package basicLayouts import "image" import "golang.org/x/image/math/fixed" import "git.tebibyte.media/sashakoshka/tomo/artist" import "git.tebibyte.media/sashakoshka/tomo/layouts" import "git.tebibyte.media/sashakoshka/tomo/fixedutil" // Vertical arranges elements vertically. Elements at the start of the entry // list will be positioned at the top, and elements at the end of the entry list // will positioned at the bottom. All elements have the same width. type Vertical struct { // If Gap is true, a gap will be placed between each element. Gap bool // If Pad is true, there will be padding running along the inside of the // layout's border. Pad bool } // Arrange arranges a list of entries vertically. func (layout Vertical) Arrange ( entries []layouts.LayoutEntry, margin image.Point, padding artist.Inset, bounds image.Rectangle, ) { if layout.Pad { bounds = padding.Apply(bounds) } // get height of expanding elements expandingElementHeight, minimumHeights := layout.expandingElementHeight ( entries, margin, padding, bounds.Dy()) // set the size and position of each element dot := fixedutil.Pt(bounds.Min) for index, entry := range entries { if index > 0 && layout.Gap { dot.Y += fixed.I(margin.Y) } entry.Bounds.Min = fixedutil.FloorPt(dot) entryHeight := fixed.Int26_6(0) if entry.Expand { entryHeight = expandingElementHeight } else { entryHeight = fixed.I(minimumHeights[index]) } dot.Y += entryHeight entryBounds := entry.Bounds entry.Bounds.Max = entryBounds.Min.Add ( image.Pt(bounds.Dx(), entryHeight.Floor())) entries[index] = entry } } // MinimumSize returns the minimum width and height that will be needed to // arrange the given list of entries. func (layout Vertical) MinimumSize ( entries []layouts.LayoutEntry, margin image.Point, padding artist.Inset, ) ( width, height int, ) { for index, entry := range entries { entryWidth, entryHeight := entry.MinimumSize() if entryWidth > width { width = entryWidth } height += entryHeight if layout.Gap && index > 0 { height += margin.Y } } if layout.Pad { width += padding.Horizontal() height += padding.Vertical() } return } func (layout Vertical) expandingElementHeight ( entries []layouts.LayoutEntry, margin image.Point, padding artist.Inset, freeSpace int, ) ( height fixed.Int26_6, minimumHeights []int, ) { // count the number of expanding elements and the amount of free space // for them to collectively occupy, while gathering minimum heights. minimumHeights = make([]int, len(entries)) expandingElements := 0 for index, entry := range entries { _, entryMinHeight := entry.MinimumSize() minimumHeights[index] = entryMinHeight if entry.Expand { expandingElements ++ } else { freeSpace -= entryMinHeight } if index > 0 && layout.Gap { freeSpace -= margin.Y } } if expandingElements > 0 { height = fixed.I(freeSpace) / fixed.Int26_6(expandingElements) } return }