package x import "image" import "github.com/jezek/xgb/xproto" import "github.com/jezek/xgbutil/ewmh" import "github.com/jezek/xgbutil/icccm" import "github.com/jezek/xgbutil/xevent" import "github.com/jezek/xgbutil/xwindow" import "github.com/jezek/xgbutil/xgraphics" import "git.tebibyte.media/sashakoshka/tomo/input" import "git.tebibyte.media/sashakoshka/tomo/theme" import "git.tebibyte.media/sashakoshka/tomo/config" import "git.tebibyte.media/sashakoshka/tomo/canvas" import "git.tebibyte.media/sashakoshka/tomo/elements" type Window struct { backend *Backend xWindow *xwindow.Window xCanvas *xgraphics.Image canvas canvas.BasicCanvas child elements.Element onClose func () skipChildDrawCallback bool theme theme.Theme config config.Config metrics struct { width int height int } } func (backend *Backend) NewWindow ( width, height int, ) ( output elements.Window, err error, ) { if backend == nil { panic("nil backend") } window := &Window { backend: backend } window.xWindow, err = xwindow.Generate(backend.connection) if err != nil { return } window.xWindow.Create ( backend.connection.RootWin(), 0, 0, width, height, 0) err = window.xWindow.Listen ( xproto.EventMaskExposure, xproto.EventMaskStructureNotify, xproto.EventMaskPointerMotion, xproto.EventMaskKeyPress, xproto.EventMaskKeyRelease, xproto.EventMaskButtonPress, xproto.EventMaskButtonRelease) if err != nil { return } window.xWindow.WMGracefulClose (func (xWindow *xwindow.Window) { window.Close() }) xevent.ExposeFun(window.handleExpose). Connect(backend.connection, window.xWindow.Id) xevent.ConfigureNotifyFun(window.handleConfigureNotify). Connect(backend.connection, window.xWindow.Id) xevent.KeyPressFun(window.handleKeyPress). Connect(backend.connection, window.xWindow.Id) xevent.KeyReleaseFun(window.handleKeyRelease). Connect(backend.connection, window.xWindow.Id) xevent.ButtonPressFun(window.handleButtonPress). Connect(backend.connection, window.xWindow.Id) xevent.ButtonReleaseFun(window.handleButtonRelease). Connect(backend.connection, window.xWindow.Id) xevent.MotionNotifyFun(window.handleMotionNotify). Connect(backend.connection, window.xWindow.Id) window.SetTheme(backend.theme) window.SetConfig(backend.config) window.metrics.width = width window.metrics.height = height window.childMinimumSizeChangeCallback(8, 8) window.reallocateCanvas() backend.windows[window.xWindow.Id] = window output = window return } func (window *Window) Adopt (child elements.Element) { // disown previous child if window.child != nil { window.child.OnDamage(nil) window.child.OnMinimumSizeChange(nil) } if previousChild, ok := window.child.(elements.Flexible); ok { previousChild.OnFlexibleHeightChange(nil) } if previousChild, ok := window.child.(elements.Focusable); ok { previousChild.OnFocusRequest(nil) previousChild.OnFocusMotionRequest(nil) if previousChild.Focused() { previousChild.HandleUnfocus() } } // adopt new child window.child = child if newChild, ok := child.(elements.Themeable); ok { newChild.SetTheme(window.theme) } if newChild, ok := child.(elements.Configurable); ok { newChild.SetConfig(window.config) } if newChild, ok := child.(elements.Flexible); ok { newChild.OnFlexibleHeightChange(window.resizeChildToFit) } if newChild, ok := child.(elements.Focusable); ok { newChild.OnFocusRequest(window.childSelectionRequestCallback) } if child != nil { child.OnDamage(window.childDrawCallback) child.OnMinimumSizeChange (func () { window.childMinimumSizeChangeCallback ( child.MinimumSize()) }) if !window.childMinimumSizeChangeCallback(child.MinimumSize()) { window.resizeChildToFit() window.redrawChildEntirely() } } } func (window *Window) Child () (child elements.Element) { child = window.child return } func (window *Window) SetTitle (title string) { ewmh.WmNameSet ( window.backend.connection, window.xWindow.Id, title) } func (window *Window) SetIcon (sizes []image.Image) { wmIcons := []ewmh.WmIcon { } for _, icon := range sizes { width := icon.Bounds().Max.X height := icon.Bounds().Max.Y wmIcon := ewmh.WmIcon { Width: uint(width), Height: uint(height), Data: make ([]uint, width * height), } // manually convert image data beacuse of course we have to do // this index := 0 for y := 0; y < height; y ++ { for x := 0; x < width; x ++ { r, g, b, a := icon.At(x, y).RGBA() r >>= 8 g >>= 8 b >>= 8 a >>= 8 wmIcon.Data[index] = (uint(a) << 24) | (uint(r) << 