package theme import "image" import "bytes" import _ "embed" import _ "image/png" import "image/color" import "golang.org/x/image/font" import "git.tebibyte.media/sashakoshka/tomo/data" import "git.tebibyte.media/sashakoshka/tomo/artist" import "git.tebibyte.media/sashakoshka/tomo/canvas" import "git.tebibyte.media/sashakoshka/tomo/defaultfont" import "git.tebibyte.media/sashakoshka/tomo/artist/patterns" //go:embed assets/wintergreen.png var defaultAtlasBytes []byte var defaultAtlas canvas.Canvas var defaultTextures [14][9]artist.Pattern //go:embed assets/wintergreen-icons-small.png var defaultIconsSmallAtlasBytes []byte var defaultIconsSmall [640]binaryIcon //go:embed assets/wintergreen-icons-large.png var defaultIconsLargeAtlasBytes []byte var defaultIconsLarge [640]binaryIcon func atlasCell (col, row int, border artist.Inset) { bounds := image.Rect(0, 0, 16, 16).Add(image.Pt(col, row).Mul(16)) defaultTextures[col][row] = patterns.Border { Canvas: canvas.Cut(defaultAtlas, bounds), Inset: border, } } func atlasCol (col int, border artist.Inset) { for index, _ := range defaultTextures[col] { atlasCell(col, index, border) } } type binaryIcon struct { data []bool stride int } func (icon binaryIcon) Draw (destination canvas.Canvas, color color.RGBA, at image.Point) { bounds := icon.Bounds().Add(at).Intersect(destination.Bounds()) point := image.Point { } data, stride := destination.Buffer() for point.Y = bounds.Min.Y; point.Y < bounds.Max.Y; point.Y ++ { for point.X = bounds.Min.X; point.X < bounds.Max.X; point.X ++ { srcPoint := point.Sub(at) srcIndex := srcPoint.X + srcPoint.Y * icon.stride dstIndex := point.X + point.Y * stride if icon.data[srcIndex] { data[dstIndex] = color } }} } func (icon binaryIcon) Bounds () image.Rectangle { return image.Rect(0, 0, icon.stride, len(icon.data) / icon.stride) } func binaryIconFrom (source image.Image, clip image.Rectangle) (icon binaryIcon) { bounds := source.Bounds().Intersect(clip) if bounds.Empty() { return } icon.stride = bounds.Dx() icon.data = make([]bool, bounds.Dx() * bounds.Dy()) point := image.Point { } dstIndex := 0 for point.Y = bounds.Min.Y; point.Y < bounds.Max.Y; point.Y ++ { for point.X = bounds.Min.X; point.X < bounds.Max.X; point.X ++ { r, g, b, a := source.At(point.X, point.Y).RGBA() if a > 0x8000 && (r + g + b) / 3 < 0x8000 { icon.data[dstIndex] = true } dstIndex ++ }} return } func init () { defaultAtlasImage, _, _ := image.Decode(bytes.NewReader(defaultAtlasBytes)) defaultAtlas = canvas.FromImage(defaultAtlasImage) // PatternDead atlasCol(0, artist.Inset { }) // PatternRaised atlasCol(1, artist.Inset { 6, 6, 6, 6 }) // PatternSunken atlasCol(2, artist.Inset { 4, 4, 4, 4 }) // PatternPinboard atlasCol(3, artist.Inset { 2, 2, 2, 2 }) // PatternButton atlasCol(4, artist.Inset { 6, 6, 6, 6 }) // PatternInput atlasCol(5, artist.Inset { 4, 4, 4, 4 }) // PatternGutter atlasCol(6, artist.Inset { 7, 7, 7, 7 }) // PatternHandle atlasCol(7, artist.Inset { 3, 3, 3, 3 }) // PatternLine atlasCol(8, artist.Inset { 1, 1, 1, 1 }) // PatternMercury atlasCol(13, artist.Inset { 2, 2, 2, 2 }) // PatternButton: basic.checkbox atlasCol(9, artist.Inset { 3, 3, 3, 3 }) // PatternRaised: basic.listEntry atlasCol(10, artist.Inset { 3, 3, 3, 3 }) // PatternRaised: fun.flatKey atlasCol(11, artist.Inset { 3, 3, 5, 3 }) // PatternRaised: fun.sharpKey atlasCol(12, artist.Inset { 3, 3, 4, 3 }) // set up small icons defaultIconsSmallAtlasImage, _, _ := image.Decode ( bytes.NewReader(defaultIconsSmallAtlasBytes)) point := image.Point { } iconIndex := 0 for point.Y = 0; point.Y < 20; point.Y ++ { for point.X = 0; point.X < 32; point.X ++ { defaultIconsSmall[iconIndex] = binaryIconFrom ( defaultIconsSmallAtlasImage, image.Rect(0, 0, 16, 16).Add(point.Mul(16))) iconIndex ++ }} // set up large icons defaultIconsLargeAtlasImage, _, _ := image.Decode ( bytes.NewReader(defaultIconsLargeAtlasBytes)) point = image.Point { } iconIndex = 0 for point.Y = 0; point.Y < 8; point.Y ++ { for point.X = 0; point.X < 32; point.X ++ { defaultIconsLarge[iconIndex] = binaryIconFrom ( defaultIconsLargeAtlasImage, image.Rect(0, 0, 32, 32).Add(point.Mul(32))) iconIndex ++ }} iconIndex = 384 for point.Y = 8; point.Y < 