package fileElements import "time" import "io/fs" import "image" import "git.tebibyte.media/sashakoshka/tomo/input" import "git.tebibyte.media/sashakoshka/tomo/theme" import "git.tebibyte.media/sashakoshka/tomo/artist" import "git.tebibyte.media/sashakoshka/tomo/config" import "git.tebibyte.media/sashakoshka/tomo/elements/core" // File displays an interactive visual representation of a file within any // file system. type File struct { *core.Core *core.FocusableCore core core.CoreControl focusableControl core.FocusableCoreControl config config.Wrapped theme theme.Wrapped lastClick time.Time pressed bool iconID theme.Icon filesystem fs.StatFS location string selected bool onChoose func () } // NewFile creates a new file element. If within is nil, it will use the OS file // system func NewFile ( location string, within fs.StatFS, ) ( element *File, err error, ) { element = &File { } element.theme.Case = theme.C("files", "file") element.Core, element.core = core.NewCore(element, element.drawAll) element.FocusableCore, element.focusableControl = core.NewFocusableCore(element.core, element.drawAndPush) err = element.SetLocation(location, within) return } // Location returns the file's location and filesystem. func (element *File) Location () (string, fs.StatFS) { return element.location, element.filesystem } // SetLocation sets the file's location and filesystem. If within is nil, it // will use the OS file system. func (element *File) SetLocation ( location string, within fs.StatFS, ) error { if within == nil { within = defaultFS { } } element.location = location element.filesystem = within return element.Update() } // Update refreshes the element to match the file it represents. func (element *File) Update () error { info, err := element.filesystem.Stat(element.location) if err != nil { element.iconID = theme.IconError } else if info.IsDir() { element.iconID = theme.IconDirectory } else { // TODO: choose icon based on file mime type element.iconID = theme.IconFile } element.updateMinimumSize() element.drawAndPush() return err } func (element *File) Selected () bool { return element.selected } func (element *File) SetSelected (selected bool) { if element.selected == selected { return } element.selected = selected element.drawAndPush() } func (element *File) HandleKeyDown (key input.Key, modifiers input.Modifiers) { if !element.Enabled() { return } if key == input.KeyEnter { element.pressed = true element.drawAndPush() } } func (element *File) HandleKeyUp(key input.Key, modifiers input.Modifiers) { if key == input.KeyEnter && element.pressed { element.pressed = false element.drawAndPush() if !element.Enabled() { return } if element.onChoose != nil { element.onChoose() } } } func (element *File) OnChoose (callback func ()) { element.onChoose = callback } func (element *File) HandleMouseDown (x, y int, button input.Button) { if !element.Enabled() { return } if !element.Focused() { element.Focus() } if button != input.ButtonLeft { return } element.pressed = true element.drawAndPush() } func (element *File) HandleMouseUp (x, y int, button input.Button) { if button != input.ButtonLeft { return } element.pressed = false within := image.Point { x, y }. In(element.Bounds()) if time.Since(element.lastClick) < time.Second / 2 { if element.Enabled() && within && element.onChoose != nil { element.onChoose() } } else { element.lastClick = time.Now() } element.drawAndPush() } // SetTheme sets the element's theme. func (element *File) SetTheme (new theme.Theme) { if new == element.theme.Theme { return } element.theme.Theme = new element.drawAndPush() } // SetConfig sets the element's configuration. func (element *File) SetConfig (new config.Config) { if new == element.config.Config { return } element.config.Config = new element.drawAndPush() } func (element *File) state () theme.State { return theme.State { Disabled: !element.Enabled(), Focused: element.Focused(), Pressed: element.pressed, On: element.selected, } } func (element *File) icon () artist.Icon { return element.theme.Icon(element.iconID, theme.IconSizeLarge) } func (element *File) updateMinimumSize () { padding := element.theme.Padding(theme.PatternButton) icon := element.icon() if icon == nil { element.core.SetMinimumSize ( padding.Horizontal(), padding.Vertical()) } else { bounds := padding.Inverse().Apply(icon.Bounds()) element.core.SetMinimumSize(bounds.Dx(), bounds.Dy()) } } func (element *File) drawAndPush () { if element.core.HasImage() { element.drawAll() element.core.DamageAll() } } func (element *File) drawAll () { // background state := element.state() bounds := element.Bounds() sink := element.theme.Sink(theme.PatternButton) element.theme. Pattern(theme.PatternButton, state). Draw(element.core, bounds) // icon icon := element.icon() if icon != nil { iconBounds := icon.Bounds() offset := image.Pt ( (bounds.Dx() - iconBounds.Dx()) / 2, (bounds.Dy() - iconBounds.Dy()) / 2) if element.pressed { offset = offset.Add(sink) } icon.Draw ( element.core, element.theme.Color ( theme.ColorForeground, state), bounds.Min.Add(offset)) } }