package tomo import "image" import "git.tebibyte.media/sashakoshka/tomo/input" import "git.tebibyte.media/sashakoshka/tomo/canvas" // Element represents a basic on-screen object. type Element interface { // Bounds reports the element's bounding box. This must reflect the // bounding last given to the element by DrawTo. Bounds () image.Rectangle // MinimumSize specifies the minimum amount of pixels this element's // width and height may be set to. If the element is given a resize // event with dimensions smaller than this, it will use its minimum // instead of the offending dimension(s). MinimumSize () (width, height int) // SetParent sets the parent container of the element. This should only // be called by the parent when the element is adopted. If parent is set // to nil, it will mark itself as not having a parent. If this method is // passed a non-nil value and the element already has a parent, it will // panic. SetParent (Parent) // DrawTo gives the element a canvas to draw on, along with a bounding // box to be used for laying out the element. This should only be called // by the parent element. This is typically a region of the parent // element's canvas. DrawTo (canvas canvas.Canvas, bounds image.Rectangle, onDamage func (region image.Rectangle)) } // Focusable represents an element that has keyboard navigation support. This // includes inputs, buttons, sliders, etc. as well as any elements that have // children (so keyboard navigation events can be propagated downward). type Focusable interface { Element // Focused returns whether or not this element or any of its children // are currently focused. Focused () bool // Focus focuses this element, if its parent element grants the // request. Focus () // HandleFocus causes this element to mark itself as focused. If the // element does not have children, it is disabled, or there are no more // selectable children in the given direction, it should return false // and do nothing. Otherwise, it should select itself and any children // (if applicable) and return true. HandleFocus (direction input.KeynavDirection) (accepted bool) // HandleDeselection causes this element to mark itself and all of its // children as unfocused. HandleUnfocus () } // KeyboardTarget represents an element that can receive keyboard input. type KeyboardTarget interface { Element // HandleKeyDown is called when a key is pressed down or repeated while // this element has keyboard focus. It is important to note that not // every key down event is guaranteed to be paired with exactly one key // up event. This is the reason a list of modifier keys held down at the // time of the key press is given. HandleKeyDown (key input.Key, modifiers input.Modifiers) // HandleKeyUp is called when a key is released while this element has // keyboard focus. HandleKeyUp (key input.Key, modifiers input.Modifiers) } // MouseTarget represents an element that can receive mouse events. type MouseTarget interface { Element // HandleMouseDown is called when a mouse button is pressed down on this // element. HandleMouseDown (x, y int, button input.Button) // HandleMouseUp is called when a mouse button is released that was // originally pressed down on this element. HandleMouseUp (x, y int, button input.Button) } // MotionTarget represents an element that can receive mouse motion events. type MotionTarget interface { Element // HandleMotion is called when the mouse is moved over this element, // or the mouse is moving while being held down and originally pressed // down on this element. HandleMotion (x, y int) } // ScrollTarget represents an element that can receive mouse scroll events. type ScrollTarget interface { Element // HandleScroll is called when the mouse is scrolled. The X and Y // direction of the scroll event are passed as deltaX and deltaY. HandleScroll (x, y int, deltaX, deltaY float64) } // Flexible represents an element who's preferred minimum height can change in // response to its width. type Flexible interface { Element // FlexibleHeightFor returns what the element's minimum height would be // if resized to a specified width. This does not actually alter the // state of the element in any way, but it may perform significant work, // so it should be called sparingly. // // It is reccomended that parent containers check for this interface and // take this method's value into account in order to support things like // flow layouts and text wrapping, but it is not absolutely necessary. // The element's MinimumSize method will still return the absolute // minimum size that the element may be resized to. // // It is important to note that if a parent container checks for // flexible chilren, it itself will likely need to be flexible. FlexibleHeightFor (width int) int } // Scrollable represents an element that can be scrolled. It acts as a viewport // through which its contents can be observed. type Scrollable interface { Element // ScrollContentBounds returns the full content size of the element. ScrollContentBounds () image.Rectangle // ScrollViewportBounds returns the size and position of the element's // viewport relative to ScrollBounds. ScrollViewportBounds () image.Rectangle // ScrollTo scrolls the viewport to the specified point relative to // ScrollBounds. ScrollTo (position image.Point) // ScrollAxes returns the supported axes for scrolling. ScrollAxes () (horizontal, vertical bool) } // Collapsible represents an element who's minimum width and height can be // manually resized. Scrollable elements should implement this if possible. type Collapsible interface { Element // Collapse collapses the element's minimum width and height. A value of // zero for either means that the element's normal value is used. Collapse (width, height int) } // Themeable represents an element that can modify its appearance to fit within // a theme. type Themeable interface { Element // SetTheme sets the element's theme to something fulfilling the // theme.Theme interface. SetTheme (Theme) } // Configurable represents an element that can modify its behavior to fit within // a set of configuration parameters. type Configurable interface { Element // SetConfig sets the element's configuration to something fulfilling // the config.Config interface. SetConfig (Config) }