12; point.Y ++ { for point.X = 0; point.X < 32; point.X ++ { defaultIconsLarge[iconIndex] = binaryIconFrom ( defaultIconsLargeAtlasImage, image.Rect(0, 0, 32, 32).Add(point.Mul(32))) iconIndex ++ }} } // Default is the default theme. type Default struct { } // FontFace returns the default font face. func (Default) FontFace (style FontStyle, size FontSize, c Case) font.Face { switch style { case FontStyleBold: return defaultfont.FaceBold case FontStyleItalic: return defaultfont.FaceItalic case FontStyleBoldItalic: return defaultfont.FaceBoldItalic default: return defaultfont.FaceRegular } } // Icon returns an icon from the default set corresponding to the given name. func (Default) Icon (id Icon, size IconSize, c Case) artist.Icon { if size == IconSizeLarge { if id < 0 || int(id) >= len(defaultIconsLarge) { return nil } else { return defaultIconsLarge[id] } } else { if id < 0 || int(id) >= len(defaultIconsSmall) { return nil } else { return defaultIconsSmall[id] } } } // MimeIcon returns an icon from the default set corresponding to the given mime. // type. func (Default) MimeIcon (data.Mime, IconSize, Case) artist.Icon { // TODO return nil } // Pattern returns a pattern from the default theme corresponding to the given // pattern ID. func (Default) Pattern (id Pattern, state State, c Case) artist.Pattern { offset := 0; switch { case state.Disabled: offset = 1 case state.Pressed && state.On: offset = 4 case state.Focused && state.On: offset = 7 case state.Invalid && state.On: offset = 8 case state.On: offset = 2 case state.Pressed: offset = 3 case state.Focused: offset = 5 case state.Invalid: offset = 6 } switch id { case PatternBackground: return patterns.Uhex(0xaaaaaaFF) case PatternDead: return defaultTextures[0][offset] case PatternRaised: if c == C("basic", "listEntry") { return defaultTextures[10][offset] } else { return defaultTextures[1][offset] } case PatternSunken: return defaultTextures[2][offset] case PatternPinboard: return defaultTextures[3][offset] case PatternButton: switch c { case C("basic", "checkbox"): return defaultTextures[9][offset] case C("fun", "flatKey"): return defaultTextures[11][offset] case C("fun", "sharpKey"): return defaultTextures[12][offset] default: return defaultTextures[4][offset] } case PatternInput: return defaultTextures[5][offset] case PatternGutter: return defaultTextures[6][offset] case PatternHandle: return defaultTextures[7][offset] case PatternLine: return defaultTextures[8][offset] case PatternMercury: return defaultTextures[13][offset] default: return patterns.Uhex(0xFF00FFFF) } } func (Default) Color (id Color, state State, c Case) color.RGBA { if state.Disabled { return artist.Hex(0x444444FF) } else { switch id { case ColorAccent: return artist.Hex(0x408090FF) case ColorForeground: return artist.Hex(0x000000FF) default: return artist.Hex(0x888888FF) } } } // Padding returns the default padding value for the given pattern. func (Default) Padding (id Pattern, c Case) artist.Inset { switch id { case PatternRaised: if c == C("basic", "listEntry") { return artist.Inset { 4, 8, 4, 8 } } else { return artist.Inset { 8, 8, 8, 8 } } case PatternSunken: if c == C("basic", "list") { return artist.Inset { 4, 0, 3, 0 } } else if c == C("basic", "progressBar") { return artist.Inset { 2, 1, 1, 2 } } else { return artist.Inset { 8, 8, 8, 8 } } case PatternPinboard: if c == C("fun", "piano") { return artist.Inset { 2, 2, 2, 2 } } else { return artist.Inset { 8, 8, 8, 8 } } case PatternGutter: return artist.Inset { } case PatternLine: return artist.Inset { 1, 1, 1, 1 } case PatternMercury: return artist.Inset { 5, 5, 5, 5 } default: return artist.Inset { 8, 8, 8, 8 } } } // Margin returns the default margin value for the given pattern. func (Default) Margin (id Pattern, c Case) image.Point { return image.Pt(8, 8) } // Hints returns rendering optimization hints for a particular pattern. // These are optional, but following them may result in improved // performance. func (Default) Hints (pattern Pattern, c Case) (hints Hints) { return } // Sink returns the default sink vector for the given pattern. func (Default) Sink (pattern Pattern, c Case) image.Point { return image.Point { 1, 1 } }