package fileElements import "io/fs" import "image" import "path/filepath" import "git.tebibyte.media/sashakoshka/tomo/theme" import "git.tebibyte.media/sashakoshka/tomo/input" import "git.tebibyte.media/sashakoshka/tomo/artist" import "git.tebibyte.media/sashakoshka/tomo/canvas" import "git.tebibyte.media/sashakoshka/tomo/config" import "git.tebibyte.media/sashakoshka/tomo/textdraw" import "git.tebibyte.media/sashakoshka/tomo/elements" import "git.tebibyte.media/sashakoshka/tomo/elements/core" type fileLayoutEntry struct { *File fs.DirEntry Bounds image.Rectangle Drawer textdraw.Drawer TextPoint image.Point } type historyEntry struct { location string filesystem ReadDirStatFS } // Directory displays a list of files within a particular directory and // file system. type Directory struct { *core.Core *core.Propagator core core.CoreControl children []fileLayoutEntry scroll image.Point contentBounds image.Rectangle config config.Wrapped theme theme.Wrapped onScrollBoundsChange func () history []historyEntry historyIndex int onChoose func (file string) } // NewDirectory creates a new directory view. If within is nil, it will use // the OS file system. func NewDirectory ( location string, within ReadDirStatFS, ) ( element *Directory, err error, ) { element = &Directory { } element.theme.Case = theme.C("files", "directory") element.Core, element.core = core.NewCore(element, element.redoAll) element.Propagator = core.NewPropagator(element, element.core) err = element.SetLocation(location, within) return } // Location returns the directory's location and filesystem. func (element *Directory) Location () (string, ReadDirStatFS) { if len(element.history) < 1 { return "", nil } current := element.history[element.historyIndex] return current.location, current.filesystem } // SetLocation sets the directory's location and filesystem. If within is nil, // it will use the OS file system. func (element *Directory) SetLocation ( location string, within ReadDirStatFS, ) error { if within == nil { within = defaultFS { } } element.scroll = image.Point { } if element.history != nil { element.historyIndex ++ } element.history = append ( element.history[:element.historyIndex], historyEntry { location, within }) return element.Update() } // Backward goes back a directory in history func (element *Directory) Backward () (bool, error) { if element.historyIndex > 1 { element.historyIndex -- return true, element.Update() } else { return false, nil } } // Forward goes forward a directory in history func (element *Directory) Forward () (bool, error) { if element.historyIndex < len(element.history) - 1 { element.historyIndex ++ return true, element.Update() } else { return false, nil } } // Update refreshes the directory's contents. func (element *Directory) Update () error { location, filesystem := element.Location() entries, err := filesystem.ReadDir(location) // disown all entries for _, file := range element.children { file.DrawTo(nil, image.Rectangle { }, nil) file.SetParent(nil) if file.Focused() { file.HandleUnfocus() } } element.children = make([]fileLayoutEntry, len(entries)) for index, entry := range entries { filePath := filepath.Join(location, entry.Name()) file, err := NewFile(filePath, filesystem) if err != nil { continue } file.SetParent(element) file.OnChoose (func () { if element.onChoose != nil { element.onChoose(filePath) } }) element.children[index].File = file element.children[index].DirEntry = entry element.children[index].Drawer.SetFace (element.theme.FontFace( theme.FontStyleRegular, theme.FontSizeNormal)) element.children[index].Drawer.SetText([]rune(entry.Name())) element.children[index].Drawer.SetAlign(textdraw.AlignCenter) } if element.core.HasImage() { element.redoAll() element.core.DamageAll() } return err } // OnChoose sets a function to be called when the user double-clicks a file or // sub-directory within the directory view. func (element *Directory) OnChoose (callback func (file string)) { element.onChoose = callback } // CountChildren returns the amount of children contained within this element. func (element *Directory) CountChildren () (count int) { return len(element.children) } // Child returns the child at the specified index. If the index is out of // bounds, this method will return nil. func (element *Directory) Child (index int) (child elements.Element) { if index < 0 || index > len(element.children) { return } return element.children[index].File } func (element *Directory) HandleMouseDown (x, y int, button input.Button) { if button == input.ButtonLeft { var file *File for _, entry := range element.children { if image.Pt(x, y).In(entry.Bounds) { file = entry.File } } if file != nil { file.SetSelected(!file.Selected()) } } element.Propagator.HandleMouseDown(x, y, button) } func (element *Directory) redoAll () { if !element.core.HasImage() { return } // do a layout element.doLayout() maxScrollHeight := element.maxScrollHeight() if element.scroll.Y > maxScrollHeight { element.scroll.Y = maxScrollHeight element.doLayout() } // draw a background rocks := make([]image.Rectangle, len(element.children)) for index, entry := range element.children { rocks[index] = entry.Bounds } pattern := element.theme.Pattern ( theme.PatternPinboard, theme.State { }) artist.DrawShatter(element.core, pattern, element.Bounds(), rocks...) element.partition() if parent, ok := element.core.Parent().