package tomo import "image" // ParentHooks is a struct that contains callbacks that let child elements send // information to their parent element without the child element knowing // anything about the parent element or containing any reference to it. When a // parent element adopts a child element, it must set these callbacks. They are // allowed to be nil. type ParentHooks struct { // Draw is called when a part of the child element's surface is updated. // The updated region will be passed to the callback as a sub-image. Draw func (region Canvas) // MinimumSizeChange is called when the child element's minimum width // and/or height changes. When this function is called, the element will // have already been resized and there is no need to send it a resize // event. MinimumSizeChange func (width, height int) // FlexibleHeightChange is called when the parameters affecting the // element's felxible height have changed. FlexibleHeightChange func () // ContentBoundsChange is called by scrollable elements when the // element's content bounds have changed. When this function is called, // the element will have already done any drawing necessary. This is // only intended for updating things like scrollbar positions. ContentBoundsChange func () // SelectionRequest is called when the child element element wants // itself to be selected. If the parent element chooses to grant the // request, it must send the child element a selection event and return // true. SelectionRequest func () (granted bool) // SelectionMotionRequest is called when the child element wants the // parent element to select the previous/next element in relation to it. SelectionMotionRequest func (direction SelectionDirection) (granted bool) } // RunDraw runs the Draw hook if it is not nil. If it is nil, it does nothing. func (hooks ParentHooks) RunDraw (region Canvas) { if hooks.Draw != nil { hooks.Draw(region) } } // RunMinimumSizeChange runs the MinimumSizeChange hook if it is not nil. If it // is nil, it does nothing. func (hooks ParentHooks) RunMinimumSizeChange (width, height int) { if hooks.MinimumSizeChange != nil { hooks.MinimumSizeChange(width, height) } } // RunFlexibleHeightChange runs the ExpandingHeightChange hook if it is not // nil. If it is nil, it does nothing. func (hooks ParentHooks) RunFlexibleHeightChange () { if hooks.FlexibleHeightChange != nil { hooks.FlexibleHeightChange() } } // RunSelectionRequest runs the SelectionRequest hook if it is not nil. If it is // nil, it does nothing. func (hooks ParentHooks) RunSelectionRequest () (granted bool) { if hooks.SelectionRequest != nil { granted = hooks.SelectionRequest() } return } // RunSelectionMotionRequest runs the SelectionMotionRequest hook if it is not // nil. If it is nil, it does nothing. func (hooks ParentHooks) RunSelectionMotionRequest ( direction SelectionDirection, ) ( granted bool, ) { if hooks.SelectionMotionRequest != nil { granted = hooks.SelectionMotionRequest(direction) } return } // Element represents a basic on-screen object. type Element interface { // Element must implement the Canvas interface. Elements should start // out with a completely blank buffer, and only allocate memory and draw // on it for the first time when sent an EventResize event. Canvas // MinimumSize specifies the minimum amount of pixels this element's // width and height may be set to. If the element is given a resize // event with dimensions smaller than this, it will use its minimum // instead of the offending dimension(s). MinimumSize () (width, height int) // Resize resizes the element. This should only be called by the // element's parent. Resize (width, height int) // SetParentHooks gives the element callbacks that let it send // information to its parent element without it knowing anything about // the parent element or containing any reference to it. When a parent // element adopts a child element, it must set these callbacks. SetParentHooks (callbacks ParentHooks) } // SelectionDirection represents a keyboard navigation direction. type SelectionDirection int const ( SelectionDirectionNeutral SelectionDirection = 0 SelectionDirectionBackward SelectionDirection = -1 SelectionDirectionForward SelectionDirection = 1 ) // Canon returns a well-formed direction. func (direction SelectionDirection) Canon () (canon SelectionDirection) { if direction > 0 { return SelectionDirectionForward } else if direction == 0 { return SelectionDirectionNeutral } else { return SelectionDirectionBackward } } // Selectable represents an element that has keyboard navigation support. This // includes inputs, buttons, sliders, etc. as well as any elements that have // children (so keyboard navigation events can be propagated downward). type Selectable interface { Element // Selected returns whether or not this element is currently selected. Selected () (selected bool) // Select selects this element, if its parent element grants the // request. Select () // HandleSelection causes this element to mark itself as selected, if it // can currently be. Otherwise, it will return false and do nothing. HandleSelection (direction SelectionDirection) (accepted bool) // HandleDeselection causes this element to mark itself and all of its // children as deselected. HandleDeselection () } // KeyboardTarget represents an element that can receive keyboard input. type KeyboardTarget interface { Element // HandleKeyDown is called when a key is pressed down while this element // has keyboard focus. It is important to note that not every key down // event is guaranteed to be paired with exactly one key up event. This // is the reason a list of modifier keys held down at the time of the // key press is given. HandleKeyDown (key Key, modifiers Modifiers, repeated bool) // HandleKeyUp is called when a key is released while this element has // keyboard focus. HandleKeyUp (key Key, modifiers Modifiers) } // MouseTarget represents an element that can receive mouse events. type MouseTarget interface { Element // Each of these handler methods is passed the position of the mouse // cursor at the time of the event as x, y. // HandleMouseDown is called when a mouse button is pressed down on this // element. HandleMouseDown (x, y int, button Button) // HandleMouseUp is called when a mouse button is released that was // originally pressed down on this element. HandleMouseUp (x, y int, button Button) // HandleMouseMove is called when the mouse is moved over this element, // or the mouse is moving while being held down and originally pressed // down on this element. HandleMouseMove (x, y int) // HandleScroll is called when the mouse is scrolled. The X and Y // direction of the scroll event are passed as deltaX and deltaY. HandleScroll (x, y int, deltaX, deltaY float64) } // Flexible represents an element who's preferred minimum height can change in // response to its width. type Flexible interface { Element // HeightForWidth returns what the element's minimum height would be if // resized to a specified width. This does not actually alter the state // of the element in any way, but it may perform significant work, so it // should be called sparingly. // // It is reccomended that parent containers check for this interface and // take this method's value into account in order to support things like // flow layouts and text wrapping, but it is not absolutely necessary. // The element's MinimumSize method will still return the absolute // minimum size that the element may be resized to. // // It is important to note that if a parent container checks for // flexible chilren, it itself will likely need to be flexible. MinimumHeightFor (width int) (height int) } // Scrollable represents an element that can be scrolled. It acts as a viewport // through which its contents can be observed. type Scrollable interface { Element // ScrollContentBounds returns the full content size of the element. ScrollContentBounds () (bounds image.Rectangle) // ScrollViewportBounds returns the size and position of the element's // viewport relative to ScrollBounds. ScrollViewportBounds () (bounds image.Rectangle) // ScrollTo scrolls the viewport to the specified point relative to // ScrollBounds. ScrollTo (position image.Point) // ScrollAxes returns the supported axes for scrolling. ScrollAxes () (horizontal, vertical bool) }