package core import "git.tebibyte.media/sashakoshka/tomo/input" // FocusableCore is a struct that can be embedded into objects to make them // focusable, giving them the default keynav behavior. type FocusableCore struct { focused bool enabled bool drawFocusChange func () onFocusRequest func () (granted bool) onFocusMotionRequest func(input.KeynavDirection) (granted bool) } // NewFocusableCore creates a new focusability core and its corresponding // control. If your element needs to visually update itself when it's focus // state changes (which it should), a callback to draw and push the update can // be specified. func NewFocusableCore ( drawFocusChange func (), ) ( core *FocusableCore, control FocusableCoreControl, ) { core = &FocusableCore { drawFocusChange: drawFocusChange, enabled: true, } control = FocusableCoreControl { core: core } return } // Focused returns whether or not this element is currently focused. func (core *FocusableCore) Focused () (focused bool) { return core.focused } // Focus focuses this element, if its parent element grants the request. func (core *FocusableCore) Focus () { if !core.enabled || core.focused { return } if core.onFocusRequest != nil { if core.onFocusRequest() { core.focused = true if core.drawFocusChange != nil { core.drawFocusChange() } } } } // HandleFocus causes this element to mark itself as focused, if it can // currently be. Otherwise, it will return false and do nothing. func (core *FocusableCore) HandleFocus ( direction input.KeynavDirection, ) ( accepted bool, ) { direction = direction.Canon() if !core.enabled { return false } if core.focused && direction != input.KeynavDirectionNeutral { return false } if core.focused == false { core.focused = true if core.drawFocusChange != nil { core.drawFocusChange() } } return true } // HandleUnfocus causes this element to mark itself as unfocused. func (core *FocusableCore) HandleUnfocus () { core.focused = false if core.drawFocusChange != nil { core.drawFocusChange() } } // OnFocusRequest sets a function to be called when this element // wants its parent element to focus it. Parent elements should return // true if the request was granted, and false if it was not. func (core *FocusableCore) OnFocusRequest (callback func () (granted bool)) { core.onFocusRequest = callback } // OnFocusMotionRequest sets a function to be called when this // element wants its parent element to focus the element behind or in // front of it, depending on the specified direction. Parent elements // should return true if the request was granted, and false if it was // not. func (core *FocusableCore) OnFocusMotionRequest ( callback func (direction input.KeynavDirection) (granted bool), ) { core.onFocusMotionRequest = callback } // Enabled returns whether or not the element is enabled. func (core *FocusableCore) Enabled () (enabled bool) { return core.enabled } // FocusableCoreControl is a struct that can be used to exert control over a // focusability core. It must not be directly embedded into an element, but // instead kept as a private member. When a FocusableCore struct is created, a // corresponding FocusableCoreControl struct is linked to it and returned // alongside it. type FocusableCoreControl struct { core *FocusableCore } // SetEnabled sets whether the focusability core is enabled. If the state // changes, this will call drawFocusChange. func (control FocusableCoreControl) SetEnabled (enabled bool) { if control.core.enabled == enabled { return } control.core.enabled = enabled if !enabled { control.core.focused = false } if control.core.drawFocusChange != nil { control.core.drawFocusChange() } }