16) | (uint(g) << 8) | (uint(b) << 0) index ++ }} wmIcons = append(wmIcons, wmIcon) } ewmh.WmIconSet ( window.backend.connection, window.xWindow.Id, wmIcons) } func (window *Window) Show () { if window.child == nil { window.xCanvas.For (func (x, y int) xgraphics.BGRA { return xgraphics.BGRA { } }) window.pushRegion(window.xCanvas.Bounds()) } window.xWindow.Map() } func (window *Window) Hide () { window.xWindow.Unmap() } func (window *Window) Close () { if window.onClose != nil { window.onClose() } delete(window.backend.windows, window.xWindow.Id) window.xWindow.Destroy() } func (window *Window) OnClose (callback func ()) { window.onClose = callback } func (window *Window) SetTheme (theme theme.Theme) { window.theme = theme if child, ok := window.child.(elements.Themeable); ok { child.SetTheme(theme) } } func (window *Window) SetConfig (config config.Config) { window.config = config if child, ok := window.child.(elements.Configurable); ok { child.SetConfig(config) } } func (window *Window) reallocateCanvas () { window.canvas.Reallocate(window.metrics.width, window.metrics.height) previousWidth, previousHeight := 0, 0 if window.xCanvas != nil { previousWidth = window.xCanvas.Bounds().Dx() previousHeight = window.xCanvas.Bounds().Dy() } newWidth := window.metrics.width newHeight := window.metrics.height larger := newWidth > previousWidth || newHeight > previousHeight smaller := newWidth < previousWidth / 2 || newHeight < previousHeight / 2 if larger || smaller { if window.xCanvas != nil { window.xCanvas.Destroy() } window.xCanvas = xgraphics.New ( window.backend.connection, image.Rect ( 0, 0, (newWidth / 64) * 64 + 64, (newHeight / 64) * 64 + 64)) window.xCanvas.CreatePixmap() } } func (window *Window) redrawChildEntirely () { window.pushRegion(window.paste(window.canvas)) } func (window *Window) resizeChildToFit () { window.skipChildDrawCallback = true if child, ok := window.child.(elements.Flexible); ok { minimumHeight := child.FlexibleHeightFor(window.metrics.width) minimumWidth, _ := child.MinimumSize() icccm.WmNormalHintsSet ( window.backend.connection, window.xWindow.Id, &icccm.NormalHints { Flags: icccm.SizeHintPMinSize, MinWidth: uint(minimumWidth), MinHeight: uint(minimumHeight), }) if window.metrics.height >= minimumHeight && window.metrics.width >= minimumWidth { window.child.DrawTo(window.canvas) } } else { window.child.DrawTo(window.canvas) } window.skipChildDrawCallback = false } func (window *Window) childDrawCallback (region canvas.Canvas) { if window.skipChildDrawCallback { return } window.pushRegion(window.paste(region)) } func (window *Window) paste (canvas canvas.Canvas) (updatedRegion image.Rectangle) { data, stride := canvas.Buffer() bounds := canvas.Bounds().Intersect(window.xCanvas.Bounds()) for x := bounds.Min.X; x < bounds.Max.X; x ++ { for y := bounds.Min.Y; y < bounds.Max.Y; y ++ { rgba := data[x + y * stride] index := x * 4 + y * window.xCanvas.Stride window.xCanvas.Pix[index + 0] = rgba.B window.xCanvas.Pix[index + 1] = rgba.G window.xCanvas.Pix[index + 2] = rgba.R window.xCanvas.Pix[index + 3] = rgba.A }} return bounds } func (window *Window) childMinimumSizeChangeCallback (width, height int) (resized bool) { icccm.WmNormalHintsSet ( window.backend.connection, window.xWindow.Id, &icccm.NormalHints { Flags: icccm.SizeHintPMinSize, MinWidth: uint(width), MinHeight: uint(height), }) newWidth := window.metrics.width newHeight := window.metrics.height if newWidth < width { newWidth = width } if newHeight < height { newHeight = height } if newWidth != window.metrics.width || newHeight != window.metrics.height { window.xWindow.Resize(newWidth, newHeight) return true } return false } func (window *Window) childSelectionRequestCallback () (granted bool) { if _, ok := window.child.(elements.Focusable); ok { return true } return false } func (window *Window) childSelectionMotionRequestCallback ( direction input.KeynavDirection, ) ( granted bool, ) { if child, ok := window.child.(elements.Focusable); ok { if !child.HandleFocus(direction) { child.HandleUnfocus() } return true } return true } func (window *Window) pushRegion (region image.Rectangle) { if window.xCanvas == nil { panic("whoopsie!!!!!!!!!!!!!!") } image, ok := window.xCanvas.SubImage(region).(*xgraphics.Image) if ok { image.XDraw() image.XExpPaint ( window.xWindow.Id, image.Bounds().Min.X, image.Bounds().Min.Y) } }