collapse (width, height int) { if element.forcedMinimumWidth == width && element.forcedMinimumHeight == height { return } element.forcedMinimumWidth = width element.forcedMinimumHeight = height element.updateMinimumSize() for index, entry := range element.entries { element.entries[index] = element.resizeEntryToFit(entry) } element.redo() } func (element *List) HandleMouseDown (x, y int, button input.Button) { if !element.Enabled() { return } if !element.Focused() { element.Focus() } if button != input.ButtonLeft { return } element.pressed = true if element.selectUnderMouse(x, y) && element.core.HasImage() { element.draw() element.core.DamageAll() } } func (element *List) HandleMouseUp (x, y int, button input.Button) { if button != input.ButtonLeft { return } element.pressed = false } func (element *List) HandleMouseMove (x, y int) { if element.pressed { if element.selectUnderMouse(x, y) && element.core.HasImage() { element.draw() element.core.DamageAll() } } } func (element *List) HandleMouseScroll (x, y int, deltaX, deltaY float64) { } func (element *List) HandleKeyDown (key input.Key, modifiers input.Modifiers) { if !element.Enabled() { return } altered := false switch key { case input.KeyLeft, input.KeyUp: altered = element.changeSelectionBy(-1) case input.KeyRight, input.KeyDown: altered = element.changeSelectionBy(1) case input.KeyEscape: altered = element.selectEntry(-1) } if altered && element.core.HasImage () { element.draw() element.core.DamageAll() } } func (element *List) HandleKeyUp(key input.Key, modifiers input.Modifiers) { } // ScrollContentBounds returns the full content size of the element. func (element *List) ScrollContentBounds () (bounds image.Rectangle) { return image.Rect ( 0, 0, 1, element.contentHeight) } // ScrollViewportBounds returns the size and position of the element's viewport // relative to ScrollBounds. func (element *List) ScrollViewportBounds () (bounds image.Rectangle) { return image.Rect ( 0, element.scroll, 0, element.scroll + element.scrollViewportHeight()) } // ScrollTo scrolls the viewport to the specified point relative to // ScrollBounds. func (element *List) ScrollTo (position image.Point) { element.scroll = position.Y if element.scroll < 0 { element.scroll = 0 } else if element.scroll > element.maxScrollHeight() { element.scroll = element.maxScrollHeight() } if element.core.HasImage () { element.draw() element.core.DamageAll() } if element.onScrollBoundsChange != nil { element.onScrollBoundsChange() } } // ScrollAxes returns the supported axes for scrolling. func (element *List) ScrollAxes () (horizontal, vertical bool) { return false, true } func (element *List) scrollViewportHeight () (height int) { inset := element.theme.Inset(theme.PatternSunken) return element.Bounds().Dy() - inset[0] - inset[2] } func (element *List) maxScrollHeight () (height int) { height = element.contentHeight - element.scrollViewportHeight() if height < 0 { height = 0 } return } func (element *List) OnScrollBoundsChange (callback func ()) { element.onScrollBoundsChange = callback } // OnNoEntrySelected sets a function to be called when the user chooses to // deselect the current selected entry by clicking on empty space within the // list or by pressing the escape key. func (element *List) OnNoEntrySelected (callback func ()) { element.onNoEntrySelected = callback } // CountEntries returns the amount of entries in the list. func (element *List) CountEntries () (count int) { return len(element.entries) } // Append adds an entry to the end of the list. func (element *List) Append (entry ListEntry) { // append entry = element.resizeEntryToFit(entry) entry.SetTheme(element.theme.Theme) entry.SetConfig(element.config) element.entries = append(element.entries, entry) // recalculate, redraw, notify element.updateMinimumSize() if element.core.HasImage() { element.draw() element.core.DamageAll() } if element.onScrollBoundsChange != nil { element.onScrollBoundsChange() } } // EntryAt returns the entry at the specified index. If the index is out of // bounds, it panics. func (element *List) EntryAt (index int) (entry ListEntry) { if index < 0 || index >= len(element.entries) { panic(fmt.Sprint("basic.List.EntryAt index out of range: ", index)) } return element.entries[index] } // Insert inserts an entry into the list at the speified index. If the index is // out of bounds, it is constrained either to zero or len(entries). func (element *List) Insert (index int, entry