package artist // import "fmt" import "image" import "unicode" import "image/draw" import "golang.org/x/image/font" import "golang.org/x/image/math/fixed" import "git.tebibyte.media/sashakoshka/tomo" type characterLayout struct { x int character rune } type wordLayout struct { position image.Point width int text []characterLayout } // Align specifies a text alignment method. type Align int const ( // AlignLeft aligns the start of each line to the beginning point // of each dot. AlignLeft Align = iota AlignRight AlignCenter AlignJustify ) // TextDrawer is a struct that is capable of efficient rendering of wrapped // text, and calculating text bounds. It avoids doing redundant work // automatically. type TextDrawer struct { text string runes []rune face font.Face width int height int align Align wrap bool cut bool layout []wordLayout layoutClean bool layoutBounds image.Rectangle } // SetText sets the text of the text drawer. func (drawer *TextDrawer) SetText (text string) { if drawer.text == text { return } drawer.text = text drawer.runes = []rune(text) drawer.layoutClean = false } // SetFace sets the font face of the text drawer. func (drawer *TextDrawer) SetFace (face font.Face) { if drawer.face == face { return } drawer.face = face drawer.layoutClean = false } // SetMaxWidth sets a maximum width for the text drawer, and recalculates the // layout if needed. If zero is given, there will be no width limit and the text // will not wrap. func (drawer *TextDrawer) SetMaxWidth (width int) { if drawer.width == width { return } drawer.width = width drawer.wrap = width != 0 drawer.layoutClean = false } // SetMaxHeight sets a maximum height for the text drawer. Lines that are // entirely below this height will not be drawn, and lines that are on the cusp // of this maximum height will be clipped at the point that they cross it. func (drawer *TextDrawer) SetMaxHeight (height int) { if drawer.height == height { return } drawer.height = height drawer.cut = height != 0 drawer.layoutClean = false } // SetAlignment specifies how the drawer should align its text. For this to have // an effect, a maximum width must have been set. func (drawer *TextDrawer) SetAlignment (align Align) { if drawer.align == align { return } drawer.align = align drawer.layoutClean = false } // Draw draws the drawer's text onto the specified canvas at the given offset. func (drawer *TextDrawer) Draw ( destination tomo.Canvas, source Pattern, offset image.Point, ) ( updatedRegion image.Rectangle, ) { wrappedSource := WrappedPattern { Pattern: source, Width: 0, Height: 0, // TODO: choose a better width and height } if !drawer.layoutClean { drawer.recalculate() } // TODO: reimplement a version of draw mask that takes in a pattern for _, word := range drawer.layout { for _, character := range word.text { destinationRectangle, mask, maskPoint, _, ok := drawer.face.Glyph ( fixed.P ( offset.X + word.position.X + character.x, offset.Y + word.position.Y), character.character) if !ok { continue } // FIXME: clip destination rectangle if we are on the cusp of // the maximum height. draw.DrawMask ( destination, destinationRectangle, wrappedSource, image.Point { }, mask, maskPoint, draw.Over) updatedRegion = updatedRegion.Union(destinationRectangle) }} return } // LayoutBounds returns a semantic bounding box for text to be used to determine // an offset for drawing. If a maximum width or height has been set, those will // be used as the width and height of the bounds respectively. The origin point // (0, 0) of the returned bounds will be equivalent to the baseline at the start // of the first line. As such, the minimum of the bounds will be negative. func (drawer *TextDrawer) LayoutBounds () (bounds image.Rectangle) { if !drawer.layoutClean { drawer.recalculate() } bounds = drawer.layoutBounds return } // Em returns the width of an emspace. func (drawer *TextDrawer) Em () (width fixed.Int26_6) { if drawer.face == nil { return } width, _ = drawer.face.GlyphAdvance('M') return } // LineHeight returns the height of one line. func (drawer *TextDrawer) LineHeight () (height fixed.Int26_6) { if drawer.face == nil { return } metrics := drawer.face.Metrics() height = metrics.Height return } func (drawer *TextDrawer) recalculate () { drawer.layoutClean = true drawer.layout = nil drawer.layoutBounds = image.Rectangle { } if drawer.runes == nil { return } if drawer.face == nil { return } metrics := drawer.face.Metrics() dot := fixed.Point26_6 { 0, 0 } index := 0 horizontalExtent := 0 previousCharacter := rune(-1) for index < len(drawer.runes) { word := wordLayout { } word.position.X = dot.X.Round() word.position.Y = dot.Y.Round() // process a word currentCharacterX := fixed.Int26_6(0) wordWidth := fixed.Int26_6(0) for index < len(drawer.runes) && !unicode.IsSpace(drawer.runes[index]) { character := drawer.runes[index] _, advance, ok := drawer.face.GlyphBounds(character) index ++ if !ok { continue } word.text = append(word.text, characterLayout { x: currentCharacterX.Round(), character: character, }) dot.X += advance wordWidth += advance currentCharacterX += advance if dot.X.Round () > horizontalExtent { horizontalExtent = dot.X.Round() } if previousCharacter >= 0 { dot.X += drawer.face.Kern ( previousCharacter, character) } previousCharacter = character } word.width = wordWidth.Round() // detect if the word that was just processed goes out of // bounds, and if it does, wrap it if drawer.wrap && word.width + word.position.X > drawer.width && word.position.X > 0 { word.position.Y += metrics.Height.Round() word.position.X = 0 dot.Y += metrics.Height dot.X = wordWidth } // add the word to the layout drawer.layout = append(drawer.layout, word) // skip over whitespace, going onto a new line if there is a // newline character for index < len(drawer.runes) && unicode.IsSpace(drawer.runes[index]) { character := drawer.runes[index] if character == '\n' { dot.Y += metrics.Height dot.X = 0 previousCharacter = character index ++ } else { _, advance, ok := drawer.face.GlyphBounds(character) index ++ if !ok { continue } dot.X += advance if previousCharacter >= 0 { dot.X += drawer.face.Kern ( previousCharacter, character) } previousCharacter = character } } // if there is a set maximum height, and we have crossed it, // stop processing more words. and remove any words that have // also crossed the line. if drawer.cut && (dot.Y - metrics.Ascent - metrics.Descent).Round() > drawer.height { for index := len(drawer.layout) - 1; index >= 0; index -- { if drawer.layout[index].position.Y < dot.Y.Round() { break } drawer.layout = drawer.layout[:index] } break } } if drawer.wrap { drawer.layoutBounds.Max.X = drawer.width println("aaa") } else { drawer.layoutBounds.Max.X = horizontalExtent } if drawer.cut { drawer.layoutBounds.Min.Y = 0 - metrics.Ascent.Round() drawer.layoutBounds.Max.Y = drawer.height - metrics.Ascent.Round() } else { drawer.layoutBounds.Min.Y = 0 - metrics.Ascent.Round() drawer.layoutBounds.Max.Y = dot.Y.Round() + metrics.Descent.Round() } // TODO: // for each line, calculate the bounds as if the words are left aligned, // and then at the end of the process go through each line and re-align // everything. this will make the process far simpler. }