package basicElements import "image" import "git.tebibyte.media/sashakoshka/tomo/theme" import "git.tebibyte.media/sashakoshka/tomo/config" import "git.tebibyte.media/sashakoshka/tomo/artist/shapes" import "git.tebibyte.media/sashakoshka/tomo/elements/core" // ProgressBar displays a visual indication of how far along a task is. type ProgressBar struct { *core.Core core core.CoreControl progress float64 config config.Wrapped theme theme.Wrapped } // NewProgressBar creates a new progress bar displaying the given progress // level. func NewProgressBar (progress float64) (element *ProgressBar) { element = &ProgressBar { progress: progress } element.theme.Case = theme.C("basic", "progressBar") element.Core, element.core = core.NewCore(element.draw) return } // SetProgress sets the progress level of the bar. func (element *ProgressBar) SetProgress (progress float64) { if progress == element.progress { return } element.progress = progress if element.core.HasImage() { element.draw() element.core.DamageAll() } } // SetTheme sets the element's theme. func (element *ProgressBar) SetTheme (new theme.Theme) { if new == element.theme.Theme { return } element.theme.Theme = new element.updateMinimumSize() element.redo() } // SetConfig sets the element's configuration. func (element *ProgressBar) SetConfig (new config.Config) { if new == nil || new == element.config.Config { return } element.config.Config = new element.updateMinimumSize() element.redo() } func (element (ProgressBar)) updateMinimumSize() { padding := element.theme.Padding(theme.PatternSunken) element.core.SetMinimumSize ( padding[3] + padding[1], padding[0] + padding[2]) } func (element *ProgressBar) redo () { if element.core.HasImage() { element.draw() element.core.DamageAll() } } func (element *ProgressBar) draw () { bounds := element.Bounds() pattern := element.theme.Pattern(theme.PatternSunken, theme.State { }) padding := element.theme.Padding(theme.PatternSunken) pattern.Draw(element.core, bounds) bounds = padding.Apply(bounds) meterBounds := image.Rect ( bounds.Min.X, bounds.Min.Y, bounds.Min.X + int(float64(bounds.Dx()) * element.progress), bounds.Max.Y) // TODO: maybe dont use the accent color here... accent := element.theme.Color(theme.ColorAccent, theme.State { }) shapes.FillColorRectangle(element.core, accent, meterBounds) }