ListEntry) { if index < 0 { index = 0 } if index > len(element.entries) { index = len(element.entries) } // insert element.entries = append ( element.entries[:index + 1], element.entries[index:]...) entry = element.resizeEntryToFit(entry) element.entries[index] = entry // recalculate, redraw, notify element.updateMinimumSize() if element.core.HasImage() { element.draw() element.core.DamageAll() } if element.onScrollBoundsChange != nil { element.onScrollBoundsChange() } } // Remove removes the entry at the specified index. If the index is out of // bounds, it panics. func (element *List) Remove (index int) { if index < 0 || index >= len(element.entries) { panic(fmt.Sprint("basic.List.Remove index out of range: ", index)) } // delete element.entries = append ( element.entries[:index], element.entries[index + 1:]...) // recalculate, redraw, notify element.updateMinimumSize() if element.core.HasImage() { element.draw() element.core.DamageAll() } if element.onScrollBoundsChange != nil { element.onScrollBoundsChange() } } // Replace replaces the entry at the specified index with another. If the index // is out of bounds, it panics. func (element *List) Replace (index int, entry ListEntry) { if index < 0 || index >= len(element.entries) { panic(fmt.Sprint("basic.List.Replace index out of range: ", index)) } // replace entry = element.resizeEntryToFit(entry) element.entries[index] = entry // redraw element.updateMinimumSize() if element.core.HasImage() { element.draw() element.core.DamageAll() } if element.onScrollBoundsChange != nil { element.onScrollBoundsChange() } } // Select selects a specific item in the list. If the index is out of bounds, // no items will be selecected. func (element *List) Select (index int) { if element.selectEntry(index) { element.redo() } } func (element *List) selectUnderMouse (x, y int) (updated bool) { inset := element.theme.Inset(theme.PatternSunken) bounds := inset.Apply(element.Bounds()) mousePoint := image.Pt(x, y) dot := image.Pt ( bounds.Min.X, bounds.Min.Y - element.scroll) newlySelectedEntryIndex := -1 for index, entry := range element.entries { entryPosition := dot dot.Y += entry.Bounds().Dy() if entryPosition.Y > bounds.Max.Y { break } if mousePoint.In(entry.Bounds().Add(entryPosition)) { newlySelectedEntryIndex = index break } } return element.selectEntry(newlySelectedEntryIndex) } func (element *List) selectEntry (index int) (updated bool) { if element.selectedEntry == index { return false } element.selectedEntry = index if element.selectedEntry < 0 { if element.onNoEntrySelected != nil { element.onNoEntrySelected() } } else { element.entries[element.selectedEntry].RunSelect() } return true } func (element *List) changeSelectionBy (delta int) (updated bool) { newIndex := element.selectedEntry + delta if newIndex < 0 { newIndex = len(element.entries) - 1 } if newIndex >= len(element.entries) { newIndex = 0 } return element.selectEntry(newIndex) } func (element *List) resizeEntryToFit (entry ListEntry) (resized ListEntry) { bounds := element.Bounds() inset := element.theme.Inset(theme.PatternSunken) entry.Resize(inset.Apply(bounds).Dx()) return entry } func (element *List) updateMinimumSize () { element.contentHeight = 0 for _, entry := range element.entries { element.contentHeight += entry.Bounds().Dy() } minimumWidth := element.forcedMinimumWidth minimumHeight := element.forcedMinimumHeight if minimumWidth == 0 { for _, entry := range element.entries { entryWidth := entry.MinimumWidth() if entryWidth > minimumWidth { minimumWidth = entryWidth } } } if minimumHeight == 0 { minimumHeight = element.contentHeight } inset := element.theme.Inset(theme.PatternSunken) minimumHeight += inset[0] + inset[2] element.core.SetMinimumSize(minimumWidth, minimumHeight) } func (element *List) draw () { bounds := element.Bounds() inset := element.theme.Inset(theme.PatternSunken) pattern := element.theme.Pattern (theme.PatternSunken, theme.PatternState { Disabled: !element.Enabled(), Focused: element.Focused(), }) artist.FillRectangle(element, pattern, bounds) bounds = inset.Apply(bounds) dot := image.Point { bounds.Min.X, bounds.Min.Y - element.scroll, } innerCanvas := canvas.Cut(element, bounds) for index, entry := range element.entries { entryPosition := dot dot.Y += entry.Bounds().Dy() if dot.Y < bounds.Min.Y { continue } if entryPosition.Y > bounds.Max.Y { break } entry.Draw ( innerCanvas, entryPosition, element.Focused(), element.selectedEntry == index) } }