(elements.ScrollableParent); ok { parent.NotifyScrollBoundsChange(element) } if element.onScrollBoundsChange != nil { element.onScrollBoundsChange() } // draw labels foreground := element.theme.Color(theme.ColorForeground, theme.State { }) for _, entry := range element.children { entry.Drawer.Draw(element.core, foreground, entry.TextPoint) } } func (element *Directory) partition () { for _, entry := range element.children { entry.DrawTo(nil, entry.Bounds, nil) } // cut our canvas up and give peices to child elements for _, entry := range element.children { if entry.Bounds.Overlaps(element.Bounds()) { entry.DrawTo ( canvas.Cut(element.core, entry.Bounds), entry.Bounds, func (region image.Rectangle) { element.core.DamageRegion(region) }) } } } // NotifyMinimumSizeChange notifies the container that the minimum size of a // child element has changed. func (element *Directory) NotifyMinimumSizeChange (child elements.Element) { element.redoAll() element.core.DamageAll() } // SetTheme sets the element's theme. func (element *Directory) SetTheme (new theme.Theme) { if new == element.theme.Theme { return } element.theme.Theme = new element.Propagator.SetTheme(new) element.redoAll() } // SetConfig sets the element's configuration. func (element *Directory) SetConfig (new config.Config) { if new == element.config.Config { return } element.Propagator.SetConfig(new) element.redoAll() } // ScrollContentBounds returns the full content size of the element. func (element *Directory) ScrollContentBounds () image.Rectangle { return element.contentBounds } // ScrollViewportBounds returns the size and position of the element's // viewport relative to ScrollBounds. func (element *Directory) ScrollViewportBounds () image.Rectangle { padding := element.theme.Padding(theme.PatternPinboard) bounds := padding.Apply(element.Bounds()) bounds = bounds.Sub(bounds.Min).Add(element.scroll) return bounds } // ScrollTo scrolls the viewport to the specified point relative to // ScrollBounds. func (element *Directory) ScrollTo (position image.Point) { if position.Y < 0 { position.Y = 0 } maxScrollHeight := element.maxScrollHeight() if position.Y > maxScrollHeight { position.Y = maxScrollHeight } element.scroll = position if element.core.HasImage() { element.redoAll() element.core.DamageAll() } } // OnScrollBoundsChange sets a function to be called when the element's viewport // bounds, content bounds, or scroll axes change. func (element *Directory) OnScrollBoundsChange (callback func ()) { element.onScrollBoundsChange = callback } // ScrollAxes returns the supported axes for scrolling. func (element *Directory) ScrollAxes () (horizontal, vertical bool) { return false, true } func (element *Directory) maxScrollHeight () (height int) { padding := element.theme.Padding(theme.PatternSunken) viewportHeight := element.Bounds().Dy() - padding.Vertical() height = element.contentBounds.Dy() - viewportHeight if height < 0 { height = 0 } return } func (element *Directory) doLayout () { margin := element.theme.Margin(theme.PatternPinboard) padding := element.theme.Padding(theme.PatternPinboard) bounds := padding.Apply(element.Bounds()) element.contentBounds = image.Rectangle { } beginningOfRow := true dot := bounds.Min.Sub(element.scroll) rowHeight := 0 for index, entry := range element.children { width, height := entry.MinimumSize() if dot.X + width > bounds.Max.X { dot.X = bounds.Min.Sub(element.scroll).X dot.Y += rowHeight if index > 1 { dot.Y += margin.Y } beginningOfRow = true } if beginningOfRow { beginningOfRow = false } else { dot.X += margin.X } entry.Drawer.SetMaxWidth(width) bounds := image.Rect(dot.X, dot.Y, dot.X + width, dot.Y + height) entry.Bounds = bounds drawerHeight := entry.Drawer.ReccomendedHeightFor(width) entry.TextPoint = image.Pt(bounds.Min.X, bounds.Max.Y + margin.Y). Sub(entry.Drawer.LayoutBounds().Min) bounds.Max.Y += margin.Y + drawerHeight height += margin.Y + drawerHeight if rowHeight < height { rowHeight = height } element.contentBounds = element.contentBounds.Union(bounds) element.children[index] = entry dot.X += width } element.contentBounds = element.contentBounds.Sub(element.contentBounds.Min) } func (element *Directory) updateMinimumSize () { padding := element.theme.Padding(theme.PatternPinboard) minimumWidth := 0 for _, entry := range element.children { width, _ := entry.MinimumSize() if width > minimumWidth { minimumWidth = width } } element.core.SetMinimumSize ( minimumWidth + padding.Horizontal(), padding.Vertical()) }