package shapes import "image" import "image/color" // FIXME? drawing a ton of overlapping squares might be a bit wasteful. type plottingContext struct { dstData []color.RGBA dstStride int srcData []color.RGBA srcStride int color color.RGBA weight int offset image.Point bounds image.Rectangle } func (context plottingContext) square (center image.Point) (square image.Rectangle) { return image.Rect(0, 0, context.weight, context.weight). Sub(image.Pt(context.weight / 2, context.weight / 2)). Add(center). Intersect(context.bounds) } func (context plottingContext) plotColor (center image.Point) { square := context.square(center) for y := square.Min.Y; y < square.Max.Y; y ++ { for x := square.Min.X; x < square.Max.X; x ++ { context.dstData[x + y * context.dstStride] = context.color }} } func (context plottingContext) plotSource (center image.Point) { square := context.square(center) for y := square.Min.Y; y < square.Max.Y; y ++ { for x := square.Min.X; x < square.Max.X; x ++ { // we offset srcIndex here because we have already applied the // offset to the square, and we need to reverse that to get the // proper source coordinates. srcIndex := x + context.offset.X + (y + context.offset.Y) * context.dstStride dstIndex := x + y * context.dstStride context.dstData[dstIndex] = context.srcData [srcIndex] }} }