package theme import "image" import "image/color" import "golang.org/x/image/font" import "git.tebibyte.media/sashakoshka/tomo/data" import "git.tebibyte.media/sashakoshka/tomo/artist" // IconSize is a type representing valid icon sizes. type IconSize int const ( IconSizeSmall IconSize = 16 IconSizeLarge IconSize = 48 ) // Pattern lists a number of cannonical pattern types, each with its own ID. type Pattern int; const ( // PatternBackground is the window background of the theme. It appears // in things like containers and behind text. PatternBackground Pattern = iota // PatternDead is a pattern that is displayed on a "dead area" where no // controls exist, but there still must be some indication of visual // structure (such as in the corner between two scroll bars). PatternDead // PatternRaised is a generic raised pattern. PatternRaised // PatternSunken is a generic sunken pattern. PatternSunken // PatternPinboard is similar to PatternSunken, but it is textured. PatternPinboard // PatternButton is a button pattern. PatternButton // PatternInput is a pattern for input fields, editable text areas, etc. PatternInput // PatternGutter is a track for things to slide on. PatternGutter // PatternHandle is a handle that slides along a gutter. PatternHandle // PatternLine is an engraved line that separates things. PatternLine // PatternMercury is a fill pattern for progress bars, meters, etc. PatternMercury ) // Color lits a number of cannonical colors, each with its own ID. type Color int; const ( // ColorAccent is the accent color of the theme. ColorAccent Color = iota // ColorForeground is the text/icon color of the theme. ColorForeground ) // Icon lists a number of cannonical icons, each with its own ID. type Icon int; const ( // Place icons IconHome Icon = iota Icon3DObjects IconPictures IconVideos IconMusic IconArchives IconBooks IconDocuments IconFonts IconPrograms IconLibraries IconDownloads IconRepositories IconSettings // Object icons IconFile = iota + 0x80 IconDirectory IconPopulatedDirectory IconStorage IconMagneticTape IconFloppyDisk IconHDD IconSSD IconFlashDrive IconMemoryCard IconRomDisk IconRamDisk IconCD IconDVD IconNetwork IconInternet IconDevice IconServer IconNetworkSwitch IconRouter IconDesktop IconLaptop IconTablet IconPhone IconCamera IconPeripheral IconKeyboard IconMouse IconTrackpad IconPenTablet IconMonitor IconSpeaker IconMicrophone IconWebcam IconGameController IconPort IconNetworkPort IconUSBPort IconParallelPort IconSerialPort IconPS2Port IconMonitorPort // Action icons IconOpen = iota + 0x100 IconSave IconSaveAs IconNew IconNewFolder IconDelete IconCut IconCopy IconPaste IconAdd IconRemove IconAddBookmark IconRemoveBookmark IconAddFavorite IconRemoveFavorite IconPlay IconPause IconStop IconFastForward IconRewind IconToEnd IconToBeginning IconRecord IconVolumeUp IconVolumeDown IconMute IconBackward IconForward IconRefresh IconHistory IconYes IconNo // Status icons IconInformation = iota + 0x180 IconQuestion IconWarning IconError // Tool icons ) // Hints specifies rendering hints for a particular pattern. Elements can take // these into account in order to gain extra performance. type Hints struct { // StaticInset defines an inset rectangular area in the middle of the // pattern that does not change between PatternStates. If the inset is // zero on all sides, this hint does not apply. StaticInset artist.Inset // Uniform specifies a singular color for the entire pattern. If the // alpha channel is zero, this hint does not apply. Uniform color.RGBA } // Theme represents a visual style configuration, type Theme interface { // FontFace returns the proper font for a given style, size, and case. FontFace (FontStyle, FontSize, Case) font.Face // Icon returns an appropriate icon given an icon name, size, and case. Icon (string, IconSize, Case) artist.Icon // Icon returns an appropriate icon given a file mime type, size, and, // case. MimeIcon (data.Mime, IconSize, Case) artist.Icon // Pattern returns an appropriate pattern given a pattern name, case, // and state. Pattern (Pattern, State, Case) artist.Pattern // Color returns an appropriate pattern given a color name, case, and // state. Color (Color, State, Case) color.RGBA // Padding returns how much space should be between the bounds of a // pattern whatever an element draws inside of it. Padding (Pattern, Case) artist.Inset // Margin returns the left/right (x) and top/bottom (y) margins that // should be put between any self-contained objects drawn within this // pattern (if applicable). Margin (Pattern, Case) image.Point // Sink returns a vector that should be added to an element's inner // content when it is pressed down (if applicable) to simulate a 3D // sinking effect. Sink (Pattern, Case) image.Point // Hints returns rendering optimization hints for a particular pattern. // These are optional, but following them may result in improved // performance. Hints (Pattern, Case) Hints }